Spearhead 1944 CfgMissions MPMissions MissionParameters: Difference between revisions
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Revision as of 12:56, 21 August 2024
Campaigns
[SPE] Operation Cobra
- Campaign name: [SPE] Operation Cobra
 - Type: opcobra
 - Min players: 1
 - Max players: 24
 
"{| class=""wikitable""" "|-" "! Mission class name !! Mission name !! World class name !! World name" "|-" "| SPE_M00_Operation_Cobra_Prologue || [SPE] OpCobra - M0: Prologue || SPE_Normandy || Normandy" "| SPE_M01_Liberation_of_Saint_Gilles || [SPE] OpCobra - M1: Liberation of Saint-Gilles || SPE_Normandy || Normandy" "| SPE_M02_Liberation_of_Canisy || [SPE] OpCobra - M2: Liberation of Canisy || SPE_Normandy || Normandy" "| SPE_M03_Quibou_Dangy_March || [SPE] OpCobra - M3: Quibou Dangy March || SPE_Normandy || Normandy" "| SPE_M04_Defense_of_Pont_Brocard || [SPE] OpCobra - M4: Defense of Pont-Brocard || SPE_Normandy || Normandy" "| SPE_M05_Villebaudon_March || [SPE] OpCobra - M5: Villebaudon March || SPE_Normandy || Normandy" "| SPE_M07_Liberation_of_Saint_Denis_le_Gast || [SPE] OpCobra - M6: Liberation of Saint Denis-le-Gast || SPE_Normandy || Normandy" "| SPE_M08_Defense_of_Saint_Denis_le_Gast || [SPE] OpCobra - M7: Defense of Saint Denis-le-Gast || SPE_Normandy || Normandy" "| SPE_M09_Operation_Cobra_Epilogue || [SPE] OpCobra - M8: Epilogue || SPE_Normandy || Normandy" "|}"
Parameters
Number of parameters: 56
CAMPAIGN SETTINGS
Staging Phase Before Combat Phase - Timeout Duration
- Class name: SPE_CDA_StagingPhaseTimeout
 - Default value: 0
 - Default text: Disabled
 
Possible values:
| Value | Text | 
|---|---|
| 1e+07 | No Timeout | 
| 0 | Disabled | 
| 10 | 10 seconds | 
| 30 | 30 seconds | 
| 60 | 60 seconds | 
| 90 | 90 seconds | 
| 120 | Two minutes | 
| 180 | Three minutes | 
| 300 | Five minutes | 
| 600 | Ten minutes | 
Skip Videos
- Class name: SPE_CDA_SkipVideos
 - Default value: 0
 - Default text: Disabled
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Disabled | 
| 1 | SITREP [Intro] | 
| 2 | Newsreel [Outro] | 
| 3 | All Videos | 
Default Voice Acting Volume
- Class name: SPE_CDA_DefaultVoiceActingVolume
 - Default value: 100
 - Default text: 100%
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Mute | 
| 25 | 25% | 
| 50 | 50% | 
| 75 | 75% | 
| 100 | 100% | 
Default Narrator Volume
- Class name: SPE_CDA_DefaultNarratorVolume
 - Default value: 100
 - Default text: 100%
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Mute | 
| 25 | 25% | 
| 50 | 50% | 
| 75 | 75% | 
| 100 | 100% | 
Skip Animated Briefing
- Class name: SPE_briefing_skip
 - Default value: 0
 - Default text: Disabled
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Disabled | 
| 1 | Enabled | 
Briefing Vote Duration
- Class name: SPE_briefing_vote_timer
 - Default value: 60
 - Default text: 1 Minute
 
Possible values:
| Value | Text | 
|---|---|
| 30 | 30 Seconds | 
| 60 | 1 Minute | 
| 120 | 2 Minutes | 
| 300 | 5 Minutes | 
| -1 | Unlimited | 
DIFFICULTY SETTINGS
If custom difficulty is selected, what difficulty level should the Custom Difficulty Adjustment system use
- Class name: SPE_CDA_Difficulty_Adjustment_Custom_Equivalent
 - Default value: 0
 - Default text: Recruit
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Read from Profile | 
| 0 | Recruit | 
| 1 | Regular | 
| 2 | Veteran | 
| 3 | Hardcore | 
Nametags
- Class name: SPE_CDA_Difficulty_Adjustment_Nametags
 - Default value: -1
 - Default text: Difficulty Based (Enabled, Enabled, Enabled, Disabled)
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Difficulty Based (Enabled, Enabled, Enabled, Disabled) | 
| 0 | Disabled | 
| 1 | Enabled | 
Extended Unit Map Markers (Friendlies)
- Class name: SPE_CDA_Difficulty_Adjustment_ExtendedUnitMapMarkersFriendlies
 - Default value: -1
 - Default text: Difficulty Based (Enabled, Enabled, Enabled, Disabled)
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Difficulty Based (Enabled, Enabled, Enabled, Disabled) | 
| 0 | Disabled | 
| 1 | Enabled | 
Extended Unit Map Markers (Enemies)
- Class name: SPE_CDA_Difficulty_Adjustment_ExtendedUnitMapMarkersEnemies
 - Default value: -1
 - Default text: Difficulty Based (Enabled, Enabled, Enabled, Disabled)
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Difficulty Based (Enabled, Enabled, Enabled, Disabled) | 
| 0 | Disabled | 
| 1 | Enabled | 
Issue radios to all soldiers
- Class name: SPE_CDA_Difficulty_Adjustment_IssueRadios
 - Default value: -1
 - Default text: Difficulty Based (Enabled, Enabled, Disabled, Disabled)
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Difficulty Based (Enabled, Enabled, Disabled, Disabled) | 
| 0 | Disabled | 
| 1 | Only Group Leaders and Radio Operators | 
| 2 | Enabled | 
RESPAWN SETTINGS
Respawn tickets
- Class name: SPE_Respawn_Tickets_Param
 - Default value: 999999
 - Default text: Unlimited
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Disabled | 
| 0 | Difficulty Based (30, 20, 10, 0) | 
| 5 | 5 | 
| 10 | 10 | 
| 15 | 15 | 
| 20 | 20 | 
| 25 | 25 | 
| 30 | 30 | 
| 35 | 35 | 
| 40 | 40 | 
| 999999 | Unlimited | 
Respawn time
- Class name: SPE_Respawn_Delay_Param
 - Default value: 30
 - Default text: 30 Seconds
 
Possible values:
| Value | Text | 
|---|---|
| 10 | 10 Seconds | 
| 30 | 30 Seconds | 
| 60 | 1 Minute | 
| 120 | 2 Minutes | 
| 300 | 5 Minutes | 
Playable AI has respawn
- Class name: SPE_CDA_PlayableAIHasRespawn
 - Default value: -1
 - Default text: Use Mission Default
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Use Mission Default | 
| 0 | Disabled | 
| 1 | Enabled | 
Playable respawn with former equipment
- Class name: SPE_CDA_PlayableRespawnWithFormerEquipment
 - Default value: -1
 - Default text: Use Mission Default
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Use Mission Default | 
| 0 | Disabled | 
| 1 | Enabled | 
REVIVE SETTINGS
Revive available to players
- Class name: SPE_ReviveEnabled
 - Default value: 0
 - Default text: Enabled
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Enabled | 
| 1 | Disabled | 
Revive mode
- Class name: SPE_ReviveMode
 - Default value: 0
 - Default text: Difficulty Based (Basic, Basic, Advanced, Realistic)
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Difficulty Based (Basic, Basic, Advanced, Realistic) | 
| 1 | Basic | 
| 2 | Advanced | 
| 3 | Realistic | 
Requirement to revive
- Class name: SPE_ReviveRequiredTrait
 - Default value: 0
 - Default text: Difficulty Based (FAK, FAK, FAK, Medic)
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Difficulty Based (FAK, FAK, FAK, Medic) | 
| 1 | First Aid Kit | 
| 2 | Require Medic Trait | 
| 3 | None | 
Hold action medic multiplier
- Class name: SPE_ReviveMedicSpeedMultiplier
 - Default value: 0
 - Default text: Difficulty Based (4x, 4x, 2x, 2x)
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Difficulty Based (4x, 4x, 2x, 2x) | 
| 1 | 1x | 
| 2 | 2x | 
| 3 | 3x | 
| 5 | 5x | 
| 10 | 10x | 
Hold action delay
- Class name: SPE_ReviveDelay
 - Default value: 0
 - Default text: Difficulty Based (5s, 5s, 10s, 15s)
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Difficulty Based (5s, 5s, 10s, 15s) | 
| 5 | 5 | 
| 7 | 7 | 
| 8 | 8 | 
| 12 | 12 | 
| 15 | 15 | 
| 17 | 17 | 
Force respawn delay
- Class name: SPE_ReviveForceRespawnDelay
 - Default value: 0
 - Default text: Difficulty Based (3s, 5s, 10s, 15s)
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Difficulty Based (3s, 5s, 10s, 15s) | 
| 5 | 5 | 
| 10 | 10 | 
| 15 | 15 | 
| 20 | 20 | 
| 25 | 25 | 
| 30 | 30 | 
Bleedout time
- Class name: SPE_ReviveBleedOutDelay
 - Default value: 0
 - Default text: Difficulty Based (Never, 300s, 120s, 60s)
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Difficulty Based (Never, 300s, 120s, 60s) | 
| 99999 | Never | 
| 30 | 30 | 
| 60 | 60 | 
| 120 | 120 | 
| 180 | 180 | 
| 240 | 240 | 
| 300 | 300 | 
Required First Aid Kits
- Class name: SPE_ReviveFakAmount
 - Default value: 0
 - Default text: Difficulty Based (1x, 1x, 2x, 3x)
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Difficulty Based (1x, 1x, 2x, 3x) | 
| 1 | 1 | 
| 2 | 2 | 
| 3 | 3 | 
Stop bleeding with FAK
- Class name: SPE_ReviveStabilize
 - Default value: 1
 - Default text: Enabled
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Disabled | 
| 1 | Enabled | 
Unconscious unit 3D icons
- Class name: SPE_ReviveIcons
 - Default value: 0
 - Default text: Difficulty Based (Enabled, Enabled, Medic Only, Disabled)
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Difficulty Based (Enabled, Enabled, Medic Only, Disabled) | 
| 1 | Enabled | 
| 2 | Medic Only | 
| 3 | Disabled | 
Automatically call for help
- Class name: SPE_ReviveAutoCall
 - Default value: 2
 - Default text: Cadet Only
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Disabled | 
| 1 | Enabled | 
| 2 | Cadet Only | 
AI Automatically withstand
- Class name: SPE_ReviveAutoWithstand
 - Default value: 2
 - Default text: Cadet Only
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Disabled | 
| 1 | Enabled | 
| 2 | Cadet Only | 
Extra FAK required for self-revive
- Class name: SPE_WithstandExtraFAK
 - Default value: 0
 - Default text: Difficulty Based (Enabled, Enabled, Medic Only, Disabled)
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Difficulty Based (Enabled, Enabled, Medic Only, Disabled) | 
| 1 | Disabled | 
| 2 | Enabled | 
Self-Revive
- Class name: SPE_WithstandEnabled
 - Default value: 0
 - Default text: Difficulty Based (Enabled, Enabled, Enabled, Disabled)
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Difficulty Based (Enabled, Enabled, Enabled, Disabled) | 
| 1 | Disabled | 
| 2 | Enabled | 
Self-Revive (AI)
- Class name: SPE_WithstandEnabledAI
 - Default value: 0
 - Default text: Difficulty Based (Enabled, Enabled, Enabled, Disabled)
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Difficulty Based (Enabled, Enabled, Enabled, Disabled) | 
| 1 | Disabled | 
| 2 | Enabled | 
Units Affected
- Class name: SPE_ReviveUnits
 - Default value: 0
 - Default text: Playable Units
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Playable Units | 
| 1 | Player Units | 
| 2 | AI Units | 
AI SETTINGS
Aggressive Behavior - Player Group
- Class name: SPE_CDA_AggressiveBehaviourPlayerGroup
 - Default value: -1
 - Default text: Default (Cadet Mode off)
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Default (Cadet Mode off) | 
| 0 | Disabled | 
| 1 | Enabled | 
Aggressive Behavior - Player Side
- Class name: SPE_CDA_AggressiveBehaviourPlayerSide
 - Default value: -1
 - Default text: Default (Cadet Mode off)
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Default (Cadet Mode off) | 
| 0 | Disabled | 
| 1 | Enabled | 
Aggressive Behavior - Enemy Side
- Class name: SPE_CDA_AggressiveBehaviourEnemySide
 - Default value: -1
 - Default text: Default (Cadet Mode off)
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Default (Cadet Mode off) | 
| 0 | Disabled | 
| 1 | Enabled | 
Mute Radio - Player Group
- Class name: SPE_CDA_MuteRadioPlayerGroup
 - Default value: -1
 - Default text: Default (Client-side setting)
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Default (Client-side setting) | 
| 0 | Disabled | 
| 1 | Enabled | 
Mute Radio - Player Side
- Class name: SPE_CDA_MuteRadioPlayerSide
 - Default value: -1
 - Default text: Default (Client-side setting)
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Default (Client-side setting) | 
| 0 | Disabled | 
| 1 | Enabled | 
Mute Radio - Enemy Side
- Class name: SPE_CDA_MuteRadioEnemySide
 - Default value: -1
 - Default text: Default (Client-side setting)
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Default (Client-side setting) | 
| 0 | Disabled | 
| 1 | Enabled | 
COOP Missions
[SPE] Der Zahnarzt
- Mission name: [SPE] Der Zahnarzt
 - World name: Normandy
 - Mission class name: SPE_CO4_Der_Zahnarzt
 - World class name: SPE_Normandy
 - Type: COOP
 - Min players: 1
 - Max players: 4
 
