Spearhead 1944 CfgMissions MPMissions MissionParameters: Difference between revisions
(added Spearhead 1944 CfgMissions MPMissions MissionParameters page) |
m (→[SPE] ZGM 18 Zeus GameMaster: fixed mission name) |
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(2 intermediate revisions by the same user not shown) | |||
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* Max players: 24 | * Max players: 24 | ||
{| class="wikitable" | |||
|- | |||
! Mission class name !! Mission name !! World class name !! World name | |||
|- | |||
| SPE_M00_Operation_Cobra_Prologue || [SPE] OpCobra - M0: Prologue || SPE_Normandy || Normandy | |||
|- | |||
| SPE_M01_Liberation_of_Saint_Gilles || [SPE] OpCobra - M1: Liberation of Saint-Gilles || SPE_Normandy || Normandy | |||
|- | |||
| SPE_M02_Liberation_of_Canisy || [SPE] OpCobra - M2: Liberation of Canisy || SPE_Normandy || Normandy | |||
|- | |||
| SPE_M03_Quibou_Dangy_March || [SPE] OpCobra - M3: Quibou Dangy March || SPE_Normandy || Normandy | |||
|- | |||
| SPE_M04_Defense_of_Pont_Brocard || [SPE] OpCobra - M4: Defense of Pont-Brocard || SPE_Normandy || Normandy | |||
|- | |||
| SPE_M05_Villebaudon_March || [SPE] OpCobra - M5: Villebaudon March || SPE_Normandy || Normandy | |||
|- | |||
| SPE_M07_Liberation_of_Saint_Denis_le_Gast || [SPE] OpCobra - M6: Liberation of Saint Denis-le-Gast || SPE_Normandy || Normandy | |||
|- | |||
| SPE_M08_Defense_of_Saint_Denis_le_Gast || [SPE] OpCobra - M7: Defense of Saint Denis-le-Gast || SPE_Normandy || Normandy | |||
|- | |||
| SPE_M09_Operation_Cobra_Epilogue || [SPE] OpCobra - M8: Epilogue || SPE_Normandy || Normandy | |||
|} | |||
=== Parameters === | === Parameters === | ||
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! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 1e+07 || | | 1e+07 || No Timeout | ||
|- | |- | ||
| 0 || | | 0 || Disabled | ||
|- | |- | ||
| 10 || | | 10 || 10 seconds | ||
|- | |- | ||
| 30 || | | 30 || 30 seconds | ||
|- | |- | ||
| 60 || | | 60 || 60 seconds | ||
|- | |- | ||
| 90 || | | 90 || 90 seconds | ||
|- | |- | ||
| 120 || | | 120 || Two minutes | ||
|- | |- | ||
| 180 || | | 180 || Three minutes | ||
|- | |- | ||
| 300 || | | 300 || Five minutes | ||
|- | |- | ||
| 600 || | | 600 || Ten minutes | ||
|- | |- | ||
|} | |} | ||
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! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 0 || | | 0 || Disabled | ||
|- | |- | ||
| 1 || | | 1 || SITREP [Intro] | ||
|- | |- | ||
| 2 || | | 2 || Newsreel [Outro] | ||
|- | |- | ||
| 3 || | | 3 || All Videos | ||
|- | |- | ||
|} | |} | ||
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! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 0 || | | 0 || Mute | ||
|- | |- | ||
| 25 || | | 25 || 25% | ||
|- | |- | ||
| 50 || | | 50 || 50% | ||
|- | |- | ||
| 75 || | | 75 || 75% | ||
|- | |- | ||
| 100 || | | 100 || 100% | ||
|- | |- | ||
|} | |} | ||
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! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 0 || | | 0 || Mute | ||
|- | |- | ||
| 25 || | | 25 || 25% | ||
|- | |- | ||
| 50 || | | 50 || 50% | ||
|- | |- | ||
| 75 || | | 75 || 75% | ||
|- | |- | ||
| 100 || | | 100 || 100% | ||
|- | |- | ||
|} | |} | ||
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! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 0 || | | 0 || Disabled | ||
|- | |- | ||
| 1 || | | 1 || Enabled | ||
|- | |- | ||
|} | |} | ||
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! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 30 || | | 30 || 30 Seconds | ||
|- | |- | ||
| 60 || | | 60 || 1 Minute | ||
|- | |- | ||
| 120 || | | 120 || 2 Minutes | ||
|- | |- | ||
| 300 || | | 300 || 5 Minutes | ||
|- | |- | ||
| -1 || | | -1 || Unlimited | ||
|- | |- | ||
|} | |} | ||
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! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| -1 || | | -1 || Read from Profile | ||
|- | |- | ||
| 0 || | | 0 || Recruit | ||
|- | |- | ||
| 1 || | | 1 || Regular | ||
|- | |- | ||
| 2 || | | 2 || Veteran | ||
|- | |- | ||
| 3 || | | 3 || Hardcore | ||
|- | |- | ||
|} | |} | ||
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! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| -1 || | | -1 || Difficulty Based (Enabled, Enabled, Enabled, Disabled) | ||
|- | |- | ||
| 0 || | | 0 || Disabled | ||
|- | |- | ||
| 1 || | | 1 || Enabled | ||
|- | |- | ||
|} | |} | ||
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! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| -1 || | | -1 || Difficulty Based (Enabled, Enabled, Enabled, Disabled) | ||
|- | |- | ||
| 0 || | | 0 || Disabled | ||
|- | |- | ||
| 1 || | | 1 || Enabled | ||
|- | |- | ||
|} | |} | ||
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! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| -1 || | | -1 || Difficulty Based (Enabled, Enabled, Enabled, Disabled) | ||
|- | |- | ||
| 0 || | | 0 || Disabled | ||
|- | |- | ||
| 1 || | | 1 || Enabled | ||
|- | |- | ||
|} | |} | ||
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! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| -1 || | | -1 || Difficulty Based (Enabled, Enabled, Disabled, Disabled) | ||
|- | |- | ||
| 0 || | | 0 || Disabled | ||
|- | |- | ||
| 1 || | | 1 || Only Group Leaders and Radio Operators | ||
|- | |- | ||
| 2 || | | 2 || Enabled | ||
|- | |- | ||
|} | |} | ||
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! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| -1 || | | -1 || Disabled | ||
|- | |- | ||
| 0 || | | 0 || Difficulty Based (30, 20, 10, 0) | ||
|- | |- | ||
| 5 || | | 5 || 5 | ||
|- | |- | ||
| 10 || | | 10 || 10 | ||
|- | |- | ||
| 15 || | | 15 || 15 | ||
|- | |- | ||
| 20 || | | 20 || 20 | ||
|- | |- | ||
| 25 || | | 25 || 25 | ||
|- | |- | ||
| 30 || | | 30 || 30 | ||
|- | |- | ||
| 35 || | | 35 || 35 | ||
|- | |- | ||
| 40 || | | 40 || 40 | ||
|- | |- | ||
| 999999 || | | 999999 || Unlimited | ||
|- | |- | ||
|} | |} | ||
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! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 10 || | | 10 || 10 Seconds | ||
|- | |- | ||
| 30 || | | 30 || 30 Seconds | ||
|- | |- | ||
| 60 || | | 60 || 1 Minute | ||
|- | |- | ||
| 120 || | | 120 || 2 Minutes | ||
|- | |- | ||
| 300 || | | 300 || 5 Minutes | ||
|- | |- | ||
|} | |} | ||
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! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| -1 || | | -1 || Use Mission Default | ||
|- | |- | ||
| 0 || | | 0 || Disabled | ||
|- | |- | ||
| 1 || | | 1 || Enabled | ||
|- | |- | ||
|} | |} | ||
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! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| -1 || | | -1 || Use Mission Default | ||
|- | |- | ||
| 0 || | | 0 || Disabled | ||
|- | |- | ||
| 1 || | | 1 || Enabled | ||
|- | |- | ||
|} | |} | ||
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! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 0 || | | 0 || Enabled | ||
|- | |- | ||
| 1 || | | 1 || Disabled | ||
|- | |- | ||
|} | |} | ||
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! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 0 || | | 0 || Difficulty Based (Basic, Basic, Advanced, Realistic) | ||
|- | |- | ||
| 1 || | | 1 || Basic | ||
|- | |- | ||
| 2 || | | 2 || Advanced | ||
|- | |- | ||
| 3 || | | 3 || Realistic | ||
|- | |- | ||
|} | |} | ||
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! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 0 || | | 0 || Difficulty Based (FAK, FAK, FAK, Medic) | ||
|- | |- | ||
| 1 || | | 1 || First Aid Kit | ||
|- | |- | ||
| 2 || | | 2 || Require Medic Trait | ||
|- | |- | ||
| 3 || | | 3 || None | ||
|- | |- | ||
|} | |} | ||
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! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 0 || | | 0 || Difficulty Based (4x, 4x, 2x, 2x) | ||
|- | |- | ||
| 1 || | | 1 || 1x | ||
|- | |- | ||
| 2 || | | 2 || 2x | ||
|- | |- | ||
| 3 || | | 3 || 3x | ||
|- | |- | ||
| 5 || | | 5 || 5x | ||
|- | |- | ||
| 10 || | | 10 || 10x | ||
|- | |- | ||
|} | |} | ||
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! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 0 || | | 0 || Difficulty Based (5s, 5s, 10s, 15s) | ||
|- | |- | ||
| 5 || | | 5 || 5 | ||
|- | |- | ||
| 7 || | | 7 || 7 | ||
|- | |- | ||
| 8 || | | 8 || 8 | ||
|- | |- | ||
| 12 || | | 12 || 12 | ||
|- | |- | ||
| 15 || | | 15 || 15 | ||
|- | |- | ||
| 17 || | | 17 || 17 | ||
|- | |- | ||
|} | |} | ||
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! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 0 || | | 0 || Difficulty Based (3s, 5s, 10s, 15s) | ||
|- | |- | ||
| 5 || | | 5 || 5 | ||
|- | |- | ||
| 10 || | | 10 || 10 | ||
|- | |- | ||
| 15 || | | 15 || 15 | ||
|- | |- | ||
| 20 || | | 20 || 20 | ||
|- | |- | ||
| 25 || | | 25 || 25 | ||
|- | |- | ||
| 30 || | | 30 || 30 | ||
|- | |- | ||
|} | |} | ||
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! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 0 || | | 0 || Difficulty Based (Never, 300s, 120s, 60s) | ||
|- | |- | ||
| 99999 || | | 99999 || Never | ||
|- | |- | ||
| 30 || | | 30 || 30 | ||
|- | |- | ||
| 60 || | | 60 || 60 | ||
|- | |- | ||
| 120 || | | 120 || 120 | ||
|- | |- | ||
| 180 || | | 180 || 180 | ||
|- | |- | ||
| 240 || | | 240 || 240 | ||
|- | |- | ||
| 300 || | | 300 || 300 | ||
|- | |- | ||
|} | |} | ||
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! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 0 || | | 0 || Difficulty Based (1x, 1x, 2x, 3x) | ||
|- | |- | ||
| 1 || | | 1 || 1 | ||
|- | |- | ||
| 2 || | | 2 || 2 | ||
|- | |- | ||
| 3 || | | 3 || 3 | ||
|- | |- | ||
|} | |} | ||
Line 595: | Line 603: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 0 || | | 0 || Disabled | ||
|- | |- | ||
| 1 || | | 1 || Enabled | ||
|- | |- | ||
|} | |} | ||
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! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 0 || | | 0 || Difficulty Based (Enabled, Enabled, Medic Only, Disabled) | ||
|- | |- | ||
| 1 || | | 1 || Enabled | ||
|- | |- | ||
| 2 || | | 2 || Medic Only | ||
|- | |- | ||
| 3 || | | 3 || Disabled | ||
|- | |- | ||
|} | |} | ||
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! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 0 || | | 0 || Disabled | ||
|- | |- | ||
| 1 || | | 1 || Enabled | ||
|- | |- | ||
| 2 || | | 2 || Cadet Only | ||
|- | |- | ||
|} | |} | ||
Line 655: | Line 663: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 0 || | | 0 || Disabled | ||
|- | |- | ||
| 1 || | | 1 || Enabled | ||
|- | |- | ||
| 2 || | | 2 || Cadet Only | ||
|- | |- | ||
|} | |} | ||
Line 675: | Line 683: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 0 || | | 0 || Difficulty Based (Enabled, Enabled, Medic Only, Disabled) | ||
|- | |- | ||
| 1 || | | 1 || Disabled | ||
|- | |- | ||
| 2 || | | 2 || Enabled | ||
|- | |- | ||
|} | |} | ||
Line 695: | Line 703: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 0 || | | 0 || Difficulty Based (Enabled, Enabled, Enabled, Disabled) | ||
|- | |- | ||
| 1 || | | 1 || Disabled | ||
|- | |- | ||
| 2 || | | 2 || Enabled | ||
|- | |- | ||
|} | |} | ||
Line 715: | Line 723: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 0 || | | 0 || Difficulty Based (Enabled, Enabled, Enabled, Disabled) | ||
|- | |- | ||
| 1 || | | 1 || Disabled | ||
|- | |- | ||
| 2 || | | 2 || Enabled | ||
|- | |- | ||
|} | |} | ||
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! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 0 || | | 0 || Playable Units | ||
|- | |- | ||
| 1 || | | 1 || Player Units | ||
|- | |- | ||
| 2 || | | 2 || AI Units | ||
|- | |- | ||
|} | |} | ||
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! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| -1 || | | -1 || Default (Cadet Mode off) | ||
|- | |- | ||
| 0 || | | 0 || Disabled | ||
|- | |- | ||
| 1 || | | 1 || Enabled | ||
|- | |- | ||
|} | |} | ||
Line 777: | Line 785: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| -1 || | | -1 || Default (Cadet Mode off) | ||
|- | |- | ||
| 0 || | | 0 || Disabled | ||
|- | |- | ||
| 1 || | | 1 || Enabled | ||
|- | |- | ||
|} | |} | ||
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! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| -1 || | | -1 || Default (Cadet Mode off) | ||
|- | |- | ||
| 0 || | | 0 || Disabled | ||
|- | |- | ||
| 1 || | | 1 || Enabled | ||
|- | |- | ||
|} | |} | ||
Line 817: | Line 825: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| -1 || | | -1 || Default (Client-side setting) | ||
|- | |- | ||
| 0 || | | 0 || Disabled | ||
|- | |- | ||
| 1 || | | 1 || Enabled | ||
|- | |- | ||
|} | |} | ||
Line 837: | Line 845: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| -1 || | | -1 || Default (Client-side setting) | ||
|- | |- | ||
| 0 || | | 0 || Disabled | ||
|- | |- | ||
| 1 || | | 1 || Enabled | ||
|- | |- | ||
|} | |} | ||
Line 857: | Line 865: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| -1 || | | -1 || Default (Client-side setting) | ||
|- | |- | ||
| 0 || | | 0 || Disabled | ||
|- | |- | ||
| 1 || | | 1 || Enabled | ||
|- | |- | ||
|} | |} | ||
Line 895: | Line 903: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| -1 || | | -1 || Disabled | ||
|- | |- | ||
| 0 || | | 0 || Difficulty Based (30, 20, 10, 0) | ||
|- | |- | ||
| 5 || | | 5 || 5 | ||
|- | |- | ||
| 10 || | | 10 || 10 | ||
|- | |- | ||
| 15 || | | 15 || 15 | ||
|- | |- | ||
| 20 || | | 20 || 20 | ||
|- | |- | ||
| 25 || | | 25 || 25 | ||
|- | |- | ||
| 30 || | | 30 || 30 | ||
|- | |- | ||
| 35 || | | 35 || 35 | ||
|- | |- | ||
| 40 || | | 40 || 40 | ||
|- | |- | ||
| 999999 || | | 999999 || Unlimited | ||
|- | |- | ||
|} | |} | ||
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! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 10 || | | 10 || 10 Seconds | ||
|- | |- | ||
| 30 || | | 30 || 30 Seconds | ||
|- | |- | ||
| 60 || | | 60 || 1 Minute | ||
|- | |- | ||
| 120 || | | 120 || 2 Minutes | ||
|- | |- | ||
| 300 || | | 300 || 5 Minutes | ||
|- | |- | ||
|} | |} | ||
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! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 0 || | | 0 || Enabled | ||
|- | |- | ||
| 1 || | | 1 || Disabled | ||
|- | |- | ||
|} | |} | ||
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! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 0 || | | 0 || Difficulty Based (Basic, Basic, Advanced, Realistic) | ||
|- | |- | ||
| 1 || | | 1 || Basic | ||
|- | |- | ||
| 2 || | | 2 || Advanced | ||
|- | |- | ||
| 3 || | | 3 || Realistic | ||
|- | |- | ||
|} | |} | ||
Line 997: | Line 1,005: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 0 || | | 0 || Difficulty Based (FAK, FAK, FAK, Medic) | ||
|- | |- | ||
| 1 || | | 1 || First Aid Kit | ||
|- | |- | ||
| 2 || | | 2 || Require Medic Trait | ||
|- | |- | ||
| 3 || | | 3 || None | ||
|- | |- | ||
|} | |} | ||
Line 1,019: | Line 1,027: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 0 || | | 0 || Difficulty Based (4x, 4x, 2x, 2x) | ||
|- | |- | ||
| 1 || | | 1 || 1x | ||
|- | |- | ||
| 2 || | | 2 || 2x | ||
|- | |- | ||
| 3 || | | 3 || 3x | ||
|- | |- | ||
| 5 || | | 5 || 5x | ||
|- | |- | ||
| 10 || | | 10 || 10x | ||
|- | |- | ||
|} | |} | ||
Line 1,045: | Line 1,053: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 0 || | | 0 || Difficulty Based (5s, 5s, 10s, 15s) | ||
|- | |- | ||
| 5 || | | 5 || 5 | ||
|- | |- | ||
| 7 || | | 7 || 7 | ||
|- | |- | ||
| 8 || | | 8 || 8 | ||
|- | |- | ||
| 12 || | | 12 || 12 | ||
|- | |- | ||
| 15 || | | 15 || 15 | ||
|- | |- | ||
| 17 || | | 17 || 17 | ||
|- | |- | ||
|} | |} | ||
Line 1,073: | Line 1,081: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 0 || | | 0 || Difficulty Based (3s, 5s, 10s, 15s) | ||
|- | |- | ||
| 5 || | | 5 || 5 | ||
|- | |- | ||
| 10 || | | 10 || 10 | ||
|- | |- | ||
| 15 || | | 15 || 15 | ||
|- | |- | ||
| 20 || | | 20 || 20 | ||
|- | |- | ||
| 25 || | | 25 || 25 | ||
|- | |- | ||
| 30 || | | 30 || 30 | ||
|- | |- | ||
|} | |} | ||
Line 1,101: | Line 1,109: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 0 || | | 0 || Difficulty Based (Never, 300s, 120s, 60s) | ||
|- | |- | ||
| 99999 || | | 99999 || Never | ||
|- | |- | ||
| 30 || | | 30 || 30 | ||
|- | |- | ||
| 60 || | | 60 || 60 | ||
|- | |- | ||
| 120 || | | 120 || 120 | ||
|- | |- | ||
| 180 || | | 180 || 180 | ||
|- | |- | ||
| 240 || | | 240 || 240 | ||
|- | |- | ||
| 300 || | | 300 || 300 | ||
|- | |- | ||
|} | |} | ||
Line 1,131: | Line 1,139: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 0 || | | 0 || Difficulty Based (1x, 1x, 2x, 3x) | ||
|- | |- | ||
| 1 || | | 1 || 1 | ||
|- | |- | ||
| 2 || | | 2 || 2 | ||
|- | |- | ||
| 3 || | | 3 || 3 | ||
|- | |- | ||
|} | |} | ||
Line 1,153: | Line 1,161: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 0 || | | 0 || Disabled | ||
|- | |- | ||
| 1 || | | 1 || Enabled | ||
|- | |- | ||
|} | |} | ||
Line 1,171: | Line 1,179: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 0 || | | 0 || Difficulty Based (Enabled, Enabled, Medic Only, Disabled) | ||
|- | |- | ||
| 1 || | | 1 || Enabled | ||
|- | |- | ||
| 2 || | | 2 || Medic Only | ||
|- | |- | ||
| 3 || | | 3 || Disabled | ||
|- | |- | ||
|} | |} | ||
Line 1,193: | Line 1,201: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 0 || | | 0 || Disabled | ||
|- | |- | ||
| 1 || | | 1 || Enabled | ||
|- | |- | ||
| 2 || | | 2 || Cadet Only | ||
|- | |- | ||
|} | |} | ||
Line 1,213: | Line 1,221: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 0 || | | 0 || Disabled | ||
|- | |- | ||
| 1 || | | 1 || Enabled | ||
|- | |- | ||
| 2 || | | 2 || Cadet Only | ||
|- | |- | ||
|} | |} | ||
Line 1,233: | Line 1,241: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 0 || | | 0 || Difficulty Based (Enabled, Enabled, Medic Only, Disabled) | ||
|- | |- | ||
| 1 || | | 1 || Disabled | ||
|- | |- | ||
| 2 || | | 2 || Enabled | ||
|- | |- | ||
|} | |} | ||
Line 1,253: | Line 1,261: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 0 || | | 0 || Difficulty Based (Enabled, Enabled, Enabled, Disabled) | ||
|- | |- | ||
| 1 || | | 1 || Disabled | ||
|- | |- | ||
| 2 || | | 2 || Enabled | ||
|- | |- | ||
|} | |} | ||
Line 1,273: | Line 1,281: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 0 || | | 0 || Difficulty Based (Enabled, Enabled, Enabled, Disabled) | ||
|- | |- | ||
| 1 || | | 1 || Disabled | ||
|- | |- | ||
| 2 || | | 2 || Enabled | ||
|- | |- | ||
|} | |} | ||
Line 1,293: | Line 1,301: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 0 || | | 0 || Playable Units | ||
|- | |- | ||
| 1 || | | 1 || Player Units | ||
|- | |- | ||
| 2 || | | 2 || AI Units | ||
|- | |- | ||
|} | |} | ||
Line 1,329: | Line 1,337: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 0 || | | 0 || Accelerate daylight transition | ||
|- | |- | ||
| 1 || | | 1 || Assault through the night | ||
|- | |- | ||
|} | |} | ||
Line 1,349: | Line 1,357: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| -1 || | | -1 || Disabled | ||
|- | |- | ||
| 0 || | | 0 || Difficulty Based (30, 20, 10, 0) | ||
|- | |- | ||
| 5 || | | 5 || 5 | ||
|- | |- | ||
| 10 || | | 10 || 10 | ||
|- | |- | ||
| 15 || | | 15 || 15 | ||
|- | |- | ||
| 20 || | | 20 || 20 | ||
|- | |- | ||
| 25 || | | 25 || 25 | ||
|- | |- | ||
| 30 || | | 30 || 30 | ||
|- | |- | ||
| 35 || | | 35 || 35 | ||
|- | |- | ||
| 40 || | | 40 || 40 | ||
|- | |- | ||
| 999999 || | | 999999 || Unlimited | ||
|- | |- | ||
|} | |} | ||
Line 1,385: | Line 1,393: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 10 || | | 10 || 10 Seconds | ||
|- | |- | ||
| 30 || | | 30 || 30 Seconds | ||
|- | |- | ||
| 60 || | | 60 || 1 Minute | ||
|- | |- | ||
| 120 || | | 120 || 2 Minutes | ||
|- | |- | ||
| 300 || | | 300 || 5 Minutes | ||
|- | |- | ||
|} | |} | ||
Line 1,411: | Line 1,419: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 0 || | | 0 || Enabled | ||
|- | |- | ||
| 1 || | | 1 || Disabled | ||
|- | |- | ||
|} | |} | ||
Line 1,429: | Line 1,437: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 0 || | | 0 || Difficulty Based (Basic, Basic, Advanced, Realistic) | ||
|- | |- | ||
| 1 || | | 1 || Basic | ||
|- | |- | ||
| 2 || | | 2 || Advanced | ||
|- | |- | ||
| 3 || | | 3 || Realistic | ||
|- | |- | ||
|} | |} | ||
Line 1,451: | Line 1,459: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 0 || | | 0 || Difficulty Based (FAK, FAK, FAK, Medic) | ||
|- | |- | ||
| 1 || | | 1 || First Aid Kit | ||
|- | |- | ||
| 2 || | | 2 || Require Medic Trait | ||
|- | |- | ||
| 3 || | | 3 || None | ||
|- | |- | ||
|} | |} | ||
Line 1,473: | Line 1,481: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 0 || | | 0 || Difficulty Based (4x, 4x, 2x, 2x) | ||
|- | |- | ||
| 1 || | | 1 || 1x | ||
|- | |- | ||
| 2 || | | 2 || 2x | ||
|- | |- | ||
| 3 || | | 3 || 3x | ||
|- | |- | ||
| 5 || | | 5 || 5x | ||
|- | |- | ||
| 10 || | | 10 || 10x | ||
|- | |- | ||
|} | |} | ||
Line 1,499: | Line 1,507: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 0 || | | 0 || Difficulty Based (5s, 5s, 10s, 15s) | ||
|- | |- | ||
| 5 || | | 5 || 5 | ||
|- | |- | ||
| 7 || | | 7 || 7 | ||
|- | |- | ||
| 8 || | | 8 || 8 | ||
|- | |- | ||
| 12 || | | 12 || 12 | ||
|- | |- | ||
| 15 || | | 15 || 15 | ||
|- | |- | ||
| 17 || | | 17 || 17 | ||
|- | |- | ||
|} | |} | ||
Line 1,527: | Line 1,535: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 0 || | | 0 || Difficulty Based (3s, 5s, 10s, 15s) | ||
|- | |- | ||
| 5 || | | 5 || 5 | ||
|- | |- | ||
| 10 || | | 10 || 10 | ||
|- | |- | ||
| 15 || | | 15 || 15 | ||
|- | |- | ||
| 20 || | | 20 || 20 | ||
|- | |- | ||
| 25 || | | 25 || 25 | ||
|- | |- | ||
| 30 || | | 30 || 30 | ||
|- | |- | ||
|} | |} | ||
Line 1,555: | Line 1,563: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 0 || | | 0 || Difficulty Based (Never, 300s, 120s, 60s) | ||
|- | |- | ||
| 99999 || | | 99999 || Never | ||
|- | |- | ||
| 30 || | | 30 || 30 | ||
|- | |- | ||
| 60 || | | 60 || 60 | ||
|- | |- | ||
| 120 || | | 120 || 120 | ||
|- | |- | ||
| 180 || | | 180 || 180 | ||
|- | |- | ||
| 240 || | | 240 || 240 | ||
|- | |- | ||
| 300 || | | 300 || 300 | ||
|- | |- | ||
|} | |} | ||
Line 1,585: | Line 1,593: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 0 || | | 0 || Difficulty Based (1x, 1x, 2x, 3x) | ||
|- | |- | ||
| 1 || | | 1 || 1 | ||
|- | |- | ||
| 2 || | | 2 || 2 | ||
|- | |- | ||
| 3 || | | 3 || 3 | ||
|- | |- | ||
|} | |} | ||
Line 1,607: | Line 1,615: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 0 || | | 0 || Disabled | ||
|- | |- | ||
| 1 || | | 1 || Enabled | ||
|- | |- | ||
|} | |} | ||
Line 1,625: | Line 1,633: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 0 || | | 0 || Difficulty Based (Enabled, Enabled, Medic Only, Disabled) | ||
|- | |- | ||
| 1 || | | 1 || Enabled | ||
|- | |- | ||
| 2 || | | 2 || Medic Only | ||
|- | |- | ||
| 3 || | | 3 || Disabled | ||
|- | |- | ||
|} | |} | ||
Line 1,647: | Line 1,655: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 0 || | | 0 || Disabled | ||
|- | |- | ||
| 1 || | | 1 || Enabled | ||
|- | |- | ||
| 2 || | | 2 || Cadet Only | ||
|- | |- | ||
|} | |} | ||
Line 1,667: | Line 1,675: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 0 || | | 0 || Disabled | ||
|- | |- | ||
| 1 || | | 1 || Enabled | ||
|- | |- | ||
| 2 || | | 2 || Cadet Only | ||
|- | |- | ||
|} | |} | ||
Line 1,687: | Line 1,695: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 0 || | | 0 || Difficulty Based (Enabled, Enabled, Medic Only, Disabled) | ||
|- | |- | ||
| 1 || | | 1 || Disabled | ||
|- | |- | ||
| 2 || | | 2 || Enabled | ||
|- | |- | ||
|} | |} | ||
Line 1,707: | Line 1,715: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 0 || | | 0 || Difficulty Based (Enabled, Enabled, Enabled, Disabled) | ||
|- | |- | ||
| 1 || | | 1 || Disabled | ||
|- | |- | ||
