createMissionDisplay: Difference between revisions

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m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>")
(updated SeeAlso)
 
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Line 28: Line 28:
|r1= [[Display]]
|r1= [[Display]]


|s2= display [[createMissionDisplay]] [missionRootDirectoryString, cfgMissionsClass]
|s2= display [[createMissionDisplay]] [missionRootDirectoryString, cfgMissionsClass]


|p21= display: [[Display]]
|p21= display: [[Display]]
Line 38: Line 38:
|r2= [[Display]]
|r2= [[Display]]


|x1= <code>_ChildDisplay = _Rootdisplay createMissionDisplay "Tutorial";</code>
|x1= <sqf>_ChildDisplay = _Rootdisplay createMissionDisplay "Tutorial";</sqf>


|x2= In {{arma3}} this creates the scenarios UI<code>findDisplay 46 createMissionDisplay "";</code>
|x2= In {{arma3}} this creates the scenarios UI:
<sqf>findDisplay 46 createMissionDisplay "";</sqf>


|x3= Other options for {{arma3}}:
|x3= Other options for {{arma3}}:
<code>(findDisplay 46) createMissionDisplay ["","Cutscenes"];
<sqf>
(findDisplay 46) createMissionDisplay ["","Campaigns"];
private _missionDisplay = findDisplay 46;
(findDisplay 46) createMissionDisplay ["","MPMissions"];
_missionDisplay createMissionDisplay ["", "Cutscenes"];
([[findDisplay]] 46) [[createMissionDisplay]] ["","Challenges"];
_missionDisplay createMissionDisplay ["", "Campaigns"];
(findDisplay 46) createMissionDisplay ["","Showcases"];</code>
_missionDisplay createMissionDisplay ["", "MPMissions"];
_missionDisplay createMissionDisplay ["", "Challenges"];
_missionDisplay createMissionDisplay ["", "Showcases"];
</sqf>


|seealso= [[createDialog]] [[createDisplay]] [[createGearDialog]] [[createMPCampaignDisplay]]
|seealso= [[createMPCampaignDisplay]] [[playMission]] [[playScriptedMission]] [[hostMission]]
}}
}}

Latest revision as of 09:48, 21 August 2024

Hover & click on the images for description

Description

Description:
Create single missions display as a child of given display. The mission dialog will be set to the directory given as an argument "root".
Groups:
GUI Control

Syntax

Syntax:
display createMissionDisplay missionRootDirectoryString
Parameters:
display: Display
missionRootDirectoryString: String
Return Value:
Display

Alternative Syntax

Syntax:
display createMissionDisplay [missionRootDirectoryString, cfgMissionsClass]
Parameters:
display: Display
missionRootDirectoryString: String - root direction from \Arma 3\Missions\ROOT
cfgMissionsClass: String - cfgMissions class to use
Return Value:
Display

Examples

Example 1:
_ChildDisplay = _Rootdisplay createMissionDisplay "Tutorial";
Example 2:
In Arma 3 this creates the scenarios UI:
findDisplay 46 createMissionDisplay "";
Example 3:
Other options for Arma 3:
private _missionDisplay = findDisplay 46; _missionDisplay createMissionDisplay ["", "Cutscenes"]; _missionDisplay createMissionDisplay ["", "Campaigns"]; _missionDisplay createMissionDisplay ["", "MPMissions"]; _missionDisplay createMissionDisplay ["", "Challenges"]; _missionDisplay createMissionDisplay ["", "Showcases"];

Additional Information

See also:
createMPCampaignDisplay playMission playScriptedMission hostMission

Notes

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Only post proven facts here! Add Note