Parameters
Number of parameters: 24
RESPAWN SETTINGS
Respawn tickets
- Class name: SPE_Respawn_Tickets_Param
 - Default value: 999999
 - Default text: Unlimited
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Disabled | 
| 0 | Difficulty Based (30, 20, 10, 0) | 
| 5 | 5 | 
| 10 | 10 | 
| 15 | 15 | 
| 20 | 20 | 
| 25 | 25 | 
| 30 | 30 | 
| 35 | 35 | 
| 40 | 40 | 
| 999999 | Unlimited | 
Respawn time
- Class name: SPE_Respawn_Delay_Param
 - Default value: 30
 - Default text: 30 Seconds
 
Possible values:
| Value | Text | 
|---|---|
| 10 | 10 Seconds | 
| 30 | 30 Seconds | 
| 60 | 1 Minute | 
| 120 | 2 Minutes | 
| 300 | 5 Minutes | 
REVIVE SETTINGS
Revive available to players
- Class name: SPE_ReviveEnabled
 - Default value: 0
 - Default text: Enabled
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Enabled | 
| 1 | Disabled | 
Revive mode
- Class name: SPE_ReviveMode
 - Default value: 0
 - Default text: Difficulty Based (Basic, Basic, Advanced, Realistic)
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Difficulty Based (Basic, Basic, Advanced, Realistic) | 
| 1 | Basic | 
| 2 | Advanced | 
| 3 | Realistic | 
Requirement to revive
- Class name: SPE_ReviveRequiredTrait
 - Default value: 0
 - Default text: Difficulty Based (FAK, FAK, FAK, Medic)
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Difficulty Based (FAK, FAK, FAK, Medic) | 
| 1 | First Aid Kit | 
| 2 | Require Medic Trait | 
| 3 | None | 
Hold action medic multiplier
- Class name: SPE_ReviveMedicSpeedMultiplier
 - Default value: 0
 - Default text: Difficulty Based (4x, 4x, 2x, 2x)
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Difficulty Based (4x, 4x, 2x, 2x) | 
| 1 | 1x | 
| 2 | 2x | 
| 3 | 3x | 
| 5 | 5x | 
| 10 | 10x | 
Hold action delay
- Class name: SPE_ReviveDelay
 - Default value: 0
 - Default text: Difficulty Based (5s, 5s, 10s, 15s)
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Difficulty Based (5s, 5s, 10s, 15s) | 
| 5 | 5 | 
| 7 | 7 | 
| 8 | 8 | 
| 12 | 12 | 
| 15 | 15 | 
| 17 | 17 | 
Force respawn delay
- Class name: SPE_ReviveForceRespawnDelay
 - Default value: 0
 - Default text: Difficulty Based (3s, 5s, 10s, 15s)
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Difficulty Based (3s, 5s, 10s, 15s) | 
| 5 | 5 | 
| 10 | 10 | 
| 15 | 15 | 
| 20 | 20 | 
| 25 | 25 | 
| 30 | 30 | 
Bleedout time
- Class name: SPE_ReviveBleedOutDelay
 - Default value: 0
 - Default text: Difficulty Based (Never, 300s, 120s, 60s)
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Difficulty Based (Never, 300s, 120s, 60s) | 
| 99999 | Never | 
| 30 | 30 | 
| 60 | 60 | 
| 120 | 120 | 
| 180 | 180 | 
| 240 | 240 | 
| 300 | 300 | 
Required First Aid Kits
- Class name: SPE_ReviveFakAmount
 - Default value: 0
 - Default text: Difficulty Based (1x, 1x, 2x, 3x)
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Difficulty Based (1x, 1x, 2x, 3x) | 
| 1 | 1 | 
| 2 | 2 | 
| 3 | 3 | 
Stop bleeding with FAK
- Class name: SPE_ReviveStabilize
 - Default value: 1
 - Default text: Enabled
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Disabled | 
| 1 | Enabled | 
Unconscious unit 3D icons
- Class name: SPE_ReviveIcons
 - Default value: 0
 - Default text: Difficulty Based (Enabled, Enabled, Medic Only, Disabled)
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Difficulty Based (Enabled, Enabled, Medic Only, Disabled) | 
| 1 | Enabled | 
| 2 | Medic Only | 
| 3 | Disabled | 
Automatically call for help
- Class name: SPE_ReviveAutoCall
 - Default value: 2
 - Default text: Cadet Only
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Disabled | 
| 1 | Enabled | 
| 2 | Cadet Only | 
AI Automatically withstand
- Class name: SPE_ReviveAutoWithstand
 - Default value: 2
 - Default text: Cadet Only
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Disabled | 
| 1 | Enabled | 
| 2 | Cadet Only | 
Extra FAK required for self-revive
- Class name: SPE_WithstandExtraFAK
 - Default value: 0
 - Default text: Difficulty Based (Enabled, Enabled, Medic Only, Disabled)
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Difficulty Based (Enabled, Enabled, Medic Only, Disabled) | 
| 1 | Disabled | 
| 2 | Enabled | 
Self-Revive
- Class name: SPE_WithstandEnabled
 - Default value: 0
 - Default text: Difficulty Based (Enabled, Enabled, Enabled, Disabled)
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Difficulty Based (Enabled, Enabled, Enabled, Disabled) | 
| 1 | Disabled | 
| 2 | Enabled | 
Self-Revive (AI)
- Class name: SPE_WithstandEnabledAI
 - Default value: 0
 - Default text: Difficulty Based (Enabled, Enabled, Enabled, Disabled)
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Difficulty Based (Enabled, Enabled, Enabled, Disabled) | 
| 1 | Disabled | 
| 2 | Enabled | 
Units Affected
- Class name: SPE_ReviveUnits
 - Default value: 0
 - Default text: Playable Units
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Playable Units | 
| 1 | Player Units | 
| 2 | AI Units | 
[SPE] Attack on Mortain
- Mission name: [SPE] Attack on Mortain
 - World name: Mortain
 - Mission class name: SPE_CO6_Attack_on_Mortain
 - World class name: SPE_Mortain
 - Type: COOP
 - Min players: 1
 - Max players: 6
 
Parameters
Number of parameters: 27
MISSION SETTINGS
Time of Day
- Class name: SPE_Mission_TimeAcc_param
 - Default value: 0
 - Default text: Accelerate daylight transition
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Accelerate daylight transition | 
| 1 | Assault through the night | 
RESPAWN SETTINGS
Respawn tickets
- Class name: SPE_Respawn_Tickets_Param
 - Default value: 999999
 - Default text: Unlimited
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Disabled | 
| 0 | Difficulty Based (30, 20, 10, 0) | 
| 5 | 5 | 
| 10 | 10 | 
| 15 | 15 | 
| 20 | 20 | 
| 25 | 25 | 
| 30 | 30 | 
| 35 | 35 | 
| 40 | 40 | 
| 999999 | Unlimited | 
Respawn time
- Class name: SPE_Respawn_Delay_Param
 - Default value: 30
 - Default text: 30 Seconds
 
Possible values:
| Value | Text | 
|---|---|
| 10 | 10 Seconds | 
| 30 | 30 Seconds | 
| 60 | 1 Minute | 
| 120 | 2 Minutes | 
| 300 | 5 Minutes | 
REVIVE SETTINGS
Revive available to players
- Class name: SPE_ReviveEnabled
 - Default value: 0
 - Default text: Enabled
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Enabled | 
| 1 | Disabled | 
Revive mode
- Class name: SPE_ReviveMode
 - Default value: 0
 - Default text: Difficulty Based (Basic, Basic, Advanced, Realistic)
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Difficulty Based (Basic, Basic, Advanced, Realistic) | 
| 1 | Basic | 
| 2 | Advanced | 
| 3 | Realistic | 
Requirement to revive
- Class name: SPE_ReviveRequiredTrait
 - Default value: 0
 - Default text: Difficulty Based (FAK, FAK, FAK, Medic)
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Difficulty Based (FAK, FAK, FAK, Medic) | 
| 1 | First Aid Kit | 
| 2 | Require Medic Trait | 
| 3 | None | 
Hold action medic multiplier
- Class name: SPE_ReviveMedicSpeedMultiplier
 - Default value: 0
 - Default text: Difficulty Based (4x, 4x, 2x, 2x)
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Difficulty Based (4x, 4x, 2x, 2x) | 
| 1 | 1x | 
| 2 | 2x | 
| 3 | 3x | 
| 5 | 5x | 
| 10 | 10x | 
Hold action delay
- Class name: SPE_ReviveDelay
 - Default value: 0
 - Default text: Difficulty Based (5s, 5s, 10s, 15s)
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Difficulty Based (5s, 5s, 10s, 15s) | 
| 5 | 5 | 
| 7 | 7 | 
| 8 | 8 | 
| 12 | 12 | 
| 15 | 15 | 
| 17 | 17 | 
Force respawn delay
- Class name: SPE_ReviveForceRespawnDelay
 - Default value: 0
 - Default text: Difficulty Based (3s, 5s, 10s, 15s)
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Difficulty Based (3s, 5s, 10s, 15s) | 
| 5 | 5 | 
| 10 | 10 | 
| 15 | 15 | 
| 20 | 20 | 
| 25 | 25 | 
| 30 | 30 | 
Bleedout time
- Class name: SPE_ReviveBleedOutDelay
 - Default value: 0
 - Default text: Difficulty Based (Never, 300s, 120s, 60s)
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Difficulty Based (Never, 300s, 120s, 60s) | 
| 99999 | Never | 
| 30 | 30 | 
| 60 | 60 | 
| 120 | 120 | 
| 180 | 180 | 
| 240 | 240 | 
| 300 | 300 | 
Required First Aid Kits
- Class name: SPE_ReviveFakAmount
 - Default value: 0
 - Default text: Difficulty Based (1x, 1x, 2x, 3x)
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Difficulty Based (1x, 1x, 2x, 3x) | 
| 1 | 1 | 
| 2 | 2 | 
| 3 | 3 | 
Stop bleeding with FAK
- Class name: SPE_ReviveStabilize
 - Default value: 1
 - Default text: Enabled
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Disabled | 
| 1 | Enabled | 
Unconscious unit 3D icons
- Class name: SPE_ReviveIcons
 - Default value: 0
 - Default text: Difficulty Based (Enabled, Enabled, Medic Only, Disabled)
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Difficulty Based (Enabled, Enabled, Medic Only, Disabled) | 
| 1 | Enabled | 
| 2 | Medic Only | 
| 3 | Disabled | 
Automatically call for help
- Class name: SPE_ReviveAutoCall
 - Default value: 2
 - Default text: Cadet Only
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Disabled | 
| 1 | Enabled | 
| 2 | Cadet Only | 
AI Automatically withstand
- Class name: SPE_ReviveAutoWithstand
 - Default value: 2
 - Default text: Cadet Only
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Disabled | 
| 1 | Enabled | 
| 2 | Cadet Only | 
Extra FAK required for self-revive
- Class name: SPE_WithstandExtraFAK
 - Default value: 0
 - Default text: Difficulty Based (Enabled, Enabled, Medic Only, Disabled)
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Difficulty Based (Enabled, Enabled, Medic Only, Disabled) | 
| 1 | Disabled | 
| 2 | Enabled | 
Self-Revive
- Class name: SPE_WithstandEnabled
 - Default value: 0
 - Default text: Difficulty Based (Enabled, Enabled, Enabled, Disabled)
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Difficulty Based (Enabled, Enabled, Enabled, Disabled) | 
| 1 | Disabled | 
| 2 | Enabled | 
Self-Revive (AI)
- Class name: SPE_WithstandEnabledAI
 - Default value: 0
 - Default text: Difficulty Based (Enabled, Enabled, Enabled, Disabled)
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Difficulty Based (Enabled, Enabled, Enabled, Disabled) | 
| 1 | Disabled | 
| 2 | Enabled | 
Units Affected
- Class name: SPE_ReviveUnits
 - Default value: 0
 - Default text: Playable Units
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Playable Units | 
| 1 | Player Units | 
| 2 | AI Units | 
[SPE] Panzerkampfwagen
- Mission name: [SPE] Panzerkampfwagen
 - World name: Mortain
 - Mission class name: SPE_CO6_Panzerkampfwagen
 - World class name: SPE_Mortain
 - Type: COOP
 - Min players: 1
 - Max players: 6
 
Parameters
Number of parameters: 23
ENVIRONMENT SETTINGS
Hour
- Class name: Daytime
 - Default value: 5
 - Default text: 05:00
 
Possible values:
| Value | Text | 
|---|---|
| 0 | 00:00 | 
| 1 | 01:00 | 
| 2 | 02:00 | 
| 3 | 03:00 | 
| 4 | 04:00 | 
| 5 | 05:00 | 
| 6 | 06:00 | 
| 7 | 07:00 | 
| 8 | 08:00 | 
| 9 | 09:00 | 
| 10 | 10:00 | 
| 11 | 11:00 | 
| 12 | 12:00 | 
| 13 | 13:00 | 
| 14 | 14:00 | 
| 15 | 15:00 | 
| 16 | 16:00 | 
| 17 | 17:00 | 
| 18 | 18:00 | 
| 19 | 19:00 | 
| 20 | 20:00 | 
| 21 | 21:00 | 
| 22 | 22:00 | 
| 23 | 23:00 | 
Weather
- Class name: Weather
 - Default value: 0
 - Default text: Clear
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Clear | 
| 25 | Cloudy | 
| 50 | Overcast | 
| 75 | Rainy | 
| 100 | Stormy | 
Fog
- Class name: Fog
 - Default value: 0
 - Default text: None
 
Possible values:
| Value | Text | 
|---|---|
| 0 | None | 
| 1 | Light | 
| 2 | Medium | 
| 3 | Heavy | 
| 4 | Infantry only | 
Time Acceleration
- Class name: TimeAcceleration
 - Default value: 1
 - Default text: x1
 
Possible values:
| Value | Text | 
|---|---|
| 1 | x1 | 
| 2 | x2 | 
| 5 | x5 | 
| 10 | x10 | 
| 20 | x20 | 
View distance
- Class name: ViewDistance
 - Default value: 1000
 - Default text: 1000m
 
