ctrlFade: Difference between revisions
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{{RV|type=command | |||
|game1= arma1 | |||
|version1= 1.00 | |||
|game2= arma2 | |||
|version2= 1.00 | |||
|game3= arma2oa | |||
|version3= 1.50 | |||
|game4= tkoh | |||
|version4= 1.00 | |||
|game5= arma3 | |||
|version5= 0.50 | |||
|gr1= GUI Control | |||
[[ | |descr= Returns the current fade factor of control.<br> | ||
{{ Feature | Informative | Despite having <syntaxhighlight lang="cpp" inline>fade = 1;</syntaxhighlight> inside a control's config, <sqf inline>ctrlFade</sqf> will '''still report a fade of 0'''.<br> | |||
Only the value actually set by [[ctrlSetFade]] will be returned by [[ctrlFade]].}} | |||
|s1= [[ctrlFade]] controlName | |||
|p1= controlName: [[Control]] | |||
|r1= [[Number]] | |||
|x1= <sqf>_fade = ctrlFade _control;</sqf> | |||
|seealso= [[ctrlSetFade]] | |||
}} | |||
Latest revision as of 14:19, 21 April 2024
Description
- Description:
- Returns the current fade factor of control.
- Groups:
- GUI Control
Syntax
Examples
- Example 1:
Additional Information
- See also:
- ctrlSetFade
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: GUI Control