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|s1= [[set3DENMissionAttributes]] [<nowiki/>[section1, class1, value1], ...] | |s1= [[set3DENMissionAttributes]] [<nowiki/>[section1, class1, value1], ...] | ||
|p1= sectionN: [[String]] - attribute section | |p1= sectionN: [[String]] - attribute section. See [[Eden_Editor:_Setting_Attributes#Sections_.26_Properties|Sections & Properties]] | ||
|p2= classN: [[String]] - attribute name | |p2= classN: [[String]] - attribute name | ||
Line 20: | Line 20: | ||
|p3= valueN: [[Anything]] - new attribute value | |p3= valueN: [[Anything]] - new attribute value | ||
|r1= [[ | |r1= [[Nothing]] | ||
|x1= <sqf> | |||
// set respawn type to 3 and respawn delay to 10 seconds | |||
set3DENMissionAttributes [["Multiplayer", "respawn", 3], ["Multiplayer", "respawnDelay", 10]]; | |||
</sqf> | |||
|seealso= [[get3DENMissionAttribute]] [[set3DENMissionAttribute]] | |seealso= [[get3DENMissionAttribute]] [[set3DENMissionAttribute]] | ||
}} | }} | ||
{{Note | |||
|user= R3vo | |||
|timestamp= 20190102120900 | |||
|text= Usually, the attributes value can be received by <sqf>_sectionName get3DENMissionAttribute _attributeName; // See example above</sqf> | |||
However, if the attribute was not changed and it is default value is used [[get3DENMissionAttribute]] might return [[Nothing]], even though in [[:Category:Eden Editor|Eden Editor]] the attribute has got a value. In that case the attribute's config name is not identical to the 'property' or 'data' config value. To get the right values in these cases one has to do:<br> | |||
<sqf> | |||
Usually, the attributes value can be | _sectionName get3DENMissionAttribute _propertyName; | ||
However, if the attribute was not changed and it is default value is used [[get3DENMissionAttribute]] might return [[Nothing]], even though in [[Eden Editor]] the attribute has got a value. In that case the attribute's config name is not identical to the 'property' or 'data' config value. To get the right values in these cases one has to do:<br> | |||
< | |||
// or | // or | ||
_sectionName get3DENMissionAttribute _dataName; | _sectionName get3DENMissionAttribute _dataName; | ||
</ | </sqf> | ||
}} | |||
Latest revision as of 10:27, 25 June 2024
Description
- Description:
- Set scenario attributes. An attribute is identified by its property (data when it is an engine-driven attribute) value in config. For the list of all attributes with their properties, see Mission Attributes.
- Groups:
- Eden Editor
Syntax
- Syntax:
- set3DENMissionAttributes [[section1, class1, value1], ...]
- Parameters:
- sectionN: String - attribute section. See Sections & Properties
- classN: String - attribute name
- valueN: Anything - new attribute value
- Return Value:
- Nothing
Examples
- Example 1:
- // set respawn type to 3 and respawn delay to 10 seconds set3DENMissionAttributes [["Multiplayer", "respawn", 3], ["Multiplayer", "respawnDelay", 10]];
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Jan 02, 2019 - 12:09 (UTC)
-
Usually, the attributes value can be received by However, if the attribute was not changed and it is default value is used get3DENMissionAttribute might return Nothing, even though in Eden Editor the attribute has got a value. In that case the attribute's config name is not identical to the 'property' or 'data' config value. To get the right values in these cases one has to do:
_sectionName get3DENMissionAttribute _propertyName; // or _sectionName get3DENMissionAttribute _dataName;