Possible values:
| Value | Text | 
|---|---|
| 500 | 500m | 
| 1000 | 1000m | 
| 1500 | 1500m | 
| 2000 | 2000m | 
| 2500 | 2500m | 
| 3000 | 3000m | 
| 3500 | 3500m | 
| 4000 | 4000m | 
Remove Trees
- Class name: RemoveTrees
 - Default value: 4
 - Default text: 40%
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Disabled | 
| 1 | 10% | 
| 2 | 20% | 
| 3 | 30% | 
| 4 | 40% | 
| 5 | 50% | 
| 6 | 60% | 
| 7 | 70% | 
Remove Boulders
- Class name: RemoveBoulders
 - Default value: 1
 - Default text: Enabled
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Disabled | 
| 1 | Enabled | 
Remove Walls
- Class name: RemoveWalls
 - Default value: 1
 - Default text: Enabled
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Disabled | 
| 1 | Enabled | 
Remove Bocage
- Class name: RemoveBocage
 - Default value: 1
 - Default text: Enabled
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Disabled | 
| 1 | Enabled | 
DIFFICULTY SETTINGS
Number of Hunter Squads
- Class name: HunterGroupCount
 - Default value: 1
 - Default text: 1
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Disabled | 
| 1 | 1 | 
| 2 | 2 | 
| 3 | 3 | 
| 4 | 4 | 
Respawn tickets
- Class name: RespawnTickets
 - Default value: 3
 - Default text: undefined
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Disabled | 
| 6 | 6 | 
| 12 | 12 | 
| 18 | 18 | 
| 24 | 24 | 
| 30 | 30 | 
| 36 | 36 | 
Show Group Icons
- Class name: GroupIcons
 - Default value: 1
 - Default text: 2D
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Disabled | 
| 1 | 2D | 
| 2 | 2D + 3D | 
3D-Vehicle Visualization
- Class name: VehicleVisualization
 - Default value: 1
 - Default text: Enabled
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Disabled | 
| 1 | Enabled | 
Autosaving (Singleplayer)
- Class name: Autosaving
 - Default value: 1
 - Default text: Enabled
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Disabled | 
| 1 | Enabled | 
Enable Subtasks for Main Objectives
- Class name: HelperTasks
 - Default value: 1
 - Default text: Enabled
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Disabled | 
| 1 | Enabled | 
FIELD REPAIR SETTINGS
Enable Field Repair
- Class name: RepairActionEnable
 - Default value: 1
 - Default text: Enabled
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Disabled | 
| 1 | Enabled | 
Field Repair Duration
- Class name: RepairActionBaseDuration
 - Default value: 20
 - Default text: 20s
 
Possible values:
| Value | Text | 
|---|---|
| 5 | 5s | 
| 10 | 10s | 
| 20 | 20s | 
| 30 | 30s | 
| 40 | 40s | 
Field Repair Interval
- Class name: RepairActionInterval
 - Default value: 30
 - Default text: 30s
 
Possible values:
| Value | Text | 
|---|---|
| 30 | 30s | 
| 40 | 40s | 
| 50 | 50s | 
| 60 | 60s | 
MISCELLANEOUS SETTINGS
Default Voice Acting Volume
- Class name: VoiceActingVolume
 - Default value: 100
 - Default text: 100%
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Mute | 
| 25 | 25% | 
| 50 | 50% | 
| 75 | 75% | 
| 100 | 100% | 
Game Modes
[SPE] COOP 10 Combat Patrol
- Mission name: [SPE] COOP 10 Combat Patrol [Normandy/Mortain]
 - World name: Normandy / Mortain
 - Mission class name: CO_10_SPE_Combat_Patrol_SPE_Normandy / CO_10_SPE_Combat_Patrol_SPE_Mortain
 - World class name: SPE_Normandy / SPE_Mortain
 - Type: Patrol
 - Min players: 1
 - Max players: 10
 
Parameters
Number of parameters: 71
COMBAT PATROL
Enemy garrison
- Class name: BIS_CP_garrison
 - Default value: -1
 - Default text: Difficulty Based (Low, Low, Standard, Reinforced)
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Difficulty Based (Low, Low, Standard, Reinforced) | 
| 0 | Low | 
| 1 | Standard | 
| 2 | Reinforced | 
Enemy reinforcements
- Class name: BIS_CP_reinforcements
 - Default value: -1
 - Default text: Difficulty Based (Low, Low, Standard, Advanced)
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Difficulty Based (Low, Low, Standard, Advanced) | 
| 0 | Low | 
| 1 | Standard | 
| 2 | Advanced | 
Reinforcement type
- Class name: BIS_CP_reinforcementType
 - Default value: 0
 - Default text: Mixed
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Mixed | 
| 1 | Infantry Only | 
| 2 | Tank Only | 
| 3 | Plane Only | 
Mark insertion position
- Class name: BIS_CP_showInsertion
 - Default value: 1
 - Default text: Yes
 
Possible values:
| Value | Text | 
|---|---|
| 1 | Yes | 
| 0 | No | 
Location selection
- Class name: BIS_CP_locationSelection
 - Default value: -1
 - Default text: Difficulty Based (Manual, Manual, Random, Random)
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Difficulty Based (Manual, Manual, Random, Random) | 
| 0 | Manual | 
| 1 | Random | 
| 2 | Server Admin | 
Location types
- Class name: BIS_CP_locationTypes
 - Default value: -1
 - Default text: Village+City+Capital+Airport
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Village+City+Capital+Airport | 
| 0 | Also Local | 
| 1 | Also Strongpoint | 
| 2 | Also Hill | 
| 3 | Also Vegetation | 
| 4 | Only Local | 
| 5 | Only Strongpoint | 
| 6 | Only Hill | 
| 7 | Only Vegetation | 
Objective
- Class name: BIS_CP_objective
 - Default value: -1
 - Default text: Random
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Random | 
| 1 | Sabotage vehicles | 
| 3 | Eliminate HVT | 
| 4 | Escape | 
| 5 | Tank Hunt | 
| 6 | POW Rescue | 
| 7 | Defend | 
Location distance
- Class name: BIS_CP_locationDistance
 - Default value: -1
 - Default text: Standard
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Standard | 
| 0.5 | 0.5 | 
| 1 | 1 | 
| 1.5 | 1.5 | 
| 3 | 3 | 
| 5 | 5 | 
| 10 | 10 | 
Respawn loadouts
- Class name: BIS_CP_loadouts
 - Default value: 0
 - Default text: Standard (100% ammo, full equipment)
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Standard (100% ammo, full equipment) | 
| 1 | Limited (50% ammo, limited equipment) | 
| 2 | Survivor (25% ammo, no optics) | 
Vehicle support
- Class name: BIS_CP_vehicleSupportType
 - Default value: -1
 - Default text: None
 
Possible values:
| Value | Text | 
|---|---|
| -1 | None | 
| 1 | Wheeled | 
| 2 | APC | 
| 3 | Tank | 
Vehicle support
- Class name: BIS_CP_vehicleSupportAmount
 - Default value: 1
 - Default text: 1
 
Possible values:
| Value | Text | 
|---|---|
| 1 | 1 | 
| 2 | 2 | 
| 3 | 3 | 
| 4 | 4 | 
| 5 | 5 | 
ENVIRONMENT
Fog
- Class name: Fog
 - Default value: 0
 - Default text: None
 
Possible values:
| Value | Text | 
|---|---|
| 0 | None | 
| 1 | Light | 
| 2 | Medium | 
Hour
- Class name: Daytime
 - Default value: 17
 - Default text: 17:00
 
Possible values:
| Value | Text | 
|---|---|
| 0 | 00:00 | 
| 1 | 01:00 | 
| 2 | 02:00 | 
| 3 | 03:00 | 
| 4 | 04:00 | 
| 5 | 05:00 | 
| 6 | 06:00 | 
| 7 | 07:00 | 
| 8 | 08:00 | 
| 9 | 09:00 | 
| 10 | 10:00 | 
| 11 | 11:00 | 
| 12 | 12:00 | 
| 13 | 13:00 | 
| 14 | 14:00 | 
| 15 | 15:00 | 
| 16 | 16:00 | 
| 17 | 17:00 | 
| 18 | 18:00 | 
| 19 | 19:00 | 
| 20 | 20:00 | 
| 21 | 21:00 | 
| 22 | 22:00 | 
| 23 | 23:00 | 
Weather
- Class name: Weather
 - Default value: 50
 - Default text: Overcast
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Clear | 
| 25 | Cloudy | 
| 50 | Overcast | 
| 75 | Rainy | 
| 100 | Stormy | 
Time Acceleration
- Class name: TimeAcceleration
 - Default value: 1
 - Default text: x1
 
Possible values:
| Value | Text | 
|---|---|
| 1 | x1 | 
| 2 | x2 | 
| 5 | x5 | 
| 10 | x10 | 
| 20 | x20 | 
View distance
- Class name: viewDistance
 - Default value: 900
 - Default text: 900
 
Possible values:
| Value | Text | 
|---|---|
| 500 | 500 | 
| 750 | 750 | 
| 900 | 900 | 
| 1200 | 1200 | 
| 1500 | 1500 | 
| 2000 | 2000 | 
| 2500 | 2500 | 
| 3000 | 3000 | 
| 4000 | 4000 | 
| 5000 | 5000 | 
| 7500 | 7500 | 
| 10000 | 10000 | 
Admin debug console
- Class name: DebugConsole
 - Default value: 1
 - Default text: Enabled
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Disabled | 
| 1 | Enabled | 
DIFFICULTY SETTINGS
If custom difficulty is selected, what difficulty level should the Custom Difficulty Adjustment system use
- Class name: SPE_CDA_Difficulty_Adjustment_Custom_Equivalent
 - Default value: 0
 - Default text: Recruit
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Read from Profile | 
| 0 | Recruit | 
| 1 | Regular | 
| 2 | Veteran | 
| 3 | Hardcore | 
Nametags
- Class name: SPE_CDA_Difficulty_Adjustment_Nametags
 - Default value: -1
 - Default text: Difficulty Based (Enabled, Enabled, Enabled, Disabled)
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Difficulty Based (Enabled, Enabled, Enabled, Disabled) | 
| 0 | Disabled | 
| 1 | Enabled | 
Extended Unit Map Markers (Friendlies)
- Class name: SPE_CDA_Difficulty_Adjustment_ExtendedUnitMapMarkersFriendlies
 - Default value: -1
 - Default text: Difficulty Based (Enabled, Enabled, Enabled, Disabled)
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Difficulty Based (Enabled, Enabled, Enabled, Disabled) | 
| 0 | Disabled | 
| 1 | Enabled | 
Extended Unit Map Markers (Enemies)
- Class name: SPE_CDA_Difficulty_Adjustment_ExtendedUnitMapMarkersEnemies
 - Default value: -1
 - Default text: Difficulty Based (Enabled, Enabled, Enabled, Disabled)
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Difficulty Based (Enabled, Enabled, Enabled, Disabled) | 
| 0 | Disabled | 
| 1 | Enabled | 
Issue radios to all soldiers
- Class name: SPE_CDA_Difficulty_Adjustment_IssueRadios
 - Default value: -1
 - Default text: Difficulty Based (Enabled, Enabled, Disabled, Disabled)
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Difficulty Based (Enabled, Enabled, Disabled, Disabled) | 
| 0 | Disabled | 
| 1 | Only Group Leaders and Radio Operators | 
| 2 | Enabled | 
RESPAWN SETTINGS
Respawn tickets
- Class name: SPE_Respawn_Tickets_Param
 - Default value: 999999
 - Default text: Unlimited
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Disabled | 
| 0 | Difficulty Based (30, 20, 10, 0) | 
| 5 | 5 | 
| 10 | 10 | 
| 15 | 15 | 
| 20 | 20 | 
| 25 | 25 | 
| 30 | 30 | 
| 35 | 35 | 
| 40 | 40 | 
| 999999 | Unlimited | 
Respawn time
- Class name: SPE_Respawn_Delay_Param
 - Default value: 30
 - Default text: 30 Seconds
 