| 2 || | | 2 || Enabled | ||
|- | |- | ||
|} | |} | ||
Line 1,727: | Line 1,735: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 0 || | | 0 || Difficulty Based (Enabled, Enabled, Enabled, Disabled) | ||
|- | |- | ||
| 1 || | | 1 || Disabled | ||
|- | |- | ||
| 2 || | | 2 || Enabled | ||
|- | |- | ||
|} | |} | ||
Line 1,747: | Line 1,755: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 0 || | | 0 || Playable Units | ||
|- | |- | ||
| 1 || | | 1 || Player Units | ||
|- | |- | ||
| 2 || | | 2 || AI Units | ||
|- | |- | ||
|} | |} | ||
Line 1,783: | Line 1,791: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 0 || | | 0 || 00:00 | ||
|- | |- | ||
| 1 || | | 1 || 01:00 | ||
|- | |- | ||
| 2 || | | 2 || 02:00 | ||
|- | |- | ||
| 3 || | | 3 || 03:00 | ||
|- | |- | ||
| 4 || | | 4 || 04:00 | ||
|- | |- | ||
| 5 || | | 5 || 05:00 | ||
|- | |- | ||
| 6 || | | 6 || 06:00 | ||
|- | |- | ||
| 7 || | | 7 || 07:00 | ||
|- | |- | ||
| 8 || | | 8 || 08:00 | ||
|- | |- | ||
| 9 || | | 9 || 09:00 | ||
|- | |- | ||
| 10 || | | 10 || 10:00 | ||
|- | |- | ||
| 11 || | | 11 || 11:00 | ||
|- | |- | ||
| 12 || | | 12 || 12:00 | ||
|- | |- | ||
| 13 || | | 13 || 13:00 | ||
|- | |- | ||
| 14 || | | 14 || 14:00 | ||
|- | |- | ||
| 15 || | | 15 || 15:00 | ||
|- | |- | ||
| 16 || | | 16 || 16:00 | ||
|- | |- | ||
| 17 || | | 17 || 17:00 | ||
|- | |- | ||
| 18 || | | 18 || 18:00 | ||
|- | |- | ||
| 19 || | | 19 || 19:00 | ||
|- | |- | ||
| 20 || | | 20 || 20:00 | ||
|- | |- | ||
| 21 || | | 21 || 21:00 | ||
|- | |- | ||
| 22 || | | 22 || 22:00 | ||
|- | |- | ||
| 23 || | | 23 || 23:00 | ||
|- | |- | ||
|} | |} | ||
Line 1,845: | Line 1,853: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 0 || | | 0 || Clear | ||
|- | |- | ||
| 25 || | | 25 || Cloudy | ||
|- | |- | ||
| 50 || | | 50 || Overcast | ||
|- | |- | ||
| 75 || | | 75 || Rainy | ||
|- | |- | ||
| 100 || | | 100 || Stormy | ||
|- | |- | ||
|} | |} | ||
Line 1,869: | Line 1,877: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 0 || | | 0 || None | ||
|- | |- | ||
| 1 || | | 1 || Light | ||
|- | |- | ||
| 2 || | | 2 || Medium | ||
|- | |- | ||
| 3 || | | 3 || Heavy | ||
|- | |- | ||
| 4 || | | 4 || Infantry only | ||
|- | |- | ||
|} | |} | ||
Line 1,893: | Line 1,901: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 1 || | | 1 || x1 | ||
|- | |- | ||
| 2 || | | 2 || x2 | ||
|- | |- | ||
| 5 || | | 5 || x5 | ||
|- | |- | ||
| 10 || | | 10 || x10 | ||
|- | |- | ||
| 20 || | | 20 || x20 | ||
|- | |- | ||
|} | |} | ||
Line 1,917: | Line 1,925: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 500 || | | 500 || 500m | ||
|- | |- | ||
| 1000 || | | 1000 || 1000m | ||
|- | |- | ||
| 1500 || | | 1500 || 1500m | ||
|- | |- | ||
| 2000 || | | 2000 || 2000m | ||
|- | |- | ||
| 2500 || | | 2500 || 2500m | ||
|- | |- | ||
| 3000 || | | 3000 || 3000m | ||
|- | |- | ||
| 3500 || | | 3500 || 3500m | ||
|- | |- | ||
| 4000 || | | 4000 || 4000m | ||
|- | |- | ||
|} | |} | ||
Line 1,947: | Line 1,955: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 0 || | | 0 || Disabled | ||
|- | |- | ||
| 1 || | | 1 || 10% | ||
|- | |- | ||
| 2 || | | 2 || 20% | ||
|- | |- | ||
| 3 || | | 3 || 30% | ||
|- | |- | ||
| 4 || | | 4 || 40% | ||
|- | |- | ||
| 5 || | | 5 || 50% | ||
|- | |- | ||
| 6 || | | 6 || 60% | ||
|- | |- | ||
| 7 || | | 7 || 70% | ||
|- | |- | ||
|} | |} | ||
Line 1,977: | Line 1,985: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 0 || | | 0 || Disabled | ||
|- | |- | ||
| 1 || | | 1 || Enabled | ||
|- | |- | ||
|} | |} | ||
Line 1,995: | Line 2,003: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 0 || | | 0 || Disabled | ||
|- | |- | ||
| 1 || | | 1 || Enabled | ||
|- | |- | ||
|} | |} | ||
Line 2,013: | Line 2,021: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 0 || | | 0 || Disabled | ||
|- | |- | ||
| 1 || | | 1 || Enabled | ||
|- | |- | ||
|} | |} | ||
Line 2,033: | Line 2,041: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 0 || | | 0 || Disabled | ||
|- | |- | ||
| 1 || | | 1 || 1 | ||
|- | |- | ||
| 2 || | | 2 || 2 | ||
|- | |- | ||
| 3 || | | 3 || 3 | ||
|- | |- | ||
| 4 || | | 4 || 4 | ||
|- | |- | ||
|} | |} | ||
Line 2,057: | Line 2,065: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 0 || | | 0 || Disabled | ||
|- | |- | ||
| 6 || | | 6 || 6 | ||
|- | |- | ||
| 12 || | | 12 || 12 | ||
|- | |- | ||
| 18 || | | 18 || 18 | ||
|- | |- | ||
| 24 || | | 24 || 24 | ||
|- | |- | ||
| 30 || | | 30 || 30 | ||
|- | |- | ||
| 36 || | | 36 || 36 | ||
|- | |- | ||
|} | |} | ||
Line 2,085: | Line 2,093: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 0 || | | 0 || Disabled | ||
|- | |- | ||
| 1 || | | 1 || 2D | ||
|- | |- | ||
| 2 || | | 2 || 2D + 3D | ||
|- | |- | ||
|} | |} | ||
Line 2,105: | Line 2,113: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 0 || | | 0 || Disabled | ||
|- | |- | ||
| 1 || | | 1 || Enabled | ||
|- | |- | ||
|} | |} | ||
Line 2,123: | Line 2,131: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 0 || | | 0 || Disabled | ||
|- | |- | ||
| 1 || | | 1 || Enabled | ||
|- | |- | ||
|} | |} | ||
Line 2,141: | Line 2,149: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 0 || | | 0 || Disabled | ||
|- | |- | ||
| 1 || | | 1 || Enabled | ||
|- | |- | ||
|} | |} | ||
Line 2,161: | Line 2,169: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 0 || | | 0 || Disabled | ||
|- | |- | ||
| 1 || | | 1 || Enabled | ||
|- | |- | ||
|} | |} | ||
Line 2,179: | Line 2,187: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 5 || | | 5 || 5s | ||
|- | |- | ||
| 10 || | | 10 || 10s | ||
|- | |- | ||
| 20 || | | 20 || 20s | ||
|- | |- | ||
| 30 || | | 30 || 30s | ||
|- | |- | ||
| 40 || | | 40 || 40s | ||
|- | |- | ||
|} | |} | ||
Line 2,203: | Line 2,211: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 30 || | | 30 || 30s | ||
|- | |- | ||
| 40 || | | 40 || 40s | ||
|- | |- | ||
| 50 || | | 50 || 50s | ||
|- | |- | ||
| 60 || | | 60 || 60s | ||
|- | |- | ||
|} | |} | ||
Line 2,227: | Line 2,235: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 0 || | | 0 || Mute | ||
|- | |- | ||
| 25 || | | 25 || 25% | ||
|- | |- | ||
| 50 || | | 50 || 50% | ||
|- | |- | ||
| 75 || | | 75 || 75% | ||
|- | |- | ||
| 100 || | | 100 || 100% | ||
|- | |- | ||
|} | |} | ||
Line 2,269: | Line 2,277: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| -1 || | | -1 || Difficulty Based (Low, Low, Standard, Reinforced) | ||
|- | |- | ||
| 0 || | | 0 || Low | ||
|- | |- | ||
| 1 || | | 1 || Standard | ||
|- | |- | ||
| 2 || | | 2 || Reinforced | ||
|- | |- | ||
|} | |} | ||
Line 2,291: | Line 2,299: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| -1 || | | -1 || Difficulty Based (Low, Low, Standard, Advanced) | ||
|- | |- | ||
| 0 || | | 0 || Low | ||
|- | |- | ||
| 1 || | | 1 || Standard | ||
|- | |- | ||
| 2 || | | 2 || Advanced | ||
|- | |- | ||
|} | |} | ||
Line 2,313: | Line 2,321: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 0 || | | 0 || Mixed | ||
|- | |- | ||
| 1 || | | 1 || Infantry Only | ||
|- | |- | ||
| 2 || | | 2 || Tank Only | ||
|- | |- | ||
| 3 || | | 3 || Plane Only | ||
|- | |- | ||
|} | |} | ||
Line 2,335: | Line 2,343: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 1 || | | 1 || Yes | ||
|- | |- | ||
| 0 || | | 0 || No | ||
|- | |- | ||
|} | |} | ||
Line 2,353: | Line 2,361: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| -1 || | | -1 || Difficulty Based (Manual, Manual, Random, Random) | ||
|- | |- | ||
| 0 || | | 0 || Manual | ||
|- | |- | ||
| 1 || | | 1 || Random | ||
|- | |- | ||
| 2 || | | 2 || Server Admin | ||
|- | |- | ||
|} | |} | ||
Line 2,375: | Line 2,383: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| -1 || | | -1 || Village+City+Capital+Airport | ||
|- | |- | ||
| 0 || | | 0 || Also Local | ||
|- | |- | ||
| 1 || | | 1 || Also Strongpoint | ||
|- | |- | ||
| 2 || | | 2 || Also Hill | ||
|- | |- | ||
| 3 || | | 3 || Also Vegetation | ||
|- | |- | ||
| 4 || | | 4 || Only Local | ||
|- | |- | ||
| 5 || | | 5 || Only Strongpoint | ||
|- | |- | ||
| 6 || | | 6 || Only Hill | ||
|- | |- | ||
| 7 || | | 7 || Only Vegetation | ||
|- | |- | ||
|} | |} | ||
Line 2,407: | Line 2,415: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| -1 || | | -1 || Random | ||
|- | |- | ||
| 1 || | | 1 || Sabotage vehicles | ||
|- | |- | ||
| 3 || | | 3 || Eliminate HVT | ||
|- | |- | ||
| 4 || | | 4 || Escape | ||
|- | |- | ||
| 5 || | | 5 || Tank Hunt | ||
|- | |- | ||
| 6 || | | 6 || POW Rescue | ||
|- | |- | ||
| 7 || | | 7 || Defend | ||
|- | |- | ||
|} | |} | ||
Line 2,435: | Line 2,443: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| -1 || | | -1 || Standard | ||
|- | |- | ||
| 0.5 || | | 0.5 || 0.5 | ||
|- | |- | ||
| 1 || | | 1 || 1 | ||
|- | |- | ||
| 1.5 || | | 1.5 || 1.5 | ||
|- | |- | ||
| 3 || | | 3 || 3 | ||
|- | |- | ||
| 5 || | | 5 || 5 | ||
|- | |- | ||
| 10 || | | 10 || 10 | ||
|- | |- | ||
|} | |} | ||
Line 2,463: | Line 2,471: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 0 || | | 0 || Standard (100% ammo, full equipment) | ||
|- | |- | ||
| 1 || | | 1 || Limited (50% ammo, limited equipment) | ||
|- | |- | ||
| 2 || | | 2 || Survivor (25% ammo, no optics) | ||
|- | |- | ||
|} | |} | ||
Line 2,483: | Line 2,491: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| -1 || | | -1 || None | ||
|- | |- | ||
| 1 || | | 1 || Wheeled | ||
|- | |- | ||
| 2 || | | 2 || APC | ||
|- | |- | ||
| 3 || | | 3 || Tank | ||
|- | |- | ||
|} | |} | ||
Line 2,505: | Line 2,513: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 1 || | | 1 || 1 | ||
|- | |- | ||
| 2 || | | 2 || 2 | ||
|- | |- | ||
| 3 || | | 3 || 3 | ||
|- | |- | ||
| 4 || | | 4 || 4 | ||
|- | |- | ||
| 5 || | | 5 || 5 | ||
|- | |- | ||
|} | |} | ||
Line 2,531: | Line 2,539: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 0 || | | 0 || None | ||
|- | |- | ||
| 1 || | | 1 || Light | ||
|- | |- | ||
| 2 || | | 2 || Medium | ||
|- | |- | ||
|} | |} | ||
Line 2,551: | Line 2,559: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 0 || | | 0 || 00:00 | ||
|- | |- | ||
| 1 || | | 1 || 01:00 | ||
|- | |- | ||
| 2 || | | 2 || 02:00 | ||
|- | |- | ||
| 3 || | | 3 || 03:00 | ||
|- | |- | ||
| 4 || | | 4 || 04:00 | ||
|- | |- | ||
| 5 || | | 5 || 05:00 | ||
|- | |- | ||
| 6 || | | 6 || 06:00 | ||
|- | |- | ||
| 7 || | | 7 || 07:00 | ||
|- | |- | ||
| 8 || | | 8 || 08:00 | ||
|- | |- | ||
| 9 || | | 9 || 09:00 | ||
|- | |- | ||
| 10 || | | 10 || 10:00 | ||
|- | |- | ||
| 11 || | | 11 || 11:00 | ||
|- | |- | ||
| 12 || | | 12 || 12:00 | ||
|- | |- | ||
| 13 || | | 13 || 13:00 | ||
|- | |- | ||
| 14 || | | 14 || 14:00 | ||
|- | |- | ||
| 15 || | | 15 || 15:00 | ||
|- | |- | ||
| 16 || | | 16 || 16:00 | ||
|- | |- | ||
| 17 || | | 17 || 17:00 | ||
|- | |- | ||
| 18 || | | 18 || 18:00 | ||
|- | |- | ||
| 19 || | | 19 || 19:00 | ||
|- | |- | ||
| 20 || | | 20 || 20:00 | ||
|- | |- | ||
| 21 || | | 21 || 21:00 | ||
|- | |- | ||
| 22 || | | 22 || 22:00 | ||
|- | |- | ||
| 23 || | | 23 || 23:00 | ||
|- | |- | ||
|} | |} | ||
Line 2,613: | Line 2,621: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 0 || | | 0 || Clear | ||
|- | |- | ||
| 25 || | | 25 || Cloudy | ||
|- | |- | ||
| 50 || | | 50 || Overcast | ||
|- | |- | ||
| 75 || | | 75 || Rainy | ||
|- | |- | ||
| 100 || | | 100 || Stormy | ||
|- | |- | ||
|} | |} | ||
Line 2,637: | Line 2,645: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 1 || | | 1 || x1 | ||
|- | |- | ||
| 2 || | | 2 || x2 | ||
|- | |- | ||
| 5 || | | 5 || x5 | ||
|- | |- | ||
| 10 || | | 10 || x10 | ||
|- | |- | ||
| 20 || | | 20 || x20 | ||
|- | |- | ||
|} | |} | ||
Line 2,661: | Line 2,669: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 500 || | | 500 || 500 | ||
|- | |- | ||
| 750 || | | 750 || 750 | ||
|- | |- | ||
| 900 || | | 900 || 900 | ||
|- | |- | ||
| 1200 || | | 1200 || 1200 | ||
|- | |- | ||
| 1500 || | | 1500 || 1500 | ||
|- | |- | ||
| 2000 || | | 2000 || 2000 | ||
|- | |- | ||
| 2500 || | | 2500 || 2500 | ||
|- | |- | ||
| 3000 || | | 3000 || 3000 | ||
|- | |- | ||
| 4000 || | | 4000 || 4000 | ||
|- | |- | ||
| 5000 || | | 5000 || 5000 | ||
|- | |- | ||
| 7500 || | | 7500 || 7500 | ||
|- | |- | ||
| 10000 || | | 10000 || 10000 | ||
|- | |- | ||
|} | |} | ||
Line 2,699: | Line 2,707: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 0 || | | 0 || Disabled | ||
|- | |- | ||
| 1 || | | 1 || Enabled | ||
|- | |- | ||
|} | |} | ||
Line 2,719: | Line 2,727: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| -1 || | | -1 || Read from Profile | ||
|- | |- | ||
| 0 || | | 0 || Recruit | ||
|- | |- | ||
| 1 || | | 1 || Regular | ||
|- | |- | ||
| 2 || | | 2 || Veteran | ||
|- | |- | ||
| 3 || | | 3 || Hardcore | ||
|- | |- | ||
|} | |} | ||
Line 2,743: | Line 2,751: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| -1 || | | -1 || Difficulty Based (Enabled, Enabled, Enabled, Disabled) | ||
|- | |- | ||
| 0 || | | 0 || Disabled | ||
|- | |- | ||
| 1 || | | 1 || Enabled | ||
|- | |- | ||
|} | |} | ||
Line 2,763: | Line 2,771: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| -1 || | | -1 || Difficulty Based (Enabled, Enabled, Enabled, Disabled) | ||
|- | |- | ||
| 0 || | | 0 || Disabled | ||
|- | |- | ||
| 1 || | | 1 || Enabled | ||
|- | |- | ||
|} | |} | ||
Line 2,783: | Line 2,791: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| -1 || | | -1 || Difficulty Based (Enabled, Enabled, Enabled, Disabled) | ||
|- | |- | ||
| 0 || | | 0 || Disabled | ||
|- | |- | ||
| 1 || | | 1 || Enabled | ||
|- | |- | ||
|} | |} | ||
Line 2,803: | Line 2,811: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| -1 || | | -1 || Difficulty Based (Enabled, Enabled, Disabled, Disabled) | ||
|- | |- | ||
| 0 || | | 0 || Disabled | ||
|- | |- | ||
| 1 || | | 1 || Only Group Leaders and Radio Operators | ||
|- | |- | ||
| 2 || | | 2 || Enabled | ||
|- | |- | ||
|} | |} | ||
Line 2,827: | Line 2,835: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| -1 || | | -1 || Disabled | ||
|- | |- | ||
| 0 || | | 0 || Difficulty Based (30, 20, 10, 0) | ||
|- | |- | ||
| 5 || | | 5 || 5 | ||
|- | |- | ||
| 10 || | | 10 || 10 | ||
|- | |- | ||
| 15 || | | 15 || 15 | ||
|- | |- | ||
| 20 || | | 20 || 20 | ||
|- | |- | ||
| 25 || | | 25 || 25 | ||
|- | |- | ||
| 30 || | | 30 || 30 | ||
|- | |- | ||
| 35 || | | 35 || 35 | ||
|- | |- | ||
| 40 || | | 40 || 40 | ||
|- | |- | ||
| 999999 || | | 999999 || Unlimited | ||
|- | |- | ||
|} | |} | ||
Line 2,863: | Line 2,871: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 10 || | | 10 || 10 Seconds | ||
|- | |- | ||
| 30 || | | 30 || 30 Seconds | ||
|- | |- | ||
| 60 || | | 60 || 1 Minute | ||
|- | |- | ||
| 120 || | | 120 || 2 Minutes | ||
|- | |- | ||
| 300 || | | 300 || 5 Minutes | ||
|- | |- | ||
|} | |} | ||
Line 2,887: | Line 2,895: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| -1 || | | -1 || Use Mission Default | ||
|- | |- | ||
| 0 || | | 0 || Disabled | ||
|- | |- | ||
| 1 || | | 1 || Enabled | ||
|- | |- | ||
|} | |} | ||
Line 2,907: | Line 2,915: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| -1 || | | -1 || Use Mission Default | ||
|- | |- | ||
| 0 || | | 0 || Disabled | ||
|- | |- | ||
| 1 || | | 1 || Enabled | ||
|- | |- | ||
|} | |} | ||
Line 2,929: | Line 2,937: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 0 || | | 0 || Enabled | ||
|- | |- | ||
| 1 || | | 1 || Disabled | ||
|- | |- | ||
|} | |} | ||
Line 2,947: | Line 2,955: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 0 || | | 0 || Difficulty Based (Basic, Basic, Advanced, Realistic) | ||
|- | |- | ||
| 1 || | | 1 || Basic | ||
|- | |- | ||
| 2 || | | 2 || Advanced | ||
|- | |- | ||
| 3 || | | 3 || Realistic | ||
|- | |- | ||
|} | |} | ||
Line 2,969: | Line 2,977: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 0 || | | 0 || Difficulty Based (FAK, FAK, FAK, Medic) | ||
|- | |- | ||
| 1 || | | 1 || First Aid Kit | ||
|- | |- | ||
| 2 || | | 2 || Require Medic Trait | ||
|- | |- | ||
| 3 || | | 3 || None | ||
|- | |- | ||
|} | |} | ||
Line 2,991: | Line 2,999: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 0 || | | 0 || Difficulty Based (4x, 4x, 2x, 2x) | ||
|- | |- | ||
| 1 || | | 1 || 1x | ||
|- | |- | ||
| 2 || | | 2 || 2x | ||
|- | |- | ||
| 3 || | | 3 || 3x | ||
|- | |- | ||
| 5 || | | 5 || 5x | ||
|- | |- | ||
| 10 || | | 10 || 10x | ||
|- | |- | ||
|} | |} | ||
Line 3,017: | Line 3,025: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 0 || | | 0 || Difficulty Based (5s, 5s, 10s, 15s) | ||
|- | |- | ||
| 5 || | | 5 || 5 | ||
|- | |- | ||
| 7 || | | 7 || 7 | ||
|- | |- | ||
| 8 || | | 8 || 8 | ||
|- | |- | ||
| 12 || | | 12 || 12 | ||
|- | |- | ||
| 15 || | | 15 || 15 | ||
|- | |- | ||
| 17 || | | 17 || 17 | ||
|- | |- | ||
|} | |} | ||
Line 3,045: | Line 3,053: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 0 || | | 0 || Difficulty Based (3s, 5s, 10s, 15s) | ||
|- | |- | ||
| 5 || | | 5 || 5 | ||
|- | |- | ||
| 10 || | | 10 || 10 | ||
|- | |- | ||
| 15 || | | 15 || 15 | ||
|- | |- | ||
| 20 || | | 20 || 20 | ||
|- | |- | ||
| 25 || | | 25 || 25 | ||
|- | |- | ||
| 30 || | | 30 || 30 | ||
|- | |- | ||
|} | |} | ||
Line 3,073: | Line 3,081: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 0 || | | 0 || Difficulty Based (Never, 300s, 120s, 60s) | ||
|- | |- | ||
| 99999 || | | 99999 || Never | ||
|- | |- | ||
| 30 || | | 30 || 30 | ||
|- | |- | ||
| 60 || | | 60 || 60 | ||
|- | |- | ||
| 120 || | | 120 || 120 | ||
|- | |- | ||
| 180 || | | 180 || 180 | ||
|- | |- | ||
| 240 || | | 240 || 240 | ||
|- | |- | ||
| 300 || | | 300 || 300 | ||
|- | |- | ||
|} | |} | ||
Line 3,103: | Line 3,111: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 0 || | | 0 || Difficulty Based (1x, 1x, 2x, 3x) | ||
|- | |- | ||
| 1 || | | 1 || 1 | ||
|- | |- | ||
| 2 || | | 2 || 2 | ||
|- | |- | ||
| 3 || | | 3 || 3 | ||
|- | |- | ||
|} | |} | ||
Line 3,125: | Line 3,133: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 0 || | | 0 || Disabled | ||
|- | |- | ||
| 1 || | | 1 || Enabled | ||
|- | |- | ||
|} | |} | ||
Line 3,143: | Line 3,151: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 0 || | | 0 || Difficulty Based (Enabled, Enabled, Medic Only, Disabled) | ||
|- | |- | ||
| 1 || | | 1 || Enabled | ||
|- | |- | ||
| 2 || | | 2 || Medic Only | ||
|- | |- | ||
| 3 || | | 3 || Disabled | ||
|- | |- | ||
|} | |} | ||
Line 3,165: | Line 3,173: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 0 || | | 0 || Disabled | ||
|- | |- | ||
| 1 || | | 1 || Enabled | ||
|- | |- | ||
| 2 || | | 2 || Cadet Only | ||
|- | |- | ||
|} | |} | ||
Line 3,185: | Line 3,193: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 0 || | | 0 || Disabled | ||
|- | |- | ||
| 1 || | | 1 || Enabled | ||
|- | |- | ||
| 2 || | | 2 || Cadet Only | ||
|- | |- | ||
|} | |} | ||
Line 3,205: | Line 3,213: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 0 || | | 0 || Difficulty Based (Enabled, Enabled, Medic Only, Disabled) | ||
|- | |- | ||
| 1 || | | 1 || Disabled | ||
|- | |- | ||
| 2 || | | 2 || Enabled | ||
|- | |- | ||
|} | |} | ||
Line 3,225: | Line 3,233: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 0 || | | 0 || Difficulty Based (Enabled, Enabled, Enabled, Disabled) | ||
|- | |- | ||
| 1 || | | 1 || Disabled | ||
|- | |- | ||
| 2 || | | 2 || Enabled | ||
|- | |- | ||
|} | |} | ||
Line 3,245: | Line 3,253: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 0 || | | 0 || Difficulty Based (Enabled, Enabled, Enabled, Disabled) | ||
|- | |- | ||
| 1 || | | 1 || Disabled | ||
|- | |- | ||
| 2 || | | 2 || Enabled | ||
|- | |- | ||
|} | |} | ||
Line 3,265: | Line 3,273: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 0 || | | 0 || Playable Units | ||
|- | |- | ||
| 1 || | | 1 || Player Units | ||
|- | |- | ||
| 2 || | | 2 || AI Units | ||
|- | |- | ||
|} | |} | ||
Line 3,287: | Line 3,295: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| -1 || | | -1 || Default (Cadet Mode off) | ||
|- | |- | ||
| 0 || | | 0 || Disabled | ||
|- | |- | ||
| 1 || | | 1 || Enabled | ||
|- | |- | ||
|} | |} | ||
Line 3,307: | Line 3,315: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| -1 || | | -1 || Default (Cadet Mode off) | ||
|- | |- | ||
| 0 || | | 0 || Disabled | ||
|- | |- | ||
| 1 || | | 1 || Enabled | ||
|- | |- | ||
|} | |} | ||
Line 3,327: | Line 3,335: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| -1 || | | -1 || Default (Cadet Mode off) | ||
|- | |- | ||
| 0 || | | 0 || Disabled | ||
|- | |- | ||
| 1 || | | 1 || Enabled | ||
|- | |- | ||
|} | |} | ||
Line 3,347: | Line 3,355: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| -1 || | | -1 || Default (Client-side setting) | ||
|- | |- | ||
| 0 || | | 0 || Disabled | ||
|- | |- | ||
| 1 || | | 1 || Enabled | ||
|- | |- | ||
|} | |} | ||
Line 3,367: | Line 3,375: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| -1 || | | -1 || Default (Client-side setting) | ||
|- | |- | ||
| 0 || | | 0 || Disabled | ||
|- | |- | ||
| 1 || | | 1 || Enabled | ||
|- | |- | ||
|} | |} | ||
Line 3,387: | Line 3,395: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| -1 || | | -1 || Default (Client-side setting) | ||
|- | |- | ||
| 0 || | | 0 || Disabled | ||
|- | |- | ||
| 1 || | | 1 || Enabled | ||
|- | |- | ||
|} | |} | ||
Line 3,423: | Line 3,431: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 0 || | | 0 || Standard (100% ammo, full equipment) | ||
|- | |- | ||
| 1 || | | 1 || Limited (50% ammo, limited equipment) | ||
|- | |- | ||
| 2 || | | 2 || Survivor (25% ammo, no optics) | ||
|- | |- | ||
|} | |} | ||
Line 3,443: | Line 3,451: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 500 || | | 500 || 500 | ||
|- | |- | ||
| 750 || | | 750 || 750 | ||
|- | |- | ||
| 1000 || | | 1000 || 1000 | ||
|- | |- | ||
| 1500 || | | 1500 || 1500 | ||
|- | |- | ||
| 2000 || | | 2000 || 2000 | ||
|- | |- | ||
| 2500 || | | 2500 || 2500 | ||
|- | |- | ||
| 5000 || | | 5000 || 5000 | ||
|- | |- | ||
|} | |} | ||
Line 3,471: | Line 3,479: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 750 || | | 750 || 750 | ||
|- | |- | ||
| 1000 || | | 1000 || 1000 | ||
|- | |- | ||
| 1500 || | | 1500 || 1500 | ||
|- | |- | ||
| 2000 || | | 2000 || 2000 | ||
|- | |- | ||
| 2500 || | | 2500 || 2500 | ||
|- | |- | ||
| 5000 || | | 5000 || 5000 | ||
|- | |- | ||
| 10000 || | | 10000 || 10000 | ||
|- | |- | ||
|} | |} | ||
Line 3,499: | Line 3,507: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 0 || | | 0 || Standard (full ammo and equipment) | ||
|- | |- | ||
| 1 || | | 1 || Limited (limited ammo and equipment) | ||
|- | |- | ||
|} | |} | ||
Line 3,517: | Line 3,525: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 0 || | | 0 || Disabled | ||
|- | |- | ||
| 1 || | | 1 || Enabled | ||
|- | |- | ||
|} | |} | ||
Line 3,535: | Line 3,543: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 0 || | | 0 || Disabled | ||
|- | |- | ||
| 1 || | | 1 || Enabled (artillery and air support) | ||
|- | |- | ||
|} | |} | ||
Line 3,555: | Line 3,563: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 0 || | | 0 || None | ||
|- | |- | ||
| 1 || | | 1 || Light | ||
|- | |- | ||
| 2 || | | 2 || Medium | ||
|- | |- | ||
|} | |} | ||
Line 3,575: | Line 3,583: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 0 || | | 0 || 00:00 | ||
|- | |- | ||
| 1 || | | 1 || 01:00 | ||
|- | |- | ||
| 2 || | | 2 || 02:00 | ||
|- | |- | ||
| 3 || | | 3 || 03:00 | ||
|- | |- | ||
| 4 || | | 4 || 04:00 | ||
|- | |- | ||
| 5 || | | 5 || 05:00 | ||
|- | |- | ||
| 6 || | | 6 || 06:00 | ||
|- | |- | ||
| 7 || | | 7 || 07:00 | ||
|- | |- | ||
| 8 || | | 8 || 08:00 | ||
|- | |- | ||
| 9 || | | 9 || 09:00 | ||
|- | |- | ||
| 10 || | | 10 || 10:00 | ||
|- | |- | ||
| 11 || | | 11 || 11:00 | ||
|- | |- | ||
| 12 || | | 12 || 12:00 | ||
|- | |- | ||
| 13 || | | 13 || 13:00 | ||
|- | |- | ||
| 14 || | | 14 || 14:00 | ||
|- | |- | ||
| 15 || | | 15 || 15:00 | ||
|- | |- | ||
| 16 || | | 16 || 16:00 | ||
|- | |- | ||
| 17 || | | 17 || 17:00 | ||
