Pal2PacE: Difference between revisions
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(Added information from readme) |
Lou Montana (talk | contribs) m (Text replacement - "Armed Assault: Texture Naming Rules" to "Arma: Texture Naming Rules") |
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{{Tool | {{Tool | ||
|AUTHOR= [[:Category:Projects|Bohemia Interactive]] | |AUTHOR= [[:Category:Projects|Bohemia Interactive]] | ||
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|COMPATIBILITY= | |COMPATIBILITY= | ||
[[:Category:Armed Assault| | [[:Category:ArmA: Armed Assault|{{arma1}}]] | ||
|DOWNLOAD= | |DOWNLOAD= | ||
included in [[TexView 2]] release | included in [[TexView 2]] release | ||
|DESCRIPTION= Pal2PacE is a command line tool for texture conversion. The conversion engine is identical to [[TexView 2]]. See [[Arma: Texture Naming Rules]] for more information about the conversion process. | |||
|DESCRIPTION= Pal2PacE is a command line tool for texture conversion. The conversion engine is identical to [[TexView 2]]. See [[ | |||
|NOTES= | |NOTES= | ||
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|LICENSING= [[End User License Agreement for BI's Tools|Bohemia Interactive End User License Agreement]] | |LICENSING= [[End User License Agreement for BI's Tools|Bohemia Interactive End User License Agreement]] | ||
|SEEALSO= [[TexView 2]] | |SEEALSO= [[TexView 2]], [[ImageToPAA]] | ||
}} | }} | ||
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* TGA (32 bit with alpha channel) | * TGA (32 bit with alpha channel) | ||
* PNG (with alpha channel) | * PNG (with alpha channel) | ||
{{GameCategory|arma1|Official Tools}} |
Latest revision as of 22:57, 4 May 2024
Basic information
- Author:
- Bohemia Interactive
- Compatibility:
- Armed Assault
- Download:
- included in TexView 2 release
Description
- Description:
- Pal2PacE is a command line tool for texture conversion. The conversion engine is identical to TexView 2. See Arma: Texture Naming Rules for more information about the conversion process.
Usage
- Line call:
- pal2pace [saveoptions] source [<destination>]
- Options:
- Size of the texture output
- -size=<n>
- Examples:
- Pal2PacE x:\Test\*.tga
Licenses
- Licensing:
- Bohemia Interactive End User License Agreement
- See also:
- TexView 2, ImageToPAA
Additional information
Supported formats
Input:
- JPG
- TGA (24 bit / 32 bit with alpha channel )
- PNG (with or without alpha channel)
- PAA
- PAC
Important note: All input textures must have resolution 2^x / 2^y (e.g. 16 / 16, 32 / 32, 64 / 64, 256 /256). The largest texture size commonly supported by graphics cards and RV engine is 2048x2048, in future graphics textures 4096x4096 or even larger could be possible and it is already supported in Pal2PacE.
Output:
- PAA/PAC
- TGA (32 bit with alpha channel)
- PNG (with alpha channel)