Possible values:
| Value | Text | 
|---|---|
| 10 | 10 Seconds | 
| 30 | 30 Seconds | 
| 60 | 1 Minute | 
| 120 | 2 Minutes | 
| 300 | 5 Minutes | 
Playable AI has respawn
- Class name: SPE_CDA_PlayableAIHasRespawn
 - Default value: -1
 - Default text: Use Mission Default
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Use Mission Default | 
| 0 | Disabled | 
| 1 | Enabled | 
Playable respawn with former equipment
- Class name: SPE_CDA_PlayableRespawnWithFormerEquipment
 - Default value: -1
 - Default text: Use Mission Default
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Use Mission Default | 
| 0 | Disabled | 
| 1 | Enabled | 
REVIVE SETTINGS
Revive available to players
- Class name: SPE_ReviveEnabled
 - Default value: 0
 - Default text: Enabled
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Enabled | 
| 1 | Disabled | 
Revive mode
- Class name: SPE_ReviveMode
 - Default value: 0
 - Default text: Difficulty Based (Basic, Basic, Advanced, Realistic)
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Difficulty Based (Basic, Basic, Advanced, Realistic) | 
| 1 | Basic | 
| 2 | Advanced | 
| 3 | Realistic | 
Requirement to revive
- Class name: SPE_ReviveRequiredTrait
 - Default value: 0
 - Default text: Difficulty Based (FAK, FAK, FAK, Medic)
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Difficulty Based (FAK, FAK, FAK, Medic) | 
| 1 | First Aid Kit | 
| 2 | Require Medic Trait | 
| 3 | None | 
Hold action medic multiplier
- Class name: SPE_ReviveMedicSpeedMultiplier
 - Default value: 0
 - Default text: Difficulty Based (4x, 4x, 2x, 2x)
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Difficulty Based (4x, 4x, 2x, 2x) | 
| 1 | 1x | 
| 2 | 2x | 
| 3 | 3x | 
| 5 | 5x | 
| 10 | 10x | 
Hold action delay
- Class name: SPE_ReviveDelay
 - Default value: 0
 - Default text: Difficulty Based (5s, 5s, 10s, 15s)
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Difficulty Based (5s, 5s, 10s, 15s) | 
| 5 | 5 | 
| 7 | 7 | 
| 8 | 8 | 
| 12 | 12 | 
| 15 | 15 | 
| 17 | 17 | 
Force respawn delay
- Class name: SPE_ReviveForceRespawnDelay
 - Default value: 0
 - Default text: Difficulty Based (3s, 5s, 10s, 15s)
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Difficulty Based (3s, 5s, 10s, 15s) | 
| 5 | 5 | 
| 10 | 10 | 
| 15 | 15 | 
| 20 | 20 | 
| 25 | 25 | 
| 30 | 30 | 
Bleedout time
- Class name: SPE_ReviveBleedOutDelay
 - Default value: 0
 - Default text: Difficulty Based (Never, 300s, 120s, 60s)
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Difficulty Based (Never, 300s, 120s, 60s) | 
| 99999 | Never | 
| 30 | 30 | 
| 60 | 60 | 
| 120 | 120 | 
| 180 | 180 | 
| 240 | 240 | 
| 300 | 300 | 
Required First Aid Kits
- Class name: SPE_ReviveFakAmount
 - Default value: 0
 - Default text: Difficulty Based (1x, 1x, 2x, 3x)
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Difficulty Based (1x, 1x, 2x, 3x) | 
| 1 | 1 | 
| 2 | 2 | 
| 3 | 3 | 
Stop bleeding with FAK
- Class name: SPE_ReviveStabilize
 - Default value: 1
 - Default text: Enabled
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Disabled | 
| 1 | Enabled | 
Unconscious unit 3D icons
- Class name: SPE_ReviveIcons
 - Default value: 0
 - Default text: Difficulty Based (Enabled, Enabled, Medic Only, Disabled)
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Difficulty Based (Enabled, Enabled, Medic Only, Disabled) | 
| 1 | Enabled | 
| 2 | Medic Only | 
| 3 | Disabled | 
Automatically call for help
- Class name: SPE_ReviveAutoCall
 - Default value: 2
 - Default text: Cadet Only
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Disabled | 
| 1 | Enabled | 
| 2 | Cadet Only | 
AI Automatically withstand
- Class name: SPE_ReviveAutoWithstand
 - Default value: 2
 - Default text: Cadet Only
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Disabled | 
| 1 | Enabled | 
| 2 | Cadet Only | 
Extra FAK required for self-revive
- Class name: SPE_WithstandExtraFAK
 - Default value: 0
 - Default text: Difficulty Based (Enabled, Enabled, Medic Only, Disabled)
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Difficulty Based (Enabled, Enabled, Medic Only, Disabled) | 
| 1 | Disabled | 
| 2 | Enabled | 
Self-Revive
- Class name: SPE_WithstandEnabled
 - Default value: 0
 - Default text: Difficulty Based (Enabled, Enabled, Enabled, Disabled)
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Difficulty Based (Enabled, Enabled, Enabled, Disabled) | 
| 1 | Disabled | 
| 2 | Enabled | 
Self-Revive (AI)
- Class name: SPE_WithstandEnabledAI
 - Default value: 0
 - Default text: Difficulty Based (Enabled, Enabled, Enabled, Disabled)
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Difficulty Based (Enabled, Enabled, Enabled, Disabled) | 
| 1 | Disabled | 
| 2 | Enabled | 
Units Affected
- Class name: SPE_ReviveUnits
 - Default value: 0
 - Default text: Playable Units
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Playable Units | 
| 1 | Player Units | 
| 2 | AI Units | 
AI SETTINGS
Aggressive Behavior - Player Group
- Class name: SPE_CDA_AggressiveBehaviourPlayerGroup
 - Default value: -1
 - Default text: Default (Cadet Mode off)
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Default (Cadet Mode off) | 
| 0 | Disabled | 
| 1 | Enabled | 
Aggressive Behavior - Player Side
- Class name: SPE_CDA_AggressiveBehaviourPlayerSide
 - Default value: -1
 - Default text: Default (Cadet Mode off)
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Default (Cadet Mode off) | 
| 0 | Disabled | 
| 1 | Enabled | 
Aggressive Behavior - Enemy Side
- Class name: SPE_CDA_AggressiveBehaviourEnemySide
 - Default value: -1
 - Default text: Default (Cadet Mode off)
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Default (Cadet Mode off) | 
| 0 | Disabled | 
| 1 | Enabled | 
Mute Radio - Player Group
- Class name: SPE_CDA_MuteRadioPlayerGroup
 - Default value: -1
 - Default text: Default (Client-side setting)
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Default (Client-side setting) | 
| 0 | Disabled | 
| 1 | Enabled | 
Mute Radio - Player Side
- Class name: SPE_CDA_MuteRadioPlayerSide
 - Default value: -1
 - Default text: Default (Client-side setting)
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Default (Client-side setting) | 
| 0 | Disabled | 
| 1 | Enabled | 
Mute Radio - Enemy Side
- Class name: SPE_CDA_MuteRadioEnemySide
 - Default value: -1
 - Default text: Default (Client-side setting)
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Default (Client-side setting) | 
| 0 | Disabled | 
| 1 | Enabled | 
[SPE] COOP 10 Escape
- Mission name: [SPE] COOP 10 Escape [Normandy/Mortain]
 - World name: Normandy / Mortain
 - Mission class name: CO_10_SPE_Escape_SPE_Normandy / CO_10_SPE_Escape_SPE_Mortain
 - World class name: SPE_Normandy / SPE_Mortain
 - Type: Escape
 - Min players: 1
 - Max players: 10
 
Parameters
Number of parameters: 66
ESCAPE
Respawn loadouts
- Class name: Loadouts
 - Default value: 1
 - Default text: Limited (50% ammo, limited equipment)
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Standard (100% ammo, full equipment) | 
| 1 | Limited (50% ammo, limited equipment) | 
| 2 | Survivor (25% ammo, no optics) | 
Minimum distance to escape positions
- Class name: MinimumEscapeDistance
 - Default value: 1000
 - Default text: 1000
 
Possible values:
| Value | Text | 
|---|---|
| 500 | 500 | 
| 750 | 750 | 
| 1000 | 1000 | 
| 1500 | 1500 | 
| 2000 | 2000 | 
| 2500 | 2500 | 
| 5000 | 5000 | 
Maximum distance to escape positions
- Class name: MaxmiumEscapeDistance
 - Default value: 2500
 - Default text: 2500
 
Possible values:
| Value | Text | 
|---|---|
| 750 | 750 | 
| 1000 | 1000 | 
| 1500 | 1500 | 
| 2000 | 2000 | 
| 2500 | 2500 | 
| 5000 | 5000 | 
| 10000 | 10000 | 
Enemy equipment
- Class name: EnemyEquipment
 - Default value: 1
 - Default text: Limited (limited ammo and equipment)
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Standard (full ammo and equipment) | 
| 1 | Limited (limited ammo and equipment) | 
Limit Join In Progress Players to Spectator View
- Class name: limiJIP
 - Default value: 0
 - Default text: Disabled
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Disabled | 
| 1 | Enabled | 
Enemy supports
- Class name: SpecialEvents
 - Default value: 1
 - Default text: Enabled (artillery and air support)
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Disabled | 
| 1 | Enabled (artillery and air support) | 
ENVIRONMENT
Fog
- Class name: Fog
 - Default value: 0
 - Default text: None
 
Possible values:
| Value | Text | 
|---|---|
| 0 | None | 
| 1 | Light | 
| 2 | Medium | 
Hour
- Class name: Daytime
 - Default value: 17
 - Default text: 17:00
 
Possible values:
| Value | Text | 
|---|---|
| 0 | 00:00 | 
| 1 | 01:00 | 
| 2 | 02:00 | 
| 3 | 03:00 | 
| 4 | 04:00 | 
| 5 | 05:00 | 
| 6 | 06:00 | 
| 7 | 07:00 | 
| 8 | 08:00 | 
| 9 | 09:00 | 
| 10 | 10:00 | 
| 11 | 11:00 | 
| 12 | 12:00 | 
| 13 | 13:00 | 
| 14 | 14:00 | 
| 15 | 15:00 | 
| 16 | 16:00 | 
| 17 | 17:00 | 
| 18 | 18:00 | 
| 19 | 19:00 | 
| 20 | 20:00 | 
| 21 | 21:00 | 
| 22 | 22:00 | 
| 23 | 23:00 | 
Weather
- Class name: Weather
 - Default value: 50
 - Default text: Overcast
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Clear | 
| 25 | Cloudy | 
| 50 | Overcast | 
| 75 | Rainy | 
| 100 | Stormy | 
Time Acceleration
- Class name: TimeAcceleration
 - Default value: 1
 - Default text: x1
 
Possible values:
| Value | Text | 
|---|---|
| 1 | x1 | 
| 2 | x2 | 
| 5 | x5 | 
| 10 | x10 | 
| 20 | x20 | 
View distance
- Class name: viewDistance
 - Default value: 900
 - Default text: 900
 
Possible values:
| Value | Text | 
|---|---|
| 500 | 500 | 
| 750 | 750 | 
| 900 | 900 | 
| 1200 | 1200 | 
| 1500 | 1500 | 
| 2000 | 2000 | 
| 2500 | 2500 | 
| 3000 | 3000 | 
| 4000 | 4000 | 
| 5000 | 5000 | 
| 7500 | 7500 | 
| 10000 | 10000 | 
Admin debug console
- Class name: DebugConsole
 - Default value: 1
 - Default text: Enabled
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Disabled | 
| 1 | Enabled | 
DIFFICULTY SETTINGS
If custom difficulty is selected, what difficulty level should the Custom Difficulty Adjustment system use
- Class name: SPE_CDA_Difficulty_Adjustment_Custom_Equivalent
 - Default value: 0
 - Default text: Recruit
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Read from Profile | 
| 0 | Recruit | 
| 1 | Regular | 
| 2 | Veteran | 
| 3 | Hardcore | 
Nametags
- Class name: SPE_CDA_Difficulty_Adjustment_Nametags
 - Default value: -1
 - Default text: Difficulty Based (Enabled, Enabled, Enabled, Disabled)
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Difficulty Based (Enabled, Enabled, Enabled, Disabled) | 
| 0 | Disabled | 
| 1 | Enabled | 
Extended Unit Map Markers (Friendlies)
- Class name: SPE_CDA_Difficulty_Adjustment_ExtendedUnitMapMarkersFriendlies
 - Default value: -1
 - Default text: Difficulty Based (Enabled, Enabled, Enabled, Disabled)
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Difficulty Based (Enabled, Enabled, Enabled, Disabled) | 
| 0 | Disabled | 
| 1 | Enabled | 
Extended Unit Map Markers (Enemies)
- Class name: SPE_CDA_Difficulty_Adjustment_ExtendedUnitMapMarkersEnemies
 - Default value: -1
 - Default text: Difficulty Based (Enabled, Enabled, Enabled, Disabled)
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Difficulty Based (Enabled, Enabled, Enabled, Disabled) | 
| 0 | Disabled | 
| 1 | Enabled | 
Issue radios to all soldiers
- Class name: SPE_CDA_Difficulty_Adjustment_IssueRadios
 - Default value: -1
 - Default text: Difficulty Based (Enabled, Enabled, Disabled, Disabled)
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Difficulty Based (Enabled, Enabled, Disabled, Disabled) | 
| 0 | Disabled | 
| 1 | Only Group Leaders and Radio Operators | 
| 2 | Enabled | 
RESPAWN SETTINGS
Respawn tickets
- Class name: SPE_Respawn_Tickets_Param
 - Default value: 999999
 - Default text: Unlimited
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Disabled | 
| 0 | Difficulty Based (30, 20, 10, 0) | 
| 5 | 5 | 
| 10 | 10 | 
| 15 | 15 | 
| 20 | 20 | 
| 25 | 25 | 
| 30 | 30 | 
| 35 | 35 | 
| 40 | 40 | 
| 999999 | Unlimited | 
Respawn time
- Class name: SPE_Respawn_Delay_Param
 - Default value: 30
 - Default text: 30 Seconds
 
