findCover: Difference between revisions

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m (example)
m (changed global to local variable to make clear the variable)
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| HiddenNearObject <nowiki>=</nowiki> unit '''findCover''' [ [[Position]],hidePos,maxDist,minDist,visPos ,ignoreObject ] |= Syntax
| HiddenNearObject <nowiki>=</nowiki> [[Object#Unit|Unit]] '''findCover''' [ [[Position]],hidePos,maxDist,minDist,visPos ,ignoreObject ] |= Syntax


|p1= HiddenNearObject : [[Object]] |= Parameter 1
|p1= HiddenNearObject : [[Object]] |= Parameter 1
|p2= unit: [[Object]] |= Parameter 2
|p2= [[Object#Unit|Unit]] |= Parameter 2
|p3= [[Position]]: ([[Array]])|=Paramater 3
|p3= [[Position]]|=Paramater 3
|p4= hidePos: [[Position]] |= Parameter 4
|p4= hidePos: [[Position]] |= Parameter 4
|p5= maxDist: [[Number]] |= Parameter 5
|p5= maxDist: [[Number]] |= Parameter 5
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| [[Object]] |= Return value
| [[Object]] |= Return value
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|x1= <pre>temp = hider findCover [getPos hider, getPos player,50] </pre> |= Example 1
|x1= <pre>temp = _hider findCover [getPos _hider, getPos player,50] </pre> |= Example 1
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|  |= See also
|  |= See also

Revision as of 10:19, 27 August 2007

-wrong parameter ("Arma") defined!-1.00
Hover & click on the images for description

Description

Description:
Returns the object around where the unit finds cover. The minDist, visibilityPosition and ignoreObject parameters are optional.
Groups:
Uncategorised

Syntax

Syntax:
HiddenNearObject = Unit findCover [ Position,hidePos,maxDist,minDist,visPos ,ignoreObject ]
Parameters:
HiddenNearObject : Object
Unit
Position
hidePos: Position
maxDist: Number
minDist: Number(Optional)
visPos :Position(Optional)used to select cover that unit can see in that direction
ignoreObject:Object(Optional) Ignore this object in visibility check
Return Value:
Object

Examples

Example 1:
temp = _hider findCover [getPos _hider, getPos player,50] 

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

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