BIS fnc moduleRespawnVehicle: Difference between revisions
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m (Text replacement - "\[\[[cC]ategory:[fF]unctions\|\{\{uc:[a-z A-Z_]*\}\}\]\]" to "") |
Lou Montana (talk | contribs) m (Text replacement - "{{Feature | Informative | " to "{{Feature|informative|") |
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{{RV|type=function | {{RV|type=function | ||
| arma3 | |game1= arma3 | ||
|version1= 1.00 | |||
| | |gr1= Modules | ||
| | |gr2= Broken Functions | ||
| <pre>/* | |descr= <pre>/* | ||
Description: | Description: | ||
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Returns: | Returns: | ||
BOOL | BOOL | ||
*/ | */</pre> | ||
| | {{Feature|informative|Respawned abandoned vehicles do not reduce respawn tickets}} | ||
| | {{Wiki|placeholder}} | ||
| | |s1= <!-- [] call [[BIS_fnc_moduleRespawnVehicle]] --> | ||
|r1= | |||
|x1= <!-- <sqf>[] call BIS_fnc_moduleRespawnVehicle;</sqf> --> | |||
|seealso= | |||
}} |
Latest revision as of 21:42, 16 May 2024
Description
- Description:
/* Description: Set vehicle respawn, compatible both with SP and MP. Parameter(s): 0: OBJECT - vehicle 1: NUMBER - respawn delay in seconds (default is 0) BOOL - true to remove vehicle respawn (further params are ignored), false to check if the vehicle is marked for respawn 2: NUMBER - how long until the vehicle is automatically respawned after its crew leaves it (default is -1, i.e., disabled) 3: NUMBER - number of time the vehicle can be respawned (default is -1, i.e., unlimited) 4: CODE - code executed upon respawn. Passed arguments are [<newVehicle>,<oldVehicle>]. The old vehicle is deleted only after this code is completed. 5: POSITION - type of respawn position: 0 = where it started 1 = where it was destroyed 2 = on vehicle's side respawn marker (e.g., "respawn_vehicle_west") 3 = on BLUFOR respawn marker 4 = on OPFOR respawn marker 5 = on Independent respawn marker 6 = on Civilian respawn marker 7 = on side respawn marker of unit which destroyed the vehicle 6: NUMBER - position selection type (0 = random, 1 = newest, 2 = oldest) 7: NUMBER - type of old vehicle deletion (0 = don't delete, 1 = delete, 2 = delete with an explosion effect) 8: BOOL - true to show notifcation when the vehicle is respawned Returns: BOOL */
- Execution:
- call
- Groups:
- ModulesBroken Functions
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Return value needed
Examples
- Examples:
- Example needed
Additional Information
- See also:
- See also needed
Notes
-
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