setCamShakeParams: Difference between revisions

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{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| arma2oa |= Game name
|game1= arma2oa
|version1= 1.50


|1.51|= Game version
|game2= tkoh
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|version2= 1.00


| Set camera shake parameters.
|game3= arma3
Will not have any effect until shake is started via [[addCamShake]]. |DESCRIPTION=
|version3= 0.50
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| '''setCamShakeParams'''  [posCoef, vertCoef, horzCoef, bankCoef, interpolation] |SYNTAX=
|gr1= Camera Control


|p1= posCoef: [[Number]] - Strength of positional movement (how far the whole position can change in X,Y&Z), should not be bigger than .1, or the camera might move into, or behind, the player |=
|eff= local
|p2= vertCoef: [[Number]] - Strength of vertical camera pan (up/down), practical range: 0-10 |=
|p3= horzCoef: [[Number]] - Strength of horizontal camera pan (left/right), practical range: 0-10 |=
|p4= bankCoef: [[Number]] - Strength of camera tilt/bank, practical range: 0-20 |=
|p5= interpolation: [[Boolean]] - If [[true]], then transitions in the different shaking directions will be smoother |=  


| [[Nothing]] |RETURNVALUE=
|descr= Sets camera shake parameters. Will not have any effect until shake is started via [[addCamShake]].
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|x1= <code>[[setCamShakeParams]] [0.1, 1, 1, 1, true]; </code> |=
|s1= [[setCamShakeParams]] [posCoef, vertCoef, horzCoef, bankCoef, interpolation]
____________________________________________________________________________________________


| [[setCamShakeDefParams]], [[addCamShake]], [[enableCamShake]], [[resetCamShake]] |SEEALSO=
|p1= posCoef: [[Number]] - strength of positional movement (how far the whole position can change in X,Y&Z). Should not be bigger than '''0.1''' to prevent the camera from moving into or behind the player


}}
|p2= vertCoef: [[Number]] - strength of vertical camera pan (up/down), practical range: 0..10
 
|p3= horzCoef: [[Number]] - strength of horizontal camera pan (left/right), practical range: 0..10
 
|p4= bankCoef: [[Number]] - strength of camera tilt/bank, practical range: 0..20
 
|p5= interpolation: [[Boolean]] - if [[true]], then transitions in the different shaking directions will be smoother


<h3 style="display:none">Notes</h3>
|r1= [[Nothing]]
<dl class="command_description">
<!-- Note Section BEGIN -->


<!-- Note Section END -->
|x1= <sqf>setCamShakeParams [0.1, 1, 1, 1, true];</sqf>
</dl>
<h3 style="display:none">Bottom Section</h3>


[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
|seealso= [[setCamShakeDefParams]] [[addCamShake]] [[enableCamShake]] [[resetCamShake]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
}}
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:ArmA 2 OA: New Scripting Commands List|{{uc:{{PAGENAME}}}}]]

Latest revision as of 11:46, 5 May 2024

Hover & click on the images for description

Description

Description:
Sets camera shake parameters. Will not have any effect until shake is started via addCamShake.
Groups:
Camera Control

Syntax

Syntax:
setCamShakeParams [posCoef, vertCoef, horzCoef, bankCoef, interpolation]
Parameters:
posCoef: Number - strength of positional movement (how far the whole position can change in X,Y&Z). Should not be bigger than 0.1 to prevent the camera from moving into or behind the player
vertCoef: Number - strength of vertical camera pan (up/down), practical range: 0..10
horzCoef: Number - strength of horizontal camera pan (left/right), practical range: 0..10
bankCoef: Number - strength of camera tilt/bank, practical range: 0..20
interpolation: Boolean - if true, then transitions in the different shaking directions will be smoother
Return Value:
Nothing

Examples

Example 1:
setCamShakeParams [0.1, 1, 1, 1, true];

Additional Information

See also:
setCamShakeDefParams addCamShake enableCamShake resetCamShake

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note