Possible values:
| Value | Text | 
|---|---|
| 10 | 10 Seconds | 
| 30 | 30 Seconds | 
| 60 | 1 Minute | 
| 120 | 2 Minutes | 
| 300 | 5 Minutes | 
Playable AI has respawn
- Class name: SPE_CDA_PlayableAIHasRespawn
 - Default value: -1
 - Default text: Use Mission Default
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Use Mission Default | 
| 0 | Disabled | 
| 1 | Enabled | 
Playable respawn with former equipment
- Class name: SPE_CDA_PlayableRespawnWithFormerEquipment
 - Default value: -1
 - Default text: Use Mission Default
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Use Mission Default | 
| 0 | Disabled | 
| 1 | Enabled | 
REVIVE SETTINGS
Revive available to players
- Class name: SPE_ReviveEnabled
 - Default value: 0
 - Default text: Enabled
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Enabled | 
| 1 | Disabled | 
Revive mode
- Class name: SPE_ReviveMode
 - Default value: 0
 - Default text: Difficulty Based (Basic, Basic, Advanced, Realistic)
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Difficulty Based (Basic, Basic, Advanced, Realistic) | 
| 1 | Basic | 
| 2 | Advanced | 
| 3 | Realistic | 
Requirement to revive
- Class name: SPE_ReviveRequiredTrait
 - Default value: 0
 - Default text: Difficulty Based (FAK, FAK, FAK, Medic)
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Difficulty Based (FAK, FAK, FAK, Medic) | 
| 1 | First Aid Kit | 
| 2 | Require Medic Trait | 
| 3 | None | 
Hold action medic multiplier
- Class name: SPE_ReviveMedicSpeedMultiplier
 - Default value: 0
 - Default text: Difficulty Based (4x, 4x, 2x, 2x)
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Difficulty Based (4x, 4x, 2x, 2x) | 
| 1 | 1x | 
| 2 | 2x | 
| 3 | 3x | 
| 5 | 5x | 
| 10 | 10x | 
Hold action delay
- Class name: SPE_ReviveDelay
 - Default value: 0
 - Default text: Difficulty Based (5s, 5s, 10s, 15s)
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Difficulty Based (5s, 5s, 10s, 15s) | 
| 5 | 5 | 
| 7 | 7 | 
| 8 | 8 | 
| 12 | 12 | 
| 15 | 15 | 
| 17 | 17 | 
Force respawn delay
- Class name: SPE_ReviveForceRespawnDelay
 - Default value: 0
 - Default text: Difficulty Based (3s, 5s, 10s, 15s)
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Difficulty Based (3s, 5s, 10s, 15s) | 
| 5 | 5 | 
| 10 | 10 | 
| 15 | 15 | 
| 20 | 20 | 
| 25 | 25 | 
| 30 | 30 | 
Bleedout time
- Class name: SPE_ReviveBleedOutDelay
 - Default value: 0
 - Default text: Difficulty Based (Never, 300s, 120s, 60s)
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Difficulty Based (Never, 300s, 120s, 60s) | 
| 99999 | Never | 
| 30 | 30 | 
| 60 | 60 | 
| 120 | 120 | 
| 180 | 180 | 
| 240 | 240 | 
| 300 | 300 | 
Required First Aid Kits
- Class name: SPE_ReviveFakAmount
 - Default value: 0
 - Default text: Difficulty Based (1x, 1x, 2x, 3x)
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Difficulty Based (1x, 1x, 2x, 3x) | 
| 1 | 1 | 
| 2 | 2 | 
| 3 | 3 | 
Stop bleeding with FAK
- Class name: SPE_ReviveStabilize
 - Default value: 1
 - Default text: Enabled
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Disabled | 
| 1 | Enabled | 
Unconscious unit 3D icons
- Class name: SPE_ReviveIcons
 - Default value: 0
 - Default text: Difficulty Based (Enabled, Enabled, Medic Only, Disabled)
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Difficulty Based (Enabled, Enabled, Medic Only, Disabled) | 
| 1 | Enabled | 
| 2 | Medic Only | 
| 3 | Disabled | 
Automatically call for help
- Class name: SPE_ReviveAutoCall
 - Default value: 2
 - Default text: Cadet Only
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Disabled | 
| 1 | Enabled | 
| 2 | Cadet Only | 
AI Automatically withstand
- Class name: SPE_ReviveAutoWithstand
 - Default value: 2
 - Default text: Cadet Only
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Disabled | 
| 1 | Enabled | 
| 2 | Cadet Only | 
Extra FAK required for self-revive
- Class name: SPE_WithstandExtraFAK
 - Default value: 0
 - Default text: Difficulty Based (Enabled, Enabled, Medic Only, Disabled)
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Difficulty Based (Enabled, Enabled, Medic Only, Disabled) | 
| 1 | Disabled | 
| 2 | Enabled | 
Self-Revive
- Class name: SPE_WithstandEnabled
 - Default value: 0
 - Default text: Difficulty Based (Enabled, Enabled, Enabled, Disabled)
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Difficulty Based (Enabled, Enabled, Enabled, Disabled) | 
| 1 | Disabled | 
| 2 | Enabled | 
Self-Revive (AI)
- Class name: SPE_WithstandEnabledAI
 - Default value: 0
 - Default text: Difficulty Based (Enabled, Enabled, Enabled, Disabled)
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Difficulty Based (Enabled, Enabled, Enabled, Disabled) | 
| 1 | Disabled | 
| 2 | Enabled | 
Units Affected
- Class name: SPE_ReviveUnits
 - Default value: 0
 - Default text: Playable Units
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Playable Units | 
| 1 | Player Units | 
| 2 | AI Units | 
AI SETTINGS
Aggressive Behavior - Player Group
- Class name: SPE_CDA_AggressiveBehaviourPlayerGroup
 - Default value: -1
 - Default text: Default (Cadet Mode off)
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Default (Cadet Mode off) | 
| 0 | Disabled | 
| 1 | Enabled | 
Aggressive Behavior - Player Side
- Class name: SPE_CDA_AggressiveBehaviourPlayerSide
 - Default value: -1
 - Default text: Default (Cadet Mode off)
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Default (Cadet Mode off) | 
| 0 | Disabled | 
| 1 | Enabled | 
Aggressive Behavior - Enemy Side
- Class name: SPE_CDA_AggressiveBehaviourEnemySide
 - Default value: -1
 - Default text: Default (Cadet Mode off)
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Default (Cadet Mode off) | 
| 0 | Disabled | 
| 1 | Enabled | 
Mute Radio - Player Group
- Class name: SPE_CDA_MuteRadioPlayerGroup
 - Default value: -1
 - Default text: Default (Client-side setting)
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Default (Client-side setting) | 
| 0 | Disabled | 
| 1 | Enabled | 
Mute Radio - Player Side
- Class name: SPE_CDA_MuteRadioPlayerSide
 - Default value: -1
 - Default text: Default (Client-side setting)
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Default (Client-side setting) | 
| 0 | Disabled | 
| 1 | Enabled | 
Mute Radio - Enemy Side
- Class name: SPE_CDA_MuteRadioEnemySide
 - Default value: -1
 - Default text: Default (Client-side setting)
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Default (Client-side setting) | 
| 0 | Disabled | 
| 1 | Enabled | 
[SPE] WL 16 Warlords [MEDIUM]
- Mission name: [SPE] WL 16 Warlords [MEDIUM] [Normandy/Mortain]
 - World name: Normandy / Mortain
 - Mission class name: WL_16_SPE_Warlords_SPE_Normandy / WL_16_SPE_Warlords_SPE_Mortain
 - World class name: SPE_Normandy / SPE_Mortain
 - Type: Warlords
 - Min players: 1
 - Max players: 16
 
Parameters
Number of parameters: 81
WARLORDS
Faction Selection
- Class name: SPE_WL_FactionSelection
 - Default value: 0
 - Default text: Disabled
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Disabled | 
| 1 | Enabled | 
Guerilla Faction
- Class name: SPE_WL_GuerillaFaction
 - Default value: 1
 - Default text: Enabled
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Disabled | 
| 1 | Enabled | 
Sector Defense Multiplier
- Class name: SPE_WL_SectorDefenseMultiplier
 - Default value: 100
 - Default text: 100%
 
Possible values:
| Value | Text | 
|---|---|
| 25 | 25% | 
| 50 | 50% | 
| 75 | 75% | 
| 100 | 100% | 
| 150 | 150% | 
| 200 | 200% | 
| 300 | 300% | 
| 500 | 500% | 
Sector Kill Timeout
- Class name: SPE_WL_SectorKillTimeout
 - Default value: 30
 - Default text: 30s
 
Possible values:
| Value | Text | 
|---|---|
| 1 | 1s | 
| 5 | 5s | 
| 10 | 10s | 
| 15 | 15s | 
| 20 | 20s | 
| 30 | 30s | 
| 60 | 60s | 
| 90 | 90s | 
| 120 | 120s | 
| 180 | 180s | 
Para Drop
- Class name: SPE_WL_ParaDrop
 - Default value: 1
 - Default text: Enabled
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Disabled | 
| 1 | Enabled | 
Mobile Artillery
- Class name: SPE_WL_MobileArtillery
 - Default value: 0
 - Default text: Disabled
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Disabled | 
| 1 | Enabled | 
Non Mobile Artillery
- Class name: SPE_WL_NonMobileArtillery
 - Default value: 0
 - Default text: Disabled
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Disabled | 
| 1 | Enabled | 
2d Map Artillery Computer
- Class name: SPE_WL_2dMapArtilleryComputer
 - Default value: 1
 - Default text: Enabled
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Disabled | 
| 1 | Enabled | 
Rearm Truck
- Class name: SPE_WL_RearmTruck
 - Default value: 1
 - Default text: Enabled
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Disabled | 
| 1 | Enabled | 
Nametags
- Class name: SPE_WL_Nametags
 - Default value: -1
 - Default text: Difficulty Based (Enabled, Enabled, Enabled, Disabled)
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Difficulty Based (Enabled, Enabled, Enabled, Disabled) | 
| 0 | Disabled | 
| 1 | Enabled | 
Extended Unit Map Markers (Friendlies)
- Class name: SPE_WL_ExtendedUnitMapMarkersFriendlies
 - Default value: -1
 - Default text: Difficulty Based (Enabled, Enabled, Enabled, Disabled)
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Difficulty Based (Enabled, Enabled, Enabled, Disabled) | 
| 0 | Disabled | 
| 1 | Enabled | 
Extended Unit Map Markers (Enemies)
- Class name: SPE_WL_ExtendedUnitMapMarkersEnemies
 - Default value: -1
 - Default text: Difficulty Based (Enabled, Enabled, Enabled, Disabled)
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Difficulty Based (Enabled, Enabled, Enabled, Disabled) | 
| 0 | Disabled | 
| 1 | Enabled | 
RULES
Team balancing
- Class name: BIS_WLTeamBalanceEnabled
 - Default value: 0
 - Default text: Disabled
 
Possible values:
| Value | Text | 
|---|---|
| 1 | Enabled | 
| 0 | Disabled | 
Subordinates limit
- Class name: BIS_WLMaxSubordinates
 - Default value: 5
 - Default text: 5
 
Possible values:
| Value | Text | 
|---|---|
| -1111 | Scenario default | 
| 0 | 0 | 
| 1 | 1 | 
| 2 | 2 | 
| 3 | 3 | 
| 4 | 4 | 
| 5 | 5 | 
| 6 | 6 | 
| 7 | 7 | 
| 8 | 8 | 
| 9 | 9 | 
| 10 | 10 | 
| 11 | 11 | 
| 12 | 12 | 
| 13 | 13 | 
Forced Progress
- Class name: BIS_WLProgress
 - Default value: 1
 - Default text: Disabled
 
Possible values:
| Value | Text | 
|---|---|
| 1 | Disabled | 
| 2 | BLUFOR 25%, OPFOR 25% | 
| 3 | BLUFOR 50%, OPFOR 50% | 
| 4 | BLUFOR 25%, OPFOR 0% | 
| 5 | BLUFOR 0%, OPFOR 25% | 
| 6 | BLUFOR 50%, OPFOR 25% | 
| 7 | BLUFOR 25%, OPFOR 50% | 
| 8 | BLUFOR 75%, OPFOR 25% | 
| 9 | BLUFOR 25%, OPFOR 75% | 
| 10 | BLUFOR 50%, OPFOR 0% | 
| 11 | BLUFOR 0%, OPFOR 50% | 
| 12 | BLUFOR 75%, OPFOR 0% | 
| 13 | BLUFOR 0%, OPFOR 75% | 
Fast Travel
- Class name: BIS_WLFTEnabled
 - Default value: 1
 - Default text: Enabled for everyone
 
Possible values:
| Value | Text | 
|---|---|
| 1 | Enabled for everyone | 
| 0 | Disabled for everyone | 
| 2 | Disabled for AI | 
| 3 | Disabled for players | 
| 4 | Enabled only to owned sectors | 
Sector Scan
- Class name: BIS_WLScanEnabled
 - Default value: 1
 - Default text: Enabled
 
Possible values:
| Value | Text | 
|---|---|
| 1 | Enabled | 
| 0 | Disabled | 
Voting Timeout (seconds)
- Class name: BIS_WLVotingTimeout
 - Default value: 15
 - Default text: 15
 
Possible values:
| Value | Text | 
|---|---|
| 5 | 5 | 
| 10 | 10 | 
| 15 | 15 | 
| 20 | 20 | 
| 25 | 25 | 
| 30 | 30 | 
Reset sector voting
- Class name: BIS_WLVotingResetEnabled
 - Default value: 0
 - Default text: Disabled
 
Possible values:
| Value | Text | 
|---|---|
| 1 | Enabled | 
| 0 | Disabled | 
AI Sector Voting
- Class name: BIS_WLAIVoting
 - Default value: 0
 - Default text: Disabled
 
Possible values:
| Value | Text | 
|---|---|
| 1 | Enabled | 
| 0 | Disabled | 
Arsenal
- Class name: BIS_WLArsenalEnabled
 - Default value: 1
 - Default text: Enabled
 
Possible values:
| Value | Text | 
|---|---|
| 1 | Enabled | 
| 0 | Disabled | 
Fatigue
- Class name: BIS_WLFatigueEnabled
 - Default value: 0
 - Default text: Disabled
 
Possible values:
| Value | Text | 
|---|---|
| 1 | Enabled | 
| 0 | Disabled | 
ECONOMY
Starting Command Points
- Class name: BIS_WLStartCP
 - Default value: 2500
 - Default text: 2500
 
Possible values:
| Value | Text | 
|---|---|
| 0 | 0 | 
| 100 | 100 | 
| 250 | 250 | 
| 500 | 500 | 
| 1000 | 1000 | 
| 2500 | 2500 | 
| 5000 | 5000 | 
CP Income Multiplier
- Class name: BIS_WLCPMultiplier
 - Default value: 1
 - Default text: 1x
 
Possible values:
| Value | Text | 
|---|---|
| 1 | 1x | 
| 2 | 2x | 
| 3 | 3x | 
| 4 | 4x | 
| 5 | 5x | 
| 10 | 10x | 
| 15 | 15x | 
| 20 | 20x | 
| 25 | 25x | 
| 30 | 30x | 
| 40 | 40x | 
| 50 | 50x | 
| 75 | 75x | 
| 100 | 100x | 
Main Base CP Income [BLUFOR]
- Class name: BIS_WLMainBaseCPIncomeBLUFOR
 - Default value: 100
 - Default text: 100%
 
