setGroupId

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Introduced with Operation Flashpoint version 1.00
  Arguments of this scripting command don't have to be local to the client the command is executed onEffects of this scripting command are not broadcasted over the network and remain local to the client the command is executed on

Click on the images for descriptions

Introduced in

Game:
Operation Flashpoint
Version:
1.00

Description

Description:
Sets a group's identity, how it will be displayed in chat, for example. While groups on the different sides can have identical ids, the groups on the same side cannot. When given id exists already, the group which currently has it will simply swap it with the current id of the group for which this id is intended. For example: group1 = createGroup west; group2 = createGroup west; group1 setGroupId ["Active Group"]; group2 setGroupId ["Inactive Group"]; systemChat groupId group1; //"Active Group"; systemChat groupId group2; //"Inactive Group"; group2 setGroupId ["Active Group"]; systemChat groupId group1; //"Inactive Group"; systemChat groupId group2; //"Active Group"; The identity setup could also consist of format keywords (marked with %) and param keywords taken from CfgWorlds config. Basically it is like format command but with some special group keywords. For Arma 3 possible values are:

%GroupSquad
  • "Squad1" -> 1
  • "Squad2" -> 2
  • "Squad3" -> 3
  • "Squad4" -> 4
%GroupPlatoon
  • "Platoon1" -> 1
  • "Platoon2" -> 2
  • "Platoon3" -> 3
  • "Platoon4" -> 4
%GroupCompany
  • "CompanyAlpha" -> Alpha
  • "CompanyBravo" -> Bravo
  • "CompanyCharlie" -> Charlie
  • "CompanyDelta" -> Delta
  • "CompanyEcho" -> Echo
  • "CompanyFoxtrot" -> Foxtrot
  • "CompanyGolf" -> Golf
  • "CompanyHotel" -> Hotel
  • "CompanyIndia" -> India
  • "CompanyKilo" -> Kilo
  • "CompanyLima" -> Lima
  • "CompanyMike" -> Mike
  • "CompanyNovember" -> November
  • "CompanyOscar" -> Oscar
  • "CompanyPapa" -> Papa
  • "CompanyQuebec" -> Quebec
  • "CompanyRomeo" -> Romeo
  • "CompanySierra" -> Sierra
  • "CompanyTango" -> Tango
  • "CompanyUniform" -> Uniform
  • "CompanyVictor" -> Victor
  • "CompanyWhiskey" -> Whiskey
  • "CompanyXray" -> X-Ray
  • "CompanyYankee" -> Yankee
  • "CompanyZulu" -> Zulu
%GroupNames
  • "Alpha" -> Alpha
  • "Bravo" -> Bravo
  • "Charlie" -> Charlie
  • "Delta" -> Delta
  • "Echo" -> Echo
  • "Foxtrot" -> Foxtrot
  • "Golf" -> Golf
  • "Hotel" -> Hotel
  • "November" -> November
  • "Kilo" -> Kilo
  • "Yankee" -> Yankee
  • "Zulu" -> Zulu
  • "Two" -> Two
  • "Three" -> Three
  • "Buffalo" -> Buffalo
  • "Guardian" -> Guardian
  • "Convoy" -> Convoy
  • "Fox" -> Fox
%GroupColors
  • "GroupColor1" -> Black
  • "GroupColor2" -> Red
  • "GroupColor3" -> Green
  • "GroupColor4" -> Blue
  • "GroupColor5" -> Yellow
  • "GroupColor6" -> Orange
  • "GroupColor7" -> Pink
  • "GroupColor0" ->
  • "Six" -> Six
For global variant of this command use setGroupIdGlobal.

Syntax

Syntax:
group setGroupId [nameFormat, nameParam1, ..., nameParamN]
Parameters:
group: Object or Group
[nameFormat, nameParam1, ..., nameParamN]: Array
nameFormat: String - format template (%keyword1 - %keyword2...etc)
nameParam1: String - param keyword
Return Value:
Nothing

Examples

Example 1:
Arma 3:group player setGroupId ["Some name for the group"]; hint groupId group player; //"Some name for the group" player sideChat "lalala"; //Some name for the group (KK): "lalala"
Example 2:
Arma 3:group player setGroupId ["%GroupNames :=: %GroupColors","Alpha","GroupColor2"]; hint groupId group player; //"Alpha :=: Red" player sideChat "lalala"; //Alpha :=: Red (KK): "lalala"
Example 3:
OFP:_group1 setGroupId ["Delta","GroupColor4"]
Example 4:
ArmA / ArmA 2:_group1 setGroupId ["Assault Squad"]

Additional Information

Multiplayer:
-
See also:
setGroupIdGlobalgroupIdgroup

Notes

Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note | How To

Notes

In OFP, group ID format must be [letter, color, picture] or [letter, color]. Letter is one of:
  • "Alpha"
  • "Bravo"
  • "Charlie"
  • "Delta"
  • "Echo"
  • "Foxtrot"
  • "Golf"
  • "Hotel"
  • "Kilo"
  • "Yankee"
  • "Zulu"
  • "Buffalo"
  • "Convoy"
  • "Guardian"
  • "November"
  • "Two"
  • "Three"
  • "Fox"
Colour may be one of the following:
  • "GroupColor0" - (Nothing)
  • "GroupColor1" - Black
  • "GroupColor2" - Red
  • "GroupColor3" - Green
  • "GroupColor4" - Blue
  • "GroupColor5" - Yellow
  • "GroupColor6" - Orange
  • "GroupColor7" - Pink
  • "Six" - Six
Posted on August 4, 2006 - 11:01
hardrock
Notes from before the conversion: Note that this command does not name the group. To call a group "grp1", for example, write this in the init field of the group leader: grp1 = group this
Posted on December 9, 2006 - 12:20
Mondkalb
Selfdefined Callsigns: In Armed Assault you're able to define the callsignletter by yourself. This can be for example "Fireteam", or "Specialforces". this setgroupId ["Attackteam"]
Ceeeb
In OFP v1.96, the radio callsign strings for a mission can be redefined by creating a stringtable.csv in the mission folder. All string names except FOX can be found within the main stringtable.csv. Note "SIX" has a string suggesting it is a groupname, although the engine uses it as a colour. Some examples of the string names : STR_CFG_GRPNAMES_ALPHA, STR_CFG_GRPNAMES_FOX, STR_CFG_GRPCOL_BLACK, STR_CFG_GRPNAMES_SIX, STR_CFG_FIREFLYBASE, STR_CFG_PAPABEAR, STR_CFG_HQ_BASE, STR_CFG_HQ_BASE.

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Posted on April 21, 2015 - 23:21 (UTC)
Killzone Kid
List of available keywords from config:"if ((configName _x) select [0, 5] == 'group') then { diag_log ('%' + configName _x); for '_i' from 0 to count _x - 1 do { diag_log ('* ""' + configName (_x select _i) + '"" -> ' + getText ((_x select _i) >> 'name')); }; }; false" configClasses (configFile >> "CfgWorlds");