|- | |- | ||
| 18 || | | 18 || 18:00 | ||
|- | |- | ||
| 19 || | | 19 || 19:00 | ||
|- | |- | ||
| 20 || | | 20 || 20:00 | ||
|- | |- | ||
| 21 || | | 21 || 21:00 | ||
|- | |- | ||
| 22 || | | 22 || 22:00 | ||
|- | |- | ||
| 23 || | | 23 || 23:00 | ||
|- | |- | ||
|} | |} | ||
Line 3,637: | Line 3,645: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 0 || | | 0 || Clear | ||
|- | |- | ||
| 25 || | | 25 || Cloudy | ||
|- | |- | ||
| 50 || | | 50 || Overcast | ||
|- | |- | ||
| 75 || | | 75 || Rainy | ||
|- | |- | ||
| 100 || | | 100 || Stormy | ||
|- | |- | ||
|} | |} | ||
Line 3,661: | Line 3,669: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 1 || | | 1 || x1 | ||
|- | |- | ||
| 2 || | | 2 || x2 | ||
|- | |- | ||
| 5 || | | 5 || x5 | ||
|- | |- | ||
| 10 || | | 10 || x10 | ||
|- | |- | ||
| 20 || | | 20 || x20 | ||
|- | |- | ||
|} | |} | ||
Line 3,685: | Line 3,693: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 500 || | | 500 || 500 | ||
|- | |- | ||
| 750 || | | 750 || 750 | ||
|- | |- | ||
| 900 || | | 900 || 900 | ||
|- | |- | ||
| 1200 || | | 1200 || 1200 | ||
|- | |- | ||
| 1500 || | | 1500 || 1500 | ||
|- | |- | ||
| 2000 || | | 2000 || 2000 | ||
|- | |- | ||
| 2500 || | | 2500 || 2500 | ||
|- | |- | ||
| 3000 || | | 3000 || 3000 | ||
|- | |- | ||
| 4000 || | | 4000 || 4000 | ||
|- | |- | ||
| 5000 || | | 5000 || 5000 | ||
|- | |- | ||
| 7500 || | | 7500 || 7500 | ||
|- | |- | ||
| 10000 || | | 10000 || 10000 | ||
|- | |- | ||
|} | |} | ||
Line 3,723: | Line 3,731: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 0 || | | 0 || Disabled | ||
|- | |- | ||
| 1 || | | 1 || Enabled | ||
|- | |- | ||
|} | |} | ||
Line 3,743: | Line 3,751: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| -1 || | | -1 || Read from Profile | ||
|- | |- | ||
| 0 || | | 0 || Recruit | ||
|- | |- | ||
| 1 || | | 1 || Regular | ||
|- | |- | ||
| 2 || | | 2 || Veteran | ||
|- | |- | ||
| 3 || | | 3 || Hardcore | ||
|- | |- | ||
|} | |} | ||
Line 3,767: | Line 3,775: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| -1 || | | -1 || Difficulty Based (Enabled, Enabled, Enabled, Disabled) | ||
|- | |- | ||
| 0 || | | 0 || Disabled | ||
|- | |- | ||
| 1 || | | 1 || Enabled | ||
|- | |- | ||
|} | |} | ||
Line 3,787: | Line 3,795: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| -1 || | | -1 || Difficulty Based (Enabled, Enabled, Enabled, Disabled) | ||
|- | |- | ||
| 0 || | | 0 || Disabled | ||
|- | |- | ||
| 1 || | | 1 || Enabled | ||
|- | |- | ||
|} | |} | ||
Line 3,807: | Line 3,815: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| -1 || | | -1 || Difficulty Based (Enabled, Enabled, Enabled, Disabled) | ||
|- | |- | ||
| 0 || | | 0 || Disabled | ||
|- | |- | ||
| 1 || | | 1 || Enabled | ||
|- | |- | ||
|} | |} | ||
Line 3,827: | Line 3,835: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| -1 || | | -1 || Difficulty Based (Enabled, Enabled, Disabled, Disabled) | ||
|- | |- | ||
| 0 || | | 0 || Disabled | ||
|- | |- | ||
| 1 || | | 1 || Only Group Leaders and Radio Operators | ||
|- | |- | ||
| 2 || | | 2 || Enabled | ||
|- | |- | ||
|} | |} | ||
Line 3,851: | Line 3,859: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| -1 || | | -1 || Disabled | ||
|- | |- | ||
| 0 || | | 0 || Difficulty Based (30, 20, 10, 0) | ||
|- | |- | ||
| 5 || | | 5 || 5 | ||
|- | |- | ||
| 10 || | | 10 || 10 | ||
|- | |- | ||
| 15 || | | 15 || 15 | ||
|- | |- | ||
| 20 || | | 20 || 20 | ||
|- | |- | ||
| 25 || | | 25 || 25 | ||
|- | |- | ||
| 30 || | | 30 || 30 | ||
|- | |- | ||
| 35 || | | 35 || 35 | ||
|- | |- | ||
| 40 || | | 40 || 40 | ||
|- | |- | ||
| 999999 || | | 999999 || Unlimited | ||
|- | |- | ||
|} | |} | ||
Line 3,887: | Line 3,895: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 10 || | | 10 || 10 Seconds | ||
|- | |- | ||
| 30 || | | 30 || 30 Seconds | ||
|- | |- | ||
| 60 || | | 60 || 1 Minute | ||
|- | |- | ||
| 120 || | | 120 || 2 Minutes | ||
|- | |- | ||
| 300 || | | 300 || 5 Minutes | ||
|- | |- | ||
|} | |} | ||
Line 3,911: | Line 3,919: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| -1 || | | -1 || Use Mission Default | ||
|- | |- | ||
| 0 || | | 0 || Disabled | ||
|- | |- | ||
| 1 || | | 1 || Enabled | ||
|- | |- | ||
|} | |} | ||
Line 3,931: | Line 3,939: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| -1 || | | -1 || Use Mission Default | ||
|- | |- | ||
| 0 || | | 0 || Disabled | ||
|- | |- | ||
| 1 || | | 1 || Enabled | ||
|- | |- | ||
|} | |} | ||
Line 3,953: | Line 3,961: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 0 || | | 0 || Enabled | ||
|- | |- | ||
| 1 || | | 1 || Disabled | ||
|- | |- | ||
|} | |} | ||
Line 3,971: | Line 3,979: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 0 || | | 0 || Difficulty Based (Basic, Basic, Advanced, Realistic) | ||
|- | |- | ||
| 1 || | | 1 || Basic | ||
|- | |- | ||
| 2 || | | 2 || Advanced | ||
|- | |- | ||
| 3 || | | 3 || Realistic | ||
|- | |- | ||
|} | |} | ||
Line 3,993: | Line 4,001: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 0 || | | 0 || Difficulty Based (FAK, FAK, FAK, Medic) | ||
|- | |- | ||
| 1 || | | 1 || First Aid Kit | ||
|- | |- | ||
| 2 || | | 2 || Require Medic Trait | ||
|- | |- | ||
| 3 || | | 3 || None | ||
|- | |- | ||
|} | |} | ||
Line 4,015: | Line 4,023: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 0 || | | 0 || Difficulty Based (4x, 4x, 2x, 2x) | ||
|- | |- | ||
| 1 || | | 1 || 1x | ||
|- | |- | ||
| 2 || | | 2 || 2x | ||
|- | |- | ||
| 3 || | | 3 || 3x | ||
|- | |- | ||
| 5 || | | 5 || 5x | ||
|- | |- | ||
| 10 || | | 10 || 10x | ||
|- | |- | ||
|} | |} | ||
Line 4,041: | Line 4,049: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 0 || | | 0 || Difficulty Based (5s, 5s, 10s, 15s) | ||
|- | |- | ||
| 5 || | | 5 || 5 | ||
|- | |- | ||
| 7 || | | 7 || 7 | ||
|- | |- | ||
| 8 || | | 8 || 8 | ||
|- | |- | ||
| 12 || | | 12 || 12 | ||
|- | |- | ||
| 15 || | | 15 || 15 | ||
|- | |- | ||
| 17 || | | 17 || 17 | ||
|- | |- | ||
|} | |} | ||
Line 4,069: | Line 4,077: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 0 || | | 0 || Difficulty Based (3s, 5s, 10s, 15s) | ||
|- | |- | ||
| 5 || | | 5 || 5 | ||
|- | |- | ||
| 10 || | | 10 || 10 | ||
|- | |- | ||
| 15 || | | 15 || 15 | ||
|- | |- | ||
| 20 || | | 20 || 20 | ||
|- | |- | ||
| 25 || | | 25 || 25 | ||
|- | |- | ||
| 30 || | | 30 || 30 | ||
|- | |- | ||
|} | |} | ||
Line 4,097: | Line 4,105: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 0 || | | 0 || Difficulty Based (Never, 300s, 120s, 60s) | ||
|- | |- | ||
| 99999 || | | 99999 || Never | ||
|- | |- | ||
| 30 || | | 30 || 30 | ||
|- | |- | ||
| 60 || | | 60 || 60 | ||
|- | |- | ||
| 120 || | | 120 || 120 | ||
|- | |- | ||
| 180 || | | 180 || 180 | ||
|- | |- | ||
| 240 || | | 240 || 240 | ||
|- | |- | ||
| 300 || | | 300 || 300 | ||
|- | |- | ||
|} | |} | ||
Line 4,127: | Line 4,135: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 0 || | | 0 || Difficulty Based (1x, 1x, 2x, 3x) | ||
|- | |- | ||
| 1 || | | 1 || 1 | ||
|- | |- | ||
| 2 || | | 2 || 2 | ||
|- | |- | ||
| 3 || | | 3 || 3 | ||
|- | |- | ||
|} | |} | ||
Line 4,149: | Line 4,157: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 0 || | | 0 || Disabled | ||
|- | |- | ||
| 1 || | | 1 || Enabled | ||
|- | |- | ||
|} | |} | ||
Line 4,167: | Line 4,175: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 0 || | | 0 || Difficulty Based (Enabled, Enabled, Medic Only, Disabled) | ||
|- | |- | ||
| 1 || | | 1 || Enabled | ||
|- | |- | ||
| 2 || | | 2 || Medic Only | ||
|- | |- | ||
| 3 || | | 3 || Disabled | ||
|- | |- | ||
|} | |} | ||
Line 4,189: | Line 4,197: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 0 || | | 0 || Disabled | ||
|- | |- | ||
| 1 || | | 1 || Enabled | ||
|- | |- | ||
| 2 || | | 2 || Cadet Only | ||
|- | |- | ||
|} | |} | ||
Line 4,209: | Line 4,217: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 0 || | | 0 || Disabled | ||
|- | |- | ||
| 1 || | | 1 || Enabled | ||
|- | |- | ||
| 2 || | | 2 || Cadet Only | ||
|- | |- | ||
|} | |} | ||
Line 4,229: | Line 4,237: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 0 || | | 0 || Difficulty Based (Enabled, Enabled, Medic Only, Disabled) | ||
|- | |- | ||
| 1 || | | 1 || Disabled | ||
|- | |- | ||
| 2 || | | 2 || Enabled | ||
|- | |- | ||
|} | |} | ||
Line 4,249: | Line 4,257: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 0 || | | 0 || Difficulty Based (Enabled, Enabled, Enabled, Disabled) | ||
|- | |- | ||
| 1 || | | 1 || Disabled | ||
|- | |- | ||
| 2 || | | 2 || Enabled | ||
|- | |- | ||
|} | |} | ||
Line 4,269: | Line 4,277: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 0 || | | 0 || Difficulty Based (Enabled, Enabled, Enabled, Disabled) | ||
|- | |- | ||
| 1 || | | 1 || Disabled | ||
|- | |- | ||
| 2 || | | 2 || Enabled | ||
|- | |- | ||
|} | |} | ||
Line 4,289: | Line 4,297: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 0 || | | 0 || Playable Units | ||
|- | |- | ||
| 1 || | | 1 || Player Units | ||
|- | |- | ||
| 2 || | | 2 || AI Units | ||
|- | |- | ||
|} | |} | ||
Line 4,311: | Line 4,319: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| -1 || | | -1 || Default (Cadet Mode off) | ||
|- | |- | ||
| 0 || | | 0 || Disabled | ||
|- | |- | ||
| 1 || | | 1 || Enabled | ||
|- | |- | ||
|} | |} | ||
Line 4,331: | Line 4,339: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| -1 || | | -1 || Default (Cadet Mode off) | ||
|- | |- | ||
| 0 || | | 0 || Disabled | ||
|- | |- | ||
| 1 || | | 1 || Enabled | ||
|- | |- | ||
|} | |} | ||
Line 4,351: | Line 4,359: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| -1 || | | -1 || Default (Cadet Mode off) | ||
|- | |- | ||
| 0 || | | 0 || Disabled | ||
|- | |- | ||
| 1 || | | 1 || Enabled | ||
|- | |- | ||
|} | |} | ||
Line 4,371: | Line 4,379: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| -1 || | | -1 || Default (Client-side setting) | ||
|- | |- | ||
| 0 || | | 0 || Disabled | ||
|- | |- | ||
| 1 || | | 1 || Enabled | ||
|- | |- | ||
|} | |} | ||
Line 4,391: | Line 4,399: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| -1 || | | -1 || Default (Client-side setting) | ||
|- | |- | ||
| 0 || | | 0 || Disabled | ||
|- | |- | ||
| 1 || | | 1 || Enabled | ||
|- | |- | ||
|} | |} | ||
Line 4,411: | Line 4,419: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| -1 || | | -1 || Default (Client-side setting) | ||
|- | |- | ||
| 0 || | | 0 || Disabled | ||
|- | |- | ||
| 1 || | | 1 || Enabled | ||
|- | |- | ||
|} | |} | ||
Line 4,447: | Line 4,455: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 0 || | | 0 || Disabled | ||
|- | |- | ||
| 1 || | | 1 || Enabled | ||
|- | |- | ||
|} | |} | ||
Line 4,465: | Line 4,473: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 0 || | | 0 || Disabled | ||
|- | |- | ||
| 1 || | | 1 || Enabled | ||
|- | |- | ||
|} | |} | ||
Line 4,483: | Line 4,491: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 25 || | | 25 || 25% | ||
|- | |- | ||
| 50 || | | 50 || 50% | ||
|- | |- | ||
| 75 || | | 75 || 75% | ||
|- | |- | ||
| 100 || | | 100 || 100% | ||
|- | |- | ||
| 150 || | | 150 || 150% | ||
|- | |- | ||
| 200 || | | 200 || 200% | ||
|- | |- | ||
| 300 || | | 300 || 300% | ||
|- | |- | ||
| 500 || | | 500 || 500% | ||
|- | |- | ||
|} | |} | ||
Line 4,513: | Line 4,521: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 1 || | | 1 || 1s | ||
|- | |- | ||
| 5 || | | 5 || 5s | ||
|- | |- | ||
| 10 || | | 10 || 10s | ||
|- | |- | ||
| 15 || | | 15 || 15s | ||
|- | |- | ||
| 20 || | | 20 || 20s | ||
|- | |- | ||
| 30 || | | 30 || 30s | ||
|- | |- | ||
| 60 || | | 60 || 60s | ||
|- | |- | ||
| 90 || | | 90 || 90s | ||
|- | |- | ||
| 120 || | | 120 || 120s | ||
|- | |- | ||
| 180 || | | 180 || 180s | ||
|- | |- | ||
|} | |} | ||
Line 4,547: | Line 4,555: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 0 || | | 0 || Disabled | ||
|- | |- | ||
| 1 || | | 1 || Enabled | ||
|- | |- | ||
|} | |} | ||
Line 4,565: | Line 4,573: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 0 || | | 0 || Disabled | ||
|- | |- | ||
| 1 || | | 1 || Enabled | ||
|- | |- | ||
|} | |} | ||
Line 4,583: | Line 4,591: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 0 || | | 0 || Disabled | ||
|- | |- | ||
| 1 || | | 1 || Enabled | ||
|- | |- | ||
|} | |} | ||
Line 4,601: | Line 4,609: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 0 || | | 0 || Disabled | ||
|- | |- | ||
| 1 || | | 1 || Enabled | ||
|- | |- | ||
|} | |} | ||
Line 4,619: | Line 4,627: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 0 || | | 0 || Disabled | ||
|- | |- | ||
| 1 || | | 1 || Enabled | ||
|- | |- | ||
|} | |} | ||
Line 4,637: | Line 4,645: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| -1 || | | -1 || Difficulty Based (Enabled, Enabled, Enabled, Disabled) | ||
|- | |- | ||
| 0 || | | 0 || Disabled | ||
|- | |- | ||
| 1 || | | 1 || Enabled | ||
|- | |- | ||
|} | |} | ||
Line 4,657: | Line 4,665: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| -1 || | | -1 || Difficulty Based (Enabled, Enabled, Enabled, Disabled) | ||
|- | |- | ||
| 0 || | | 0 || Disabled | ||
|- | |- | ||
| 1 || | | 1 || Enabled | ||
|- | |- | ||
|} | |} | ||
Line 4,677: | Line 4,685: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| -1 || | | -1 || Difficulty Based (Enabled, Enabled, Enabled, Disabled) | ||
|- | |- | ||
| 0 || | | 0 || Disabled | ||
|- | |- | ||
| 1 || | | 1 || Enabled | ||
|- | |- | ||
|} | |} | ||
Line 4,699: | Line 4,707: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 1 || | | 1 || Enabled | ||
|- | |- | ||
| 0 || | | 0 || Disabled | ||
|- | |- | ||
|} | |} | ||
Line 4,717: | Line 4,725: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| -1111 || | | -1111 || Scenario default | ||
|- | |- | ||
| 0 || | | 0 || 0 | ||
|- | |- | ||
| 1 || | | 1 || 1 | ||
|- | |- | ||
| 2 || | | 2 || 2 | ||
|- | |- | ||
| 3 || | | 3 || 3 | ||
|- | |- | ||
| 4 || | | 4 || 4 | ||
|- | |- | ||
| 5 || | | 5 || 5 | ||
|- | |- | ||
| 6 || | | 6 || 6 | ||
|- | |- | ||
| 7 || | | 7 || 7 | ||
|- | |- | ||
| 8 || | | 8 || 8 | ||
|- | |- | ||
| 9 || | | 9 || 9 | ||
|- | |- | ||
| 10 || | | 10 || 10 | ||
|- | |- | ||
| 11 || | | 11 || 11 | ||
|- | |- | ||
| 12 || | | 12 || 12 | ||
|- | |- | ||
| 13 || | | 13 || 13 | ||
|- | |- | ||
|} | |} | ||
Line 4,761: | Line 4,769: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 1 || | | 1 || Disabled | ||
|- | |- | ||
| 2 || | | 2 || BLUFOR 25%, OPFOR 25% | ||
|- | |- | ||
| 3 || | | 3 || BLUFOR 50%, OPFOR 50% | ||
|- | |- | ||
| 4 || | | 4 || BLUFOR 25%, OPFOR 0% | ||
|- | |- | ||
| 5 || | | 5 || BLUFOR 0%, OPFOR 25% | ||
|- | |- | ||
| 6 || | | 6 || BLUFOR 50%, OPFOR 25% | ||
|- | |- | ||
| 7 || | | 7 || BLUFOR 25%, OPFOR 50% | ||
|- | |- | ||
| 8 || | | 8 || BLUFOR 75%, OPFOR 25% | ||
|- | |- | ||
| 9 || | | 9 || BLUFOR 25%, OPFOR 75% | ||
|- | |- | ||
| 10 || | | 10 || BLUFOR 50%, OPFOR 0% | ||
|- | |- | ||
| 11 || | | 11 || BLUFOR 0%, OPFOR 50% | ||
|- | |- | ||
| 12 || | | 12 || BLUFOR 75%, OPFOR 0% | ||
|- | |- | ||
| 13 || | | 13 || BLUFOR 0%, OPFOR 75% | ||
|- | |- | ||
|} | |} | ||
Line 4,801: | Line 4,809: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 1 || | | 1 || Enabled for everyone | ||
|- | |- | ||
| 0 || | | 0 || Disabled for everyone | ||
|- | |- | ||
| 2 || | | 2 || Disabled for AI | ||
|- | |- | ||
| 3 || | | 3 || Disabled for players | ||
|- | |- | ||
| 4 || | | 4 || Enabled only to owned sectors | ||
|- | |- | ||
|} | |} | ||
Line 4,825: | Line 4,833: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 1 || | | 1 || Enabled | ||
|- | |- | ||
| 0 || | | 0 || Disabled | ||
|- | |- | ||
|} | |} | ||
Line 4,843: | Line 4,851: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 5 || | | 5 || 5 | ||
|- | |- | ||
| 10 || | | 10 || 10 | ||
|- | |- | ||
| 15 || | | 15 || 15 | ||
|- | |- | ||
| 20 || | | 20 || 20 | ||
|- | |- | ||
| 25 || | | 25 || 25 | ||
|- | |- | ||
| 30 || | | 30 || 30 | ||
|- | |- | ||
|} | |} | ||
Line 4,869: | Line 4,877: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 1 || | | 1 || Enabled | ||
|- | |- | ||
| 0 || | | 0 || Disabled | ||
|- | |- | ||
|} | |} | ||
Line 4,887: | Line 4,895: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 1 || | | 1 || Enabled | ||
|- | |- | ||
| 0 || | | 0 || Disabled | ||
|- | |- | ||
|} | |} | ||
Line 4,905: | Line 4,913: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 1 || | | 1 || Enabled | ||
|- | |- | ||
| 0 || | | 0 || Disabled | ||
|- | |- | ||
|} | |} | ||
Line 4,923: | Line 4,931: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 1 || | | 1 || Enabled | ||
|- | |- | ||
| 0 || | | 0 || Disabled | ||
|- | |- | ||
|} | |} | ||
Line 4,943: | Line 4,951: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 0 || | | 0 || 0 | ||
|- | |- | ||
| 100 || | | 100 || 100 | ||
|- | |- | ||
| 250 || | | 250 || 250 | ||
|- | |- | ||
| 500 || | | 500 || 500 | ||
|- | |- | ||
| 1000 || | | 1000 || 1000 | ||
|- | |- | ||
| 2500 || | | 2500 || 2500 | ||
|- | |- | ||
| 5000 || | | 5000 || 5000 | ||
|- | |- | ||
|} | |} | ||
Line 4,971: | Line 4,979: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 1 || | | 1 || 1x | ||
|- | |- | ||
| 2 || | | 2 || 2x | ||
|- | |- | ||
| 3 || | | 3 || 3x | ||
|- | |- | ||
| 4 || | | 4 || 4x | ||
|- | |- | ||
| 5 || | | 5 || 5x | ||
|- | |- | ||
| 10 || | | 10 || 10x | ||
|- | |- | ||
| 15 || | | 15 || 15x | ||
|- | |- | ||
| 20 || | | 20 || 20x | ||
|- | |- | ||
| 25 || | | 25 || 25x | ||
|- | |- | ||
| 30 || | | 30 || 30x | ||
|- | |- | ||
| 40 || | | 40 || 40x | ||
|- | |- | ||
| 50 || | | 50 || 50x | ||
|- | |- | ||
| 75 || | | 75 || 75x | ||
|- | |- | ||
| 100 || | | 100 || 100x | ||
|- | |- | ||
|} | |} | ||
Line 5,013: | Line 5,021: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 25 || | | 25 || 25% | ||
|- | |- | ||
| 50 || | | 50 || 50% | ||
|- | |- | ||
| 75 || | | 75 || 75% | ||
|- | |- | ||
| 100 || | | 100 || 100% | ||
|- | |- | ||
| 150 || | | 150 || 150% | ||
|- | |- | ||
| 200 || | | 200 || 200% | ||
|- | |- | ||
| 300 || | | 300 || 300% | ||
|- | |- | ||
| 500 || | | 500 || 500% | ||
|- | |- | ||
|} | |} | ||
Line 5,043: | Line 5,051: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 25 || | | 25 || 25% | ||
|- | |- | ||
| 50 || | | 50 || 50% | ||
|- | |- | ||
| 75 || | | 75 || 75% | ||
|- | |- | ||
| 100 || | | 100 || 100% | ||
|- | |- | ||
| 150 || | | 150 || 150% | ||
|- | |- | ||
| 200 || | | 200 || 200% | ||
|- | |- | ||
| 300 || | | 300 || 300% | ||
|- | |- | ||
| 500 || | | 500 || 500% | ||
|- | |- | ||
|} | |} | ||
Line 5,073: | Line 5,081: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| -1 || | | -1 || Disabled | ||
|- | |- | ||
| 25 || | | 25 || 25% | ||
|- | |- | ||
| 50 || | | 50 || 50% | ||
|- | |- | ||
| 75 || | | 75 || 75% | ||
|- | |- | ||
| 100 || | | 100 || 100% | ||
|- | |- | ||
| 150 || | | 150 || 150% | ||
|- | |- | ||
| 200 || | | 200 || 200% | ||
|- | |- | ||
| 300 || | | 300 || 300% | ||
|- | |- | ||
| 500 || | | 500 || 500% | ||
|- | |- | ||
|} | |} | ||
Line 5,105: | Line 5,113: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| -1 || | | -1 || Disabled | ||
|- | |- | ||
| 25 || | | 25 || 25% | ||
|- | |- | ||
| 50 || | | 50 || 50% | ||
|- | |- | ||
| 75 || | | 75 || 75% | ||
|- | |- | ||
| 100 || | | 100 || 100% | ||
|- | |- | ||
| 150 || | | 150 || 150% | ||
|- | |- | ||
| 200 || | | 200 || 200% | ||
|- | |- | ||
| 300 || | | 300 || 300% | ||
|- | |- | ||
| 500 || | | 500 || 500% | ||
|- | |- | ||
|} | |} | ||
Line 5,137: | Line 5,145: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| -1 || | | -1 || Disabled | ||
|- | |- | ||
| 25 || | | 25 || 25% | ||
|- | |- | ||
| 50 || | | 50 || 50% | ||
|- | |- | ||
| 75 || | | 75 || 75% | ||
|- | |- | ||
| 100 || | | 100 || 100% | ||
|- | |- | ||
| 150 || | | 150 || 150% | ||
|- | |- | ||
| 200 || | | 200 || 200% | ||
|- | |- | ||
| 300 || | | 300 || 300% | ||
|- | |- | ||
| 500 || | | 500 || 500% | ||
|- | |- | ||
|} | |} | ||
Line 5,169: | Line 5,177: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| -1 || | | -1 || Disabled | ||
|- | |- | ||
| 25 || | | 25 || 25% | ||
|- | |- | ||
| 50 || | | 50 || 50% | ||
|- | |- | ||
| 75 || | | 75 || 75% | ||
|- | |- | ||
| 100 || | | 100 || 100% | ||
|- | |- | ||
| 150 || | | 150 || 150% | ||
|- | |- | ||
| 200 || | | 200 || 200% | ||
|- | |- | ||
| 300 || | | 300 || 300% | ||
|- | |- | ||
| 500 || | | 500 || 500% | ||
|- | |- | ||
|} | |} | ||
Line 5,201: | Line 5,209: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| -1 || | | -1 || Disabled | ||
|- | |- | ||
| 25 || | | 25 || 25% | ||
|- | |- | ||
| 50 || | | 50 || 50% | ||
|- | |- | ||
| 75 || | | 75 || 75% | ||
|- | |- | ||
| 100 || | | 100 || 100% | ||
|- | |- | ||
| 150 || | | 150 || 150% | ||
|- | |- | ||
| 200 || | | 200 || 200% | ||
|- | |- | ||
| 300 || | | 300 || 300% | ||
|- | |- | ||
| 500 || | | 500 || 500% | ||
|- | |- | ||
|} | |} | ||
Line 5,233: | Line 5,241: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| -1 || | | -1 || Disabled | ||
|- | |- | ||
| 25 || | | 25 || 25% | ||
|- | |- | ||
| 50 || | | 50 || 50% | ||
|- | |- | ||
| 75 || | | 75 || 75% | ||
|- | |- | ||
| 100 || | | 100 || 100% | ||
|- | |- | ||
| 150 || | | 150 || 150% | ||
|- | |- | ||
| 200 || | | 200 || 200% | ||
|- | |- | ||
| 300 || | | 300 || 300% | ||
|- | |- | ||
| 500 || | | 500 || 500% | ||
|- | |- | ||
|} | |} | ||
Line 5,265: | Line 5,273: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| -1 || | | -1 || Disabled | ||
|- | |- | ||
| 25 || | | 25 || 25% | ||
|- | |- | ||
| 50 || | | 50 || 50% | ||
|- | |- | ||
| 75 || | | 75 || 75% | ||
|- | |- | ||
| 100 || | | 100 || 100% | ||
|- | |- | ||
| 150 || | | 150 || 150% | ||
|- | |- | ||
| 200 || | | 200 || 200% | ||
|- | |- | ||
| 300 || | | 300 || 300% | ||
|- | |- | ||
| 500 || | | 500 || 500% | ||
|- | |- | ||
|} | |} | ||
Line 5,297: | Line 5,305: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| -1 || | | -1 || Disabled | ||
|- | |- | ||
| 25 || | | 25 || 25% | ||
|- | |- | ||
| 50 || | | 50 || 50% | ||
|- | |- | ||
| 75 || | | 75 || 75% | ||
|- | |- | ||
| 100 || | | 100 || 100% | ||
|- | |- | ||
| 150 || | | 150 || 150% | ||
|- | |- | ||
| 200 || | | 200 || 200% | ||
|- | |- | ||
| 300 || | | 300 || 300% | ||
|- | |- | ||
| 500 || | | 500 || 500% | ||
|- | |- | ||
|} | |} | ||
Line 5,329: | Line 5,337: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| -1 || | | -1 || Disabled | ||
|- | |- | ||
| 25 || | | 25 || 25% | ||
|- | |- | ||
| 50 || | | 50 || 50% | ||
|- | |- | ||
| 75 || | | 75 || 75% | ||
|- | |- | ||
| 100 || | | 100 || 100% | ||
|- | |- | ||
| 150 || | | 150 || 150% | ||
|- | |- | ||
| 200 || | | 200 || 200% | ||
|- | |- | ||
| 300 || | | 300 || 300% | ||
|- | |- | ||
| 500 || | | 500 || 500% | ||
|- | |- | ||
|} | |} | ||
Line 5,361: | Line 5,369: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| -1 || | | -1 || Disabled | ||
|- | |- | ||
| 25 || | | 25 || 25% | ||
|- | |- | ||
| 50 || | | 50 || 50% | ||
|- | |- | ||
| 75 || | | 75 || 75% | ||
|- | |- | ||
| 100 || | | 100 || 100% | ||
|- | |- | ||
| 150 || | | 150 || 150% | ||
|- | |- | ||
| 200 || | | 200 || 200% | ||
|- | |- | ||
| 300 || | | 300 || 300% | ||
|- | |- | ||
| 500 || | | 500 || 500% | ||
|- | |- | ||
|} | |} | ||
Line 5,393: | Line 5,401: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| -1 || | | -1 || Disabled | ||
|- | |- | ||
| 25 || | | 25 || 25% | ||
|- | |- | ||
| 50 || | | 50 || 50% | ||
|- | |- | ||
| 75 || | | 75 || 75% | ||
|- | |- | ||
| 100 || | | 100 || 100% | ||
|- | |- | ||
| 150 || | | 150 || 150% | ||
|- | |- | ||
| 200 || | | 200 || 200% | ||
|- | |- | ||
| 300 || | | 300 || 300% | ||
|- | |- | ||
| 500 || | | 500 || 500% | ||
|- | |- | ||
|} | |} | ||
Line 5,425: | Line 5,433: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| -1 || | | -1 || Disabled | ||
|- | |- | ||
| 25 || | | 25 || 25% | ||
|- | |- | ||
| 50 || | | 50 || 50% | ||
|- | |- | ||
| 75 || | | 75 || 75% | ||
