visiblePositionASL: Difference between revisions
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{{ | {{RV|type=command | ||
| arma2oa |= | |game1= arma2oa | ||
|version1= 1.62 | |||
|1. | |game2= tkoh | ||
|version2= 1.00 | |||
| | |game3= arma3 | ||
|version3= 0.50 | |||
| | |gr1= Positions | ||
|gr2= Render Time Scope | |||
|descr= Returns an object's rendered [[Position#PositionASL|ASL position]] (z value above sea level) in render time scope. | |||
| | |s1= [[visiblePositionASL]] object | ||
| [[ | |p1= object: [[Object]] - name of the object | ||
|r1= [[Array]] format [[Position#PositionASL|PositionASL]] | |||
| | |||
| | |x1= <sqf>_playerRenderedPosASL = visiblePositionASL player;</sqf> | ||
|seealso= [[getPosVisual]] [[getPosASLVisual]] [[getPosATLVisual]] [[getPosWorldVisual]] [[visiblePosition]] [[position]] [[getPos]] [[getPosATL]] [[getPosASL]] [[getPosASLW]] | |||
}} | }} | ||
Latest revision as of 12:45, 8 April 2024
Description
- Description:
- Returns an object's rendered ASL position (z value above sea level) in render time scope.
- Groups:
- PositionsRender Time Scope
Syntax
- Syntax:
- visiblePositionASL object
- Parameters:
- object: Object - name of the object
- Return Value:
- Array format PositionASL
Examples
- Example 1:
Additional Information
- See also:
- getPosVisual getPosASLVisual getPosATLVisual getPosWorldVisual visiblePosition position getPos getPosATL getPosASL getPosASLW
Notes
-
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