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The | The animation name consist of series of prefixes describing the contents of the move.<br> | ||
If the animation is a translation from one pose to another, the name contains both, the source and the destination moves, separated by an underscore. | |||
{{Feature|informative|Not all games contain all prefixed fields.}} | |||
== Animation naming == | |||
{| | |||
| colspan="2" | An animation name can look like this: '''A'''mov'''P'''erc'''M'''run'''S'''low'''W'''rfl'''D'''f | |||
|- | |||
| The "APMSWD" prefixes stand for: | |||
* '''A'''ction - General action (e.g move, cargo, weapon operation) | |||
* '''P'''ose - Unit stance (e.g erect, prone) | |||
* '''M'''ovement - Movement style/speed (e.g stop, walk, run) | |||
* '''S'''tance - Weapon position (e.g raised, lowered) | |||
* '''W'''eapon - Weapon in use (e.g rifle, pistol) | |||
* '''D'''irection - Where the character moves (e.g front, left) | |||
| Therefore, A'''mov'''P'''erc'''M'''run'''S'''low'''W'''rfl'''D'''f''' stands for: | |||
* Action '''mov'''ement | |||
* Posture '''er'''e'''c'''t | |||
* Movement '''run''' | |||
* Stance (of weapon) '''low''' | |||
* Weapon '''r'''i'''fl'''e | |||
* Direction '''f'''orward. | |||
|} | |||
== Prefixes == | |||
=== Action === | |||
''' | {| class="wikitable sortable" | ||
|+ {{Feature|informative|'''A''' prefix}} | |||
! Short name !! Full name !! Description | |||
|- | |||
| mov | |||
| move | |||
| stand, walk, run, with or without weapon. Firing itself not included here. | |||
|- | |||
| idl | |||
| idle | |||
| when character stands for a while on a place with no action – looking around | |||
|- | |||
| crg | |||
| cargo | |||
| cargo animations in a vehicle including mount/dismount - deprecated as it is stored at each car's folder for now | |||
|- | |||
| inj | |||
| injury | |||
| injury of a character - the injured one from a pair | |||
|- | |||
| cin | |||
| carry injured | |||
| injury of a character - the healthy holding injured | |||
|- | |||
| dth | |||
| death | |||
| death of a character | |||
|- | |||
| inv | |||
| inventory | |||
| inventory actions, baggage | |||
|- | |||
| cts | |||
| cutscenes | |||
| special for cutscenes | |||
|- | |||
| swm | |||
| swim | |||
| swimming | |||
|- | |||
| sig | |||
| signals | |||
| signaling - hand signals, saluting, military parade poses | |||
|- | |||
| wop | |||
| operate a weapon | |||
| moves dedicated to firing + reloading various weapons, eg. moves for launcher etc. - includes binuculars | |||
|- | |||
| adj | |||
| adjust | |||
| adjustment animations - slighlty lower/hier, left/right shoulder, etc ({{arma3}}) | |||
|- | |||
| bdv | |||
| bottom dive | |||
| swimming under water with diving equipment ({{arma3}}) | |||
|- | |||
| bsw | |||
| bottom swim | |||
| swimming under water ({{arma3}}) | |||
|- | |||
| dve | |||
| dive | |||
| ({{arma3}}) | |||
|- | |||
| fds | |||
| firing drills | |||
| ({{arma3}}) | |||
|- | |||
| ovr | |||
| over obstacle | |||
| movements over obstacles like fences or low walls ({{arma3}}) | |||
|- | |||
| pan | |||
| panic | |||
| walking/running in panic, eg. run with hands over head ({{arma3}}) | |||
|- | |||
| sdv | |||
| surface dive | |||
| swimming at surface level with diving equipment ({{arma3}}) | |||
|- | |||
| ssw | |||
| surface swim | |||
| swimming at surface level ({{arma3}}) | |||
|- | |||
| fal | |||
| falling | |||
| ({{arma3}}) | |||
|- | |||
| par | |||
| parachute | |||
| ({{arma3}}) | |||
|} | |||
=== Pose === | |||
{| class="wikitable sortable" | |||
|+ {{Feature|informative|'''P''' prefix}} | |||
! Short name !! Full name !! Description | |||
|- | |||
| erc | |||
| erect | |||
| erect, standing. | |||
|- | |||
| knl | |||
| kneel | |||
| crouched down, when stopped, so kneeling. | |||
|- | |||
| pne | |||
| prone | |||
| prone on a ground | |||
