sideChat: Difference between revisions

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m (Text replacement - "<tt>([a-zA-Z0-9\. _"']+)<\/tt>" to "{{hl|$1}}")
m (Text replacement - "{{Feature | Important | " to "{{Feature|important|")
 
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|descr= Types text to the side radio channel by the specified unit.  
|descr= Types text to the side radio channel by the specified unit.  
{{Feature | Important | The unit must have an [[assignItem|assigned]] radio item (such as '''''"ItemRadio"''''') to see or transmit the messages. A radio item must have the property {{ic|simulation [[=]] "ItemRadio";}} in its [[CfgWeapons_Config_Reference#simulation.3D.22Weapon.22|CfgWeapons config]].}}
{{Feature|important|The unit must have an [[assignItem|assigned]] radio item (such as '''''"ItemRadio"''''') to see or transmit the messages. A radio item must have the property <syntaxhighlight lang="cpp" inline">simulation = "ItemRadio";</syntaxhighlight> in its [[CfgWeapons_Config_Reference#simulation.3D.22Weapon.22|CfgWeapons config]].}}


|s1= unit [[sideChat]] chatText
|s1= unit [[sideChat]] chatText


|p1= unit: [[Object]] - Unit transmitting message
|p1= unit: [[Object]] - unit transmitting message


|p2= chatText: [[String]] - Message to transmit
|p2= chatText: [[String]] - message to transmit


|r1= [[Nothing]]
|r1= [[Nothing]]
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|s2= [side, identity] [[sideChat]] chatText
|s2= [side, identity] [[sideChat]] chatText


|p21= side: [[Side]] - Side to which the message will be seen
|p21= side: [[Side]] - side to which the message will be seen


|p22= identity: [[String]] - Class name of one of the identities in CfgHQIdentities. Possible identities in {{arma3}} are:
|p22= identity: [[String]] - class name of one of the identities in CfgHQIdentities. Possible identities in {{arma3}} are:
{{Columns|4|
* "Base"
* "Base"
* "HQ"
* "HQ"
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* "IND"
* "IND"
* "IND_G"
* "IND_G"
}}


|p24= chatText: [[String]] - Message to transmit
|p24= chatText: [[String]] - message to transmit


|r2= [[Nothing]]
|r2= [[Nothing]]


|x1= <code>_soldierOne [[sideChat]] "Show this text";</code>
|x1= <sqf>_soldierOne sideChat "Show this text";</sqf>


|x2= <code>[<nowiki/>[[west]], "HQ"] [[sideChat]] "Hi there";</code>
|x2= <sqf>[west, "HQ"] sideChat "Hi there";</sqf>


|x3= [[File:xChat.jpg|right]]
|x3= [[File:xChat.jpg|right]]
[[driver]] [[vehicle]] [[player]] [[sideChat]] "sideChat";
<sqf>
[[driver]] [[vehicle]] [[player]] [[globalChat]] "globalChat";
driver vehicle player sideChat "sideChat";
[[driver]] [[vehicle]] [[player]] [[groupChat]] "groupChat";
driver vehicle player globalChat "globalChat";
[[vehicle]] [[player]] [[vehicleChat]] "vehicleChat";
driver vehicle player groupChat "groupChat";
[[driver]] [[vehicle]] [[player]] [[commandChat]] "commandChat";
vehicle player vehicleChat "vehicleChat";
[[driver]] [[vehicle]] [[player]] [[customChat]] [1, "customChat"];
driver vehicle player commandChat "commandChat";
[[systemChat]] "systemChat";
driver vehicle player customChat [1, "customChat"];
<br><!-- needed for the text to display properly with the float…??? -->
systemChat "systemChat";
</sqf>


|x4= <code><nowiki>[[</nowiki>[[blufor]], "BLU"], "message"] [[remoteExec]] ["[[sideChat]]"]; {{cc|shows the message to all players}}</code>
|x4= <sqf>[[blufor, "BLU"], "message"] remoteExec ["sideChat"]; // shows the message to all players</sqf>


|x5= <code>unit [[setGroupID]] ["Cpt. Miller"]; {{cc|changes the group's callsign}}
|x5= <sqf>
unit [[sideChat]] "Hello ladies!";</code>
unit setGroupId ["Cpt. Miller"]; // changes the group's callsign
unit sideChat "Hello ladies!";
</sqf>


|seealso= [[globalChat]], [[groupChat]], [[vehicleChat]], [[commandChat]], [[customChat]], [[systemChat]], [[sideRadio]]
|seealso= [[globalChat]] [[groupChat]] [[vehicleChat]] [[commandChat]] [[customChat]] [[systemChat]] [[sideRadio]]
}}
}}


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Example :
Example :
<code>[<nowiki/>[[EAST]], "base"] [[sideChat]] "Return to base!"</code>
<sqf>[east, "base"] sideChat "Return to base!"</sqf>
|game= ofp
|game= ofp
|version= 1.96
|version= 1.96
}}
}}

Latest revision as of 21:46, 16 May 2024

Hover & click on the images for description

Description

Description:
Types text to the side radio channel by the specified unit.
The unit must have an assigned radio item (such as "ItemRadio") to see or transmit the messages. A radio item must have the property
simulation = "ItemRadio";
in its CfgWeapons config.
Groups:
Radio and Chat

Syntax

Syntax:
unit sideChat chatText
Parameters:
unit: Object - unit transmitting message
chatText: String - message to transmit
Return Value:
Nothing

Alternative Syntax

Syntax:
[side, identity] sideChat chatText
Parameters:
side: Side - side to which the message will be seen
identity: String - class name of one of the identities in CfgHQIdentities. Possible identities in Arma 3 are:
  • "Base"
  • "HQ"
  • "PAPA_BEAR"
  • "AirBase"
  • "BLU"
  • "OPF"
  • "IND"
  • "IND_G"
chatText: String - message to transmit
Return Value:
Nothing

Examples

Example 1:
_soldierOne sideChat "Show this text";
Example 2:
[west, "HQ"] sideChat "Hi there";
Example 3:
xChat.jpg
driver vehicle player sideChat "sideChat"; driver vehicle player globalChat "globalChat"; driver vehicle player groupChat "groupChat"; vehicle player vehicleChat "vehicleChat"; driver vehicle player commandChat "commandChat"; driver vehicle player customChat [1, "customChat"]; systemChat "systemChat";
Example 4:
[[blufor, "BLU"], "message"] remoteExec ["sideChat"]; // shows the message to all players
Example 5:
unit setGroupId ["Cpt. Miller"]; // changes the group's callsign unit sideChat "Hello ladies!";

Additional Information

See also:
globalChat groupChat vehicleChat commandChat customChat systemChat sideRadio

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Ceeeb - c
Posted on Feb 12, 2007 - 04:31 (UTC)

In Operation Flashpoint v1.96, sideChat messages can be sent from two abstract sources: "Papa_Bear" and "Base FireFly".
Use sideChat on an array in the form [SIDE, "base"], [SIDE, "HQ"], [SIDE, "Papa_bear"] or [SIDE, "airbase"], where SIDE is the side broadcasting. "HQ", "base" and "Papa_bear" seem to be the same object. The callsign strings can be re-defined using a stringTable.csv file, using STR_CFG_PAPABEAR and STR_CFG_FIREFLYBASE.

Example :

[east, "base"] sideChat "Return to base!"