|- | |- | ||
| 100 || | | 100 || 100% | ||
|- | |- | ||
| 150 || | | 150 || 150% | ||
|- | |- | ||
| 200 || | | 200 || 200% | ||
|- | |- | ||
| 300 || | | 300 || 300% | ||
|- | |- | ||
| 500 || | | 500 || 500% | ||
|- | |- | ||
|} | |} | ||
Line 5,457: | Line 5,465: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| -1 || | | -1 || Disabled | ||
|- | |- | ||
| 25 || | | 25 || 25% | ||
|- | |- | ||
| 50 || | | 50 || 50% | ||
|- | |- | ||
| 75 || | | 75 || 75% | ||
|- | |- | ||
| 100 || | | 100 || 100% | ||
|- | |- | ||
| 150 || | | 150 || 150% | ||
|- | |- | ||
| 200 || | | 200 || 200% | ||
|- | |- | ||
| 300 || | | 300 || 300% | ||
|- | |- | ||
| 500 || | | 500 || 500% | ||
|- | |- | ||
|} | |} | ||
Line 5,489: | Line 5,497: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| -1 || | | -1 || Disabled | ||
|- | |- | ||
| 25 || | | 25 || 25% | ||
|- | |- | ||
| 50 || | | 50 || 50% | ||
|- | |- | ||
| 75 || | | 75 || 75% | ||
|- | |- | ||
| 100 || | | 100 || 100% | ||
|- | |- | ||
| 150 || | | 150 || 150% | ||
|- | |- | ||
| 200 || | | 200 || 200% | ||
|- | |- | ||
| 300 || | | 300 || 300% | ||
|- | |- | ||
| 500 || | | 500 || 500% | ||
|- | |- | ||
|} | |} | ||
Line 5,521: | Line 5,529: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| -1 || | | -1 || Disabled | ||
|- | |- | ||
| 25 || | | 25 || 25% | ||
|- | |- | ||
| 50 || | | 50 || 50% | ||
|- | |- | ||
| 75 || | | 75 || 75% | ||
|- | |- | ||
| 100 || | | 100 || 100% | ||
|- | |- | ||
| 150 || | | 150 || 150% | ||
|- | |- | ||
| 200 || | | 200 || 200% | ||
|- | |- | ||
| 300 || | | 300 || 300% | ||
|- | |- | ||
| 500 || | | 500 || 500% | ||
|- | |- | ||
|} | |} | ||
Line 5,553: | Line 5,561: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| -1 || | | -1 || Disabled | ||
|- | |- | ||
| 25 || | | 25 || 25% | ||
|- | |- | ||
| 50 || | | 50 || 50% | ||
|- | |- | ||
| 75 || | | 75 || 75% | ||
|- | |- | ||
| 100 || | | 100 || 100% | ||
|- | |- | ||
| 150 || | | 150 || 150% | ||
|- | |- | ||
| 200 || | | 200 || 200% | ||
|- | |- | ||
| 300 || | | 300 || 300% | ||
|- | |- | ||
| 500 || | | 500 || 500% | ||
|- | |- | ||
|} | |} | ||
Line 5,585: | Line 5,593: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| -1 || | | -1 || Unlimited | ||
|- | |- | ||
| 0 || | | 0 || 0 | ||
|- | |- | ||
| 500 || | | 500 || 500 | ||
|- | |- | ||
| 1000 || | | 1000 || 1000 | ||
|- | |- | ||
| 2500 || | | 2500 || 2500 | ||
|- | |- | ||
| 5000 || | | 5000 || 5000 | ||
|- | |- | ||
| 10000 || | | 10000 || 10000 | ||
|- | |- | ||
| 20000 || | | 20000 || 20000 | ||
|- | |- | ||
| 35000 || | | 35000 || 35000 | ||
|- | |- | ||
| 50000 || | | 50000 || 50000 | ||
|- | |- | ||
| 75000 || | | 75000 || 75000 | ||
|- | |- | ||
| 100000 || | | 100000 || 100000 | ||
|- | |- | ||
|} | |} | ||
Line 5,623: | Line 5,631: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 0 || | | 0 || Disabled | ||
|- | |- | ||
| 10 || | | 10 || 10 | ||
|- | |- | ||
| 20 || | | 20 || 20 | ||
|- | |- | ||
| 30 || | | 30 || 30 | ||
|- | |- | ||
| 45 || | | 45 || 45 | ||
|- | |- | ||
| 60 || | | 60 || 60 | ||
|- | |- | ||
| 90 || | | 90 || 90 | ||
|- | |- | ||
| 120 || | | 120 || 120 | ||
|- | |- | ||
| 180 || | | 180 || 180 | ||
|- | |- | ||
| 300 || | | 300 || 300 | ||
|- | |- | ||
|} | |} | ||
Line 5,657: | Line 5,665: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 900 || | | 900 || 15 | ||
|- | |- | ||
| 1800 || | | 1800 || 30 | ||
|- | |- | ||
| 3600 || | | 3600 || 60 | ||
|- | |- | ||
| 5400 || | | 5400 || 90 | ||
|- | |- | ||
| 7200 || | | 7200 || 120 | ||
|- | |- | ||
| 1e+06 || | | 1e+06 || Never | ||
|- | |- | ||
|} | |} | ||
Line 5,685: | Line 5,693: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 100 || | | 100 || Keep default scenario setting | ||
|- | |- | ||
| -6 || | | -6 || Morning | ||
|- | |- | ||
| 0 || | | 0 || Noon | ||
|- | |- | ||
| 6 || | | 6 || Evening | ||
|- | |- | ||
| -12 || | | -12 || Night | ||
|- | |- | ||
|} | |} | ||
Line 5,709: | Line 5,717: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 1 || | | 1 || Disabled | ||
|- | |- | ||
| 2 || | | 2 || x2 | ||
|- | |- | ||
| 4 || | | 4 || x4 | ||
|- | |- | ||
| 6 || | | 6 || x6 | ||
|- | |- | ||
| 8 || | | 8 || x8 | ||
|- | |- | ||
| 10 || | | 10 || x10 | ||
|- | |- | ||
| 12 || | | 12 || x12 | ||
|- | |- | ||
| 14 || | | 14 || x14 | ||
|- | |- | ||
| 16 || | | 16 || x16 | ||
|- | |- | ||
| 18 || | | 18 || x18 | ||
|- | |- | ||
| 20 || | | 20 || x20 | ||
|- | |- | ||
| 22 || | | 22 || x22 | ||
|- | |- | ||
| 24 || | | 24 || x24 | ||
|- | |- | ||
|} | |} | ||
Line 5,749: | Line 5,757: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 500 || | | 500 || 500 | ||
|- | |- | ||
| 750 || | | 750 || 750 | ||
|- | |- | ||
| 900 || | | 900 || 900 | ||
|- | |- | ||
| 1200 || | | 1200 || 1200 | ||
|- | |- | ||
| 1500 || | | 1500 || 1500 | ||
|- | |- | ||
| 2000 || | | 2000 || 2000 | ||
|- | |- | ||
| 2500 || | | 2500 || 2500 | ||
|- | |- | ||
| 3000 || | | 3000 || 3000 | ||
|- | |- | ||
| 4000 || | | 4000 || 4000 | ||
|- | |- | ||
| 5000 || | | 5000 || 5000 | ||
|- | |- | ||
| 7500 || | | 7500 || 7500 | ||
|- | |- | ||
| 10000 || | | 10000 || 10000 | ||
|- | |- | ||
|} | |} | ||
Line 5,789: | Line 5,797: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 4 || | | 4 || 0% (fully visible) | ||
|- | |- | ||
| 3 || | | 3 || 25% | ||
|- | |- | ||
| 2 || | | 2 || 50% | ||
|- | |- | ||
| 1 || | | 1 || 75% | ||
|- | |- | ||
| 0 || | | 0 || 100% (invisible) | ||
|- | |- | ||
|} | |} | ||
Line 5,813: | Line 5,821: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 4 || | | 4 || 0% (fully visible) | ||
|- | |- | ||
| 3 || | | 3 || 25% | ||
|- | |- | ||
| 2 || | | 2 || 50% | ||
|- | |- | ||
| 1 || | | 1 || 75% | ||
|- | |- | ||
| 0 || | | 0 || 100% (invisible) | ||
|- | |- | ||
|} | |} | ||
Line 5,839: | Line 5,847: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 1 || | | 1 || Enabled | ||
|- | |- | ||
| 0 || | | 0 || Disabled | ||
|- | |- | ||
|} | |} | ||
Line 5,857: | Line 5,865: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 1 || | | 1 || Enabled | ||
|- | |- | ||
| 0 || | | 0 || Disabled | ||
|- | |- | ||
|} | |} | ||
Line 5,877: | Line 5,885: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| -100 || | | -100 || Mission default | ||
|- | |- | ||
| 0 || | | 0 || Disabled | ||
|- | |- | ||
| 1 || | | 1 || Enabled for all players | ||
|- | |- | ||
|} | |} | ||
Line 5,897: | Line 5,905: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| -100 || | | -100 || Mission default | ||
|- | |- | ||
| 6 || | | 6 || 6 | ||
|- | |- | ||
| 8 || | | 8 || 8 | ||
|- | |- | ||
| 10 || | | 10 || 10 | ||
|- | |- | ||
| 12 || | | 12 || 12 | ||
|- | |- | ||
| 15 || | | 15 || 15 | ||
|- | |- | ||
| 20 || | | 20 || 20 | ||
|- | |- | ||
| 25 || | | 25 || 25 | ||
|- | |- | ||
| 30 || | | 30 || 30 | ||
|- | |- | ||
|} | |} | ||
Line 5,929: | Line 5,937: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| -100 || | | -100 || Mission default | ||
|- | |- | ||
| 0 || | | 0 || None | ||
|- | |- | ||
| 1 || | | 1 || Medic | ||
|- | |- | ||
|} | |} | ||
Line 5,949: | Line 5,957: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| -100 || | | -100 || Mission default | ||
|- | |- | ||
| 1 || | | 1 || 1x | ||
|- | |- | ||
| 1.5 || | | 1.5 || 1.5x | ||
|- | |- | ||
| 2 || | | 2 || 2x | ||
|- | |- | ||
| 2.5 || | | 2.5 || 2.5x | ||
|- | |- | ||
| 3 || | | 3 || 3x | ||
|- | |- | ||
|} | |} | ||
Line 5,975: | Line 5,983: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| -100 || | | -100 || Mission default | ||
|- | |- | ||
| 0 || | | 0 || None | ||
|- | |- | ||
| 1 || | | 1 || Medikit | ||
|- | |- | ||
| 2 || | | 2 || First Aid Kit / Medikit | ||
|- | |- | ||
|} | |} | ||
Line 5,997: | Line 6,005: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| -100 || | | -100 || Mission default | ||
|- | |- | ||
| 0 || | | 0 || Basic | ||
|- | |- | ||
| 1 || | | 1 || Advanced | ||
|- | |- | ||
|} | |} | ||
Line 6,017: | Line 6,025: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| -100 || | | -100 || Mission default | ||
|- | |- | ||
| 10 || | | 10 || 10 | ||
|- | |- | ||
| 15 || | | 15 || 15 | ||
|- | |- | ||
| 20 || | | 20 || 20 | ||
|- | |- | ||
| 30 || | | 30 || 30 | ||
|- | |- | ||
| 45 || | | 45 || 45 | ||
|- | |- | ||
| 60 || | | 60 || 60 | ||
|- | |- | ||
| 90 || | | 90 || 90 | ||
|- | |- | ||
| 180 || | | 180 || 180 | ||
|- | |- | ||
|} | |} | ||
Line 6,049: | Line 6,057: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| -100 || | | -100 || Mission default | ||
|- | |- | ||
| 3 || | | 3 || 3 | ||
|- | |- | ||
| 4 || | | 4 || 4 | ||
|- | |- | ||
| 5 || | | 5 || 5 | ||
|- | |- | ||
| 6 || | | 6 || 6 | ||
|- | |- | ||
| 7 || | | 7 || 7 | ||
|- | |- | ||
| 8 || | | 8 || 8 | ||
|- | |- | ||
| 9 || | | 9 || 9 | ||
|- | |- | ||
| 10 || | | 10 || 10 | ||
|- | |- | ||
|} | |} | ||
== [SPE] ZGM 18 Zeus GameMaster | == [SPE] ZGM 18 Zeus GameMaster == | ||
* Mission name: [SPE] ZGM 18 Zeus GameMaster | * Mission name: [SPE] ZGM 18 Zeus GameMaster [Normandy/Mortain] | ||
* World name: Normandy / Mortain | * World name: Normandy / Mortain | ||
* Mission class name: | * Mission class name: | ||
Line 6,099: | Line 6,107: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 0 || | | 0 || Disabled | ||
|- | |- | ||
| 1 || | | 1 || Enabled | ||
|- | |- | ||
|} | |} | ||
Line 6,117: | Line 6,125: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| -1 || | | -1 || Cannot create and edit anything (spectating only) | ||
|- | |- | ||
| 0 || | | 0 || Cannot create objects (editing allowed) | ||
|- | |- | ||
| 1 || | | 1 || Can create all objects | ||
|- | |- | ||
| 2 || | | 2 || Can create only modules | ||
|- | |- | ||
|} | |} | ||
Line 6,139: | Line 6,147: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 0 || | | 0 || 0 | ||
|- | |- | ||
| 100 || | | 100 || 100 | ||
|- | |- | ||
| 200 || | | 200 || 200 | ||
|- | |- | ||
| 500 || | | 500 || 500 | ||
|- | |- | ||
| 1000 || | | 1000 || 1000 | ||
|- | |- | ||
|} | |} | ||
Line 6,163: | Line 6,171: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| -1 || | | -1 || Nobody | ||
|- | |- | ||
| 1 || | | 1 || BLUFOR | ||
|- | |- | ||
| 0 || | | 0 || OPFOR | ||
|- | |- | ||
| 2 || | | 2 || Everybody | ||
|- | |- | ||
|} | |} | ||
Line 6,185: | Line 6,193: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 0 || | | 0 || None | ||
|- | |- | ||
| 1 || | | 1 || Light | ||
|- | |- | ||
| 2 || | | 2 || Medium | ||
|- | |- | ||
|} | |} | ||
Line 6,205: | Line 6,213: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 0 || | | 0 || 00:00 | ||
|- | |- | ||
| 1 || | | 1 || 01:00 | ||
|- | |- | ||
| 2 || | | 2 || 02:00 | ||
|- | |- | ||
| 3 || | | 3 || 03:00 | ||
|- | |- | ||
| 4 || | | 4 || 04:00 | ||
|- | |- | ||
| 5 || | | 5 || 05:00 | ||
|- | |- | ||
| 6 || | | 6 || 06:00 | ||
|- | |- | ||
| 7 || | | 7 || 07:00 | ||
|- | |- | ||
| 8 || | | 8 || 08:00 | ||
|- | |- | ||
| 9 || | | 9 || 09:00 | ||
|- | |- | ||
| 10 || | | 10 || 10:00 | ||
|- | |- | ||
| 11 || | | 11 || 11:00 | ||
|- | |- | ||
| 12 || | | 12 || 12:00 | ||
|- | |- | ||
| 13 || | | 13 || 13:00 | ||
|- | |- | ||
| 14 || | | 14 || 14:00 | ||
|- | |- | ||
| 15 || | | 15 || 15:00 | ||
|- | |- | ||
| 16 || | | 16 || 16:00 | ||
|- | |- | ||
| 17 || | | 17 || 17:00 | ||
|- | |- | ||
| 18 || | | 18 || 18:00 | ||
|- | |- | ||
| 19 || | | 19 || 19:00 | ||
|- | |- | ||
| 20 || | | 20 || 20:00 | ||
|- | |- | ||
| 21 || | | 21 || 21:00 | ||
|- | |- | ||
| 22 || | | 22 || 22:00 | ||
|- | |- | ||
| 23 || | | 23 || 23:00 | ||
|- | |- | ||
|} | |} | ||
Line 6,267: | Line 6,275: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 0 || | | 0 || Clear | ||
|- | |- | ||
| 25 || | | 25 || Cloudy | ||
|- | |- | ||
| 50 || | | 50 || Overcast | ||
|- | |- | ||
| 75 || | | 75 || Rainy | ||
|- | |- | ||
| 100 || | | 100 || Stormy | ||
|- | |- | ||
|} | |} | ||
Line 6,291: | Line 6,299: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 1 || | | 1 || x1 | ||
|- | |- | ||
| 2 || | | 2 || x2 | ||
|- | |- | ||
| 5 || | | 5 || x5 | ||
|- | |- | ||
| 10 || | | 10 || x10 | ||
|- | |- | ||
| 20 || | | 20 || x20 | ||
|- | |- | ||
|} | |} | ||
Line 6,315: | Line 6,323: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 500 || | | 500 || 500 | ||
|- | |- | ||
| 750 || | | 750 || 750 | ||
|- | |- | ||
| 900 || | | 900 || 900 | ||
|- | |- | ||
| 1200 || | | 1200 || 1200 | ||
|- | |- | ||
| 1500 || | | 1500 || 1500 | ||
|- | |- | ||
| 2000 || | | 2000 || 2000 | ||
|- | |- | ||
| 2500 || | | 2500 || 2500 | ||
|- | |- | ||
| 3000 || | | 3000 || 3000 | ||
|- | |- | ||
| 4000 || | | 4000 || 4000 | ||
|- | |- | ||
| 5000 || | | 5000 || 5000 | ||
|- | |- | ||
| 7500 || | | 7500 || 7500 | ||
|- | |- | ||
| 10000 || | | 10000 || 10000 | ||
|- | |- | ||
|} | |} | ||
Line 6,353: | Line 6,361: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 0 || | | 0 || Disabled | ||
|- | |- | ||
| 1 || | | 1 || Enabled | ||
|- | |- | ||
|} | |} | ||
Line 6,373: | Line 6,381: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| -1 || | | -1 || Read from Profile | ||
|- | |- | ||
| 0 || | | 0 || Recruit | ||
|- | |- | ||
| 1 || | | 1 || Regular | ||
|- | |- | ||
| 2 || | | 2 || Veteran | ||
|- | |- | ||
| 3 || | | 3 || Hardcore | ||
|- | |- | ||
|} | |} | ||
Line 6,397: | Line 6,405: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| -1 || | | -1 || Difficulty Based (Enabled, Enabled, Enabled, Disabled) | ||
|- | |- | ||
| 0 || | | 0 || Disabled | ||
|- | |- | ||
| 1 || | | 1 || Enabled | ||
|- | |- | ||
|} | |} | ||
Line 6,417: | Line 6,425: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| -1 || | | -1 || Difficulty Based (Enabled, Enabled, Enabled, Disabled) | ||
|- | |- | ||
| 0 || | | 0 || Disabled | ||
|- | |- | ||
| 1 || | | 1 || Enabled | ||
|- | |- | ||
|} | |} | ||
Line 6,437: | Line 6,445: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| -1 || | | -1 || Difficulty Based (Enabled, Enabled, Enabled, Disabled) | ||
|- | |- | ||
| 0 || | | 0 || Disabled | ||
|- | |- | ||
| 1 || | | 1 || Enabled | ||
|- | |- | ||
|} | |} | ||
Line 6,457: | Line 6,465: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| -1 || | | -1 || Difficulty Based (Enabled, Enabled, Disabled, Disabled) | ||
|- | |- | ||
| 0 || | | 0 || Disabled | ||
|- | |- | ||
| 1 || | | 1 || Only Group Leaders and Radio Operators | ||
|- | |- | ||
| 2 || | | 2 || Enabled | ||
|- | |- | ||
|} | |} | ||
Line 6,481: | Line 6,489: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| -1 || | | -1 || Disabled | ||
|- | |- | ||
| 0 || | | 0 || Difficulty Based (30, 20, 10, 0) | ||
|- | |- | ||
| 5 || | | 5 || 5 | ||
|- | |- | ||
| 10 || | | 10 || 10 | ||
|- | |- | ||
| 15 || | | 15 || 15 | ||
|- | |- | ||
| 20 || | | 20 || 20 | ||
|- | |- | ||
| 25 || | | 25 || 25 | ||
|- | |- | ||
| 30 || | | 30 || 30 | ||
|- | |- | ||
| 35 || | | 35 || 35 | ||
|- | |- | ||
| 40 || | | 40 || 40 | ||
|- | |- | ||
| 999999 || | | 999999 || Unlimited | ||
|- | |- | ||
|} | |} | ||
Line 6,517: | Line 6,525: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 10 || | | 10 || 10 Seconds | ||
|- | |- | ||
| 30 || | | 30 || 30 Seconds | ||
|- | |- | ||
| 60 || | | 60 || 1 Minute | ||
|- | |- | ||
| 120 || | | 120 || 2 Minutes | ||
|- | |- | ||
| 300 || | | 300 || 5 Minutes | ||
|- | |- | ||
|} | |} | ||
Line 6,541: | Line 6,549: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| -1 || | | -1 || Use Mission Default | ||
|- | |- | ||
| 0 || | | 0 || Disabled | ||
|- | |- | ||
| 1 || | | 1 || Enabled | ||
|- | |- | ||
|} | |} | ||
Line 6,561: | Line 6,569: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| -1 || | | -1 || Use Mission Default | ||
|- | |- | ||
| 0 || | | 0 || Disabled | ||
|- | |- | ||
| 1 || | | 1 || Enabled | ||
|- | |- | ||
|} | |} | ||
Line 6,583: | Line 6,591: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 0 || | | 0 || Enabled | ||
|- | |- | ||
| 1 || | | 1 || Disabled | ||
|- | |- | ||
|} | |} | ||
Line 6,601: | Line 6,609: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 0 || | | 0 || Difficulty Based (Basic, Basic, Advanced, Realistic) | ||
|- | |- | ||
| 1 || | | 1 || Basic | ||
|- | |- | ||
| 2 || | | 2 || Advanced | ||
|- | |- | ||
| 3 || | | 3 || Realistic | ||
|- | |- | ||
|} | |} | ||
Line 6,623: | Line 6,631: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 0 || | | 0 || Difficulty Based (FAK, FAK, FAK, Medic) | ||
|- | |- | ||
| 1 || | | 1 || First Aid Kit | ||
|- | |- | ||
| 2 || | | 2 || Require Medic Trait | ||
|- | |- | ||
| 3 || | | 3 || None | ||
|- | |- | ||
|} | |} | ||
Line 6,645: | Line 6,653: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 0 || | | 0 || Difficulty Based (4x, 4x, 2x, 2x) | ||
|- | |- | ||
| 1 || | | 1 || 1x | ||
|- | |- | ||
| 2 || | | 2 || 2x | ||
|- | |- | ||
| 3 || | | 3 || 3x | ||
|- | |- | ||
| 5 || | | 5 || 5x | ||
|- | |- | ||
| 10 || | | 10 || 10x | ||
|- | |- | ||
|} | |} | ||
Line 6,671: | Line 6,679: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 0 || | | 0 || Difficulty Based (5s, 5s, 10s, 15s) | ||
|- | |- | ||
| 5 || | | 5 || 5 | ||
|- | |- | ||
| 7 || | | 7 || 7 | ||
|- | |- | ||
| 8 || | | 8 || 8 | ||
|- | |- | ||
| 12 || | | 12 || 12 | ||
|- | |- | ||
| 15 || | | 15 || 15 | ||
|- | |- | ||
| 17 || | | 17 || 17 | ||
|- | |- | ||
|} | |} | ||
Line 6,699: | Line 6,707: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 0 || | | 0 || Difficulty Based (3s, 5s, 10s, 15s) | ||
|- | |- | ||
| 5 || | | 5 || 5 | ||
|- | |- | ||
| 10 || | | 10 || 10 | ||
|- | |- | ||
| 15 || | | 15 || 15 | ||
|- | |- | ||
| 20 || | | 20 || 20 | ||
|- | |- | ||
| 25 || | | 25 || 25 | ||
|- | |- | ||
| 30 || | | 30 || 30 | ||
|- | |- | ||
|} | |} | ||
Line 6,727: | Line 6,735: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 0 || | | 0 || Difficulty Based (Never, 300s, 120s, 60s) | ||
|- | |- | ||
| 99999 || | | 99999 || Never | ||
|- | |- | ||
| 30 || | | 30 || 30 | ||
|- | |- | ||
| 60 || | | 60 || 60 | ||
|- | |- | ||
| 120 || | | 120 || 120 | ||
|- | |- | ||
| 180 || | | 180 || 180 | ||
|- | |- | ||
| 240 || | | 240 || 240 | ||
|- | |- | ||
| 300 || | | 300 || 300 | ||
|- | |- | ||
|} | |} | ||
Line 6,757: | Line 6,765: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 0 || | | 0 || Difficulty Based (1x, 1x, 2x, 3x) | ||
|- | |- | ||
| 1 || | | 1 || 1 | ||
|- | |- | ||
| 2 || | | 2 || 2 | ||
|- | |- | ||
| 3 || | | 3 || 3 | ||
|- | |- | ||
|} | |} | ||
Line 6,779: | Line 6,787: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 0 || | | 0 || Disabled | ||
|- | |- | ||
| 1 || | | 1 || Enabled | ||
|- | |- | ||
|} | |} | ||
Line 6,797: | Line 6,805: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 0 || | | 0 || Difficulty Based (Enabled, Enabled, Medic Only, Disabled) | ||
|- | |- | ||
| 1 || | | 1 || Enabled | ||
|- | |- | ||
| 2 || | | 2 || Medic Only | ||
|- | |- | ||
| 3 || | | 3 || Disabled | ||
|- | |- | ||
|} | |} | ||
Line 6,819: | Line 6,827: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 0 || | | 0 || Disabled | ||
|- | |- | ||
| 1 || | | 1 || Enabled | ||
|- | |- | ||
| 2 || | | 2 || Cadet Only | ||
|- | |- | ||
|} | |} | ||
Line 6,839: | Line 6,847: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 0 || | | 0 || Disabled | ||
|- | |- | ||
| 1 || | | 1 || Enabled | ||
|- | |- | ||
| 2 || | | 2 || Cadet Only | ||
|- | |- | ||
|} | |} | ||
Line 6,859: | Line 6,867: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 0 || | | 0 || Difficulty Based (Enabled, Enabled, Medic Only, Disabled) | ||
|- | |- | ||
| 1 || | | 1 || Disabled | ||
|- | |- | ||
| 2 || | | 2 || Enabled | ||
|- | |- | ||
|} | |} | ||
Line 6,879: | Line 6,887: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 0 || | | 0 || Difficulty Based (Enabled, Enabled, Enabled, Disabled) | ||
|- | |- | ||
| 1 || | | 1 || Disabled | ||
|- | |- | ||
| 2 || | | 2 || Enabled | ||
|- | |- | ||
|} | |} | ||
Line 6,899: | Line 6,907: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 0 || | | 0 || Difficulty Based (Enabled, Enabled, Enabled, Disabled) | ||
|- | |- | ||
| 1 || | | 1 || Disabled | ||
|- | |- | ||
| 2 || | | 2 || Enabled | ||
|- | |- | ||
|} | |} | ||
Line 6,919: | Line 6,927: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 0 || | | 0 || Playable Units | ||
|- | |- | ||
| 1 || | | 1 || Player Units | ||
|- | |- | ||
| 2 || | | 2 || AI Units | ||
|- | |- | ||
|} | |} | ||
Line 6,941: | Line 6,949: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| -1 || | | -1 || Default (Cadet Mode off) | ||
|- | |- | ||
| 0 || | | 0 || Disabled | ||
|- | |- | ||
| 1 || | | 1 || Enabled | ||
|- | |- | ||
|} | |} | ||
Line 6,961: | Line 6,969: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| -1 || | | -1 || Default (Cadet Mode off) | ||
|- | |- | ||
| 0 || | | 0 || Disabled | ||
|- | |- | ||
| 1 || | | 1 || Enabled | ||
|- | |- | ||
|} | |} | ||
Line 6,981: | Line 6,989: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| -1 || | | -1 || Default (Cadet Mode off) | ||
|- | |- | ||
| 0 || | | 0 || Disabled | ||
|- | |- | ||
| 1 || | | 1 || Enabled | ||
|- | |- | ||
|} | |} | ||
Line 7,001: | Line 7,009: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| -1 || | | -1 || Default (Client-side setting) | ||
|- | |- | ||
| 0 || | | 0 || Disabled | ||
|- | |- | ||
| 1 || | | 1 || Enabled | ||
|- | |- | ||
|} | |} | ||
Line 7,021: | Line 7,029: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| -1 || | | -1 || Default (Client-side setting) | ||
|- | |- | ||
| 0 || | | 0 || Disabled | ||
|- | |- | ||
| 1 || | | 1 || Enabled | ||
|- | |- | ||
|} | |} | ||
Line 7,041: | Line 7,049: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| -1 || | | -1 || Default (Client-side setting) | ||
|- | |- | ||
| 0 || | | 0 || Disabled | ||
|- | |- | ||
| 1 || | | 1 || Enabled | ||
|- | |- | ||
|} | |} | ||
Line 7,077: | Line 7,085: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 0 || | | 0 || Disabled | ||
|- | |- | ||
| 1 || | | 1 || Enabled | ||
|- | |- | ||
|} | |} | ||
Line 7,095: | Line 7,103: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| -1 || | | -1 || Cannot create and edit anything (spectating only) | ||
|- | |- | ||
| 0 || | | 0 || Cannot create objects (editing allowed) | ||
|- | |- | ||
| 1 || | | 1 || Can create all objects | ||
|- | |- | ||
| 2 || | | 2 || Can create only modules | ||
|- | |- | ||
|} | |} | ||
Line 7,117: | Line 7,125: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 0 || | | 0 || 0 | ||
|- | |- | ||
| 100 || | | 100 || 100 | ||
|- | |- | ||
| 200 || | | 200 || 200 | ||
|- | |- | ||
| 500 || | | 500 || 500 | ||
|- | |- | ||
| 1000 || | | 1000 || 1000 | ||
|- | |- | ||
|} | |} | ||
Line 7,141: | Line 7,149: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| -1 || | | -1 || Nobody | ||
|- | |- | ||
| 1 || | | 1 || BLUFOR | ||
|- | |- | ||
| 0 || | | 0 || OPFOR | ||
|- | |- | ||
| 2 || | | 2 || Everybody | ||
|- | |- | ||
|} | |} | ||
Line 7,163: | Line 7,171: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 0 || | | 0 || None | ||
|- | |- | ||
| 1 || | | 1 || Light | ||
|- | |- | ||
| 2 || | | 2 || Medium | ||
|- | |- | ||
|} | |} | ||
Line 7,183: | Line 7,191: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 0 || | | 0 || 00:00 | ||
|- | |- | ||
| 1 || | | 1 || 01:00 | ||
|- | |- | ||
| 2 || | | 2 || 02:00 | ||
|- | |- | ||
| 3 || | | 3 || 03:00 | ||
|- | |- | ||
| 4 || | | 4 || 04:00 | ||
|- | |- | ||
| 5 || | | 5 || 05:00 | ||
|- | |- | ||
| 6 || | | 6 || 06:00 | ||
|- | |- | ||
| 7 || | | 7 || 07:00 | ||
|- | |- | ||
| 8 || | | 8 || 08:00 | ||
|- | |- | ||
| 9 || | | 9 || 09:00 | ||
|- | |- | ||
| 10 || | | 10 || 10:00 | ||
|- | |- | ||
| 11 || | | 11 || 11:00 | ||
|- | |- | ||
| 12 || | | 12 || 12:00 | ||
|- | |- | ||
| 13 || | | 13 || 13:00 | ||
|- | |- | ||
| 14 || | | 14 || 14:00 | ||
|- | |- | ||
| 15 || | | 15 || 15:00 | ||
|- | |- | ||
| 16 || | | 16 || 16:00 | ||
|- | |- | ||
| 17 || | | 17 || 17:00 | ||
|- | |- | ||
| 18 || | | 18 || 18:00 | ||
|- | |- | ||
| 19 || | | 19 || 19:00 | ||
|- | |- | ||
