setGroupId
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Description
- Description:
- Sets the group radio callsign, how it will be displayed in radio chat. Two groups on the same side cannot have the same callsign (possible on different sides) - see Example 4.
The identity setup can consist of format keywords (marked with %) and param keywords taken from CfgWorlds config. Formatting is almost like using the format command but with some special group keywords (see Example 2).
- Multiplayer:
- For the global variant of this command see setGroupIdGlobal.
- Groups:
- Groups
Syntax
- Syntax:
- group setGroupId [nameFormat, nameParam1, nameParam2, ...]
- Parameters:
- group: Object or Group
- nameFormat: String - format template (%keyword1 - %keyword2...etc)
- nameParamN: String - param keyword
- Return Value:
- Nothing
Examples
- Example 1:
- Arma 3:
- Example 2:
- Arma 3:
- Example 3:
- Armed Assault / Arma 2 / Arma 3:
Operation Flashpoint:
Copy_group1 setGroupId ["Delta", "GroupColor4"]
- Example 5:
- When trying to apply the same callsign to two groups of the same side, the callsigns will simply be swapped, e.g:
Copygroup1 setGroupId ["Active Group"]; group2 setGroupId ["Inactive Group"]; group2 setGroupId ["Active Group"]; // group1 is "Inactive Group" now
Additional Information
- See also:
- setGroupIdGlobal groupId group
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Apr 21, 2015 - 23:21 (UTC)
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Groups
- Scripting Commands: Local Effect