BIN fnc setIDWMapDrawPatternIndex: Difference between revisions
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{{RV|type=function | {{RV|type=function | ||
| arma3 | |game1= arma3 | ||
|version1= 1.94 | |||
|1.94 | |||
|gr1= IDWMap | |gr1= IDWMap | ||
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call BIN_fnc_setIDWMapDrawPatternIndex; OR [] call BIN_fnc_setIDWMapDrawPatternIndex; | call BIN_fnc_setIDWMapDrawPatternIndex; OR [] call BIN_fnc_setIDWMapDrawPatternIndex; | ||
*/ | */ | ||
</pre> | |||
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{{Feature|arma3contact}} | {{Feature|arma3contact}} | ||
|s1= <!-- [] call [[BIN_fnc_setIDWMapDrawPatternIndex]] | |s1= <!-- [] call [[BIN_fnc_setIDWMapDrawPatternIndex]] --> | ||
| | |r1= | ||
| | |x1= | ||
| | |seealso= | ||
}} | }} | ||
Latest revision as of 11:34, 6 May 2024
Description
- Description:
/* Killzone_Kid Description: Sets map draw pattern Parameter(s): NUMBER - pattern: 0 - triangles, 1 - diamonds, 2 - squares, 3 - diamonds overlapped Returns: BOOL - true on success Example: // set on the fly 3 call BIN_fnc_setIDWMapDrawPatternIndex; OR [3] call BIN_fnc_setIDWMapDrawPatternIndex; // set from config call BIN_fnc_setIDWMapDrawPatternIndex; OR [] call BIN_fnc_setIDWMapDrawPatternIndex; */
- Execution:
- call
- Groups:
- IDWMap
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Return value needed
Examples
- Examples:
- Example needed
Additional Information
- See also:
- See also needed
Notes
-
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