| 20 || | | 20 || 20:00 | ||
|- | |- | ||
| 21 || | | 21 || 21:00 | ||
|- | |- | ||
| 22 || | | 22 || 22:00 | ||
|- | |- | ||
| 23 || | | 23 || 23:00 | ||
|- | |- | ||
|} | |} | ||
Line 7,245: | Line 7,253: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 0 || | | 0 || Clear | ||
|- | |- | ||
| 25 || | | 25 || Cloudy | ||
|- | |- | ||
| 50 || | | 50 || Overcast | ||
|- | |- | ||
| 75 || | | 75 || Rainy | ||
|- | |- | ||
| 100 || | | 100 || Stormy | ||
|- | |- | ||
|} | |} | ||
Line 7,269: | Line 7,277: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 1 || | | 1 || x1 | ||
|- | |- | ||
| 2 || | | 2 || x2 | ||
|- | |- | ||
| 5 || | | 5 || x5 | ||
|- | |- | ||
| 10 || | | 10 || x10 | ||
|- | |- | ||
| 20 || | | 20 || x20 | ||
|- | |- | ||
|} | |} | ||
Line 7,293: | Line 7,301: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 500 || | | 500 || 500 | ||
|- | |- | ||
| 750 || | | 750 || 750 | ||
|- | |- | ||
| 900 || | | 900 || 900 | ||
|- | |- | ||
| 1200 || | | 1200 || 1200 | ||
|- | |- | ||
| 1500 || | | 1500 || 1500 | ||
|- | |- | ||
| 2000 || | | 2000 || 2000 | ||
|- | |- | ||
| 2500 || | | 2500 || 2500 | ||
|- | |- | ||
| 3000 || | | 3000 || 3000 | ||
|- | |- | ||
| 4000 || | | 4000 || 4000 | ||
|- | |- | ||
| 5000 || | | 5000 || 5000 | ||
|- | |- | ||
| 7500 || | | 7500 || 7500 | ||
|- | |- | ||
| 10000 || | | 10000 || 10000 | ||
|- | |- | ||
|} | |} | ||
Line 7,331: | Line 7,339: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 0 || | | 0 || Disabled | ||
|- | |- | ||
| 1 || | | 1 || Enabled | ||
|- | |- | ||
|} | |} | ||
Line 7,351: | Line 7,359: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| -1 || | | -1 || Read from Profile | ||
|- | |- | ||
| 0 || | | 0 || Recruit | ||
|- | |- | ||
| 1 || | | 1 || Regular | ||
|- | |- | ||
| 2 || | | 2 || Veteran | ||
|- | |- | ||
| 3 || | | 3 || Hardcore | ||
|- | |- | ||
|} | |} | ||
Line 7,375: | Line 7,383: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| -1 || | | -1 || Difficulty Based (Enabled, Enabled, Enabled, Disabled) | ||
|- | |- | ||
| 0 || | | 0 || Disabled | ||
|- | |- | ||
| 1 || | | 1 || Enabled | ||
|- | |- | ||
|} | |} | ||
Line 7,395: | Line 7,403: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| -1 || | | -1 || Difficulty Based (Enabled, Enabled, Enabled, Disabled) | ||
|- | |- | ||
| 0 || | | 0 || Disabled | ||
|- | |- | ||
| 1 || | | 1 || Enabled | ||
|- | |- | ||
|} | |} | ||
Line 7,415: | Line 7,423: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| -1 || | | -1 || Difficulty Based (Enabled, Enabled, Enabled, Disabled) | ||
|- | |- | ||
| 0 || | | 0 || Disabled | ||
|- | |- | ||
| 1 || | | 1 || Enabled | ||
|- | |- | ||
|} | |} | ||
Line 7,435: | Line 7,443: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| -1 || | | -1 || Difficulty Based (Enabled, Enabled, Disabled, Disabled) | ||
|- | |- | ||
| 0 || | | 0 || Disabled | ||
|- | |- | ||
| 1 || | | 1 || Only Group Leaders and Radio Operators | ||
|- | |- | ||
| 2 || | | 2 || Enabled | ||
|- | |- | ||
|} | |} | ||
Line 7,459: | Line 7,467: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| -1 || | | -1 || Disabled | ||
|- | |- | ||
| 0 || | | 0 || Difficulty Based (30, 20, 10, 0) | ||
|- | |- | ||
| 5 || | | 5 || 5 | ||
|- | |- | ||
| 10 || | | 10 || 10 | ||
|- | |- | ||
| 15 || | | 15 || 15 | ||
|- | |- | ||
| 20 || | | 20 || 20 | ||
|- | |- | ||
| 25 || | | 25 || 25 | ||
|- | |- | ||
| 30 || | | 30 || 30 | ||
|- | |- | ||
| 35 || | | 35 || 35 | ||
|- | |- | ||
| 40 || | | 40 || 40 | ||
|- | |- | ||
| 999999 || | | 999999 || Unlimited | ||
|- | |- | ||
|} | |} | ||
Line 7,495: | Line 7,503: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 10 || | | 10 || 10 Seconds | ||
|- | |- | ||
| 30 || | | 30 || 30 Seconds | ||
|- | |- | ||
| 60 || | | 60 || 1 Minute | ||
|- | |- | ||
| 120 || | | 120 || 2 Minutes | ||
|- | |- | ||
| 300 || | | 300 || 5 Minutes | ||
|- | |- | ||
|} | |} | ||
Line 7,519: | Line 7,527: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| -1 || | | -1 || Use Mission Default | ||
|- | |- | ||
| 0 || | | 0 || Disabled | ||
|- | |- | ||
| 1 || | | 1 || Enabled | ||
|- | |- | ||
|} | |} | ||
Line 7,539: | Line 7,547: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| -1 || | | -1 || Use Mission Default | ||
|- | |- | ||
| 0 || | | 0 || Disabled | ||
|- | |- | ||
| 1 || | | 1 || Enabled | ||
|- | |- | ||
|} | |} | ||
Line 7,561: | Line 7,569: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 0 || | | 0 || Enabled | ||
|- | |- | ||
| 1 || | | 1 || Disabled | ||
|- | |- | ||
|} | |} | ||
Line 7,579: | Line 7,587: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 0 || | | 0 || Difficulty Based (Basic, Basic, Advanced, Realistic) | ||
|- | |- | ||
| 1 || | | 1 || Basic | ||
|- | |- | ||
| 2 || | | 2 || Advanced | ||
|- | |- | ||
| 3 || | | 3 || Realistic | ||
|- | |- | ||
|} | |} | ||
Line 7,601: | Line 7,609: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 0 || | | 0 || Difficulty Based (FAK, FAK, FAK, Medic) | ||
|- | |- | ||
| 1 || | | 1 || First Aid Kit | ||
|- | |- | ||
| 2 || | | 2 || Require Medic Trait | ||
|- | |- | ||
| 3 || | | 3 || None | ||
|- | |- | ||
|} | |} | ||
Line 7,623: | Line 7,631: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 0 || | | 0 || Difficulty Based (4x, 4x, 2x, 2x) | ||
|- | |- | ||
| 1 || | | 1 || 1x | ||
|- | |- | ||
| 2 || | | 2 || 2x | ||
|- | |- | ||
| 3 || | | 3 || 3x | ||
|- | |- | ||
| 5 || | | 5 || 5x | ||
|- | |- | ||
| 10 || | | 10 || 10x | ||
|- | |- | ||
|} | |} | ||
Line 7,649: | Line 7,657: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 0 || | | 0 || Difficulty Based (5s, 5s, 10s, 15s) | ||
|- | |- | ||
| 5 || | | 5 || 5 | ||
|- | |- | ||
| 7 || | | 7 || 7 | ||
|- | |- | ||
| 8 || | | 8 || 8 | ||
|- | |- | ||
| 12 || | | 12 || 12 | ||
|- | |- | ||
| 15 || | | 15 || 15 | ||
|- | |- | ||
| 17 || | | 17 || 17 | ||
|- | |- | ||
|} | |} | ||
Line 7,677: | Line 7,685: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 0 || | | 0 || Difficulty Based (3s, 5s, 10s, 15s) | ||
|- | |- | ||
| 5 || | | 5 || 5 | ||
|- | |- | ||
| 10 || | | 10 || 10 | ||
|- | |- | ||
| 15 || | | 15 || 15 | ||
|- | |- | ||
| 20 || | | 20 || 20 | ||
|- | |- | ||
| 25 || | | 25 || 25 | ||
|- | |- | ||
| 30 || | | 30 || 30 | ||
|- | |- | ||
|} | |} | ||
Line 7,705: | Line 7,713: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 0 || | | 0 || Difficulty Based (Never, 300s, 120s, 60s) | ||
|- | |- | ||
| 99999 || | | 99999 || Never | ||
|- | |- | ||
| 30 || | | 30 || 30 | ||
|- | |- | ||
| 60 || | | 60 || 60 | ||
|- | |- | ||
| 120 || | | 120 || 120 | ||
|- | |- | ||
| 180 || | | 180 || 180 | ||
|- | |- | ||
| 240 || | | 240 || 240 | ||
|- | |- | ||
| 300 || | | 300 || 300 | ||
|- | |- | ||
|} | |} | ||
Line 7,735: | Line 7,743: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 0 || | | 0 || Difficulty Based (1x, 1x, 2x, 3x) | ||
|- | |- | ||
| 1 || | | 1 || 1 | ||
|- | |- | ||
| 2 || | | 2 || 2 | ||
|- | |- | ||
| 3 || | | 3 || 3 | ||
|- | |- | ||
|} | |} | ||
Line 7,757: | Line 7,765: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 0 || | | 0 || Disabled | ||
|- | |- | ||
| 1 || | | 1 || Enabled | ||
|- | |- | ||
|} | |} | ||
Line 7,775: | Line 7,783: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 0 || | | 0 || Difficulty Based (Enabled, Enabled, Medic Only, Disabled) | ||
|- | |- | ||
| 1 || | | 1 || Enabled | ||
|- | |- | ||
| 2 || | | 2 || Medic Only | ||
|- | |- | ||
| 3 || | | 3 || Disabled | ||
|- | |- | ||
|} | |} | ||
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! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 0 || | | 0 || Disabled | ||
|- | |- | ||
| 1 || | | 1 || Enabled | ||
|- | |- | ||
| 2 || | | 2 || Cadet Only | ||
|- | |- | ||
|} | |} | ||
Line 7,817: | Line 7,825: | ||
! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 0 || | | 0 || Disabled | ||
|- | |- | ||
| 1 || | | 1 || Enabled | ||
|- | |- | ||
| 2 || | | 2 || Cadet Only | ||
|- | |- | ||
|} | |} | ||
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! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 0 || | | 0 || Difficulty Based (Enabled, Enabled, Medic Only, Disabled) | ||
|- | |- | ||
| 1 || | | 1 || Disabled | ||
|- | |- | ||
| 2 || | | 2 || Enabled | ||
|- | |- | ||
|} | |} | ||
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! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 0 || | | 0 || Difficulty Based (Enabled, Enabled, Enabled, Disabled) | ||
|- | |- | ||
| 1 || | | 1 || Disabled | ||
|- | |- | ||
| 2 || | | 2 || Enabled | ||
|- | |- | ||
|} | |} | ||
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! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 0 || | | 0 || Difficulty Based (Enabled, Enabled, Enabled, Disabled) | ||
|- | |- | ||
| 1 || | | 1 || Disabled | ||
|- | |- | ||
| 2 || | | 2 || Enabled | ||
|- | |- | ||
|} | |} | ||
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! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| 0 || | | 0 || Playable Units | ||
|- | |- | ||
| 1 || | | 1 || Player Units | ||
|- | |- | ||
| 2 || | | 2 || AI Units | ||
|- | |- | ||
|} | |} | ||
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! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| -1 || | | -1 || Default (Cadet Mode off) | ||
|- | |- | ||
| 0 || | | 0 || Disabled | ||
|- | |- | ||
| 1 || | | 1 || Enabled | ||
|- | |- | ||
|} | |} | ||
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! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| -1 || | | -1 || Default (Cadet Mode off) | ||
|- | |- | ||
| 0 || | | 0 || Disabled | ||
|- | |- | ||
| 1 || | | 1 || Enabled | ||
|- | |- | ||
|} | |} | ||
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! Value !! Text | ! Value !! Text | ||
|- | |- | ||
| -1 || | | -1 || Default (Cadet Mode off) | ||
|- | |- | ||
| 0 || | | 0 || Disabled | ||
|- | |- | ||
| 1 || | | 1 || Enabled | ||
|- | |- | ||
|} | |} | ||
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| -1 || | | -1 || Default (Client-side setting) | ||
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|- | |- | ||
| 1 || | | 1 || Enabled | ||
|- | |- | ||
|} | |} | ||
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| -1 || | | -1 || Default (Client-side setting) | ||
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|- | |- | ||
| 1 || | | 1 || Enabled | ||
|- | |- | ||
|} | |} | ||
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| -1 || | | -1 || Default (Client-side setting) | ||
|- | |- | ||
| 0 || | | 0 || Disabled | ||
|- | |- | ||
| 1 || | | 1 || Enabled | ||
|- | |- | ||
|} | |} | ||
[[Category: Spearhead 1944]] | [[Category: Spearhead 1944]] |
Latest revision as of 16:15, 21 August 2024
Campaigns
[SPE] Operation Cobra
- Campaign name: [SPE] Operation Cobra
- Type: opcobra
- Min players: 1
- Max players: 24
Mission class name | Mission name | World class name | World name |
---|---|---|---|
SPE_M00_Operation_Cobra_Prologue | [SPE] OpCobra - M0: Prologue | SPE_Normandy | Normandy |
SPE_M01_Liberation_of_Saint_Gilles | [SPE] OpCobra - M1: Liberation of Saint-Gilles | SPE_Normandy | Normandy |
SPE_M02_Liberation_of_Canisy | [SPE] OpCobra - M2: Liberation of Canisy | SPE_Normandy | Normandy |
SPE_M03_Quibou_Dangy_March | [SPE] OpCobra - M3: Quibou Dangy March | SPE_Normandy | Normandy |
SPE_M04_Defense_of_Pont_Brocard | [SPE] OpCobra - M4: Defense of Pont-Brocard | SPE_Normandy | Normandy |
SPE_M05_Villebaudon_March | [SPE] OpCobra - M5: Villebaudon March | SPE_Normandy | Normandy |
SPE_M07_Liberation_of_Saint_Denis_le_Gast | [SPE] OpCobra - M6: Liberation of Saint Denis-le-Gast | SPE_Normandy | Normandy |
SPE_M08_Defense_of_Saint_Denis_le_Gast | [SPE] OpCobra - M7: Defense of Saint Denis-le-Gast | SPE_Normandy | Normandy |
SPE_M09_Operation_Cobra_Epilogue | [SPE] OpCobra - M8: Epilogue | SPE_Normandy | Normandy |
Parameters
Number of parameters: 56
CAMPAIGN SETTINGS
Staging Phase Before Combat Phase - Timeout Duration
- Class name: SPE_CDA_StagingPhaseTimeout
- Default value: 0
- Default text: Disabled
Possible values:
Value | Text |
---|---|
1e+07 | No Timeout |
0 | Disabled |
10 | 10 seconds |
30 | 30 seconds |
60 | 60 seconds |
90 | 90 seconds |
120 | Two minutes |
180 | Three minutes |
300 | Five minutes |
600 | Ten minutes |
Skip Videos
- Class name: SPE_CDA_SkipVideos
- Default value: 0
- Default text: Disabled
Possible values:
Value | Text |
---|---|
0 | Disabled |
1 | SITREP [Intro] |
2 | Newsreel [Outro] |
3 | All Videos |
Default Voice Acting Volume
- Class name: SPE_CDA_DefaultVoiceActingVolume
- Default value: 100
- Default text: 100%
Possible values:
Value | Text |
---|---|
0 | Mute |
25 | 25% |
50 | 50% |
75 | 75% |
100 | 100% |
Default Narrator Volume
- Class name: SPE_CDA_DefaultNarratorVolume
- Default value: 100
- Default text: 100%
Possible values:
Value | Text |
---|---|
0 | Mute |
25 | 25% |
50 | 50% |
75 | 75% |
100 | 100% |
Skip Animated Briefing
- Class name: SPE_briefing_skip
- Default value: 0
- Default text: Disabled
Possible values:
Value | Text |
---|---|
0 | Disabled |
1 | Enabled |
Briefing Vote Duration
- Class name: SPE_briefing_vote_timer
- Default value: 60
- Default text: 1 Minute
Possible values:
Value | Text |
---|---|
30 | 30 Seconds |
60 | 1 Minute |
120 | 2 Minutes |
300 | 5 Minutes |
-1 | Unlimited |
DIFFICULTY SETTINGS
If custom difficulty is selected, what difficulty level should the Custom Difficulty Adjustment system use
- Class name: SPE_CDA_Difficulty_Adjustment_Custom_Equivalent
- Default value: 0
- Default text: Recruit
Possible values:
Value | Text |
---|---|
-1 | Read from Profile |
0 | Recruit |
1 | Regular |
2 | Veteran |
3 | Hardcore |
Nametags
- Class name: SPE_CDA_Difficulty_Adjustment_Nametags
- Default value: -1
- Default text: Difficulty Based (Enabled, Enabled, Enabled, Disabled)
Possible values:
Value | Text |
---|---|
-1 | Difficulty Based (Enabled, Enabled, Enabled, Disabled) |
0 | Disabled |
1 | Enabled |
Extended Unit Map Markers (Friendlies)
- Class name: SPE_CDA_Difficulty_Adjustment_ExtendedUnitMapMarkersFriendlies
- Default value: -1
- Default text: Difficulty Based (Enabled, Enabled, Enabled, Disabled)
Possible values:
Value | Text |
---|---|
-1 | Difficulty Based (Enabled, Enabled, Enabled, Disabled) |
0 | Disabled |
1 | Enabled |
Extended Unit Map Markers (Enemies)
- Class name: SPE_CDA_Difficulty_Adjustment_ExtendedUnitMapMarkersEnemies
- Default value: -1
- Default text: Difficulty Based (Enabled, Enabled, Enabled, Disabled)
Possible values:
Value | Text |
---|---|
-1 | Difficulty Based (Enabled, Enabled, Enabled, Disabled) |
0 | Disabled |
1 | Enabled |
Issue radios to all soldiers
- Class name: SPE_CDA_Difficulty_Adjustment_IssueRadios
- Default value: -1
- Default text: Difficulty Based (Enabled, Enabled, Disabled, Disabled)
Possible values:
Value | Text |
---|---|
-1 | Difficulty Based (Enabled, Enabled, Disabled, Disabled) |
0 | Disabled |
1 | Only Group Leaders and Radio Operators |
2 | Enabled |
RESPAWN SETTINGS
Respawn tickets
- Class name: SPE_Respawn_Tickets_Param
- Default value: 999999
- Default text: Unlimited
Possible values:
Value | Text |
---|---|
-1 | Disabled |
0 | Difficulty Based (30, 20, 10, 0) |
5 | 5 |
10 | 10 |
15 | 15 |
20 | 20 |
25 | 25 |
30 | 30 |
35 | 35 |
40 | 40 |
999999 | Unlimited |
Respawn time
- Class name: SPE_Respawn_Delay_Param
- Default value: 30
- Default text: 30 Seconds
Possible values:
Value | Text |
---|---|
10 | 10 Seconds |
30 | 30 Seconds |
60 | 1 Minute |
120 | 2 Minutes |
300 | 5 Minutes |
Playable AI has respawn
- Class name: SPE_CDA_PlayableAIHasRespawn
- Default value: -1
- Default text: Use Mission Default
Possible values:
Value | Text |
---|---|
-1 | Use Mission Default |
0 | Disabled |
1 | Enabled |
Playable respawn with former equipment
- Class name: SPE_CDA_PlayableRespawnWithFormerEquipment
- Default value: -1
- Default text: Use Mission Default
Possible values:
Value | Text |
---|---|
-1 | Use Mission Default |
0 | Disabled |
1 | Enabled |
REVIVE SETTINGS
Revive available to players
- Class name: SPE_ReviveEnabled
- Default value: 0
- Default text: Enabled
Possible values:
Value | Text |
---|---|
0 | Enabled |
1 | Disabled |
Revive mode
- Class name: SPE_ReviveMode
- Default value: 0
- Default text: Difficulty Based (Basic, Basic, Advanced, Realistic)
Possible values:
Value | Text |
---|---|
0 | Difficulty Based (Basic, Basic, Advanced, Realistic) |
1 | Basic |
2 | Advanced |
3 | Realistic |
Requirement to revive
- Class name: SPE_ReviveRequiredTrait
- Default value: 0
- Default text: Difficulty Based (FAK, FAK, FAK, Medic)
Possible values:
Value | Text |
---|---|
0 | Difficulty Based (FAK, FAK, FAK, Medic) |
1 | First Aid Kit |
2 | Require Medic Trait |
3 | None |
Hold action medic multiplier
- Class name: SPE_ReviveMedicSpeedMultiplier
- Default value: 0
- Default text: Difficulty Based (4x, 4x, 2x, 2x)
Possible values:
Value | Text |
---|---|
0 | Difficulty Based (4x, 4x, 2x, 2x) |
1 | 1x |
2 | 2x |
3 | 3x |
5 | 5x |
10 | 10x |
Hold action delay
- Class name: SPE_ReviveDelay
- Default value: 0
- Default text: Difficulty Based (5s, 5s, 10s, 15s)
Possible values:
Value | Text |
---|---|
0 | Difficulty Based (5s, 5s, 10s, 15s) |
5 | 5 |
7 | 7 |
8 | 8 |
12 | 12 |
15 | 15 |
17 | 17 |
Force respawn delay
- Class name: SPE_ReviveForceRespawnDelay
- Default value: 0
- Default text: Difficulty Based (3s, 5s, 10s, 15s)
Possible values:
Value | Text |
---|---|
0 | Difficulty Based (3s, 5s, 10s, 15s) |
5 | 5 |
10 | 10 |
15 | 15 |
20 | 20 |
25 | 25 |
30 | 30 |
Bleedout time
- Class name: SPE_ReviveBleedOutDelay
- Default value: 0
- Default text: Difficulty Based (Never, 300s, 120s, 60s)
Possible values:
Value | Text |
---|---|
0 | Difficulty Based (Never, 300s, 120s, 60s) |
99999 | Never |
30 | 30 |
60 | 60 |
120 | 120 |
180 | 180 |
240 | 240 |
300 | 300 |
Required First Aid Kits
- Class name: SPE_ReviveFakAmount
- Default value: 0
- Default text: Difficulty Based (1x, 1x, 2x, 3x)
Possible values:
Value | Text |
---|---|
0 | Difficulty Based (1x, 1x, 2x, 3x) |
1 | 1 |
2 | 2 |
3 | 3 |
Stop bleeding with FAK
- Class name: SPE_ReviveStabilize
- Default value: 1
- Default text: Enabled
Possible values:
Value | Text |
---|---|
0 | Disabled |
1 | Enabled |
Unconscious unit 3D icons
- Class name: SPE_ReviveIcons
- Default value: 0
- Default text: Difficulty Based (Enabled, Enabled, Medic Only, Disabled)
Possible values:
Value | Text |
---|---|
0 | Difficulty Based (Enabled, Enabled, Medic Only, Disabled) |
1 | Enabled |
2 | Medic Only |
3 | Disabled |
Automatically call for help
- Class name: SPE_ReviveAutoCall
- Default value: 2
- Default text: Cadet Only
Possible values:
Value | Text |
---|---|
0 | Disabled |
1 | Enabled |
2 | Cadet Only |
AI Automatically withstand
- Class name: SPE_ReviveAutoWithstand
- Default value: 2
- Default text: Cadet Only
Possible values:
Value | Text |
---|---|
0 | Disabled |
1 | Enabled |
2 | Cadet Only |
Extra FAK required for self-revive
- Class name: SPE_WithstandExtraFAK
- Default value: 0
- Default text: Difficulty Based (Enabled, Enabled, Medic Only, Disabled)
Possible values:
Value | Text |
---|---|
0 | Difficulty Based (Enabled, Enabled, Medic Only, Disabled) |
1 | Disabled |
2 | Enabled |
Self-Revive
- Class name: SPE_WithstandEnabled
- Default value: 0
- Default text: Difficulty Based (Enabled, Enabled, Enabled, Disabled)
Possible values:
Value | Text |
---|---|
0 | Difficulty Based (Enabled, Enabled, Enabled, Disabled) |
1 | Disabled |
2 | Enabled |
Self-Revive (AI)
- Class name: SPE_WithstandEnabledAI
- Default value: 0
- Default text: Difficulty Based (Enabled, Enabled, Enabled, Disabled)
Possible values:
Value | Text |
---|---|
0 | Difficulty Based (Enabled, Enabled, Enabled, Disabled) |
1 | Disabled |
2 | Enabled |
Units Affected
- Class name: SPE_ReviveUnits
- Default value: 0
- Default text: Playable Units
Possible values:
Value | Text |
---|---|
0 | Playable Units |
1 | Player Units |
2 | AI Units |
AI SETTINGS
Aggressive Behavior - Player Group
- Class name: SPE_CDA_AggressiveBehaviourPlayerGroup
- Default value: -1
- Default text: Default (Cadet Mode off)
Possible values:
Value | Text |
---|---|
-1 | Default (Cadet Mode off) |
0 | Disabled |
1 | Enabled |
Aggressive Behavior - Player Side
- Class name: SPE_CDA_AggressiveBehaviourPlayerSide
- Default value: -1
- Default text: Default (Cadet Mode off)
Possible values:
Value | Text |
---|---|
-1 | Default (Cadet Mode off) |
0 | Disabled |
1 | Enabled |
Aggressive Behavior - Enemy Side
- Class name: SPE_CDA_AggressiveBehaviourEnemySide
- Default value: -1
- Default text: Default (Cadet Mode off)
Possible values:
Value | Text |
---|---|
-1 | Default (Cadet Mode off) |
0 | Disabled |
1 | Enabled |
Mute Radio - Player Group
- Class name: SPE_CDA_MuteRadioPlayerGroup
- Default value: -1
- Default text: Default (Client-side setting)
Possible values:
Value | Text |
---|---|
-1 | Default (Client-side setting) |
0 | Disabled |
1 | Enabled |
Mute Radio - Player Side
- Class name: SPE_CDA_MuteRadioPlayerSide
- Default value: -1
- Default text: Default (Client-side setting)
Possible values:
Value | Text |
---|---|
-1 | Default (Client-side setting) |
0 | Disabled |
1 | Enabled |
Mute Radio - Enemy Side
- Class name: SPE_CDA_MuteRadioEnemySide
- Default value: -1
- Default text: Default (Client-side setting)
Possible values:
Value | Text |
---|---|
-1 | Default (Client-side setting) |
0 | Disabled |
1 | Enabled |
COOP Missions
[SPE] Der Zahnarzt
- Mission name: [SPE] Der Zahnarzt
- World name: Normandy
- Mission class name: SPE_CO4_Der_Zahnarzt
- World class name: SPE_Normandy
- Type: COOP
- Min players: 1
- Max players: 4
Parameters
Number of parameters: 24
RESPAWN SETTINGS
Respawn tickets
- Class name: SPE_Respawn_Tickets_Param
- Default value: 999999
- Default text: Unlimited
Possible values:
Value | Text |
---|---|
-1 | Disabled |
0 | Difficulty Based (30, 20, 10, 0) |
5 | 5 |
10 | 10 |
15 | 15 |
20 | 20 |
25 | 25 |
30 | 30 |
35 | 35 |
40 | 40 |
999999 | Unlimited |
Respawn time
- Class name: SPE_Respawn_Delay_Param
- Default value: 30
- Default text: 30 Seconds
Possible values:
Value | Text |
---|---|
10 | 10 Seconds |
30 | 30 Seconds |
60 | 1 Minute |
120 | 2 Minutes |
300 | 5 Minutes |
REVIVE SETTINGS
Revive available to players
- Class name: SPE_ReviveEnabled
- Default value: 0
- Default text: Enabled
Possible values:
Value | Text |
---|---|
0 | Enabled |
1 | Disabled |
Revive mode
- Class name: SPE_ReviveMode
- Default value: 0
- Default text: Difficulty Based (Basic, Basic, Advanced, Realistic)
Possible values:
Value | Text |
---|---|
0 | Difficulty Based (Basic, Basic, Advanced, Realistic) |
1 | Basic |
2 | Advanced |
3 | Realistic |
Requirement to revive
- Class name: SPE_ReviveRequiredTrait
- Default value: 0
- Default text: Difficulty Based (FAK, FAK, FAK, Medic)
Possible values:
Value | Text |
---|---|
0 | Difficulty Based (FAK, FAK, FAK, Medic) |
1 | First Aid Kit |
2 | Require Medic Trait |
3 | None |
Hold action medic multiplier
- Class name: SPE_ReviveMedicSpeedMultiplier
- Default value: 0
- Default text: Difficulty Based (4x, 4x, 2x, 2x)
Possible values:
Value | Text |
---|---|
0 | Difficulty Based (4x, 4x, 2x, 2x) |
1 | 1x |
2 | 2x |
3 | 3x |
5 | 5x |
10 | 10x |
Hold action delay
- Class name: SPE_ReviveDelay
- Default value: 0
- Default text: Difficulty Based (5s, 5s, 10s, 15s)
Possible values:
Value | Text |
---|---|
0 | Difficulty Based (5s, 5s, 10s, 15s) |
5 | 5 |
7 | 7 |
8 | 8 |
12 | 12 |
15 | 15 |
17 | 17 |
Force respawn delay
- Class name: SPE_ReviveForceRespawnDelay
- Default value: 0
- Default text: Difficulty Based (3s, 5s, 10s, 15s)
Possible values:
Value | Text |
---|---|
0 | Difficulty Based (3s, 5s, 10s, 15s) |
5 | 5 |
10 | 10 |
15 | 15 |
20 | 20 |
25 | 25 |
30 | 30 |
Bleedout time
- Class name: SPE_ReviveBleedOutDelay
- Default value: 0
- Default text: Difficulty Based (Never, 300s, 120s, 60s)
Possible values:
Value | Text |
---|---|
