desc.ext: Difference between revisions

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for desc.ext
#REDIRECT [[Description.ext]]
 
<pre>
class CfgRadio //straightfoward array of {filename,volume,pitch}
{
  sounds[]={};
  class Seq0{name="Seq0";  sound[]={"sound\09r06.wss", db-40, 1.0}; title=$STRM_09r06;  };
};
class CfgSFX
{
  sounds[]={hospoda2};
  class Hospoda2
  {
    name="Hospoda2";
    sounds[]={sound1};//<<<<<name of sound array
    sound1[]={"hospoda2.ogg", db-0,1, 1, 1, 1, 1};//who knows
    empty[]= {, , , , 1 , 5, 20};
  };
};
</pre>
=cfgSounds=
one hell of a mess with titleS note the plural
 
ofp used semi colons between
 
titles[]={StartTime,Text};
titles[]=
 
<pre>
class CfgSounds
{
  sounds[]={};
  class Seq1 {name="Seq1";  sound[]={"sound\09v07.ogg", db, 1.0};    titles[]={0,      $STRM_09v07};  };//standard
 
  class 11v01{name="11v01"; sound[]={"sound\11v01.ogg", db-05, 1.0}; titles[]={{0,0.4}, $STRM_11v01};  };
  class 11v04{name="11v04"; sound[]={"sound\11v04.ogg", db-05, 1.0}; titles[]={ 0,      $STRM_11v04,  {5.5,0.5}, $STRM_11v04a};    };
</pre>
=cfgENVsounds==
<pre>
class CfgEnvSounds
{
  sounds[]={dest};
  class dest
  {
    name="dest";
    sound[]={"sound\dest.ogg", db, 1.0};
    soundNight[]={"sound\dest.ogg", db, 1.0};//<<<<
    titles[]={};
  };
};
</pre>
 
==Campaign Root==
<pre>
/* all file references are with respect to DtaExt
** it auto defaults to DtaExt.
** The source file can be in any folder off DtaExt or none at all
** You cannot have standard Sound or Music folders
** slash / no slash is same
**
** A1 and ofp did not require music\ or sound\ specs (and probably allowed root music and sound too.
**
*/
</pre>
=Scripts=
==Campaigns==
<pre>
scripts are part of mission.sqm and \hardpaths to addons are valid. Therefore, all references in a mission.sqm folder (and beyond) are relative addressed.
 
Note that Campaign root scripts folder is implied if it cannot find file in the mission.
 
execvm thing.sqf // assumes it's in mission.sqm root, OR campaignroot\scripts
execvm Scripts\thing.sqf // will look in mission.sqm\scripts or campaignRoot\scripts\scripts
 
previously, mission.sqm\scripts and ~\sound wre also a default folders. but it looks like they broke it.
 
</pre>

Latest revision as of 20:22, 22 April 2024

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