Pal2PacE: Difference between revisions

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m (Text replacement - "Armed Assault: Texture Naming Rules" to "Arma: Texture Naming Rules")
 
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{{Tool|=
{{Tool


|AUTHOR= [[:Category:Projects|Bohemia Interactive]]
|AUTHOR= [[:Category:Projects|Bohemia Interactive]]
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|COMPATIBILITY=  
|COMPATIBILITY=  
[[:Category:Armed Assault|Armed Assault (ArmA)]]
[[:Category:ArmA: Armed Assault|{{arma1}}]]


|DOWNLOAD=  
|DOWNLOAD=  
included in [[TexView 2]] release
included in [[TexView 2]] release


|DESCRIPTION= Pal2PacE is a command line tool for texture conversion. The conversion engine is identical to [[TexView 2]]. See [[Armed Assault: Texture Naming Rules]] for more information about the conversion process.
|DESCRIPTION= Pal2PacE is a command line tool for texture conversion. The conversion engine is identical to [[TexView 2]]. See [[Arma: Texture Naming Rules]] for more information about the conversion process.


|NOTES=
|NOTES=
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* TGA (32 bit with alpha channel)
* TGA (32 bit with alpha channel)
* PNG (with alpha channel)
* PNG (with alpha channel)
[[Category:Official Tools]]
 
[[Category:ArmA: Official Tools]]
{{GameCategory|arma1|Official Tools}}

Latest revision as of 22:57, 4 May 2024

Basic information

Author:
Bohemia Interactive
Compatibility:
Armed Assault
Download:
included in TexView 2 release

Description

Description:
Pal2PacE is a command line tool for texture conversion. The conversion engine is identical to TexView 2. See Arma: Texture Naming Rules for more information about the conversion process.

Usage

Line call:
pal2pace [saveoptions] source [<destination>]
Options:
Size of the texture output
  • -size=<n>
Examples:
Pal2PacE x:\Test\*.tga

Licenses

Licensing:
Bohemia Interactive End User License Agreement
See also:
TexView 2, ImageToPAA


Additional information

Supported formats

Input:

  • JPG
  • TGA (24 bit / 32 bit with alpha channel )
  • PNG (with or without alpha channel)
  • PAA
  • PAC

Important note: All input textures must have resolution 2^x / 2^y (e.g. 16 / 16, 32 / 32, 64 / 64, 256 /256). The largest texture size commonly supported by graphics cards and RV engine is 2048x2048, in future graphics textures 4096x4096 or even larger could be possible and it is already supported in Pal2PacE.

Output:

  • PAA/PAC
  • TGA (32 bit with alpha channel)
  • PNG (with alpha channel)