|- | |||
| sit | |||
| sit | |||
| sitting – e.g for cutscenes etc. Can't fire from heavy weapons (rifle+), must lay first. | |||
|- | |||
| fal | |||
| fall | |||
| free falling from a obstacle, wall.. body pose with hands probably above a head. | |||
|- | |||
| crh | |||
| crouched | |||
| crouched unit ({{arma3}}) | |||
|- | |||
| inc | |||
| incapacitated | |||
| incapacitated animation from [[Arma 3: Revive|Revive]] ({{arma3}}) | |||
|} | |||
=== Movement === | |||
{| class="wikitable sortable" | |||
|+ {{Feature|informative|'''M''' prefix}} | |||
! Short name !! Full name !! Description | |||
|- | |||
| stp | |||
| stop | |||
| man not moving, standing in place. | |||
|- | |||
| wlk | |||
| walk | |||
| common relaxed move, a walk. N/A in prone! | |||
|- | |||
| run | |||
| run | |||
| run, still possible to shoot with aimed weapon. Note - prone is either stop, run or sprint. | |||
|- | |||
| spr | |||
| sprint | |||
| very intense sprint, impossible to shoot | |||
|- | |||
| eva | |||
| evasive | |||
| evasive moves - e.g from lowered walk suddenly jump away and raise the gun - reaction under unexpected fire. | |||
|- | |||
| tac | |||
| tactical | |||
| tactical pace - e.g looking down the sights while moving ({{arma3}}) | |||
|- | |||
| lmp | |||
| limping | |||
| limping animation - when legs are hurt ({{arma3}}) | |||
|} | |||
=== Stance === | |||
'''W - | {| class="wikitable sortable" | ||
|+ {{Feature|informative|'''S''' prefix}} | |||
! Animation prefix !! Short name !! Full name !! Description | |||
|- | |||
| rowspan="5" | '''Amov''' | |||
| ras | |||
| raised | |||
| aimed weapon ready for fire in horizontal position | |||
|- | |||
| low | |||
| lowered | |||
| weapon in ready state, not aimed | |||
|- | |||
| opt | |||
| optics | |||
| looking through optics / sight or binoculars | |||
|- | |||
| sur | |||
| surrender | |||
| character surrenders | |||
|- | |||
| non | |||
| no weapon | |||
| '''S'''non'''W'''non for empty hands | |||
|- | |||
| rowspan="1" | '''Awop''' | |||
| gth | |||
| grenade throw | |||
| grenade throw, over the shoulder | |||
|} | |||
=== Weapon === | |||
{| class="wikitable sortable" | |||
|+ {{Feature|informative|'''W''' prefix}} | |||
! Animation prefix !! Short name !! Full name !! Description | |||
|- | |||
| rowspan="2" | '''Acts''' | |||
| una | |||
| unarmed | |||
| nothing in hands | |||
|- | |||
| mag | |||
| machinegun | |||
| heavy gun impossible to put to aimed stance, firing from lower position | |||
|- | |||
| rowspan="4" | '''Amov''' | |||
| pst | |||
| pistol | |||
| one hand weapon, probably empty hands will suffice. | |||
|- | |||
| rfl | |||
| rifle | |||
| two hand rifle | |||
|- | |||
| lnr | |||
| launcher | |||
| laucher | |||
|- | |||
| non | |||
| no weapon | |||
| '''S'''non'''W'''non for empty hands | |||
|- | |||
| rowspan="1" | '''Awop''' | |||
| bin | |||
| binocular | |||
| binocular moves | |||
|} | |||
=== Direction === | |||
{| class="wikitable sortable" | |||
|+ {{Feature|informative|'''D''' prefix}} | |||
! Short name !! Full name !! Description | |||
|- | |||
| non | |||
| none | |||
| direction not specified | |||
|- | |||
: | | f | ||
| forward | |||
| rowspan="8" {{n/a}} | |||
|- | |||
| fl | |||
| forward-left | |||
|- | |||
| fr | |||
| forward-right | |||
|- | |||
| l | |||
| left | |||
|- | |||
| r | |||
| right | |||
|- | |||
| b | |||
| back | |||
|- | |||
| bl | |||
| back-left | |||
|- | |||
| br | |||
| back-right | |||
|- | |||
| up | |||
| up | |||
| ladder, climbing, parachute | |||
|- | |||
| dn | |||
| down | |||
| ladder, climbing, parachute | |||
|- | |||
| mul | |||
| multiple | |||
| for FBX only, not for RTM – more takes in one file | |||
|} | |||
[[Category:Moves]] |
Latest revision as of 21:41, 16 May 2024
The animation name consist of series of prefixes describing the contents of the move.
