ctrlEnable: Difference between revisions

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{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| ofp |= Game name
|game1= ofp
|version1= 1.75


|1.5|= Game version
|game2= ofpe
|version2= 1.00


|arg= local |= Arguments in MP
|game3= arma1
|version3= 1.00


|eff= local |= Effects in MP
|game4= arma2
____________________________________________________________________________________________
|version4= 1.00


| Enable or disable a control of the currently active user dialog. Disabled controls cannot be clicked onto. Read [[Dialog Control]] for more information about user dialogs and controls. |= Description
|game5= arma2oa
____________________________________________________________________________________________
|version5= 1.50


| '''ctrlEnable''' [idc, enable] |= Syntax
|game6= tkoh
|version6= 1.00


|p1= idc: [[Integer]] - control ID |= Parameter 1
|game7= arma3
|version7= 0.50


|p2= enable: [[Boolean]] - true to enable the dialog, false to disable it |= Parameter 2
|arg= local


| [[Nothing]] |= Return value
|eff= local
____________________________________________________________________________________________
 
|x1= <pre>ctrlEnable [100,false]</pre> |= Example 1
____________________________________________________________________________________________


| [[ctrlEnabled]] |= See also
|gr1= GUI Control


}}
|descr= Enables or disables a control of the currently active user dialog.
Disabled controls cannot be clicked onto.
Read [[Arma: GUI Configuration]] for more information about user dialogs and controls.
 
|s1= [[ctrlEnable]] [idc, enable]
 
|p1= idc: [[Number]] - control IDC
 
|p2= enable: [[Boolean]] - [[true]] to enable the control, [[false]] to disable it
 
|r1= [[Nothing]]
 
|s2= controlName [[ctrlEnable]] enable
 
|p21= controlName: [[Control]]
 
|p22= enable: [[Boolean]]
 
|r2= [[Nothing]]
 
|x1= <sqf>ctrlEnable [100, false];</sqf>


<h3 style="display:none">Notes</h3>
|x2= <sqf>_ctrl ctrlEnable false;</sqf>
<dl class="command_description">
<!-- Note Section BEGIN -->


<!-- Note Section END -->
|seealso= [[ctrlEnabled]]
</dl>
}}


<h3 style="display:none">Bottom Section</h3>
{{Note
|user= Yuval
|timestamp= 20170720115900
|text= Please do note that enabled controls can gain focus upon click. Therefore do not enable background controls or else they will cover any controls on top of them.<br>
As a general rule of thumb, enabled controls should only be already on the top of the GUI.
}}


[[Category:Scripting Commands|CTRLENABLE]]
{{Note
[[Category:Scripting Commands OFP 1.96|CTRLENABLE]]
|user= R3vo
[[Category:Scripting Commands ArmA|CTRLENABLE]]
|timestamp= 20200907222600
[[Category:Command_Group:_GUI_Control|{{uc:{{PAGENAME}}}}]]
|text= One can disable a control when it is loaded by using [[ctrlEnable]] in the [[User_Interface_Event_Handlers#onLoad|onLoad]] event handler.
<syntaxhighlight lang="cpp">
class MyDialog
{
class MyControl
{
onLoad = "(_this # 0) ctrlEnable false;";
};
};
</syntaxhighlight>
}}

Latest revision as of 11:46, 5 May 2024

Hover & click on the images for description

Description

Description:
Enables or disables a control of the currently active user dialog. Disabled controls cannot be clicked onto. Read Arma: GUI Configuration for more information about user dialogs and controls.
Groups:
GUI Control

Syntax

Syntax:
ctrlEnable [idc, enable]
Parameters:
idc: Number - control IDC
enable: Boolean - true to enable the control, false to disable it
Return Value:
Nothing

Alternative Syntax

Syntax:
controlName ctrlEnable enable
Parameters:
controlName: Control
enable: Boolean
Return Value:
Nothing

Examples

Example 1:
ctrlEnable [100, false];
Example 2:
_ctrl ctrlEnable false;

Additional Information

See also:
ctrlEnabled

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Yuval - c
Posted on Jul 20, 2017 - 11:59 (UTC)
Please do note that enabled controls can gain focus upon click. Therefore do not enable background controls or else they will cover any controls on top of them.
As a general rule of thumb, enabled controls should only be already on the top of the GUI.
R3vo - c
Posted on Sep 07, 2020 - 22:26 (UTC)
One can disable a control when it is loaded by using ctrlEnable in the onLoad event handler.
class MyDialog
{
	class MyControl
	{
		onLoad = "(_this # 0) ctrlEnable false;";
	};
};