0 | Difficulty Based (Never, 300s, 120s, 60s) |
99999 | Never |
30 | 30 |
60 | 60 |
120 | 120 |
180 | 180 |
240 | 240 |
300 | 300 |
Required First Aid Kits
- Class name: SPE_ReviveFakAmount
- Default value: 0
- Default text: Difficulty Based (1x, 1x, 2x, 3x)
Possible values:
Value | Text |
---|---|
0 | Difficulty Based (1x, 1x, 2x, 3x) |
1 | 1 |
2 | 2 |
3 | 3 |
Stop bleeding with FAK
- Class name: SPE_ReviveStabilize
- Default value: 1
- Default text: Enabled
Possible values:
Value | Text |
---|---|
0 | Disabled |
1 | Enabled |
Unconscious unit 3D icons
- Class name: SPE_ReviveIcons
- Default value: 0
- Default text: Difficulty Based (Enabled, Enabled, Medic Only, Disabled)
Possible values:
Value | Text |
---|---|
0 | Difficulty Based (Enabled, Enabled, Medic Only, Disabled) |
1 | Enabled |
2 | Medic Only |
3 | Disabled |
Automatically call for help
- Class name: SPE_ReviveAutoCall
- Default value: 2
- Default text: Cadet Only
Possible values:
Value | Text |
---|---|
0 | Disabled |
1 | Enabled |
2 | Cadet Only |
AI Automatically withstand
- Class name: SPE_ReviveAutoWithstand
- Default value: 2
- Default text: Cadet Only
Possible values:
Value | Text |
---|---|
0 | Disabled |
1 | Enabled |
2 | Cadet Only |
Extra FAK required for self-revive
- Class name: SPE_WithstandExtraFAK
- Default value: 0
- Default text: Difficulty Based (Enabled, Enabled, Medic Only, Disabled)
Possible values:
Value | Text |
---|---|
0 | Difficulty Based (Enabled, Enabled, Medic Only, Disabled) |
1 | Disabled |
2 | Enabled |
Self-Revive
- Class name: SPE_WithstandEnabled
- Default value: 0
- Default text: Difficulty Based (Enabled, Enabled, Enabled, Disabled)
Possible values:
Value | Text |
---|---|
0 | Difficulty Based (Enabled, Enabled, Enabled, Disabled) |
1 | Disabled |
2 | Enabled |
Self-Revive (AI)
- Class name: SPE_WithstandEnabledAI
- Default value: 0
- Default text: Difficulty Based (Enabled, Enabled, Enabled, Disabled)
Possible values:
Value | Text |
---|---|
0 | Difficulty Based (Enabled, Enabled, Enabled, Disabled) |
1 | Disabled |
2 | Enabled |
Units Affected
- Class name: SPE_ReviveUnits
- Default value: 0
- Default text: Playable Units
Possible values:
Value | Text |
---|---|
0 | Playable Units |
1 | Player Units |
2 | AI Units |
[SPE] Attack on Mortain
- Mission name: [SPE] Attack on Mortain
- World name: Mortain
- Mission class name: SPE_CO6_Attack_on_Mortain
- World class name: SPE_Mortain
- Type: COOP
- Min players: 1
- Max players: 6
Parameters
Number of parameters: 27
MISSION SETTINGS
Time of Day
- Class name: SPE_Mission_TimeAcc_param
- Default value: 0
- Default text: Accelerate daylight transition
Possible values:
Value | Text |
---|---|
0 | Accelerate daylight transition |
1 | Assault through the night |
RESPAWN SETTINGS
Respawn tickets
- Class name: SPE_Respawn_Tickets_Param
- Default value: 999999
- Default text: Unlimited
Possible values:
Value | Text |
---|---|
-1 | Disabled |
0 | Difficulty Based (30, 20, 10, 0) |
5 | 5 |
10 | 10 |
15 | 15 |
20 | 20 |
25 | 25 |
30 | 30 |
35 | 35 |
40 | 40 |
999999 | Unlimited |
Respawn time
- Class name: SPE_Respawn_Delay_Param
- Default value: 30
- Default text: 30 Seconds
Possible values:
Value | Text |
---|---|
10 | 10 Seconds |
30 | 30 Seconds |
60 | 1 Minute |
120 | 2 Minutes |
300 | 5 Minutes |
REVIVE SETTINGS
Revive available to players
- Class name: SPE_ReviveEnabled
- Default value: 0
- Default text: Enabled
Possible values:
Value | Text |
---|---|
0 | Enabled |
1 | Disabled |
Revive mode
- Class name: SPE_ReviveMode
- Default value: 0
- Default text: Difficulty Based (Basic, Basic, Advanced, Realistic)
Possible values:
Value | Text |
---|---|
0 | Difficulty Based (Basic, Basic, Advanced, Realistic) |
1 | Basic |
2 | Advanced |
3 | Realistic |
Requirement to revive
- Class name: SPE_ReviveRequiredTrait
- Default value: 0
- Default text: Difficulty Based (FAK, FAK, FAK, Medic)
Possible values:
Value | Text |
---|---|
0 | Difficulty Based (FAK, FAK, FAK, Medic) |
1 | First Aid Kit |
2 | Require Medic Trait |
3 | None |
Hold action medic multiplier
- Class name: SPE_ReviveMedicSpeedMultiplier
- Default value: 0
- Default text: Difficulty Based (4x, 4x, 2x, 2x)
Possible values:
Value | Text |
---|---|
0 | Difficulty Based (4x, 4x, 2x, 2x) |
1 | 1x |
2 | 2x |
3 | 3x |
5 | 5x |
10 | 10x |
Hold action delay
- Class name: SPE_ReviveDelay
- Default value: 0
- Default text: Difficulty Based (5s, 5s, 10s, 15s)
Possible values:
Value | Text |
---|---|
0 | Difficulty Based (5s, 5s, 10s, 15s) |
5 | 5 |
7 | 7 |
8 | 8 |
12 | 12 |
15 | 15 |
17 | 17 |
Force respawn delay
- Class name: SPE_ReviveForceRespawnDelay
- Default value: 0
- Default text: Difficulty Based (3s, 5s, 10s, 15s)
Possible values:
Value | Text |
---|---|
0 | Difficulty Based (3s, 5s, 10s, 15s) |
5 | 5 |
10 | 10 |
15 | 15 |
20 | 20 |
25 | 25 |
30 | 30 |
Bleedout time
- Class name: SPE_ReviveBleedOutDelay
- Default value: 0
- Default text: Difficulty Based (Never, 300s, 120s, 60s)
Possible values:
Value | Text |
---|---|
0 | Difficulty Based (Never, 300s, 120s, 60s) |
99999 | Never |
30 | 30 |
60 | 60 |
120 | 120 |
180 | 180 |
240 | 240 |
300 | 300 |
Required First Aid Kits
- Class name: SPE_ReviveFakAmount
- Default value: 0
- Default text: Difficulty Based (1x, 1x, 2x, 3x)
Possible values:
Value | Text |
---|---|
0 | Difficulty Based (1x, 1x, 2x, 3x) |
1 | 1 |
2 | 2 |
3 | 3 |
Stop bleeding with FAK
- Class name: SPE_ReviveStabilize
- Default value: 1
- Default text: Enabled
Possible values:
Value | Text |
---|---|
0 | Disabled |
1 | Enabled |
Unconscious unit 3D icons
- Class name: SPE_ReviveIcons
- Default value: 0
- Default text: Difficulty Based (Enabled, Enabled, Medic Only, Disabled)
Possible values:
Value | Text |
---|---|
0 | Difficulty Based (Enabled, Enabled, Medic Only, Disabled) |
1 | Enabled |
2 | Medic Only |
3 | Disabled |
Automatically call for help
- Class name: SPE_ReviveAutoCall
- Default value: 2
- Default text: Cadet Only
Possible values:
Value | Text |
---|---|
0 | Disabled |
1 | Enabled |
2 | Cadet Only |
AI Automatically withstand
- Class name: SPE_ReviveAutoWithstand
- Default value: 2
- Default text: Cadet Only
Possible values:
Value | Text |
---|---|
0 | Disabled |
1 | Enabled |
2 | Cadet Only |
Extra FAK required for self-revive
- Class name: SPE_WithstandExtraFAK
- Default value: 0
- Default text: Difficulty Based (Enabled, Enabled, Medic Only, Disabled)
Possible values:
Value | Text |
---|---|
0 | Difficulty Based (Enabled, Enabled, Medic Only, Disabled) |
1 | Disabled |
2 | Enabled |
Self-Revive
- Class name: SPE_WithstandEnabled
- Default value: 0
- Default text: Difficulty Based (Enabled, Enabled, Enabled, Disabled)
Possible values:
Value | Text |
---|---|
0 | Difficulty Based (Enabled, Enabled, Enabled, Disabled) |
1 | Disabled |
2 | Enabled |
Self-Revive (AI)
- Class name: SPE_WithstandEnabledAI
- Default value: 0
- Default text: Difficulty Based (Enabled, Enabled, Enabled, Disabled)
Possible values:
Value | Text |
---|---|
0 | Difficulty Based (Enabled, Enabled, Enabled, Disabled) |
1 | Disabled |
2 | Enabled |
Units Affected
- Class name: SPE_ReviveUnits
- Default value: 0
- Default text: Playable Units
Possible values:
Value | Text |
---|---|
0 | Playable Units |
1 | Player Units |
2 | AI Units |
[SPE] Panzerkampfwagen
- Mission name: [SPE] Panzerkampfwagen
- World name: Mortain
- Mission class name: SPE_CO6_Panzerkampfwagen
- World class name: SPE_Mortain
- Type: COOP
- Min players: 1
- Max players: 6
Parameters
Number of parameters: 23
ENVIRONMENT SETTINGS
Hour
- Class name: Daytime
- Default value: 5
- Default text: 05:00
Possible values:
Value | Text |
---|---|
0 | 00:00 |
1 | 01:00 |
2 | 02:00 |
3 | 03:00 |
4 | 04:00 |
5 | 05:00 |
6 | 06:00 |
7 | 07:00 |
8 | 08:00 |
9 | 09:00 |
10 | 10:00 |
11 | 11:00 |
12 | 12:00 |
13 | 13:00 |
14 | 14:00 |
15 | 15:00 |
16 | 16:00 |
17 | 17:00 |
18 | 18:00 |
19 | 19:00 |
20 | 20:00 |
21 | 21:00 |
22 | 22:00 |
23 | 23:00 |
Weather
- Class name: Weather
- Default value: 0
- Default text: Clear
Possible values:
Value | Text |
---|---|
0 | Clear |
25 | Cloudy |
50 | Overcast |
75 | Rainy |
100 | Stormy |
Fog
- Class name: Fog
- Default value: 0
- Default text: None
Possible values:
Value | Text |
---|---|
0 | None |
1 | Light |
2 | Medium |
3 | Heavy |
4 | Infantry only |
Time Acceleration
- Class name: TimeAcceleration
- Default value: 1
- Default text: x1
Possible values:
Value | Text |
---|---|
1 | x1 |
2 | x2 |
5 | x5 |
10 | x10 |
20 | x20 |
View distance
- Class name: ViewDistance
- Default value: 1000
- Default text: 1000m
Possible values:
Value | Text |
---|---|
500 | 500m |
1000 | 1000m |
1500 | 1500m |
2000 | 2000m |
2500 | 2500m |
3000 | 3000m |
3500 | 3500m |
4000 | 4000m |
Remove Trees
- Class name: RemoveTrees
- Default value: 4
- Default text: 40%
Possible values:
Value | Text |
---|---|
0 | Disabled |
1 | 10% |
2 | 20% |
3 | 30% |
4 | 40% |
5 | 50% |
6 | 60% |
7 | 70% |
Remove Boulders
- Class name: RemoveBoulders
- Default value: 1
- Default text: Enabled
Possible values:
Value | Text |
---|---|
0 | Disabled |
1 | Enabled |
Remove Walls
- Class name: RemoveWalls
- Default value: 1
- Default text: Enabled
Possible values:
Value | Text |
---|---|
0 | Disabled |
1 | Enabled |
Remove Bocage
- Class name: RemoveBocage
- Default value: 1
- Default text: Enabled
Possible values:
Value | Text |
---|---|
0 | Disabled |
1 | Enabled |
DIFFICULTY SETTINGS
Number of Hunter Squads
- Class name: HunterGroupCount
- Default value: 1
- Default text: 1
Possible values:
Value | Text |
---|---|
0 | Disabled |
1 | 1 |
2 | 2 |
3 | 3 |
4 | 4 |
Respawn tickets
- Class name: RespawnTickets
- Default value: 3
- Default text: undefined
Possible values:
Value | Text |
---|---|
0 | Disabled |
6 | 6 |
12 | 12 |
18 | 18 |
24 | 24 |
30 | 30 |
36 | 36 |
Show Group Icons
- Class name: GroupIcons
- Default value: 1
- Default text: 2D
Possible values:
Value | Text |
---|---|
0 | Disabled |
1 | 2D |
2 | 2D + 3D |
3D-Vehicle Visualization
- Class name: VehicleVisualization
- Default value: 1
- Default text: Enabled
Possible values:
Value | Text |
---|---|
0 | Disabled |
1 | Enabled |
Autosaving (Singleplayer)
- Class name: Autosaving
- Default value: 1
- Default text: Enabled
Possible values:
Value | Text |
---|---|
0 | Disabled |
1 | Enabled |
Enable Subtasks for Main Objectives
- Class name: HelperTasks
- Default value: 1
- Default text: Enabled
Possible values:
Value | Text |
---|---|
0 | Disabled |
1 | Enabled |
FIELD REPAIR SETTINGS
Enable Field Repair
- Class name: RepairActionEnable
- Default value: 1
- Default text: Enabled
Possible values:
Value | Text |
---|---|
0 | Disabled |
1 | Enabled |
Field Repair Duration
- Class name: RepairActionBaseDuration
- Default value: 20
- Default text: 20s
Possible values:
Value | Text |
---|---|
5 | 5s |
10 | 10s |
20 | 20s |
30 | 30s |
40 | 40s |
Field Repair Interval
- Class name: RepairActionInterval
- Default value: 30
- Default text: 30s
Possible values:
Value | Text |
---|---|
30 | 30s |
40 | 40s |
50 | 50s |
60 | 60s |
MISCELLANEOUS SETTINGS
Default Voice Acting Volume
- Class name: VoiceActingVolume
- Default value: 100
- Default text: 100%
Possible values:
Value | Text |
---|---|
0 | Mute |
25 | 25% |
50 | 50% |
75 | 75% |
100 | 100% |
Game Modes
[SPE] COOP 10 Combat Patrol
- Mission name: [SPE] COOP 10 Combat Patrol [Normandy/Mortain]
- World name: Normandy / Mortain
- Mission class name: CO_10_SPE_Combat_Patrol_SPE_Normandy / CO_10_SPE_Combat_Patrol_SPE_Mortain
- World class name: SPE_Normandy / SPE_Mortain
- Type: Patrol
- Min players: 1
- Max players: 10
Parameters
Number of parameters: 71
COMBAT PATROL
Enemy garrison
- Class name: BIS_CP_garrison
- Default value: -1
- Default text: Difficulty Based (Low, Low, Standard, Reinforced)
Possible values:
Value | Text |
---|---|
-1 | Difficulty Based (Low, Low, Standard, Reinforced) |
0 | Low |
1 | Standard |
2 | Reinforced |
Enemy reinforcements
- Class name: BIS_CP_reinforcements
- Default value: -1
- Default text: Difficulty Based (Low, Low, Standard, Advanced)
Possible values:
Value | Text |
---|---|
-1 | Difficulty Based (Low, Low, Standard, Advanced) |
0 | Low |
1 | Standard |
2 | Advanced |
Reinforcement type
- Class name: BIS_CP_reinforcementType
- Default value: 0
- Default text: Mixed
Possible values:
Value | Text |
---|---|
0 | Mixed |
1 | Infantry Only |
2 | Tank Only |
3 | Plane Only |
Mark insertion position
- Class name: BIS_CP_showInsertion
- Default value: 1
- Default text: Yes
Possible values:
Value | Text |
---|---|
1 | Yes |
0 | No |
Location selection
- Class name: BIS_CP_locationSelection
- Default value: -1
- Default text: Difficulty Based (Manual, Manual, Random, Random)
Possible values:
Value | Text |
---|---|
-1 | Difficulty Based (Manual, Manual, Random, Random) |
0 | Manual |
1 | Random |
2 | Server Admin |
Location types
- Class name: BIS_CP_locationTypes
- Default value: -1
- Default text: Village+City+Capital+Airport
Possible values:
Value | Text |
---|---|
-1 | Village+City+Capital+Airport |
0 | Also Local |
1 | Also Strongpoint |
2 | Also Hill |
3 | Also Vegetation |
4 | Only Local |
5 | Only Strongpoint |
6 | Only Hill |
7 | Only Vegetation |
Objective
- Class name: BIS_CP_objective
- Default value: -1
- Default text: Random
Possible values:
Value | Text |
---|---|
-1 | Random |
1 | Sabotage vehicles |
3 | Eliminate HVT |
4 | Escape |
5 | Tank Hunt |
6 | POW Rescue |
7 | Defend |
Location distance
- Class name: BIS_CP_locationDistance
- Default value: -1
- Default text: Standard
Possible values:
Value | Text |
---|---|
-1 | Standard |
0.5 | 0.5 |
1 | 1 |
1.5 | 1.5 |
3 | 3 |
5 | 5 |
10 | 10 |
Respawn loadouts
- Class name: BIS_CP_loadouts
- Default value: 0
- Default text: Standard (100% ammo, full equipment)
Possible values:
Value | Text |
---|---|
0 | Standard (100% ammo, full equipment) |
1 | Limited (50% ammo, limited equipment) |
2 | Survivor (25% ammo, no optics) |
Vehicle support
- Class name: BIS_CP_vehicleSupportType
- Default value: -1
- Default text: None
Possible values:
Value | Text |
---|---|
-1 | None |
1 | Wheeled |
2 | APC |
3 | Tank |
Vehicle support
- Class name: BIS_CP_vehicleSupportAmount
- Default value: 1
- Default text: 1
Possible values:
Value | Text |
---|---|
1 | 1 |
2 | 2 |
3 | 3 |
4 | 4 |
5 | 5 |
ENVIRONMENT
Fog
- Class name: Fog
- Default value: 0
- Default text: None
Possible values:
Value | Text |
---|---|
0 | None |
1 | Light |
2 | Medium |
Hour
- Class name: Daytime
- Default value: 17
- Default text: 17:00
Possible values:
Value | Text |
---|---|
0 | 00:00 |
1 | 01:00 |
2 | 02:00 |
3 | 03:00 |
4 | 04:00 |
5 | 05:00 |
6 | 06:00 |
7 | 07:00 |
8 | 08:00 |
9 | 09:00 |
10 | 10:00 |
11 | 11:00 |
12 | 12:00 |
13 | 13:00 |
14 | 14:00 |
15 | 15:00 |
16 | 16:00 |
17 | 17:00 |
18 | 18:00 |
19 | 19:00 |
20 | 20:00 |
21 | 21:00 |
22 | 22:00 |
23 | 23:00 |
Weather
- Class name: Weather
- Default value: 50
- Default text: Overcast
Possible values:
Value | Text |
---|---|
0 | Clear |
25 | Cloudy |
50 | Overcast |
75 | Rainy |
100 | Stormy |
Time Acceleration
- Class name: TimeAcceleration
- Default value: 1
- Default text: x1
Possible values:
Value | Text |
---|---|
1 | x1 |
2 | x2 |
5 | x5 |
10 | x10 |
20 | x20 |
View distance
- Class name: viewDistance
- Default value: 900
- Default text: 900
Possible values:
Value | Text |
---|---|
500 | 500 |
750 | 750 |
900 | 900 |
1200 | 1200 |
1500 | 1500 |
2000 | 2000 |
2500 | 2500 |
3000 | 3000 |
4000 | 4000 |
5000 | 5000 |
7500 | 7500 |
10000 | 10000 |
Admin debug console
- Class name: DebugConsole
- Default value: 1
- Default text: Enabled
Possible values:
Value | Text |
---|---|
0 | Disabled |
1 | Enabled |
DIFFICULTY SETTINGS
If custom difficulty is selected, what difficulty level should the Custom Difficulty Adjustment system use
- Class name: SPE_CDA_Difficulty_Adjustment_Custom_Equivalent
- Default value: 0
- Default text: Recruit
Possible values:
Value | Text |
---|---|
-1 | Read from Profile |
0 | Recruit |
1 | Regular |
2 | Veteran |
3 | Hardcore |
Nametags
- Class name: SPE_CDA_Difficulty_Adjustment_Nametags
- Default value: -1
- Default text: Difficulty Based (Enabled, Enabled, Enabled, Disabled)
Possible values:
Value | Text |
---|---|
-1 | Difficulty Based (Enabled, Enabled, Enabled, Disabled) |
0 | Disabled |
1 | Enabled |
Extended Unit Map Markers (Friendlies)
- Class name: SPE_CDA_Difficulty_Adjustment_ExtendedUnitMapMarkersFriendlies
- Default value: -1
- Default text: Difficulty Based (Enabled, Enabled, Enabled, Disabled)
Possible values:
Value | Text |
---|---|
-1 | Difficulty Based (Enabled, Enabled, Enabled, Disabled) |
0 | Disabled |
1 | Enabled |
Extended Unit Map Markers (Enemies)
- Class name: SPE_CDA_Difficulty_Adjustment_ExtendedUnitMapMarkersEnemies
- Default value: -1
- Default text: Difficulty Based (Enabled, Enabled, Enabled, Disabled)
Possible values:
Value | Text |
---|---|
-1 | Difficulty Based (Enabled, Enabled, Enabled, Disabled) |
0 | Disabled |
1 | Enabled |
Issue radios to all soldiers
- Class name: SPE_CDA_Difficulty_Adjustment_IssueRadios
- Default value: -1
- Default text: Difficulty Based (Enabled, Enabled, Disabled, Disabled)
Possible values:
Value | Text |
---|---|
-1 | Difficulty Based (Enabled, Enabled, Disabled, Disabled) |
0 | Disabled |
1 | Only Group Leaders and Radio Operators |
2 | Enabled |
RESPAWN SETTINGS
Respawn tickets
- Class name: SPE_Respawn_Tickets_Param
- Default value: 999999
- Default text: Unlimited
Possible values:
Value | Text |
---|---|
-1 | Disabled |
0 | Difficulty Based (30, 20, 10, 0) |
5 | 5 |
10 | 10 |
15 | 15 |
20 | 20 |
25 | 25 |
30 | 30 |
35 | 35 |
40 | 40 |
999999 | Unlimited |
Respawn time
- Class name: SPE_Respawn_Delay_Param
- Default value: 30
- Default text: 30 Seconds
Possible values:
Value | Text |
---|---|
10 | 10 Seconds |
30 | 30 Seconds |
60 | 1 Minute |
120 | 2 Minutes |
300 | 5 Minutes |
Playable AI has respawn
- Class name: SPE_CDA_PlayableAIHasRespawn
- Default value: -1
- Default text: Use Mission Default
Possible values:
Value | Text |
---|---|
-1 | Use Mission Default |
0 | Disabled |
1 | Enabled |
Playable respawn with former equipment
- Class name: SPE_CDA_PlayableRespawnWithFormerEquipment
- Default value: -1
- Default text: Use Mission Default
Possible values:
Value | Text |
---|---|
-1 | Use Mission Default |
0 | Disabled |
1 | Enabled |
REVIVE SETTINGS
Revive available to players
- Class name: SPE_ReviveEnabled
- Default value: 0
- Default text: Enabled
Possible values:
Value | Text |
---|---|
0 | Enabled |
1 | Disabled |
Revive mode
- Class name: SPE_ReviveMode
- Default value: 0
- Default text: Difficulty Based (Basic, Basic, Advanced, Realistic)
Possible values:
Value | Text |
---|---|
0 | Difficulty Based (Basic, Basic, Advanced, Realistic) |
1 | Basic |
2 | Advanced |
3 | Realistic |
Requirement to revive
- Class name: SPE_ReviveRequiredTrait
- Default value: 0
- Default text: Difficulty Based (FAK, FAK, FAK, Medic)
Possible values:
Value | Text |
---|---|
0 | Difficulty Based (FAK, FAK, FAK, Medic) |
1 | First Aid Kit |
2 | Require Medic Trait |
3 | None |
Hold action medic multiplier
- Class name: SPE_ReviveMedicSpeedMultiplier
- Default value: 0
- Default text: Difficulty Based (4x, 4x, 2x, 2x)
Possible values:
Value | Text |
---|---|
0 | Difficulty Based (4x, 4x, 2x, 2x) |
1 | 1x |
2 | 2x |
3 | 3x |
5 | 5x |
10 | 10x |
Hold action delay
- Class name: SPE_ReviveDelay
- Default value: 0
- Default text: Difficulty Based (5s, 5s, 10s, 15s)
Possible values:
Value | Text |
---|---|
0 | Difficulty Based (5s, 5s, 10s, 15s) |
5 | 5 |
7 | 7 |
8 | 8 |
12 | 12 |
15 | 15 |
17 | 17 |
Force respawn delay
- Class name: SPE_ReviveForceRespawnDelay
- Default value: 0
- Default text: Difficulty Based (3s, 5s, 10s, 15s)
Possible values:
Value | Text |
---|---|
0 | Difficulty Based (3s, 5s, 10s, 15s) |
5 | 5 |
10 | 10 |
15 | 15 |
20 | 20 |
25 | 25 |
30 | 30 |
Bleedout time
- Class name: SPE_ReviveBleedOutDelay
- Default value: 0
- Default text: Difficulty Based (Never, 300s, 120s, 60s)
Possible values:
Value | Text |
---|---|
0 | Difficulty Based (Never, 300s, 120s, 60s) |
99999 | Never |
30 | 30 |
60 | 60 |
120 | 120 |
180 | 180 |
240 | 240 |
300 | 300 |
Required First Aid Kits
- Class name: SPE_ReviveFakAmount
- Default value: 0
- Default text: Difficulty Based (1x, 1x, 2x, 3x)
Possible values:
Value | Text |
---|---|
0 | Difficulty Based (1x, 1x, 2x, 3x) |
1 | 1 |
2 | 2 |
3 | 3 |
Stop bleeding with FAK
- Class name: SPE_ReviveStabilize
- Default value: 1
- Default text: Enabled
Possible values:
Value | Text |
---|---|
0 | Disabled |
1 | Enabled |
Unconscious unit 3D icons
- Class name: SPE_ReviveIcons
- Default value: 0
- Default text: Difficulty Based (Enabled, Enabled, Medic Only, Disabled)
Possible values:
Value | Text |
---|---|
0 | Difficulty Based (Enabled, Enabled, Medic Only, Disabled) |
1 | Enabled |
2 | Medic Only |
3 | Disabled |
Automatically call for help
- Class name: SPE_ReviveAutoCall
- Default value: 2
- Default text: Cadet Only
Possible values:
Value | Text |
---|---|
0 | Disabled |
1 | Enabled |
2 | Cadet Only |
AI Automatically withstand
- Class name: SPE_ReviveAutoWithstand
- Default value: 2
- Default text: Cadet Only
Possible values:
Value | Text |
---|---|
0 | Disabled |
1 | Enabled |
2 | Cadet Only |
Extra FAK required for self-revive
- Class name: SPE_WithstandExtraFAK
- Default value: 0
- Default text: Difficulty Based (Enabled, Enabled, Medic Only, Disabled)
Possible values:
Value | Text |
---|---|
0 | Difficulty Based (Enabled, Enabled, Medic Only, Disabled) |
1 | Disabled |
2 | Enabled |
Self-Revive
- Class name: SPE_WithstandEnabled
- Default value: 0
- Default text: Difficulty Based (Enabled, Enabled, Enabled, Disabled)
Possible values:
Value | Text |
---|---|
0 | Difficulty Based (Enabled, Enabled, Enabled, Disabled) |
1 | Disabled |
2 | Enabled |
Self-Revive (AI)
- Class name: SPE_WithstandEnabledAI
- Default value: 0
- Default text: Difficulty Based (Enabled, Enabled, Enabled, Disabled)
Possible values:
Value | Text |
---|---|
0 | Difficulty Based (Enabled, Enabled, Enabled, Disabled) |
1 | Disabled |
2 | Enabled |
Units Affected
- Class name: SPE_ReviveUnits
- Default value: 0
- Default text: Playable Units
Possible values:
Value | Text |
---|---|
0 | Playable Units |
1 | Player Units |
2 | AI Units |
AI SETTINGS
Aggressive Behavior - Player Group
- Class name: SPE_CDA_AggressiveBehaviourPlayerGroup
- Default value: -1
- Default text: Default (Cadet Mode off)
Possible values:
Value | Text |
---|---|
-1 | Default (Cadet Mode off) |
0 | Disabled |
1 | Enabled |
Aggressive Behavior - Player Side
- Class name: SPE_CDA_AggressiveBehaviourPlayerSide
- Default value: -1
- Default text: Default (Cadet Mode off)
Possible values:
Value | Text |
---|---|
-1 | Default (Cadet Mode off) |
0 | Disabled |
1 | Enabled |
Aggressive Behavior - Enemy Side
- Class name: SPE_CDA_AggressiveBehaviourEnemySide
- Default value: -1
- Default text: Default (Cadet Mode off)
Possible values:
Value | Text |
---|---|
-1 | Default (Cadet Mode off) |
0 | Disabled |
1 | Enabled |
Mute Radio - Player Group
- Class name: SPE_CDA_MuteRadioPlayerGroup
- Default value: -1
- Default text: Default (Client-side setting)
Possible values:
Value | Text |
---|---|
-1 | Default (Client-side setting) |
0 | Disabled |
1 | Enabled |
Mute Radio - Player Side
- Class name: SPE_CDA_MuteRadioPlayerSide
- Default value: -1
- Default text: Default (Client-side setting)
Possible values:
Value | Text |
---|---|
-1 | Default (Client-side setting) |
0 | Disabled |
1 | Enabled |
Mute Radio - Enemy Side
- Class name: SPE_CDA_MuteRadioEnemySide
- Default value: -1
- Default text: Default (Client-side setting)
Possible values:
Value | Text |
---|---|
-1 | Default (Client-side setting) |
0 | Disabled |
1 | Enabled |
[SPE] COOP 10 Escape
- Mission name: [SPE] COOP 10 Escape [Normandy/Mortain]
- World name: Normandy / Mortain
- Mission class name: CO_10_SPE_Escape_SPE_Normandy / CO_10_SPE_Escape_SPE_Mortain