Possible values:
| Value | Text | 
|---|---|
| 25 | 25% | 
| 50 | 50% | 
| 75 | 75% | 
| 100 | 100% | 
| 150 | 150% | 
| 200 | 200% | 
| 300 | 300% | 
| 500 | 500% | 
Main Base CP Income [OPFOR]
- Class name: BIS_WLMainBaseCPIncomeOPFOR
 - Default value: 100
 - Default text: 100%
 
Possible values:
| Value | Text | 
|---|---|
| 25 | 25% | 
| 50 | 50% | 
| 75 | 75% | 
| 100 | 100% | 
| 150 | 150% | 
| 200 | 200% | 
| 300 | 300% | 
| 500 | 500% | 
Asset Costs Factor Infantry [BLUFOR]
- Class name: BIS_WLAssetCostsFactorInfantry_BLUFOR
 - Default value: 100
 - Default text: 100%
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Disabled | 
| 25 | 25% | 
| 50 | 50% | 
| 75 | 75% | 
| 100 | 100% | 
| 150 | 150% | 
| 200 | 200% | 
| 300 | 300% | 
| 500 | 500% | 
Asset Costs Factor Cars [BLUFOR]
- Class name: BIS_WLAssetCostsFactorCars_BLUFOR
 - Default value: 100
 - Default text: 100%
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Disabled | 
| 25 | 25% | 
| 50 | 50% | 
| 75 | 75% | 
| 100 | 100% | 
| 150 | 150% | 
| 200 | 200% | 
| 300 | 300% | 
| 500 | 500% | 
Asset Costs Factor APCs [BLUFOR]
- Class name: BIS_WLAssetCostsFactorAPCs_BLUFOR
 - Default value: 100
 - Default text: 100%
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Disabled | 
| 25 | 25% | 
| 50 | 50% | 
| 75 | 75% | 
| 100 | 100% | 
| 150 | 150% | 
| 200 | 200% | 
| 300 | 300% | 
| 500 | 500% | 
Asset Costs Factor Tanks [BLUFOR]
- Class name: BIS_WLAssetCostsFactorTanks_BLUFOR
 - Default value: 100
 - Default text: 100%
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Disabled | 
| 25 | 25% | 
| 50 | 50% | 
| 75 | 75% | 
| 100 | 100% | 
| 150 | 150% | 
| 200 | 200% | 
| 300 | 300% | 
| 500 | 500% | 
Asset Costs Factor Mobile Artillery [BLUFOR]
- Class name: BIS_WLAssetCostsFactorMobileArtillery_BLUFOR
 - Default value: 100
 - Default text: 100%
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Disabled | 
| 25 | 25% | 
| 50 | 50% | 
| 75 | 75% | 
| 100 | 100% | 
| 150 | 150% | 
| 200 | 200% | 
| 300 | 300% | 
| 500 | 500% | 
Asset Costs Factor Planes [BLUFOR]
- Class name: BIS_WLAssetCostsFactorPlanes_BLUFOR
 - Default value: 100
 - Default text: 100%
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Disabled | 
| 25 | 25% | 
| 50 | 50% | 
| 75 | 75% | 
| 100 | 100% | 
| 150 | 150% | 
| 200 | 200% | 
| 300 | 300% | 
| 500 | 500% | 
Asset Costs Factor Static Weapons [BLUFOR]
- Class name: BIS_WLAssetCostsFactorStaticWeapons_BLUFOR
 - Default value: 100
 - Default text: 100%
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Disabled | 
| 25 | 25% | 
| 50 | 50% | 
| 75 | 75% | 
| 100 | 100% | 
| 150 | 150% | 
| 200 | 200% | 
| 300 | 300% | 
| 500 | 500% | 
Asset Costs Factor Non Mobile Artillery [BLUFOR]
- Class name: BIS_WLAssetCostsFactorNonMobileArtillery_BLUFOR
 - Default value: 100
 - Default text: 100%
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Disabled | 
| 25 | 25% | 
| 50 | 50% | 
| 75 | 75% | 
| 100 | 100% | 
| 150 | 150% | 
| 200 | 200% | 
| 300 | 300% | 
| 500 | 500% | 
Asset Costs Factor Infantry [OPFOR]
- Class name: BIS_WLAssetCostsFactorInfantry_OPFOR
 - Default value: 100
 - Default text: 100%
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Disabled | 
| 25 | 25% | 
| 50 | 50% | 
| 75 | 75% | 
| 100 | 100% | 
| 150 | 150% | 
| 200 | 200% | 
| 300 | 300% | 
| 500 | 500% | 
Asset Costs Factor Cars [OPFOR]
- Class name: BIS_WLAssetCostsFactorCars_OPFOR
 - Default value: 100
 - Default text: 100%
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Disabled | 
| 25 | 25% | 
| 50 | 50% | 
| 75 | 75% | 
| 100 | 100% | 
| 150 | 150% | 
| 200 | 200% | 
| 300 | 300% | 
| 500 | 500% | 
Asset Costs Factor APCs [OPFOR]
- Class name: BIS_WLAssetCostsFactorAPCs_OPFOR
 - Default value: 100
 - Default text: 100%
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Disabled | 
| 25 | 25% | 
| 50 | 50% | 
| 75 | 75% | 
| 100 | 100% | 
| 150 | 150% | 
| 200 | 200% | 
| 300 | 300% | 
| 500 | 500% | 
Asset Costs Factor Tanks [OPFOR]
- Class name: BIS_WLAssetCostsFactorTanks_OPFOR
 - Default value: 100
 - Default text: 100%
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Disabled | 
| 25 | 25% | 
| 50 | 50% | 
| 75 | 75% | 
| 100 | 100% | 
| 150 | 150% | 
| 200 | 200% | 
| 300 | 300% | 
| 500 | 500% | 
Asset Costs Factor Mobile Artillery [OPFOR]
- Class name: BIS_WLAssetCostsFactorMobileArtillery_OPFOR
 - Default value: 100
 - Default text: 100%
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Disabled | 
| 25 | 25% | 
| 50 | 50% | 
| 75 | 75% | 
| 100 | 100% | 
| 150 | 150% | 
| 200 | 200% | 
| 300 | 300% | 
| 500 | 500% | 
Asset Costs Factor Planes [OPFOR]
- Class name: BIS_WLAssetCostsFactorPlanes_OPFOR
 - Default value: 100
 - Default text: 100%
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Disabled | 
| 25 | 25% | 
| 50 | 50% | 
| 75 | 75% | 
| 100 | 100% | 
| 150 | 150% | 
| 200 | 200% | 
| 300 | 300% | 
| 500 | 500% | 
Asset Costs Factor Static Weapons [OPFOR]
- Class name: BIS_WLAssetCostsFactorStaticWeapons_OPFOR
 - Default value: 100
 - Default text: 100%
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Disabled | 
| 25 | 25% | 
| 50 | 50% | 
| 75 | 75% | 
| 100 | 100% | 
| 150 | 150% | 
| 200 | 200% | 
| 300 | 300% | 
| 500 | 500% | 
Asset Costs Factor Non Mobile Artillery [OPFOR]
- Class name: BIS_WLAssetCostsFactorNonMobileArtillery_OPFOR
 - Default value: 100
 - Default text: 100%
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Disabled | 
| 25 | 25% | 
| 50 | 50% | 
| 75 | 75% | 
| 100 | 100% | 
| 150 | 150% | 
| 200 | 200% | 
| 300 | 300% | 
| 500 | 500% | 
Command Points limit
- Class name: BIS_WLMaxCP
 - Default value: -1
 - Default text: Unlimited
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Unlimited | 
| 0 | 0 | 
| 500 | 500 | 
| 1000 | 1000 | 
| 2500 | 2500 | 
| 5000 | 5000 | 
| 10000 | 10000 | 
| 20000 | 20000 | 
| 35000 | 35000 | 
| 50000 | 50000 | 
| 75000 | 75000 | 
| 100000 | 100000 | 
Sector scan cooldown
- Class name: BIS_WLScanCooldown
 - Default value: 0
 - Default text: Disabled
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Disabled | 
| 10 | 10 | 
| 20 | 20 | 
| 30 | 30 | 
| 45 | 45 | 
| 60 | 60 | 
| 90 | 90 | 
| 120 | 120 | 
| 180 | 180 | 
| 300 | 300 | 
Vehicle Removal Timeout (minutes)
- Class name: BIS_WLVehicleSpan
 - Default value: 1800
 - Default text: 30
 
Possible values:
| Value | Text | 
|---|---|
| 900 | 15 | 
| 1800 | 30 | 
| 3600 | 60 | 
| 5400 | 90 | 
| 7200 | 120 | 
| 1e+06 | Never | 
ENVIRONMENT
Starting time of day
- Class name: BIS_WLStartingDaytime
 - Default value: 100
 - Default text: Keep default scenario setting
 
Possible values:
| Value | Text | 
|---|---|
| 100 | Keep default scenario setting | 
| -6 | Morning | 
| 0 | Noon | 
| 6 | Evening | 
| -12 | Night | 
Daytime Acceleration
- Class name: BIS_WLTimeAcceleration
 - Default value: 1
 - Default text: Disabled
 
Possible values:
| Value | Text | 
|---|---|
| 1 | Disabled | 
| 2 | x2 | 
| 4 | x4 | 
| 6 | x6 | 
| 8 | x8 | 
| 10 | x10 | 
| 12 | x12 | 
| 14 | x14 | 
| 16 | x16 | 
| 18 | x18 | 
| 20 | x20 | 
| 22 | x22 | 
| 24 | x24 | 
View distance
- Class name: viewDistance
 - Default value: 1200
 - Default text: 1200
 
Possible values:
| Value | Text | 
|---|---|
| 500 | 500 | 
| 750 | 750 | 
| 900 | 900 | 
| 1200 | 1200 | 
| 1500 | 1500 | 
| 2000 | 2000 | 
| 2500 | 2500 | 
| 3000 | 3000 | 
| 4000 | 4000 | 
| 5000 | 5000 | 
| 7500 | 7500 | 
| 10000 | 10000 | 
INTERFACE
HUD Sector Icons Transparency
- Class name: BIS_WLMarkersTransparency
 - Default value: 2
 - Default text: 50%
 
Possible values:
| Value | Text | 
|---|---|
| 4 | 0% (fully visible) | 
| 3 | 25% | 
| 2 | 50% | 
| 1 | 75% | 
| 0 | 100% (invisible) | 
HUD Player Icons Transparency
- Class name: BIS_WLPlayersTransparency
 - Default value: 2
 - Default text: 50%
 
Possible values:
| Value | Text | 
|---|---|
| 4 | 0% (fully visible) | 
| 3 | 25% | 
| 2 | 50% | 
| 1 | 75% | 
| 0 | 100% (invisible) | 
AMBIENT
Music
- Class name: BIS_WLMusic
 - Default value: 1
 - Default text: Enabled
 
Possible values:
| Value | Text | 
|---|---|
| 1 | Enabled | 
| 0 | Disabled | 
Announcer
- Class name: BIS_WLVoice
 - Default value: 1
 - Default text: Enabled
 
Possible values:
| Value | Text | 
|---|---|
| 1 | Enabled | 
| 0 | Disabled | 
REVIVE
Revive Mode
- Class name: ReviveMode
 - Default value: -100
 - Default text: Mission default
 
Possible values:
| Value | Text | 
|---|---|
| -100 | Mission default | 
| 0 | Disabled | 
| 1 | Enabled for all players | 
Revive Duration
- Class name: ReviveDuration
 - Default value: -100
 - Default text: Mission default
 
Possible values:
| Value | Text | 
|---|---|
| -100 | Mission default | 
| 6 | 6 | 
| 8 | 8 | 
| 10 | 10 | 
| 12 | 12 | 
| 15 | 15 | 
| 20 | 20 | 
| 25 | 25 | 
| 30 | 30 | 
Required Trait
- Class name: ReviveRequiredTrait
 - Default value: -100
 - Default text: Mission default
 
Possible values:
| Value | Text | 
|---|---|
| -100 | Mission default | 
| 0 | None | 
| 1 | Medic | 
Required Trait: Medic Speed Multiplier
- Class name: ReviveMedicSpeedMultiplier
 - Default value: -100
 - Default text: Mission default
 
Possible values:
| Value | Text | 
|---|---|
| -100 | Mission default | 
| 1 | 1x | 
| 1.5 | 1.5x | 
| 2 | 2x | 
| 2.5 | 2.5x | 
| 3 | 3x | 
Required Items
- Class name: ReviveRequiredItems
 - Default value: -100
 - Default text: Mission default
 
Possible values:
| Value | Text | 
|---|---|
| -100 | Mission default | 
| 0 | None | 
| 1 | Medikit | 
| 2 | First Aid Kit / Medikit | 
Incapacitation Mode
- Class name: UnconsciousStateMode
 - Default value: -100
 - Default text: Mission default
 
Possible values:
| Value | Text | 
|---|---|
| -100 | Mission default | 
| 0 | Basic | 
| 1 | Advanced | 
Bleed Out Duration
- Class name: ReviveBleedOutDuration
 - Default value: -100
 - Default text: Mission default
 
Possible values:
| Value | Text | 
|---|---|
| -100 | Mission default | 
| 10 | 10 | 
| 15 | 15 | 
| 20 | 20 | 
| 30 | 30 | 
| 45 | 45 | 
| 60 | 60 | 
| 90 | 90 | 
| 180 | 180 | 
Force Respawn Duration
- Class name: ReviveForceRespawnDuration
 - Default value: -100
 - Default text: Mission default
 
