remoteExecutedOwner: Difference between revisions

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hint format
hint format
[
[
"Request recieved!\nMission time value on the server is: %1",
"Request received!\nMission time value on the server is: %1",
_this
_this
];
];
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</sqf>
</sqf>


|seealso= [[isRemoteExecuted]] [[isRemoteExecutedJIP]] [[remoteExec]] [[remoteExecCall]] [[canSuspend]] [[publicVariableClient]] [[admin]] [[owner]] [[clientOwner]] [[groupOwner]] [[didJIPOwner]]
|seealso= [[isRemoteExecuted]] [[isRemoteExecutedJIP]] [[remoteExecutedJIPID]] [[remoteExec]] [[remoteExecCall]] [[canSuspend]] [[publicVariableClient]] [[admin]] [[owner]] [[clientOwner]] [[groupOwner]] [[didJIPOwner]]
}}
}}



Latest revision as of 13:57, 14 July 2024

Hover & click on the images for description

Description

Description:
Returns the machine network ID of the client that initiated Remote Execution.
Running this command
  • in a Single Player environment
  • outside of a remote-executed context
  • in a remote-executed context received from a Headless Client
will return 0 by design. To check if the context is remote executed, use isRemoteExecuted or isRemoteExecutedJIP.
Groups:
Multiplayer

Syntax

Syntax:
remoteExecutedOwner
Return Value:
Number - returns zero in the specific cases listed in the Description

Examples

Example 1:
private _callerRE = remoteExecutedOwner;
Example 2:
Send request to the server and get immediate response:
{ // in this scope, the remoteExecutedOwner equals clientOwner of the sender // so using it as target in remoteExec will send response right back at him [ time, // mission time value on the server { hint format [ "Request received!\nMission time value on the server is: %1", _this ]; } ] remoteExec ["call", remoteExecutedOwner]; // server response to the sender } remoteExec ["call", 2]; // send request to server

Additional Information

See also:
isRemoteExecuted isRemoteExecutedJIP remoteExecutedJIPID remoteExec remoteExecCall canSuspend publicVariableClient admin owner clientOwner groupOwner didJIPOwner

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Demellion - c
Posted on Sep 11, 2017 - 09:31 (UTC)
Always be sure to check if the remoteExecutedOwner is not equal to 0 when sending a remoteExec/remoteExecCall packet back, as this will result in sending packet to ANYONE (0):
if (remoteExecutedOwner isEqualTo 0) exitWith {}; // invalid RE owner _gearArray remoteExecCall ['someGearFunction', remoteExecutedOwner];
Will prevent from code being accidentally sent to everyone on the server.