If the animation is a translation from one pose to another, the name contains both, the source and the destination moves, separated by an underscore.
Animation naming
An animation name can look like this: AmovPercMrunSlowWrflDf | |
The "APMSWD" prefixes stand for:
|
Therefore, AmovPercMrunSlowWrflDf stands for:
|
Prefixes
Action
Short name | Full name | Description |
---|---|---|
mov | move | stand, walk, run, with or without weapon. Firing itself not included here. |
idl | idle | when character stands for a while on a place with no action – looking around |
crg | cargo | cargo animations in a vehicle including mount/dismount - deprecated as it is stored at each car's folder for now |
inj | injury | injury of a character - the injured one from a pair |
cin | carry injured | injury of a character - the healthy holding injured |
dth | death | death of a character |
inv | inventory | inventory actions, baggage |
cts | cutscenes | special for cutscenes |
swm | swim | swimming |
sig | signals | signaling - hand signals, saluting, military parade poses |
wop | operate a weapon | moves dedicated to firing + reloading various weapons, eg. moves for launcher etc. - includes binuculars |
adj | adjust | adjustment animations - slighlty lower/hier, left/right shoulder, etc (Arma 3) |
bdv | bottom dive | swimming under water with diving equipment (Arma 3) |
bsw | bottom swim | swimming under water (Arma 3) |
dve | dive | (Arma 3) |
fds | firing drills | (Arma 3) |
ovr | over obstacle | movements over obstacles like fences or low walls (Arma 3) |
pan | panic | walking/running in panic, eg. run with hands over head (Arma 3) |
sdv | surface dive | swimming at surface level with diving equipment (Arma 3) |
ssw | surface swim | swimming at surface level (Arma 3) |
fal | falling | (Arma 3) |
par | parachute | (Arma 3) |
Pose
Short name | Full name | Description |
---|---|---|
erc | erect | erect, standing. |
knl | kneel | crouched down, when stopped, so kneeling. |
pne | prone | prone on a ground |
sit | sit | sitting – e.g for cutscenes etc. Can't fire from heavy weapons (rifle+), must lay first. |
fal | fall | free falling from a obstacle, wall.. body pose with hands probably above a head. |
crh | crouched | crouched unit (Arma 3) |
inc | incapacitated | incapacitated animation from Revive (Arma 3) |
Movement
Short name | Full name | Description |
---|---|---|
stp | stop | man not moving, standing in place. |
wlk | walk | common relaxed move, a walk. N/A in prone! |
run | run | run, still possible to shoot with aimed weapon. Note - prone is either stop, run or sprint. |
spr | sprint | very intense sprint, impossible to shoot |
eva | evasive | evasive moves - e.g from lowered walk suddenly jump away and raise the gun - reaction under unexpected fire. |
tac | tactical | tactical pace - e.g looking down the sights while moving (Arma 3) |
lmp | limping | limping animation - when legs are hurt (Arma 3) |
Stance
Animation prefix | Short name | Full name | Description |
---|---|---|---|
Amov | ras | raised | aimed weapon ready for fire in horizontal position |
low | lowered | weapon in ready state, not aimed | |
opt | optics | looking through optics / sight or binoculars | |
sur | surrender | character surrenders | |
non | no weapon | SnonWnon for empty hands | |
Awop | gth | grenade throw | grenade throw, over the shoulder |
Weapon
Animation prefix | Short name | Full name | Description |
---|---|---|---|
Acts | una | unarmed | nothing in hands |
mag | machinegun | heavy gun impossible to put to aimed stance, firing from lower position | |
Amov | pst | pistol | one hand weapon, probably empty hands will suffice. |
rfl | rifle | two hand rifle | |
lnr | launcher | laucher | |
non | no weapon | SnonWnon for empty hands | |
Awop | bin | binocular | binocular moves |
Direction
Short name | Full name | Description |
---|---|---|
non | none | direction not specified |
f | forward | N/A |
fl | forward-left | |
fr | forward-right | |
l | left | |
r | right | |
b | back | |
bl | back-left | |
br | back-right | |
up | up | ladder, climbing, parachute |
dn | down | ladder, climbing, parachute |
mul | multiple | for FBX only, not for RTM – more takes in one file |