Weapon Creation – Arma Reforger

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== Tutorial Goal ==
In this tutorial you will learn about:
 
* Importing your first FBX file
* Adding sockets & skeleton
* How to configure new weapon
 
{{Feature|informative|If you '''don't have any experience with Workbench''' yet, it is recommended to '''go through [[Arma Reforger:Weapon Modding|modded weapon tutorial]]''' to familiarise with some of the concepts present in the '''Workbench'''.}}
{{Messagebox|Sources files for this tutorial can be found at '''{{Link|https://github.com/BohemiaInteractive/Arma-Reforger-Samples/tree/main/SampleMod_NewWeapon|Arma Reforger Samples Github repository}}'''.|📥|orange}}
 
== Add New Weapon ==
{{Feature|informative|Preparation phase consist of things like:
 
* '''Preparing basic structure'''
* '''Preparing mesh'''
* '''Exporting mesh'''
}}
 
 
== Structure Preparation ==
 
While sticking to official structure is not mandatory and there are no engine restrictions asset wise about it, it is recommended to follow guidelines listed here - [[Arma_Reforger:Directory_Structure|Data (file) structure]] - to ensure that all automation plugins are parsing your assets correctly and make it later easy to navigate.
 
Therefore, your first task will be preparing following file structure
 
[[Image:armareforger-new-weapon-file-structure.png|1200px]]
 
 
== Creation Steps ==
 
* {{Link|Arma Reforger:Weapon Creation/Asset Preparation}}
* {{Link|Arma Reforger:Weapon Creation/Prefab Configuration}}
 
Then you may want to see:
* {{Link|Arma Reforger:Weapon Animation}}




{{GameCategory|armaR|Modding|Tutorials|Assets}}
{{GameCategory|armaR|Modding|Tutorials|Assets}}

Latest revision as of 22:12, 24 May 2024

Tutorial Goal

In this tutorial you will learn about:

  • Importing your first FBX file
  • Adding sockets & skeleton
  • How to configure new weapon
If you don't have any experience with Workbench yet, it is recommended to go through modded weapon tutorial to familiarise with some of the concepts present in the Workbench.
📥
Sources files for this tutorial can be found at Arma Reforger Samples Github repository.

Add New Weapon

Preparation phase consist of things like:
  • Preparing basic structure
  • Preparing mesh
  • Exporting mesh


Structure Preparation

While sticking to official structure is not mandatory and there are no engine restrictions asset wise about it, it is recommended to follow guidelines listed here - Data (file) structure - to ensure that all automation plugins are parsing your assets correctly and make it later easy to navigate.

Therefore, your first task will be preparing following file structure

armareforger-new-weapon-file-structure.png


Creation Steps

Then you may want to see: