createMissionDisplay: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>") |
(updated SeeAlso) |
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|r1= [[Display]] | |r1= [[Display]] | ||
|s2= display [[createMissionDisplay]] | |s2= display [[createMissionDisplay]] [missionRootDirectoryString, cfgMissionsClass] | ||
|p21= display: [[Display]] | |p21= display: [[Display]] | ||
Line 40: | Line 40: | ||
|x1= <sqf>_ChildDisplay = _Rootdisplay createMissionDisplay "Tutorial";</sqf> | |x1= <sqf>_ChildDisplay = _Rootdisplay createMissionDisplay "Tutorial";</sqf> | ||
|x2= In {{arma3}} this creates the scenarios UI< | |x2= In {{arma3}} this creates the scenarios UI: | ||
<sqf>findDisplay 46 createMissionDisplay "";</sqf> | |||
|x3= Other options for {{arma3}}: | |x3= Other options for {{arma3}}: | ||
< | <sqf> | ||
private _missionDisplay = findDisplay 46; | |||
_missionDisplay createMissionDisplay ["", "Cutscenes"]; | |||
_missionDisplay createMissionDisplay ["", "Campaigns"]; | |||
_missionDisplay createMissionDisplay ["", "MPMissions"]; | |||
_missionDisplay createMissionDisplay ["", "Challenges"]; | |||
_missionDisplay createMissionDisplay ["", "Showcases"]; | |||
</sqf> | |||
|seealso= [[ | |seealso= [[createMPCampaignDisplay]] [[playMission]] [[playScriptedMission]] [[hostMission]] | ||
}} | }} |
Latest revision as of 09:48, 21 August 2024
Description
- Description:
- Create single missions display as a child of given display. The mission dialog will be set to the directory given as an argument "root".
- Groups:
- GUI Control
Syntax
- Syntax:
- display createMissionDisplay missionRootDirectoryString
- Parameters:
- display: Display
- missionRootDirectoryString: String
- Return Value:
- Display
Alternative Syntax
- Syntax:
- display createMissionDisplay [missionRootDirectoryString, cfgMissionsClass]
- Parameters:
- display: Display
- missionRootDirectoryString: String - root direction from
\Arma 3 \Missions \ROOT - cfgMissionsClass: String - cfgMissions class to use
- Return Value:
- Display
Examples
- Example 1:
- Example 2:
- In Arma 3 this creates the scenarios UI:
- Example 3:
- Other options for Arma 3:
private _missionDisplay = findDisplay 46; _missionDisplay createMissionDisplay ["", "Cutscenes"]; _missionDisplay createMissionDisplay ["", "Campaigns"]; _missionDisplay createMissionDisplay ["", "MPMissions"]; _missionDisplay createMissionDisplay ["", "Challenges"]; _missionDisplay createMissionDisplay ["", "Showcases"];
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.08
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: GUI Control