nearObjects – Talk
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:Yeah, sorry. I'll rephrase that. | :Yeah, sorry. I'll rephrase that. | ||
:I meant to say that the ''first'' element in the array is not necessarily the closest one (like it is in the other "near*" commands). --[[User:Kronzky|Kronzky]] 16:31, 4 May 2007 (CEST) | :I meant to say that the ''first'' element in the array is not necessarily the closest one (like it is in the other "near*" commands). --[[User:Kronzky|Kronzky]] 16:31, 4 May 2007 (CEST) | ||
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Note recently added: | |||
{_x setdamage 1} foreach (position player nearObjects 50); | |||
This neglects to mention that the player will also be killed, as will any other units within the range. | |||
[[User:Planck|Planck]] 20:12, 26 August 2007 (CEST) |
Revision as of 19:12, 26 August 2007
The returned object is not necessarily the closest one.
But an array of objects is returned, so this doesnt make sense. --T_D 09:46, 4 May 2007 (CEST)
- Yeah, sorry. I'll rephrase that.
- I meant to say that the first element in the array is not necessarily the closest one (like it is in the other "near*" commands). --Kronzky 16:31, 4 May 2007 (CEST)
Note recently added:
{_x setdamage 1} foreach (position player nearObjects 50);
This neglects to mention that the player will also be killed, as will any other units within the range.
Planck 20:12, 26 August 2007 (CEST)