Possible values:
| Value | Text | 
|---|---|
| -100 | Mission default | 
| 3 | 3 | 
| 4 | 4 | 
| 5 | 5 | 
| 6 | 6 | 
| 7 | 7 | 
| 8 | 8 | 
| 9 | 9 | 
| 10 | 10 | 
[SPE] ZGM 18 Zeus GameMaster FR
- Mission name: [SPE] ZGM 18 Zeus GameMaster FR [Normandy/Mortain]
 - World name: Normandy / Mortain
 - Mission class name:
- ZGM_18_SPE_Zeus_GameMaster_1_GER_Wehrmacht_SPE_Normandy / ZGM_18_SPE_Zeus_GameMaster_1_GER_Wehrmacht_SPE_Mortain
 - ZGM_18_SPE_Zeus_GameMaster_1_US_Army_SPE_Normandy / ZGM_18_SPE_Zeus_GameMaster_1_US_Army_SPE_Mortain
 
 - World class name: SPE_Normandy / SPE_Mortain
 - Type: Zeus
 - Min players: 1
 - Max players: 18
 
Parameters
Number of parameters: 62
ZEUS GAMEMASTER
God mode (Zeus starts with everything unlocked)
- Class name: CuratorGodMode
 - Default value: 0
 - Default text: Disabled
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Disabled | 
| 1 | Enabled | 
Game Moderator rights
- Class name: CuratorModeratorRights
 - Default value: 0
 - Default text: Cannot create objects (editing allowed)
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Cannot create and edit anything (spectating only) | 
| 0 | Cannot create objects (editing allowed) | 
| 1 | Can create all objects | 
| 2 | Can create only modules | 
Distance in meters from players where Zeus cannot edit
- Class name: PlayerEditingAreaSize
 - Default value: 100
 - Default text: 100
 
Possible values:
| Value | Text | 
|---|---|
| 0 | 0 | 
| 100 | 100 | 
| 200 | 200 | 
| 500 | 500 | 
| 1000 | 1000 | 
Independents are friendly to:
- Class name: GuerFriendly
 - Default value: -1
 - Default text: Nobody
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Nobody | 
| 1 | BLUFOR | 
| 0 | OPFOR | 
| 2 | Everybody | 
Fog
- Class name: Fog
 - Default value: 0
 - Default text: None
 
Possible values:
| Value | Text | 
|---|---|
| 0 | None | 
| 1 | Light | 
| 2 | Medium | 
Hour
- Class name: Daytime
 - Default value: 17
 - Default text: 17:00
 
Possible values:
| Value | Text | 
|---|---|
| 0 | 00:00 | 
| 1 | 01:00 | 
| 2 | 02:00 | 
| 3 | 03:00 | 
| 4 | 04:00 | 
| 5 | 05:00 | 
| 6 | 06:00 | 
| 7 | 07:00 | 
| 8 | 08:00 | 
| 9 | 09:00 | 
| 10 | 10:00 | 
| 11 | 11:00 | 
| 12 | 12:00 | 
| 13 | 13:00 | 
| 14 | 14:00 | 
| 15 | 15:00 | 
| 16 | 16:00 | 
| 17 | 17:00 | 
| 18 | 18:00 | 
| 19 | 19:00 | 
| 20 | 20:00 | 
| 21 | 21:00 | 
| 22 | 22:00 | 
| 23 | 23:00 | 
Weather
- Class name: Weather
 - Default value: 50
 - Default text: Overcast
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Clear | 
| 25 | Cloudy | 
| 50 | Overcast | 
| 75 | Rainy | 
| 100 | Stormy | 
Time Acceleration
- Class name: TimeAcceleration
 - Default value: 1
 - Default text: x1
 
Possible values:
| Value | Text | 
|---|---|
| 1 | x1 | 
| 2 | x2 | 
| 5 | x5 | 
| 10 | x10 | 
| 20 | x20 | 
View distance
- Class name: viewDistance
 - Default value: 900
 - Default text: 900
 
Possible values:
| Value | Text | 
|---|---|
| 500 | 500 | 
| 750 | 750 | 
| 900 | 900 | 
| 1200 | 1200 | 
| 1500 | 1500 | 
| 2000 | 2000 | 
| 2500 | 2500 | 
| 3000 | 3000 | 
| 4000 | 4000 | 
| 5000 | 5000 | 
| 7500 | 7500 | 
| 10000 | 10000 | 
Admin debug console
- Class name: DebugConsole
 - Default value: 1
 - Default text: Enabled
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Disabled | 
| 1 | Enabled | 
DIFFICULTY SETTINGS
If custom difficulty is selected, what difficulty level should the Custom Difficulty Adjustment system use
- Class name: SPE_CDA_Difficulty_Adjustment_Custom_Equivalent
 - Default value: 0
 - Default text: Recruit
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Read from Profile | 
| 0 | Recruit | 
| 1 | Regular | 
| 2 | Veteran | 
| 3 | Hardcore | 
Nametags
- Class name: SPE_CDA_Difficulty_Adjustment_Nametags
 - Default value: -1
 - Default text: Difficulty Based (Enabled, Enabled, Enabled, Disabled)
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Difficulty Based (Enabled, Enabled, Enabled, Disabled) | 
| 0 | Disabled | 
| 1 | Enabled | 
Extended Unit Map Markers (Friendlies)
- Class name: SPE_CDA_Difficulty_Adjustment_ExtendedUnitMapMarkersFriendlies
 - Default value: -1
 - Default text: Difficulty Based (Enabled, Enabled, Enabled, Disabled)
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Difficulty Based (Enabled, Enabled, Enabled, Disabled) | 
| 0 | Disabled | 
| 1 | Enabled | 
Extended Unit Map Markers (Enemies)
- Class name: SPE_CDA_Difficulty_Adjustment_ExtendedUnitMapMarkersEnemies
 - Default value: -1
 - Default text: Difficulty Based (Enabled, Enabled, Enabled, Disabled)
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Difficulty Based (Enabled, Enabled, Enabled, Disabled) | 
| 0 | Disabled | 
| 1 | Enabled | 
Issue radios to all soldiers
- Class name: SPE_CDA_Difficulty_Adjustment_IssueRadios
 - Default value: -1
 - Default text: Difficulty Based (Enabled, Enabled, Disabled, Disabled)
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Difficulty Based (Enabled, Enabled, Disabled, Disabled) | 
| 0 | Disabled | 
| 1 | Only Group Leaders and Radio Operators | 
| 2 | Enabled | 
RESPAWN SETTINGS
Respawn tickets
- Class name: SPE_Respawn_Tickets_Param
 - Default value: 0
 - Default text: Difficulty Based (30, 20, 10, 0)
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Disabled | 
| 0 | Difficulty Based (30, 20, 10, 0) | 
| 5 | 5 | 
| 10 | 10 | 
| 15 | 15 | 
| 20 | 20 | 
| 25 | 25 | 
| 30 | 30 | 
| 35 | 35 | 
| 40 | 40 | 
| 999999 | Unlimited | 
Respawn time
- Class name: SPE_Respawn_Delay_Param
 - Default value: 30
 - Default text: 30 Seconds
 
Possible values:
| Value | Text | 
|---|---|
| 10 | 10 Seconds | 
| 30 | 30 Seconds | 
| 60 | 1 Minute | 
| 120 | 2 Minutes | 
| 300 | 5 Minutes | 
Playable AI has respawn
- Class name: SPE_CDA_PlayableAIHasRespawn
 - Default value: -1
 - Default text: Use Mission Default
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Use Mission Default | 
| 0 | Disabled | 
| 1 | Enabled | 
Playable respawn with former equipment
- Class name: SPE_CDA_PlayableRespawnWithFormerEquipment
 - Default value: -1
 - Default text: Use Mission Default
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Use Mission Default | 
| 0 | Disabled | 
| 1 | Enabled | 
REVIVE SETTINGS
Revive available to players
- Class name: SPE_ReviveEnabled
 - Default value: 0
 - Default text: Enabled
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Enabled | 
| 1 | Disabled | 
Revive mode
- Class name: SPE_ReviveMode
 - Default value: 0
 - Default text: Difficulty Based (Basic, Basic, Advanced, Realistic)
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Difficulty Based (Basic, Basic, Advanced, Realistic) | 
| 1 | Basic | 
| 2 | Advanced | 
| 3 | Realistic | 
Requirement to revive
- Class name: SPE_ReviveRequiredTrait
 - Default value: 0
 - Default text: Difficulty Based (FAK, FAK, FAK, Medic)
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Difficulty Based (FAK, FAK, FAK, Medic) | 
| 1 | First Aid Kit | 
| 2 | Require Medic Trait | 
| 3 | None | 
Hold action medic multiplier
- Class name: SPE_ReviveMedicSpeedMultiplier
 - Default value: 0
 - Default text: Difficulty Based (4x, 4x, 2x, 2x)
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Difficulty Based (4x, 4x, 2x, 2x) | 
| 1 | 1x | 
| 2 | 2x | 
| 3 | 3x | 
| 5 | 5x | 
| 10 | 10x | 
Hold action delay
- Class name: SPE_ReviveDelay
 - Default value: 0
 - Default text: Difficulty Based (5s, 5s, 10s, 15s)
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Difficulty Based (5s, 5s, 10s, 15s) | 
| 5 | 5 | 
| 7 | 7 | 
| 8 | 8 | 
| 12 | 12 | 
| 15 | 15 | 
| 17 | 17 | 
Force respawn delay
- Class name: SPE_ReviveForceRespawnDelay
 - Default value: 0
 - Default text: Difficulty Based (3s, 5s, 10s, 15s)
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Difficulty Based (3s, 5s, 10s, 15s) | 
| 5 | 5 | 
| 10 | 10 | 
| 15 | 15 | 
| 20 | 20 | 
| 25 | 25 | 
| 30 | 30 | 
Bleedout time
- Class name: SPE_ReviveBleedOutDelay
 - Default value: 0
 - Default text: Difficulty Based (Never, 300s, 120s, 60s)
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Difficulty Based (Never, 300s, 120s, 60s) | 
| 99999 | Never | 
| 30 | 30 | 
| 60 | 60 | 
| 120 | 120 | 
| 180 | 180 | 
| 240 | 240 | 
| 300 | 300 | 
Required First Aid Kits
- Class name: SPE_ReviveFakAmount
 - Default value: 0
 - Default text: Difficulty Based (1x, 1x, 2x, 3x)
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Difficulty Based (1x, 1x, 2x, 3x) | 
| 1 | 1 | 
| 2 | 2 | 
| 3 | 3 | 
Stop bleeding with FAK
- Class name: SPE_ReviveStabilize
 - Default value: 1
 - Default text: Enabled
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Disabled | 
| 1 | Enabled | 
Unconscious unit 3D icons
- Class name: SPE_ReviveIcons
 - Default value: 0
 - Default text: Difficulty Based (Enabled, Enabled, Medic Only, Disabled)
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Difficulty Based (Enabled, Enabled, Medic Only, Disabled) | 
| 1 | Enabled | 
| 2 | Medic Only | 
| 3 | Disabled | 
Automatically call for help
- Class name: SPE_ReviveAutoCall
 - Default value: 2
 - Default text: Cadet Only
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Disabled | 
| 1 | Enabled | 
| 2 | Cadet Only | 
AI Automatically withstand
- Class name: SPE_ReviveAutoWithstand
 - Default value: 2
 - Default text: Cadet Only
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Disabled | 
| 1 | Enabled | 
| 2 | Cadet Only | 
Extra FAK required for self-revive
- Class name: SPE_WithstandExtraFAK
 - Default value: 0
 - Default text: Difficulty Based (Enabled, Enabled, Medic Only, Disabled)
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Difficulty Based (Enabled, Enabled, Medic Only, Disabled) | 
| 1 | Disabled | 
| 2 | Enabled | 
Self-Revive
- Class name: SPE_WithstandEnabled
 - Default value: 0
 - Default text: Difficulty Based (Enabled, Enabled, Enabled, Disabled)
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Difficulty Based (Enabled, Enabled, Enabled, Disabled) | 
| 1 | Disabled | 
| 2 | Enabled | 
Self-Revive (AI)
- Class name: SPE_WithstandEnabledAI
 - Default value: 0
 - Default text: Difficulty Based (Enabled, Enabled, Enabled, Disabled)
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Difficulty Based (Enabled, Enabled, Enabled, Disabled) | 
| 1 | Disabled | 
| 2 | Enabled | 
Units Affected
- Class name: SPE_ReviveUnits
 - Default value: 0
 - Default text: Playable Units
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Playable Units | 
| 1 | Player Units | 
| 2 | AI Units | 
AI SETTINGS
Aggressive Behavior - Player Group
- Class name: SPE_CDA_AggressiveBehaviourPlayerGroup
 - Default value: -1
 - Default text: Default (Cadet Mode off)
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Default (Cadet Mode off) | 
| 0 | Disabled | 
| 1 | Enabled | 
Aggressive Behavior - Player Side
- Class name: SPE_CDA_AggressiveBehaviourPlayerSide
 - Default value: -1
 - Default text: Default (Cadet Mode off)
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Default (Cadet Mode off) | 
| 0 | Disabled | 
| 1 | Enabled | 
Aggressive Behavior - Enemy Side
- Class name: SPE_CDA_AggressiveBehaviourEnemySide
 - Default value: -1
 - Default text: Default (Cadet Mode off)
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Default (Cadet Mode off) | 
| 0 | Disabled | 
| 1 | Enabled | 
Mute Radio - Player Group
- Class name: SPE_CDA_MuteRadioPlayerGroup
 - Default value: -1
 - Default text: Default (Client-side setting)
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Default (Client-side setting) | 
| 0 | Disabled | 
| 1 | Enabled | 
Mute Radio - Player Side
- Class name: SPE_CDA_MuteRadioPlayerSide
 - Default value: -1
 - Default text: Default (Client-side setting)
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Default (Client-side setting) | 
| 0 | Disabled | 
| 1 | Enabled | 
Mute Radio - Enemy Side
- Class name: SPE_CDA_MuteRadioEnemySide
 - Default value: -1
 - Default text: Default (Client-side setting)
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Default (Client-side setting) | 
| 0 | Disabled | 
| 1 | Enabled | 
[SPE] ZGM 50 Zeus GameMaster
- Mission name: [SPE] ZGM 50 Zeus GameMaster [Normandy/Mortain]
 - World name: Normandy / Mortain
 - Mission class name: ZGM_50_SPE_Zeus_GameMaster_1_SPE_Normandy / ZGM_50_SPE_Zeus_GameMaster_1_SPE_Mortain
 - World class name: SPE_Normandy / SPE_Mortain
 - Type: Zeus
 - Min players: 1
 - Max players: 50
 
