BIN fnc setPointOfInterest: Difference between revisions
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|game1= arma3 | |game1= arma3 | ||
|version1= 1.94 | |||
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|gr1= Contact | |gr1= Contact | ||
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["myID",false,position myObject,[50,50,0,false]] call BIN_fnc_setPointOfInterest; | ["myID",false,position myObject,[50,50,0,false]] call BIN_fnc_setPointOfInterest; | ||
*/ | */ | ||
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{{Feature|arma3contact}} | {{Feature|arma3contact}} | ||
|s1= <!-- [] call [[BIN_fnc_setPointOfInterest]] | |s1= <!-- [] call [[BIN_fnc_setPointOfInterest]] --> | ||
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Latest revision as of 11:35, 6 May 2024
Description
- Description:
/* Description: Add point of interest shown in the map Parameter(s): 0: STRING - unique ID of the point 1: BOOL - true if the point is completed (shown faded in the map) NUMBER - status, can be: -1: dormant, will be activated when player gets close 0: shown, but not completed +1: completed 2: ARRAY - position 3: ARRAY - area in format [width,height,angle,isRectangle] 4: STRING - type, can be "Unknown" or "Warning" (default: "Unknown") 5: STRING - color, can be "Black", "Blue" or "Red" (default: "Black") or 0: OBJECT - "Point of interest" module Returns: STRING - ID of the point Examples: //--- Activate existing module _myID = myModule call BIN_fnc_setPointOfInterest; //--- Mark POI as completed [_myID,true] call BIN_fnc_setPointOfInterest; //--- Set custom POI ["myID",false,position myObject,[50,50,0,false],"Warning","Red"] call BIN_fnc_setPointOfInterest; //--- Set custom POI using default type and color ["myID",false,position myObject,[50,50,0,false]] call BIN_fnc_setPointOfInterest; */
- Execution:
- call
- Groups:
- Contact
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Return value needed
Examples
- Examples:
- Example needed
Additional Information
- See also:
- See also needed
Notes
-
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