- World class name: SPE_Normandy / SPE_Mortain
- Type: Escape
- Min players: 1
- Max players: 10
Parameters
Number of parameters: 66
ESCAPE
Respawn loadouts
- Class name: Loadouts
- Default value: 1
- Default text: Limited (50% ammo, limited equipment)
Possible values:
Value | Text |
---|---|
0 | Standard (100% ammo, full equipment) |
1 | Limited (50% ammo, limited equipment) |
2 | Survivor (25% ammo, no optics) |
Minimum distance to escape positions
- Class name: MinimumEscapeDistance
- Default value: 1000
- Default text: 1000
Possible values:
Value | Text |
---|---|
500 | 500 |
750 | 750 |
1000 | 1000 |
1500 | 1500 |
2000 | 2000 |
2500 | 2500 |
5000 | 5000 |
Maximum distance to escape positions
- Class name: MaxmiumEscapeDistance
- Default value: 2500
- Default text: 2500
Possible values:
Value | Text |
---|---|
750 | 750 |
1000 | 1000 |
1500 | 1500 |
2000 | 2000 |
2500 | 2500 |
5000 | 5000 |
10000 | 10000 |
Enemy equipment
- Class name: EnemyEquipment
- Default value: 1
- Default text: Limited (limited ammo and equipment)
Possible values:
Value | Text |
---|---|
0 | Standard (full ammo and equipment) |
1 | Limited (limited ammo and equipment) |
Limit Join In Progress Players to Spectator View
- Class name: limiJIP
- Default value: 0
- Default text: Disabled
Possible values:
Value | Text |
---|---|
0 | Disabled |
1 | Enabled |
Enemy supports
- Class name: SpecialEvents
- Default value: 1
- Default text: Enabled (artillery and air support)
Possible values:
Value | Text |
---|---|
0 | Disabled |
1 | Enabled (artillery and air support) |
ENVIRONMENT
Fog
- Class name: Fog
- Default value: 0
- Default text: None
Possible values:
Value | Text |
---|---|
0 | None |
1 | Light |
2 | Medium |
Hour
- Class name: Daytime
- Default value: 17
- Default text: 17:00
Possible values:
Value | Text |
---|---|
0 | 00:00 |
1 | 01:00 |
2 | 02:00 |
3 | 03:00 |
4 | 04:00 |
5 | 05:00 |
6 | 06:00 |
7 | 07:00 |
8 | 08:00 |
9 | 09:00 |
10 | 10:00 |
11 | 11:00 |
12 | 12:00 |
13 | 13:00 |
14 | 14:00 |
15 | 15:00 |
16 | 16:00 |
17 | 17:00 |
18 | 18:00 |
19 | 19:00 |
20 | 20:00 |
21 | 21:00 |
22 | 22:00 |
23 | 23:00 |
Weather
- Class name: Weather
- Default value: 50
- Default text: Overcast
Possible values:
Value | Text |
---|---|
0 | Clear |
25 | Cloudy |
50 | Overcast |
75 | Rainy |
100 | Stormy |
Time Acceleration
- Class name: TimeAcceleration
- Default value: 1
- Default text: x1
Possible values:
Value | Text |
---|---|
1 | x1 |
2 | x2 |
5 | x5 |
10 | x10 |
20 | x20 |
View distance
- Class name: viewDistance
- Default value: 900
- Default text: 900
Possible values:
Value | Text |
---|---|
500 | 500 |
750 | 750 |
900 | 900 |
1200 | 1200 |
1500 | 1500 |
2000 | 2000 |
2500 | 2500 |
3000 | 3000 |
4000 | 4000 |
5000 | 5000 |
7500 | 7500 |
10000 | 10000 |
Admin debug console
- Class name: DebugConsole
- Default value: 1
- Default text: Enabled
Possible values:
Value | Text |
---|---|
0 | Disabled |
1 | Enabled |
DIFFICULTY SETTINGS
If custom difficulty is selected, what difficulty level should the Custom Difficulty Adjustment system use
- Class name: SPE_CDA_Difficulty_Adjustment_Custom_Equivalent
- Default value: 0
- Default text: Recruit
Possible values:
Value | Text |
---|---|
-1 | Read from Profile |
0 | Recruit |
1 | Regular |
2 | Veteran |
3 | Hardcore |
Nametags
- Class name: SPE_CDA_Difficulty_Adjustment_Nametags
- Default value: -1
- Default text: Difficulty Based (Enabled, Enabled, Enabled, Disabled)
Possible values:
Value | Text |
---|---|
-1 | Difficulty Based (Enabled, Enabled, Enabled, Disabled) |
0 | Disabled |
1 | Enabled |
Extended Unit Map Markers (Friendlies)
- Class name: SPE_CDA_Difficulty_Adjustment_ExtendedUnitMapMarkersFriendlies
- Default value: -1
- Default text: Difficulty Based (Enabled, Enabled, Enabled, Disabled)
Possible values:
Value | Text |
---|---|
-1 | Difficulty Based (Enabled, Enabled, Enabled, Disabled) |
0 | Disabled |
1 | Enabled |
Extended Unit Map Markers (Enemies)
- Class name: SPE_CDA_Difficulty_Adjustment_ExtendedUnitMapMarkersEnemies
- Default value: -1
- Default text: Difficulty Based (Enabled, Enabled, Enabled, Disabled)
Possible values:
Value | Text |
---|---|
-1 | Difficulty Based (Enabled, Enabled, Enabled, Disabled) |
0 | Disabled |
1 | Enabled |
Issue radios to all soldiers
- Class name: SPE_CDA_Difficulty_Adjustment_IssueRadios
- Default value: -1
- Default text: Difficulty Based (Enabled, Enabled, Disabled, Disabled)
Possible values:
Value | Text |
---|---|
-1 | Difficulty Based (Enabled, Enabled, Disabled, Disabled) |
0 | Disabled |
1 | Only Group Leaders and Radio Operators |
2 | Enabled |
RESPAWN SETTINGS
Respawn tickets
- Class name: SPE_Respawn_Tickets_Param
- Default value: 999999
- Default text: Unlimited
Possible values:
Value | Text |
---|---|
-1 | Disabled |
0 | Difficulty Based (30, 20, 10, 0) |
5 | 5 |
10 | 10 |
15 | 15 |
20 | 20 |
25 | 25 |
30 | 30 |
35 | 35 |
40 | 40 |
999999 | Unlimited |
Respawn time
- Class name: SPE_Respawn_Delay_Param
- Default value: 30
- Default text: 30 Seconds
Possible values:
Value | Text |
---|---|
10 | 10 Seconds |
30 | 30 Seconds |
60 | 1 Minute |
120 | 2 Minutes |
300 | 5 Minutes |
Playable AI has respawn
- Class name: SPE_CDA_PlayableAIHasRespawn
- Default value: -1
- Default text: Use Mission Default
Possible values:
Value | Text |
---|---|
-1 | Use Mission Default |
0 | Disabled |
1 | Enabled |
Playable respawn with former equipment
- Class name: SPE_CDA_PlayableRespawnWithFormerEquipment
- Default value: -1
- Default text: Use Mission Default
Possible values:
Value | Text |
---|---|
-1 | Use Mission Default |
0 | Disabled |
1 | Enabled |
REVIVE SETTINGS
Revive available to players
- Class name: SPE_ReviveEnabled
- Default value: 0
- Default text: Enabled
Possible values:
Value | Text |
---|---|
0 | Enabled |
1 | Disabled |
Revive mode
- Class name: SPE_ReviveMode
- Default value: 0
- Default text: Difficulty Based (Basic, Basic, Advanced, Realistic)
Possible values:
Value | Text |
---|---|
0 | Difficulty Based (Basic, Basic, Advanced, Realistic) |
1 | Basic |
2 | Advanced |
3 | Realistic |
Requirement to revive
- Class name: SPE_ReviveRequiredTrait
- Default value: 0
- Default text: Difficulty Based (FAK, FAK, FAK, Medic)
Possible values:
Value | Text |
---|---|
0 | Difficulty Based (FAK, FAK, FAK, Medic) |
1 | First Aid Kit |
2 | Require Medic Trait |
3 | None |
Hold action medic multiplier
- Class name: SPE_ReviveMedicSpeedMultiplier
- Default value: 0
- Default text: Difficulty Based (4x, 4x, 2x, 2x)
Possible values:
Value | Text |
---|---|
0 | Difficulty Based (4x, 4x, 2x, 2x) |
1 | 1x |
2 | 2x |
3 | 3x |
5 | 5x |
10 | 10x |
Hold action delay
- Class name: SPE_ReviveDelay
- Default value: 0
- Default text: Difficulty Based (5s, 5s, 10s, 15s)
Possible values:
Value | Text |
---|---|
0 | Difficulty Based (5s, 5s, 10s, 15s) |
5 | 5 |
7 | 7 |
8 | 8 |
12 | 12 |
15 | 15 |
17 | 17 |
Force respawn delay
- Class name: SPE_ReviveForceRespawnDelay
- Default value: 0
- Default text: Difficulty Based (3s, 5s, 10s, 15s)
Possible values:
Value | Text |
---|---|
0 | Difficulty Based (3s, 5s, 10s, 15s) |
5 | 5 |
10 | 10 |
15 | 15 |
20 | 20 |
25 | 25 |
30 | 30 |
Bleedout time
- Class name: SPE_ReviveBleedOutDelay
- Default value: 0
- Default text: Difficulty Based (Never, 300s, 120s, 60s)
Possible values:
Value | Text |
---|---|
0 | Difficulty Based (Never, 300s, 120s, 60s) |
99999 | Never |
30 | 30 |
60 | 60 |
120 | 120 |
180 | 180 |
240 | 240 |
300 | 300 |
Required First Aid Kits
- Class name: SPE_ReviveFakAmount
- Default value: 0
- Default text: Difficulty Based (1x, 1x, 2x, 3x)
Possible values:
Value | Text |
---|---|
0 | Difficulty Based (1x, 1x, 2x, 3x) |
1 | 1 |
2 | 2 |
3 | 3 |
Stop bleeding with FAK
- Class name: SPE_ReviveStabilize
- Default value: 1
- Default text: Enabled
Possible values:
Value | Text |
---|---|
0 | Disabled |
1 | Enabled |
Unconscious unit 3D icons
- Class name: SPE_ReviveIcons
- Default value: 0
- Default text: Difficulty Based (Enabled, Enabled, Medic Only, Disabled)
Possible values:
Value | Text |
---|---|
0 | Difficulty Based (Enabled, Enabled, Medic Only, Disabled) |
1 | Enabled |
2 | Medic Only |
3 | Disabled |
Automatically call for help
- Class name: SPE_ReviveAutoCall
- Default value: 2
- Default text: Cadet Only
Possible values:
Value | Text |
---|---|
0 | Disabled |
1 | Enabled |
2 | Cadet Only |
AI Automatically withstand
- Class name: SPE_ReviveAutoWithstand
- Default value: 2
- Default text: Cadet Only
Possible values:
Value | Text |
---|---|
0 | Disabled |
1 | Enabled |
2 | Cadet Only |
Extra FAK required for self-revive
- Class name: SPE_WithstandExtraFAK
- Default value: 0
- Default text: Difficulty Based (Enabled, Enabled, Medic Only, Disabled)
Possible values:
Value | Text |
---|---|
0 | Difficulty Based (Enabled, Enabled, Medic Only, Disabled) |
1 | Disabled |
2 | Enabled |
Self-Revive
- Class name: SPE_WithstandEnabled
- Default value: 0
- Default text: Difficulty Based (Enabled, Enabled, Enabled, Disabled)
Possible values:
Value | Text |
---|---|
0 | Difficulty Based (Enabled, Enabled, Enabled, Disabled) |
1 | Disabled |
2 | Enabled |
Self-Revive (AI)
- Class name: SPE_WithstandEnabledAI
- Default value: 0
- Default text: Difficulty Based (Enabled, Enabled, Enabled, Disabled)
Possible values:
Value | Text |
---|---|
0 | Difficulty Based (Enabled, Enabled, Enabled, Disabled) |
1 | Disabled |
2 | Enabled |
Units Affected
- Class name: SPE_ReviveUnits
- Default value: 0
- Default text: Playable Units
Possible values:
Value | Text |
---|---|
0 | Playable Units |
1 | Player Units |
2 | AI Units |
AI SETTINGS
Aggressive Behavior - Player Group
- Class name: SPE_CDA_AggressiveBehaviourPlayerGroup
- Default value: -1
- Default text: Default (Cadet Mode off)
Possible values:
Value | Text |
---|---|
-1 | Default (Cadet Mode off) |
0 | Disabled |
1 | Enabled |
Aggressive Behavior - Player Side
- Class name: SPE_CDA_AggressiveBehaviourPlayerSide
- Default value: -1
- Default text: Default (Cadet Mode off)
Possible values:
Value | Text |
---|---|
-1 | Default (Cadet Mode off) |
0 | Disabled |
1 | Enabled |
Aggressive Behavior - Enemy Side
- Class name: SPE_CDA_AggressiveBehaviourEnemySide
- Default value: -1
- Default text: Default (Cadet Mode off)
Possible values:
Value | Text |
---|---|
-1 | Default (Cadet Mode off) |
0 | Disabled |
1 | Enabled |
Mute Radio - Player Group
- Class name: SPE_CDA_MuteRadioPlayerGroup
- Default value: -1
- Default text: Default (Client-side setting)
Possible values:
Value | Text |
---|---|
-1 | Default (Client-side setting) |
0 | Disabled |
1 | Enabled |
Mute Radio - Player Side
- Class name: SPE_CDA_MuteRadioPlayerSide
- Default value: -1
- Default text: Default (Client-side setting)
Possible values:
Value | Text |
---|---|
-1 | Default (Client-side setting) |
0 | Disabled |
1 | Enabled |
Mute Radio - Enemy Side
- Class name: SPE_CDA_MuteRadioEnemySide
- Default value: -1
- Default text: Default (Client-side setting)
Possible values:
Value | Text |
---|---|
-1 | Default (Client-side setting) |
0 | Disabled |
1 | Enabled |
[SPE] WL 16 Warlords [MEDIUM]
- Mission name: [SPE] WL 16 Warlords [MEDIUM] [Normandy/Mortain]
- World name: Normandy / Mortain
- Mission class name: WL_16_SPE_Warlords_SPE_Normandy / WL_16_SPE_Warlords_SPE_Mortain
- World class name: SPE_Normandy / SPE_Mortain
- Type: Warlords
- Min players: 1
- Max players: 16
Parameters
Number of parameters: 81
WARLORDS
Faction Selection
- Class name: SPE_WL_FactionSelection
- Default value: 0
- Default text: Disabled
Possible values:
Value | Text |
---|---|
0 | Disabled |
1 | Enabled |
Guerilla Faction
- Class name: SPE_WL_GuerillaFaction
- Default value: 1
- Default text: Enabled
Possible values:
Value | Text |
---|---|
0 | Disabled |
1 | Enabled |
Sector Defense Multiplier
- Class name: SPE_WL_SectorDefenseMultiplier
- Default value: 100
- Default text: 100%
Possible values:
Value | Text |
---|---|
25 | 25% |
50 | 50% |
75 | 75% |
100 | 100% |
150 | 150% |
200 | 200% |
300 | 300% |
500 | 500% |
Sector Kill Timeout
- Class name: SPE_WL_SectorKillTimeout
- Default value: 30
- Default text: 30s
Possible values:
Value | Text |
---|---|
1 | 1s |
5 | 5s |
10 | 10s |
15 | 15s |
20 | 20s |
30 | 30s |
60 | 60s |
90 | 90s |
120 | 120s |
180 | 180s |
Para Drop
- Class name: SPE_WL_ParaDrop
- Default value: 1
- Default text: Enabled
Possible values:
Value | Text |
---|---|
0 | Disabled |
1 | Enabled |
Mobile Artillery
- Class name: SPE_WL_MobileArtillery
- Default value: 0
- Default text: Disabled
Possible values:
Value | Text |
---|---|
0 | Disabled |
1 | Enabled |
Non Mobile Artillery
- Class name: SPE_WL_NonMobileArtillery
- Default value: 0
- Default text: Disabled
Possible values:
Value | Text |
---|---|
0 | Disabled |
1 | Enabled |
2d Map Artillery Computer
- Class name: SPE_WL_2dMapArtilleryComputer
- Default value: 1
- Default text: Enabled
Possible values:
Value | Text |
---|---|
0 | Disabled |
1 | Enabled |
Rearm Truck
- Class name: SPE_WL_RearmTruck
- Default value: 1
- Default text: Enabled
Possible values:
Value | Text |
---|---|
0 | Disabled |
1 | Enabled |
Nametags
- Class name: SPE_WL_Nametags
- Default value: -1
- Default text: Difficulty Based (Enabled, Enabled, Enabled, Disabled)
Possible values:
Value | Text |
---|---|
-1 | Difficulty Based (Enabled, Enabled, Enabled, Disabled) |
0 | Disabled |
1 | Enabled |
Extended Unit Map Markers (Friendlies)
- Class name: SPE_WL_ExtendedUnitMapMarkersFriendlies
- Default value: -1
- Default text: Difficulty Based (Enabled, Enabled, Enabled, Disabled)
Possible values:
Value | Text |
---|---|
-1 | Difficulty Based (Enabled, Enabled, Enabled, Disabled) |
0 | Disabled |
1 | Enabled |
Extended Unit Map Markers (Enemies)
- Class name: SPE_WL_ExtendedUnitMapMarkersEnemies
- Default value: -1
- Default text: Difficulty Based (Enabled, Enabled, Enabled, Disabled)
Possible values:
Value | Text |
---|---|
-1 | Difficulty Based (Enabled, Enabled, Enabled, Disabled) |
0 | Disabled |
1 | Enabled |
RULES
Team balancing
- Class name: BIS_WLTeamBalanceEnabled
- Default value: 0
- Default text: Disabled
Possible values:
Value | Text |
---|---|
1 | Enabled |
0 | Disabled |
Subordinates limit
- Class name: BIS_WLMaxSubordinates
- Default value: 5
- Default text: 5
Possible values:
Value | Text |
---|---|
-1111 | Scenario default |
0 | 0 |
1 | 1 |
2 | 2 |
3 | 3 |
4 | 4 |
5 | 5 |
6 | 6 |
7 | 7 |
8 | 8 |
9 | 9 |
10 | 10 |
11 | 11 |
12 | 12 |
13 | 13 |
Forced Progress
- Class name: BIS_WLProgress
- Default value: 1
- Default text: Disabled
Possible values:
Value | Text |
---|---|
1 | Disabled |
2 | BLUFOR 25%, OPFOR 25% |
3 | BLUFOR 50%, OPFOR 50% |
4 | BLUFOR 25%, OPFOR 0% |
5 | BLUFOR 0%, OPFOR 25% |
6 | BLUFOR 50%, OPFOR 25% |
7 | BLUFOR 25%, OPFOR 50% |
8 | BLUFOR 75%, OPFOR 25% |
9 | BLUFOR 25%, OPFOR 75% |
10 | BLUFOR 50%, OPFOR 0% |
11 | BLUFOR 0%, OPFOR 50% |
12 | BLUFOR 75%, OPFOR 0% |
13 | BLUFOR 0%, OPFOR 75% |
Fast Travel
- Class name: BIS_WLFTEnabled
- Default value: 1
- Default text: Enabled for everyone
Possible values:
Value | Text |
---|---|
1 | Enabled for everyone |
0 | Disabled for everyone |
2 | Disabled for AI |
3 | Disabled for players |
4 | Enabled only to owned sectors |
Sector Scan
- Class name: BIS_WLScanEnabled
- Default value: 1
- Default text: Enabled
Possible values:
Value | Text |
---|---|
1 | Enabled |
0 | Disabled |
Voting Timeout (seconds)
- Class name: BIS_WLVotingTimeout
- Default value: 15
- Default text: 15
Possible values:
Value | Text |
---|---|
5 | 5 |
10 | 10 |
15 | 15 |
20 | 20 |
25 | 25 |
30 | 30 |
Reset sector voting
- Class name: BIS_WLVotingResetEnabled
- Default value: 0
- Default text: Disabled
Possible values:
Value | Text |
---|---|
1 | Enabled |
0 | Disabled |
AI Sector Voting
- Class name: BIS_WLAIVoting
- Default value: 0
- Default text: Disabled
Possible values:
Value | Text |
---|---|
1 | Enabled |
0 | Disabled |
Arsenal
- Class name: BIS_WLArsenalEnabled
- Default value: 1
- Default text: Enabled
Possible values:
Value | Text |
---|---|
1 | Enabled |
0 | Disabled |
Fatigue
- Class name: BIS_WLFatigueEnabled
- Default value: 0
- Default text: Disabled
Possible values:
Value | Text |
---|---|
1 | Enabled |
0 | Disabled |
ECONOMY
Starting Command Points
- Class name: BIS_WLStartCP
- Default value: 2500
- Default text: 2500
Possible values:
Value | Text |
---|---|
0 | 0 |
100 | 100 |
250 | 250 |
500 | 500 |
1000 | 1000 |
2500 | 2500 |
5000 | 5000 |
CP Income Multiplier
- Class name: BIS_WLCPMultiplier
- Default value: 1
- Default text: 1x
Possible values:
Value | Text |
---|---|
1 | 1x |
2 | 2x |
3 | 3x |
4 | 4x |
5 | 5x |
10 | 10x |
15 | 15x |
20 | 20x |
25 | 25x |
30 | 30x |
40 | 40x |
50 | 50x |
75 | 75x |
100 | 100x |
Main Base CP Income [BLUFOR]
- Class name: BIS_WLMainBaseCPIncomeBLUFOR
- Default value: 100
- Default text: 100%
Possible values:
Value | Text |
---|---|
25 | 25% |
50 | 50% |
75 | 75% |
100 | 100% |
150 | 150% |
200 | 200% |
300 | 300% |
500 | 500% |
Main Base CP Income [OPFOR]
- Class name: BIS_WLMainBaseCPIncomeOPFOR
- Default value: 100
- Default text: 100%
Possible values:
Value | Text |
---|---|
25 | 25% |
50 | 50% |
75 | 75% |
100 | 100% |
150 | 150% |
200 | 200% |
300 | 300% |
500 | 500% |
Asset Costs Factor Infantry [BLUFOR]
- Class name: BIS_WLAssetCostsFactorInfantry_BLUFOR
- Default value: 100
- Default text: 100%
Possible values:
Value | Text |
---|---|
-1 | Disabled |
25 | 25% |
50 | 50% |
75 | 75% |
100 | 100% |
150 | 150% |
200 | 200% |
300 | 300% |
500 | 500% |
Asset Costs Factor Cars [BLUFOR]
- Class name: BIS_WLAssetCostsFactorCars_BLUFOR
- Default value: 100
- Default text: 100%
Possible values:
Value | Text |
---|---|
-1 | Disabled |
25 | 25% |
50 | 50% |
75 | 75% |
100 | 100% |
150 | 150% |
200 | 200% |
300 | 300% |
500 | 500% |
Asset Costs Factor APCs [BLUFOR]
- Class name: BIS_WLAssetCostsFactorAPCs_BLUFOR
- Default value: 100
- Default text: 100%
Possible values:
Value | Text |
---|---|
-1 | Disabled |
25 | 25% |
50 | 50% |
75 | 75% |
100 | 100% |
150 | 150% |
200 | 200% |
300 | 300% |
500 | 500% |
Asset Costs Factor Tanks [BLUFOR]
- Class name: BIS_WLAssetCostsFactorTanks_BLUFOR
- Default value: 100
- Default text: 100%
Possible values:
Value | Text |
---|---|
-1 | Disabled |
25 | 25% |
50 | 50% |
75 | 75% |
100 | 100% |
150 | 150% |
200 | 200% |
300 | 300% |
500 | 500% |
Asset Costs Factor Mobile Artillery [BLUFOR]
- Class name: BIS_WLAssetCostsFactorMobileArtillery_BLUFOR
- Default value: 100
- Default text: 100%
Possible values:
Value | Text |
---|---|
-1 | Disabled |
25 | 25% |
50 | 50% |
75 | 75% |
100 | 100% |
150 | 150% |
200 | 200% |
300 | 300% |
500 | 500% |
Asset Costs Factor Planes [BLUFOR]
- Class name: BIS_WLAssetCostsFactorPlanes_BLUFOR
- Default value: 100
- Default text: 100%
Possible values:
Value | Text |
---|---|
-1 | Disabled |
25 | 25% |
50 | 50% |
75 | 75% |
100 | 100% |
150 | 150% |
200 | 200% |
300 | 300% |
500 | 500% |
Asset Costs Factor Static Weapons [BLUFOR]
- Class name: BIS_WLAssetCostsFactorStaticWeapons_BLUFOR
- Default value: 100
- Default text: 100%
Possible values:
Value | Text |
---|---|
-1 | Disabled |
25 | 25% |
50 | 50% |
75 | 75% |
100 | 100% |
150 | 150% |
200 | 200% |
300 | 300% |
500 | 500% |
Asset Costs Factor Non Mobile Artillery [BLUFOR]
- Class name: BIS_WLAssetCostsFactorNonMobileArtillery_BLUFOR
- Default value: 100
- Default text: 100%
Possible values:
Value | Text |
---|---|
-1 | Disabled |
25 | 25% |
50 | 50% |
75 | 75% |
100 | 100% |
150 | 150% |
200 | 200% |
300 | 300% |
500 | 500% |
Asset Costs Factor Infantry [OPFOR]
- Class name: BIS_WLAssetCostsFactorInfantry_OPFOR
- Default value: 100
- Default text: 100%
Possible values:
Value | Text |
---|---|
-1 | Disabled |
25 | 25% |
50 | 50% |
75 | 75% |
100 | 100% |
150 | 150% |
200 | 200% |
300 | 300% |
500 | 500% |
Asset Costs Factor Cars [OPFOR]
- Class name: BIS_WLAssetCostsFactorCars_OPFOR
- Default value: 100
- Default text: 100%
Possible values:
Value | Text |
---|---|
-1 | Disabled |
25 | 25% |
50 | 50% |
75 | 75% |
100 | 100% |
150 | 150% |
200 | 200% |
300 | 300% |
500 | 500% |
Asset Costs Factor APCs [OPFOR]
- Class name: BIS_WLAssetCostsFactorAPCs_OPFOR
- Default value: 100
- Default text: 100%
Possible values:
Value | Text |
---|---|
-1 | Disabled |
25 | 25% |
50 | 50% |
75 | 75% |
100 | 100% |
150 | 150% |
200 | 200% |
300 | 300% |
500 | 500% |
Asset Costs Factor Tanks [OPFOR]
- Class name: BIS_WLAssetCostsFactorTanks_OPFOR
- Default value: 100
- Default text: 100%
Possible values:
Value | Text |
---|---|
-1 | Disabled |
25 | 25% |
50 | 50% |
75 | 75% |
100 | 100% |
150 | 150% |
200 | 200% |
300 | 300% |
500 | 500% |
Asset Costs Factor Mobile Artillery [OPFOR]
- Class name: BIS_WLAssetCostsFactorMobileArtillery_OPFOR
- Default value: 100
- Default text: 100%
Possible values:
Value | Text |
---|---|
-1 | Disabled |
25 | 25% |
50 | 50% |
75 | 75% |
100 | 100% |
150 | 150% |
200 | 200% |
300 | 300% |
500 | 500% |
Asset Costs Factor Planes [OPFOR]
- Class name: BIS_WLAssetCostsFactorPlanes_OPFOR
- Default value: 100
- Default text: 100%
Possible values:
Value | Text |
---|---|
-1 | Disabled |
25 | 25% |
50 | 50% |
75 | 75% |
100 | 100% |
150 | 150% |
200 | 200% |
300 | 300% |
500 | 500% |
Asset Costs Factor Static Weapons [OPFOR]
- Class name: BIS_WLAssetCostsFactorStaticWeapons_OPFOR
- Default value: 100
- Default text: 100%
Possible values:
Value | Text |
---|---|
-1 | Disabled |
25 | 25% |
50 | 50% |
75 | 75% |
100 | 100% |
150 | 150% |
200 | 200% |
300 | 300% |
500 | 500% |
Asset Costs Factor Non Mobile Artillery [OPFOR]
- Class name: BIS_WLAssetCostsFactorNonMobileArtillery_OPFOR
- Default value: 100
- Default text: 100%
Possible values:
Value | Text |
---|---|
-1 | Disabled |
25 | 25% |
50 | 50% |
75 | 75% |
100 | 100% |
150 | 150% |
200 | 200% |
300 | 300% |
500 | 500% |
Command Points limit
- Class name: BIS_WLMaxCP
- Default value: -1
- Default text: Unlimited
Possible values:
Value | Text |
---|---|
-1 | Unlimited |
0 | 0 |
500 | 500 |
1000 | 1000 |
2500 | 2500 |
5000 | 5000 |
10000 | 10000 |
20000 | 20000 |
35000 | 35000 |
50000 | 50000 |
75000 | 75000 |
100000 | 100000 |
Sector scan cooldown
- Class name: BIS_WLScanCooldown
- Default value: 0
- Default text: Disabled
Possible values:
Value | Text |
---|---|
0 | Disabled |
10 | 10 |
20 | 20 |
30 | 30 |
45 | 45 |
60 | 60 |
90 | 90 |
120 | 120 |
180 | 180 |
300 | 300 |
Vehicle Removal Timeout (minutes)
- Class name: BIS_WLVehicleSpan
- Default value: 1800
- Default text: 30
Possible values:
Value | Text |
---|---|
900 | 15 |
1800 | 30 |
3600 | 60 |
5400 | 90 |
7200 | 120 |
1e+06 | Never |
ENVIRONMENT
Starting time of day
- Class name: BIS_WLStartingDaytime
- Default value: 100
- Default text: Keep default scenario setting
Possible values:
Value | Text |
---|---|
100 | Keep default scenario setting |
-6 | Morning |
0 | Noon |
6 | Evening |
-12 | Night |
Daytime Acceleration
- Class name: BIS_WLTimeAcceleration
- Default value: 1
- Default text: Disabled
Possible values:
Value | Text |
---|---|
1 | Disabled |
2 | x2 |
4 | x4 |
6 | x6 |
8 | x8 |
10 | x10 |
12 | x12 |
14 | x14 |
16 | x16 |
18 | x18 |
20 | x20 |
22 | x22 |
24 | x24 |
View distance
- Class name: viewDistance
- Default value: 1200
- Default text: 1200
Possible values:
Value | Text |
---|---|
500 | 500 |
750 | 750 |
900 | 900 |
1200 | 1200 |
1500 | 1500 |
2000 | 2000 |
2500 | 2500 |
3000 | 3000 |
4000 | 4000 |
5000 | 5000 |
7500 | 7500 |
10000 | 10000 |
INTERFACE
HUD Sector Icons Transparency
- Class name: BIS_WLMarkersTransparency
- Default value: 2
- Default text: 50%
Possible values:
Value | Text |
---|---|
4 | 0% (fully visible) |
3 | 25% |
2 | 50% |
1 | 75% |
0 | 100% (invisible) |
HUD Player Icons Transparency
- Class name: BIS_WLPlayersTransparency
- Default value: 2
- Default text: 50%
Possible values:
Value | Text |
---|---|
4 | 0% (fully visible) |
3 | 25% |
2 | 50% |
1 | 75% |
0 | 100% (invisible) |
AMBIENT