Parameters
Number of parameters: 62
ZEUS GAMEMASTER
God mode (Zeus starts with everything unlocked)
- Class name: CuratorGodMode
 - Default value: 0
 - Default text: Disabled
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Disabled | 
| 1 | Enabled | 
Game Moderator rights
- Class name: CuratorModeratorRights
 - Default value: 0
 - Default text: Cannot create objects (editing allowed)
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Cannot create and edit anything (spectating only) | 
| 0 | Cannot create objects (editing allowed) | 
| 1 | Can create all objects | 
| 2 | Can create only modules | 
Distance in meters from players where Zeus cannot edit
- Class name: PlayerEditingAreaSize
 - Default value: 100
 - Default text: 100
 
Possible values:
| Value | Text | 
|---|---|
| 0 | 0 | 
| 100 | 100 | 
| 200 | 200 | 
| 500 | 500 | 
| 1000 | 1000 | 
Independents are friendly to:
- Class name: GuerFriendly
 - Default value: -1
 - Default text: Nobody
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Nobody | 
| 1 | BLUFOR | 
| 0 | OPFOR | 
| 2 | Everybody | 
Fog
- Class name: Fog
 - Default value: 0
 - Default text: None
 
Possible values:
| Value | Text | 
|---|---|
| 0 | None | 
| 1 | Light | 
| 2 | Medium | 
Hour
- Class name: Daytime
 - Default value: 17
 - Default text: 17:00
 
Possible values:
| Value | Text | 
|---|---|
| 0 | 00:00 | 
| 1 | 01:00 | 
| 2 | 02:00 | 
| 3 | 03:00 | 
| 4 | 04:00 | 
| 5 | 05:00 | 
| 6 | 06:00 | 
| 7 | 07:00 | 
| 8 | 08:00 | 
| 9 | 09:00 | 
| 10 | 10:00 | 
| 11 | 11:00 | 
| 12 | 12:00 | 
| 13 | 13:00 | 
| 14 | 14:00 | 
| 15 | 15:00 | 
| 16 | 16:00 | 
| 17 | 17:00 | 
| 18 | 18:00 | 
| 19 | 19:00 | 
| 20 | 20:00 | 
| 21 | 21:00 | 
| 22 | 22:00 | 
| 23 | 23:00 | 
Weather
- Class name: Weather
 - Default value: 50
 - Default text: Overcast
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Clear | 
| 25 | Cloudy | 
| 50 | Overcast | 
| 75 | Rainy | 
| 100 | Stormy | 
Time Acceleration
- Class name: TimeAcceleration
 - Default value: 1
 - Default text: x1
 
Possible values:
| Value | Text | 
|---|---|
| 1 | x1 | 
| 2 | x2 | 
| 5 | x5 | 
| 10 | x10 | 
| 20 | x20 | 
View distance
- Class name: viewDistance
 - Default value: 900
 - Default text: 900
 
Possible values:
| Value | Text | 
|---|---|
| 500 | 500 | 
| 750 | 750 | 
| 900 | 900 | 
| 1200 | 1200 | 
| 1500 | 1500 | 
| 2000 | 2000 | 
| 2500 | 2500 | 
| 3000 | 3000 | 
| 4000 | 4000 | 
| 5000 | 5000 | 
| 7500 | 7500 | 
| 10000 | 10000 | 
Admin debug console
- Class name: DebugConsole
 - Default value: 1
 - Default text: Enabled
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Disabled | 
| 1 | Enabled | 
DIFFICULTY SETTINGS
If custom difficulty is selected, what difficulty level should the Custom Difficulty Adjustment system use
- Class name: SPE_CDA_Difficulty_Adjustment_Custom_Equivalent
 - Default value: 0
 - Default text: Recruit
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Read from Profile | 
| 0 | Recruit | 
| 1 | Regular | 
| 2 | Veteran | 
| 3 | Hardcore | 
Nametags
- Class name: SPE_CDA_Difficulty_Adjustment_Nametags
 - Default value: -1
 - Default text: Difficulty Based (Enabled, Enabled, Enabled, Disabled)
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Difficulty Based (Enabled, Enabled, Enabled, Disabled) | 
| 0 | Disabled | 
| 1 | Enabled | 
Extended Unit Map Markers (Friendlies)
- Class name: SPE_CDA_Difficulty_Adjustment_ExtendedUnitMapMarkersFriendlies
 - Default value: -1
 - Default text: Difficulty Based (Enabled, Enabled, Enabled, Disabled)
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Difficulty Based (Enabled, Enabled, Enabled, Disabled) | 
| 0 | Disabled | 
| 1 | Enabled | 
Extended Unit Map Markers (Enemies)
- Class name: SPE_CDA_Difficulty_Adjustment_ExtendedUnitMapMarkersEnemies
 - Default value: -1
 - Default text: Difficulty Based (Enabled, Enabled, Enabled, Disabled)
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Difficulty Based (Enabled, Enabled, Enabled, Disabled) | 
| 0 | Disabled | 
| 1 | Enabled | 
Issue radios to all soldiers
- Class name: SPE_CDA_Difficulty_Adjustment_IssueRadios
 - Default value: -1
 - Default text: Difficulty Based (Enabled, Enabled, Disabled, Disabled)
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Difficulty Based (Enabled, Enabled, Disabled, Disabled) | 
| 0 | Disabled | 
| 1 | Only Group Leaders and Radio Operators | 
| 2 | Enabled | 
RESPAWN SETTINGS
Respawn tickets
- Class name: SPE_Respawn_Tickets_Param
 - Default value: 0
 - Default text: Difficulty Based (30, 20, 10, 0)
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Disabled | 
| 0 | Difficulty Based (30, 20, 10, 0) | 
| 5 | 5 | 
| 10 | 10 | 
| 15 | 15 | 
| 20 | 20 | 
| 25 | 25 | 
| 30 | 30 | 
| 35 | 35 | 
| 40 | 40 | 
| 999999 | Unlimited | 
Respawn time
- Class name: SPE_Respawn_Delay_Param
 - Default value: 30
 - Default text: 30 Seconds
 
Possible values:
| Value | Text | 
|---|---|
| 10 | 10 Seconds | 
| 30 | 30 Seconds | 
| 60 | 1 Minute | 
| 120 | 2 Minutes | 
| 300 | 5 Minutes | 
Playable AI has respawn
- Class name: SPE_CDA_PlayableAIHasRespawn
 - Default value: -1
 - Default text: Use Mission Default
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Use Mission Default | 
| 0 | Disabled | 
| 1 | Enabled | 
Playable respawn with former equipment
- Class name: SPE_CDA_PlayableRespawnWithFormerEquipment
 - Default value: -1
 - Default text: Use Mission Default
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Use Mission Default | 
| 0 | Disabled | 
| 1 | Enabled | 
REVIVE SETTINGS
Revive available to players
- Class name: SPE_ReviveEnabled
 - Default value: 0
 - Default text: Enabled
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Enabled | 
| 1 | Disabled | 
Revive mode
- Class name: SPE_ReviveMode
 - Default value: 0
 - Default text: Difficulty Based (Basic, Basic, Advanced, Realistic)
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Difficulty Based (Basic, Basic, Advanced, Realistic) | 
| 1 | Basic | 
| 2 | Advanced | 
| 3 | Realistic | 
Requirement to revive
- Class name: SPE_ReviveRequiredTrait
 - Default value: 0
 - Default text: Difficulty Based (FAK, FAK, FAK, Medic)
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Difficulty Based (FAK, FAK, FAK, Medic) | 
| 1 | First Aid Kit | 
| 2 | Require Medic Trait | 
| 3 | None | 
Hold action medic multiplier
- Class name: SPE_ReviveMedicSpeedMultiplier
 - Default value: 0
 - Default text: Difficulty Based (4x, 4x, 2x, 2x)
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Difficulty Based (4x, 4x, 2x, 2x) | 
| 1 | 1x | 
| 2 | 2x | 
| 3 | 3x | 
| 5 | 5x | 
| 10 | 10x | 
Hold action delay
- Class name: SPE_ReviveDelay
 - Default value: 0
 - Default text: Difficulty Based (5s, 5s, 10s, 15s)
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Difficulty Based (5s, 5s, 10s, 15s) | 
| 5 | 5 | 
| 7 | 7 | 
| 8 | 8 | 
| 12 | 12 | 
| 15 | 15 | 
| 17 | 17 | 
Force respawn delay
- Class name: SPE_ReviveForceRespawnDelay
 - Default value: 0
 - Default text: Difficulty Based (3s, 5s, 10s, 15s)
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Difficulty Based (3s, 5s, 10s, 15s) | 
| 5 | 5 | 
| 10 | 10 | 
| 15 | 15 | 
| 20 | 20 | 
| 25 | 25 | 
| 30 | 30 | 
Bleedout time
- Class name: SPE_ReviveBleedOutDelay
 - Default value: 0
 - Default text: Difficulty Based (Never, 300s, 120s, 60s)
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Difficulty Based (Never, 300s, 120s, 60s) | 
| 99999 | Never | 
| 30 | 30 | 
| 60 | 60 | 
| 120 | 120 | 
| 180 | 180 | 
| 240 | 240 | 
| 300 | 300 | 
Required First Aid Kits
- Class name: SPE_ReviveFakAmount
 - Default value: 0
 - Default text: Difficulty Based (1x, 1x, 2x, 3x)
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Difficulty Based (1x, 1x, 2x, 3x) | 
| 1 | 1 | 
| 2 | 2 | 
| 3 | 3 | 
Stop bleeding with FAK
- Class name: SPE_ReviveStabilize
 - Default value: 1
 - Default text: Enabled
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Disabled | 
| 1 | Enabled | 
Unconscious unit 3D icons
- Class name: SPE_ReviveIcons
 - Default value: 0
 - Default text: Difficulty Based (Enabled, Enabled, Medic Only, Disabled)
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Difficulty Based (Enabled, Enabled, Medic Only, Disabled) | 
| 1 | Enabled | 
| 2 | Medic Only | 
| 3 | Disabled | 
Automatically call for help
- Class name: SPE_ReviveAutoCall
 - Default value: 2
 - Default text: Cadet Only
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Disabled | 
| 1 | Enabled | 
| 2 | Cadet Only | 
AI Automatically withstand
- Class name: SPE_ReviveAutoWithstand
 - Default value: 2
 - Default text: Cadet Only
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Disabled | 
| 1 | Enabled | 
| 2 | Cadet Only | 
Extra FAK required for self-revive
- Class name: SPE_WithstandExtraFAK
 - Default value: 0
 - Default text: Difficulty Based (Enabled, Enabled, Medic Only, Disabled)
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Difficulty Based (Enabled, Enabled, Medic Only, Disabled) | 
| 1 | Disabled | 
| 2 | Enabled | 
Self-Revive
- Class name: SPE_WithstandEnabled
 - Default value: 0
 - Default text: Difficulty Based (Enabled, Enabled, Enabled, Disabled)
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Difficulty Based (Enabled, Enabled, Enabled, Disabled) | 
| 1 | Disabled | 
| 2 | Enabled | 
Self-Revive (AI)
- Class name: SPE_WithstandEnabledAI
 - Default value: 0
 - Default text: Difficulty Based (Enabled, Enabled, Enabled, Disabled)
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Difficulty Based (Enabled, Enabled, Enabled, Disabled) | 
| 1 | Disabled | 
| 2 | Enabled | 
Units Affected
- Class name: SPE_ReviveUnits
 - Default value: 0
 - Default text: Playable Units
 
Possible values:
| Value | Text | 
|---|---|
| 0 | Playable Units | 
| 1 | Player Units | 
| 2 | AI Units | 
AI SETTINGS
Aggressive Behavior - Player Group
- Class name: SPE_CDA_AggressiveBehaviourPlayerGroup
 - Default value: -1
 - Default text: Default (Cadet Mode off)
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Default (Cadet Mode off) | 
| 0 | Disabled | 
| 1 | Enabled | 
Aggressive Behavior - Player Side
- Class name: SPE_CDA_AggressiveBehaviourPlayerSide
 - Default value: -1
 - Default text: Default (Cadet Mode off)
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Default (Cadet Mode off) | 
| 0 | Disabled | 
| 1 | Enabled | 
Aggressive Behavior - Enemy Side
- Class name: SPE_CDA_AggressiveBehaviourEnemySide
 - Default value: -1
 - Default text: Default (Cadet Mode off)
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Default (Cadet Mode off) | 
| 0 | Disabled | 
| 1 | Enabled | 
Mute Radio - Player Group
- Class name: SPE_CDA_MuteRadioPlayerGroup
 - Default value: -1
 - Default text: Default (Client-side setting)
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Default (Client-side setting) | 
| 0 | Disabled | 
| 1 | Enabled | 
Mute Radio - Player Side
- Class name: SPE_CDA_MuteRadioPlayerSide
 - Default value: -1
 - Default text: Default (Client-side setting)
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Default (Client-side setting) | 
| 0 | Disabled | 
| 1 | Enabled | 
Mute Radio - Enemy Side
- Class name: SPE_CDA_MuteRadioEnemySide
 - Default value: -1
 - Default text: Default (Client-side setting)
 
Possible values:
| Value | Text | 
|---|---|
| -1 | Default (Client-side setting) | 
| 0 | Disabled | 
| 1 | Enabled |