Music
- Class name: BIS_WLMusic
- Default value: 1
- Default text: Enabled
Possible values:
Value | Text |
---|---|
1 | Enabled |
0 | Disabled |
Announcer
- Class name: BIS_WLVoice
- Default value: 1
- Default text: Enabled
Possible values:
Value | Text |
---|---|
1 | Enabled |
0 | Disabled |
REVIVE
Revive Mode
- Class name: ReviveMode
- Default value: -100
- Default text: Mission default
Possible values:
Value | Text |
---|---|
-100 | Mission default |
0 | Disabled |
1 | Enabled for all players |
Revive Duration
- Class name: ReviveDuration
- Default value: -100
- Default text: Mission default
Possible values:
Value | Text |
---|---|
-100 | Mission default |
6 | 6 |
8 | 8 |
10 | 10 |
12 | 12 |
15 | 15 |
20 | 20 |
25 | 25 |
30 | 30 |
Required Trait
- Class name: ReviveRequiredTrait
- Default value: -100
- Default text: Mission default
Possible values:
Value | Text |
---|---|
-100 | Mission default |
0 | None |
1 | Medic |
Required Trait: Medic Speed Multiplier
- Class name: ReviveMedicSpeedMultiplier
- Default value: -100
- Default text: Mission default
Possible values:
Value | Text |
---|---|
-100 | Mission default |
1 | 1x |
1.5 | 1.5x |
2 | 2x |
2.5 | 2.5x |
3 | 3x |
Required Items
- Class name: ReviveRequiredItems
- Default value: -100
- Default text: Mission default
Possible values:
Value | Text |
---|---|
-100 | Mission default |
0 | None |
1 | Medikit |
2 | First Aid Kit / Medikit |
Incapacitation Mode
- Class name: UnconsciousStateMode
- Default value: -100
- Default text: Mission default
Possible values:
Value | Text |
---|---|
-100 | Mission default |
0 | Basic |
1 | Advanced |
Bleed Out Duration
- Class name: ReviveBleedOutDuration
- Default value: -100
- Default text: Mission default
Possible values:
Value | Text |
---|---|
-100 | Mission default |
10 | 10 |
15 | 15 |
20 | 20 |
30 | 30 |
45 | 45 |
60 | 60 |
90 | 90 |
180 | 180 |
Force Respawn Duration
- Class name: ReviveForceRespawnDuration
- Default value: -100
- Default text: Mission default
Possible values:
Value | Text |
---|---|
-100 | Mission default |
3 | 3 |
4 | 4 |
5 | 5 |
6 | 6 |
7 | 7 |
8 | 8 |
9 | 9 |
10 | 10 |
[SPE] ZGM 18 Zeus GameMaster
- Mission name: [SPE] ZGM 18 Zeus GameMaster [Normandy/Mortain]
- World name: Normandy / Mortain
- Mission class name:
- ZGM_18_SPE_Zeus_GameMaster_1_GER_Wehrmacht_SPE_Normandy / ZGM_18_SPE_Zeus_GameMaster_1_GER_Wehrmacht_SPE_Mortain
- ZGM_18_SPE_Zeus_GameMaster_1_US_Army_SPE_Normandy / ZGM_18_SPE_Zeus_GameMaster_1_US_Army_SPE_Mortain
- World class name: SPE_Normandy / SPE_Mortain
- Type: Zeus
- Min players: 1
- Max players: 18
Parameters
Number of parameters: 62
ZEUS GAMEMASTER
God mode (Zeus starts with everything unlocked)
- Class name: CuratorGodMode
- Default value: 0
- Default text: Disabled
Possible values:
Value | Text |
---|---|
0 | Disabled |
1 | Enabled |
Game Moderator rights
- Class name: CuratorModeratorRights
- Default value: 0
- Default text: Cannot create objects (editing allowed)
Possible values:
Value | Text |
---|---|
-1 | Cannot create and edit anything (spectating only) |
0 | Cannot create objects (editing allowed) |
1 | Can create all objects |
2 | Can create only modules |
Distance in meters from players where Zeus cannot edit
- Class name: PlayerEditingAreaSize
- Default value: 100
- Default text: 100
Possible values:
Value | Text |
---|---|
0 | 0 |
100 | 100 |
200 | 200 |
500 | 500 |
1000 | 1000 |
Independents are friendly to:
- Class name: GuerFriendly
- Default value: -1
- Default text: Nobody
Possible values:
Value | Text |
---|---|
-1 | Nobody |
1 | BLUFOR |
0 | OPFOR |
2 | Everybody |
Fog
- Class name: Fog
- Default value: 0
- Default text: None
Possible values:
Value | Text |
---|---|
0 | None |
1 | Light |
2 | Medium |
Hour
- Class name: Daytime
- Default value: 17
- Default text: 17:00
Possible values:
Value | Text |
---|---|
0 | 00:00 |
1 | 01:00 |
2 | 02:00 |
3 | 03:00 |
4 | 04:00 |
5 | 05:00 |
6 | 06:00 |
7 | 07:00 |
8 | 08:00 |
9 | 09:00 |
10 | 10:00 |
11 | 11:00 |
12 | 12:00 |
13 | 13:00 |
14 | 14:00 |
15 | 15:00 |
16 | 16:00 |
17 | 17:00 |
18 | 18:00 |
19 | 19:00 |
20 | 20:00 |
21 | 21:00 |
22 | 22:00 |
23 | 23:00 |
Weather
- Class name: Weather
- Default value: 50
- Default text: Overcast
Possible values:
Value | Text |
---|---|
0 | Clear |
25 | Cloudy |
50 | Overcast |
75 | Rainy |
100 | Stormy |
Time Acceleration
- Class name: TimeAcceleration
- Default value: 1
- Default text: x1
Possible values:
Value | Text |
---|---|
1 | x1 |
2 | x2 |
5 | x5 |
10 | x10 |
20 | x20 |
View distance
- Class name: viewDistance
- Default value: 900
- Default text: 900
Possible values:
Value | Text |
---|---|
500 | 500 |
750 | 750 |
900 | 900 |
1200 | 1200 |
1500 | 1500 |
2000 | 2000 |
2500 | 2500 |
3000 | 3000 |
4000 | 4000 |
5000 | 5000 |
7500 | 7500 |
10000 | 10000 |
Admin debug console
- Class name: DebugConsole
- Default value: 1
- Default text: Enabled
Possible values:
Value | Text |
---|---|
0 | Disabled |
1 | Enabled |
DIFFICULTY SETTINGS
If custom difficulty is selected, what difficulty level should the Custom Difficulty Adjustment system use
- Class name: SPE_CDA_Difficulty_Adjustment_Custom_Equivalent
- Default value: 0
- Default text: Recruit
Possible values:
Value | Text |
---|---|
-1 | Read from Profile |
0 | Recruit |
1 | Regular |
2 | Veteran |
3 | Hardcore |
Nametags
- Class name: SPE_CDA_Difficulty_Adjustment_Nametags
- Default value: -1
- Default text: Difficulty Based (Enabled, Enabled, Enabled, Disabled)
Possible values:
Value | Text |
---|---|
-1 | Difficulty Based (Enabled, Enabled, Enabled, Disabled) |
0 | Disabled |
1 | Enabled |
Extended Unit Map Markers (Friendlies)
- Class name: SPE_CDA_Difficulty_Adjustment_ExtendedUnitMapMarkersFriendlies
- Default value: -1
- Default text: Difficulty Based (Enabled, Enabled, Enabled, Disabled)
Possible values:
Value | Text |
---|---|
-1 | Difficulty Based (Enabled, Enabled, Enabled, Disabled) |
0 | Disabled |
1 | Enabled |
Extended Unit Map Markers (Enemies)
- Class name: SPE_CDA_Difficulty_Adjustment_ExtendedUnitMapMarkersEnemies
- Default value: -1
- Default text: Difficulty Based (Enabled, Enabled, Enabled, Disabled)
Possible values:
Value | Text |
---|---|
-1 | Difficulty Based (Enabled, Enabled, Enabled, Disabled) |
0 | Disabled |
1 | Enabled |
Issue radios to all soldiers
- Class name: SPE_CDA_Difficulty_Adjustment_IssueRadios
- Default value: -1
- Default text: Difficulty Based (Enabled, Enabled, Disabled, Disabled)
Possible values:
Value | Text |
---|---|
-1 | Difficulty Based (Enabled, Enabled, Disabled, Disabled) |
0 | Disabled |
1 | Only Group Leaders and Radio Operators |
2 | Enabled |
RESPAWN SETTINGS
Respawn tickets
- Class name: SPE_Respawn_Tickets_Param
- Default value: 0
- Default text: Difficulty Based (30, 20, 10, 0)
Possible values:
Value | Text |
---|---|
-1 | Disabled |
0 | Difficulty Based (30, 20, 10, 0) |
5 | 5 |
10 | 10 |
15 | 15 |
20 | 20 |
25 | 25 |
30 | 30 |
35 | 35 |
40 | 40 |
999999 | Unlimited |
Respawn time
- Class name: SPE_Respawn_Delay_Param
- Default value: 30
- Default text: 30 Seconds
Possible values:
Value | Text |
---|---|
10 | 10 Seconds |
30 | 30 Seconds |
60 | 1 Minute |
120 | 2 Minutes |
300 | 5 Minutes |
Playable AI has respawn
- Class name: SPE_CDA_PlayableAIHasRespawn
- Default value: -1
- Default text: Use Mission Default
Possible values:
Value | Text |
---|---|
-1 | Use Mission Default |
0 | Disabled |
1 | Enabled |
Playable respawn with former equipment
- Class name: SPE_CDA_PlayableRespawnWithFormerEquipment
- Default value: -1
- Default text: Use Mission Default
Possible values:
Value | Text |
---|---|
-1 | Use Mission Default |
0 | Disabled |
1 | Enabled |
REVIVE SETTINGS
Revive available to players
- Class name: SPE_ReviveEnabled
- Default value: 0
- Default text: Enabled
Possible values:
Value | Text |
---|---|
0 | Enabled |
1 | Disabled |
Revive mode
- Class name: SPE_ReviveMode
- Default value: 0
- Default text: Difficulty Based (Basic, Basic, Advanced, Realistic)
Possible values:
Value | Text |
---|---|
0 | Difficulty Based (Basic, Basic, Advanced, Realistic) |
1 | Basic |
2 | Advanced |
3 | Realistic |
Requirement to revive
- Class name: SPE_ReviveRequiredTrait
- Default value: 0
- Default text: Difficulty Based (FAK, FAK, FAK, Medic)
Possible values:
Value | Text |
---|---|
0 | Difficulty Based (FAK, FAK, FAK, Medic) |
1 | First Aid Kit |
2 | Require Medic Trait |
3 | None |
Hold action medic multiplier
- Class name: SPE_ReviveMedicSpeedMultiplier
- Default value: 0
- Default text: Difficulty Based (4x, 4x, 2x, 2x)
Possible values:
Value | Text |
---|---|
0 | Difficulty Based (4x, 4x, 2x, 2x) |
1 | 1x |
2 | 2x |
3 | 3x |
5 | 5x |
10 | 10x |
Hold action delay
- Class name: SPE_ReviveDelay
- Default value: 0
- Default text: Difficulty Based (5s, 5s, 10s, 15s)
Possible values:
Value | Text |
---|---|
0 | Difficulty Based (5s, 5s, 10s, 15s) |
5 | 5 |
7 | 7 |
8 | 8 |
12 | 12 |
15 | 15 |
17 | 17 |
Force respawn delay
- Class name: SPE_ReviveForceRespawnDelay
- Default value: 0
- Default text: Difficulty Based (3s, 5s, 10s, 15s)
Possible values:
Value | Text |
---|---|
0 | Difficulty Based (3s, 5s, 10s, 15s) |
5 | 5 |
10 | 10 |
15 | 15 |
20 | 20 |
25 | 25 |
30 | 30 |
Bleedout time
- Class name: SPE_ReviveBleedOutDelay
- Default value: 0
- Default text: Difficulty Based (Never, 300s, 120s, 60s)
Possible values:
Value | Text |
---|---|
0 | Difficulty Based (Never, 300s, 120s, 60s) |
99999 | Never |
30 | 30 |
60 | 60 |
120 | 120 |
180 | 180 |
240 | 240 |
300 | 300 |
Required First Aid Kits
- Class name: SPE_ReviveFakAmount
- Default value: 0
- Default text: Difficulty Based (1x, 1x, 2x, 3x)
Possible values:
Value | Text |
---|---|
0 | Difficulty Based (1x, 1x, 2x, 3x) |
1 | 1 |
2 | 2 |
3 | 3 |
Stop bleeding with FAK
- Class name: SPE_ReviveStabilize
- Default value: 1
- Default text: Enabled
Possible values:
Value | Text |
---|---|
0 | Disabled |
1 | Enabled |
Unconscious unit 3D icons
- Class name: SPE_ReviveIcons
- Default value: 0
- Default text: Difficulty Based (Enabled, Enabled, Medic Only, Disabled)
Possible values:
Value | Text |
---|---|
0 | Difficulty Based (Enabled, Enabled, Medic Only, Disabled) |
1 | Enabled |
2 | Medic Only |
3 | Disabled |
Automatically call for help
- Class name: SPE_ReviveAutoCall
- Default value: 2
- Default text: Cadet Only
Possible values:
Value | Text |
---|---|
0 | Disabled |
1 | Enabled |
2 | Cadet Only |
AI Automatically withstand
- Class name: SPE_ReviveAutoWithstand
- Default value: 2
- Default text: Cadet Only
Possible values:
Value | Text |
---|---|
0 | Disabled |
1 | Enabled |
2 | Cadet Only |
Extra FAK required for self-revive
- Class name: SPE_WithstandExtraFAK
- Default value: 0
- Default text: Difficulty Based (Enabled, Enabled, Medic Only, Disabled)
Possible values:
Value | Text |
---|---|
0 | Difficulty Based (Enabled, Enabled, Medic Only, Disabled) |
1 | Disabled |
2 | Enabled |
Self-Revive
- Class name: SPE_WithstandEnabled
- Default value: 0
- Default text: Difficulty Based (Enabled, Enabled, Enabled, Disabled)
Possible values:
Value | Text |
---|---|
0 | Difficulty Based (Enabled, Enabled, Enabled, Disabled) |
1 | Disabled |
2 | Enabled |
Self-Revive (AI)
- Class name: SPE_WithstandEnabledAI
- Default value: 0
- Default text: Difficulty Based (Enabled, Enabled, Enabled, Disabled)
Possible values:
Value | Text |
---|---|
0 | Difficulty Based (Enabled, Enabled, Enabled, Disabled) |
1 | Disabled |
2 | Enabled |
Units Affected
- Class name: SPE_ReviveUnits
- Default value: 0
- Default text: Playable Units
Possible values:
Value | Text |
---|---|
0 | Playable Units |
1 | Player Units |
2 | AI Units |
AI SETTINGS
Aggressive Behavior - Player Group
- Class name: SPE_CDA_AggressiveBehaviourPlayerGroup
- Default value: -1
- Default text: Default (Cadet Mode off)
Possible values:
Value | Text |
---|---|
-1 | Default (Cadet Mode off) |
0 | Disabled |
1 | Enabled |
Aggressive Behavior - Player Side
- Class name: SPE_CDA_AggressiveBehaviourPlayerSide
- Default value: -1
- Default text: Default (Cadet Mode off)
Possible values:
Value | Text |
---|---|
-1 | Default (Cadet Mode off) |
0 | Disabled |
1 | Enabled |
Aggressive Behavior - Enemy Side
- Class name: SPE_CDA_AggressiveBehaviourEnemySide
- Default value: -1
- Default text: Default (Cadet Mode off)
Possible values:
Value | Text |
---|---|
-1 | Default (Cadet Mode off) |
0 | Disabled |
1 | Enabled |
Mute Radio - Player Group
- Class name: SPE_CDA_MuteRadioPlayerGroup
- Default value: -1
- Default text: Default (Client-side setting)
Possible values:
Value | Text |
---|---|
-1 | Default (Client-side setting) |
0 | Disabled |
1 | Enabled |
Mute Radio - Player Side
- Class name: SPE_CDA_MuteRadioPlayerSide
- Default value: -1
- Default text: Default (Client-side setting)
Possible values:
Value | Text |
---|---|
-1 | Default (Client-side setting) |
0 | Disabled |
1 | Enabled |
Mute Radio - Enemy Side
- Class name: SPE_CDA_MuteRadioEnemySide
- Default value: -1
- Default text: Default (Client-side setting)
Possible values:
Value | Text |
---|---|
-1 | Default (Client-side setting) |
0 | Disabled |
1 | Enabled |
[SPE] ZGM 50 Zeus GameMaster
- Mission name: [SPE] ZGM 50 Zeus GameMaster [Normandy/Mortain]
- World name: Normandy / Mortain
- Mission class name: ZGM_50_SPE_Zeus_GameMaster_1_SPE_Normandy / ZGM_50_SPE_Zeus_GameMaster_1_SPE_Mortain
- World class name: SPE_Normandy / SPE_Mortain
- Type: Zeus
- Min players: 1
- Max players: 50
Parameters
Number of parameters: 62
ZEUS GAMEMASTER
God mode (Zeus starts with everything unlocked)
- Class name: CuratorGodMode
- Default value: 0
- Default text: Disabled
Possible values:
Value | Text |
---|---|
0 | Disabled |
1 | Enabled |
Game Moderator rights
- Class name: CuratorModeratorRights
- Default value: 0
- Default text: Cannot create objects (editing allowed)
Possible values:
Value | Text |
---|---|
-1 | Cannot create and edit anything (spectating only) |
0 | Cannot create objects (editing allowed) |
1 | Can create all objects |
2 | Can create only modules |
Distance in meters from players where Zeus cannot edit
- Class name: PlayerEditingAreaSize
- Default value: 100
- Default text: 100
Possible values:
Value | Text |
---|---|
0 | 0 |
100 | 100 |
200 | 200 |
500 | 500 |
1000 | 1000 |
Independents are friendly to:
- Class name: GuerFriendly
- Default value: -1
- Default text: Nobody
Possible values:
Value | Text |
---|---|
-1 | Nobody |
1 | BLUFOR |
0 | OPFOR |
2 | Everybody |
Fog
- Class name: Fog
- Default value: 0
- Default text: None
Possible values:
Value | Text |
---|---|
0 | None |
1 | Light |
2 | Medium |
Hour
- Class name: Daytime
- Default value: 17
- Default text: 17:00
Possible values:
Value | Text |
---|---|
0 | 00:00 |
1 | 01:00 |
2 | 02:00 |
3 | 03:00 |
4 | 04:00 |
5 | 05:00 |
6 | 06:00 |
7 | 07:00 |
8 | 08:00 |
9 | 09:00 |
10 | 10:00 |
11 | 11:00 |
12 | 12:00 |
13 | 13:00 |
14 | 14:00 |
15 | 15:00 |
16 | 16:00 |
17 | 17:00 |
18 | 18:00 |
19 | 19:00 |
20 | 20:00 |
21 | 21:00 |
22 | 22:00 |
23 | 23:00 |
Weather
- Class name: Weather
- Default value: 50
- Default text: Overcast
Possible values:
Value | Text |
---|---|
0 | Clear |
25 | Cloudy |
50 | Overcast |
75 | Rainy |
100 | Stormy |
Time Acceleration
- Class name: TimeAcceleration
- Default value: 1
- Default text: x1
Possible values:
Value | Text |
---|---|
1 | x1 |
2 | x2 |
5 | x5 |
10 | x10 |
20 | x20 |
View distance
- Class name: viewDistance
- Default value: 900
- Default text: 900
Possible values:
Value | Text |
---|---|
500 | 500 |
750 | 750 |
900 | 900 |
1200 | 1200 |
1500 | 1500 |
2000 | 2000 |
2500 | 2500 |
3000 | 3000 |
4000 | 4000 |
5000 | 5000 |
7500 | 7500 |
10000 | 10000 |
Admin debug console
- Class name: DebugConsole
- Default value: 1
- Default text: Enabled
Possible values:
Value | Text |
---|---|
0 | Disabled |
1 | Enabled |
DIFFICULTY SETTINGS
If custom difficulty is selected, what difficulty level should the Custom Difficulty Adjustment system use
- Class name: SPE_CDA_Difficulty_Adjustment_Custom_Equivalent
- Default value: 0
- Default text: Recruit
Possible values:
Value | Text |
---|---|
-1 | Read from Profile |
0 | Recruit |
1 | Regular |
2 | Veteran |
3 | Hardcore |
Nametags
- Class name: SPE_CDA_Difficulty_Adjustment_Nametags
- Default value: -1
- Default text: Difficulty Based (Enabled, Enabled, Enabled, Disabled)
Possible values:
Value | Text |
---|---|
-1 | Difficulty Based (Enabled, Enabled, Enabled, Disabled) |
0 | Disabled |
1 | Enabled |
Extended Unit Map Markers (Friendlies)
- Class name: SPE_CDA_Difficulty_Adjustment_ExtendedUnitMapMarkersFriendlies
- Default value: -1
- Default text: Difficulty Based (Enabled, Enabled, Enabled, Disabled)
Possible values:
Value | Text |
---|---|
-1 | Difficulty Based (Enabled, Enabled, Enabled, Disabled) |
0 | Disabled |
1 | Enabled |
Extended Unit Map Markers (Enemies)
- Class name: SPE_CDA_Difficulty_Adjustment_ExtendedUnitMapMarkersEnemies
- Default value: -1
- Default text: Difficulty Based (Enabled, Enabled, Enabled, Disabled)
Possible values:
Value | Text |
---|---|
-1 | Difficulty Based (Enabled, Enabled, Enabled, Disabled) |
0 | Disabled |
1 | Enabled |
Issue radios to all soldiers
- Class name: SPE_CDA_Difficulty_Adjustment_IssueRadios
- Default value: -1
- Default text: Difficulty Based (Enabled, Enabled, Disabled, Disabled)
Possible values:
Value | Text |
---|---|
-1 | Difficulty Based (Enabled, Enabled, Disabled, Disabled) |
0 | Disabled |
1 | Only Group Leaders and Radio Operators |
2 | Enabled |
RESPAWN SETTINGS
Respawn tickets
- Class name: SPE_Respawn_Tickets_Param
- Default value: 0
- Default text: Difficulty Based (30, 20, 10, 0)
Possible values:
Value | Text |
---|---|
-1 | Disabled |
0 | Difficulty Based (30, 20, 10, 0) |
5 | 5 |
10 | 10 |
15 | 15 |
20 | 20 |
25 | 25 |
30 | 30 |
35 | 35 |
40 | 40 |
999999 | Unlimited |
Respawn time
- Class name: SPE_Respawn_Delay_Param
- Default value: 30
- Default text: 30 Seconds
Possible values:
Value | Text |
---|---|
10 | 10 Seconds |
30 | 30 Seconds |
60 | 1 Minute |
120 | 2 Minutes |
300 | 5 Minutes |
Playable AI has respawn
- Class name: SPE_CDA_PlayableAIHasRespawn
- Default value: -1
- Default text: Use Mission Default
Possible values:
Value | Text |
---|---|
-1 | Use Mission Default |
0 | Disabled |
1 | Enabled |
Playable respawn with former equipment
- Class name: SPE_CDA_PlayableRespawnWithFormerEquipment
- Default value: -1
- Default text: Use Mission Default
Possible values:
Value | Text |
---|---|
-1 | Use Mission Default |
0 | Disabled |
1 | Enabled |
REVIVE SETTINGS
Revive available to players
- Class name: SPE_ReviveEnabled
- Default value: 0
- Default text: Enabled
Possible values:
Value | Text |
---|---|
0 | Enabled |
1 | Disabled |
Revive mode
- Class name: SPE_ReviveMode
- Default value: 0
- Default text: Difficulty Based (Basic, Basic, Advanced, Realistic)
Possible values:
Value | Text |
---|---|
0 | Difficulty Based (Basic, Basic, Advanced, Realistic) |
1 | Basic |
2 | Advanced |
3 | Realistic |
Requirement to revive
- Class name: SPE_ReviveRequiredTrait
- Default value: 0
- Default text: Difficulty Based (FAK, FAK, FAK, Medic)
Possible values:
Value | Text |
---|---|
0 | Difficulty Based (FAK, FAK, FAK, Medic) |
1 | First Aid Kit |
2 | Require Medic Trait |
3 | None |
Hold action medic multiplier
- Class name: SPE_ReviveMedicSpeedMultiplier
- Default value: 0
- Default text: Difficulty Based (4x, 4x, 2x, 2x)
Possible values:
Value | Text |
---|---|
0 | Difficulty Based (4x, 4x, 2x, 2x) |
1 | 1x |
2 | 2x |
3 | 3x |
5 | 5x |
10 | 10x |
Hold action delay
- Class name: SPE_ReviveDelay
- Default value: 0
- Default text: Difficulty Based (5s, 5s, 10s, 15s)
Possible values:
Value | Text |
---|---|
0 | Difficulty Based (5s, 5s, 10s, 15s) |
5 | 5 |
7 | 7 |
8 | 8 |
12 | 12 |
15 | 15 |
17 | 17 |
Force respawn delay
- Class name: SPE_ReviveForceRespawnDelay
- Default value: 0
- Default text: Difficulty Based (3s, 5s, 10s, 15s)
Possible values:
Value | Text |
---|---|
0 | Difficulty Based (3s, 5s, 10s, 15s) |
5 | 5 |
10 | 10 |
15 | 15 |
20 | 20 |
25 | 25 |
30 | 30 |
Bleedout time
- Class name: SPE_ReviveBleedOutDelay
- Default value: 0
- Default text: Difficulty Based (Never, 300s, 120s, 60s)
Possible values:
Value | Text |
---|---|
0 | Difficulty Based (Never, 300s, 120s, 60s) |
99999 | Never |
30 | 30 |
60 | 60 |
120 | 120 |
180 | 180 |
240 | 240 |
300 | 300 |
Required First Aid Kits
- Class name: SPE_ReviveFakAmount
- Default value: 0
- Default text: Difficulty Based (1x, 1x, 2x, 3x)
Possible values:
Value | Text |
---|---|
0 | Difficulty Based (1x, 1x, 2x, 3x) |
1 | 1 |
2 | 2 |
3 | 3 |
Stop bleeding with FAK
- Class name: SPE_ReviveStabilize
- Default value: 1
- Default text: Enabled
Possible values:
Value | Text |
---|---|
0 | Disabled |
1 | Enabled |
Unconscious unit 3D icons
- Class name: SPE_ReviveIcons
- Default value: 0
- Default text: Difficulty Based (Enabled, Enabled, Medic Only, Disabled)
Possible values:
Value | Text |
---|---|
0 | Difficulty Based (Enabled, Enabled, Medic Only, Disabled) |
1 | Enabled |
2 | Medic Only |
3 | Disabled |
Automatically call for help
- Class name: SPE_ReviveAutoCall
- Default value: 2
- Default text: Cadet Only
Possible values:
Value | Text |
---|---|
0 | Disabled |
1 | Enabled |
2 | Cadet Only |
AI Automatically withstand
- Class name: SPE_ReviveAutoWithstand
- Default value: 2
- Default text: Cadet Only
Possible values:
Value | Text |
---|---|
0 | Disabled |
1 | Enabled |
2 | Cadet Only |
Extra FAK required for self-revive
- Class name: SPE_WithstandExtraFAK
- Default value: 0
- Default text: Difficulty Based (Enabled, Enabled, Medic Only, Disabled)
Possible values:
Value | Text |
---|---|
0 | Difficulty Based (Enabled, Enabled, Medic Only, Disabled) |
1 | Disabled |
2 | Enabled |
Self-Revive
- Class name: SPE_WithstandEnabled
- Default value: 0
- Default text: Difficulty Based (Enabled, Enabled, Enabled, Disabled)
Possible values:
Value | Text |
---|---|
0 | Difficulty Based (Enabled, Enabled, Enabled, Disabled) |
1 | Disabled |
2 | Enabled |
Self-Revive (AI)
- Class name: SPE_WithstandEnabledAI
- Default value: 0
- Default text: Difficulty Based (Enabled, Enabled, Enabled, Disabled)
Possible values:
Value | Text |
---|---|
0 | Difficulty Based (Enabled, Enabled, Enabled, Disabled) |
1 | Disabled |
2 | Enabled |
Units Affected
- Class name: SPE_ReviveUnits
- Default value: 0
- Default text: Playable Units
Possible values:
Value | Text |
---|---|
0 | Playable Units |
1 | Player Units |
2 | AI Units |
AI SETTINGS
Aggressive Behavior - Player Group
- Class name: SPE_CDA_AggressiveBehaviourPlayerGroup
- Default value: -1
- Default text: Default (Cadet Mode off)
Possible values:
Value | Text |
---|---|
-1 | Default (Cadet Mode off) |
0 | Disabled |
1 | Enabled |
Aggressive Behavior - Player Side
- Class name: SPE_CDA_AggressiveBehaviourPlayerSide
- Default value: -1
- Default text: Default (Cadet Mode off)
Possible values:
Value | Text |
---|---|
-1 | Default (Cadet Mode off) |
0 | Disabled |
1 | Enabled |
Aggressive Behavior - Enemy Side
- Class name: SPE_CDA_AggressiveBehaviourEnemySide
- Default value: -1
- Default text: Default (Cadet Mode off)
Possible values:
Value | Text |
---|---|
-1 | Default (Cadet Mode off) |
0 | Disabled |
1 | Enabled |
Mute Radio - Player Group
- Class name: SPE_CDA_MuteRadioPlayerGroup
- Default value: -1
- Default text: Default (Client-side setting)
Possible values:
Value | Text |
---|---|
-1 | Default (Client-side setting) |
0 | Disabled |
1 | Enabled |
Mute Radio - Player Side
- Class name: SPE_CDA_MuteRadioPlayerSide
- Default value: -1
- Default text: Default (Client-side setting)
Possible values:
Value | Text |
---|---|
-1 | Default (Client-side setting) |
0 | Disabled |
1 | Enabled |
Mute Radio - Enemy Side
- Class name: SPE_CDA_MuteRadioEnemySide
- Default value: -1
- Default text: Default (Client-side setting)
Possible values:
Value | Text |
---|---|
-1 | Default (Client-side setting) |
0 | Disabled |
1 | Enabled |