visibleMap: Difference between revisions
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m (Also return true in respawn screen) |
Lou Montana (talk | contribs) m (Text replacement - "[] spawn" to "0 spawn") |
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// no sheduled environment -> create one | // no sheduled environment -> create one | ||
/* Triggered when map is opened or closed either by user action or script command openMap. */ | /* Triggered when map is opened or closed either by user action or script command openMap. */ | ||
0 spawn { | |||
waitUntil { | waitUntil { | ||
// ... // do something as long as map is open | // ... // do something as long as map is open |
Revision as of 21:24, 2 September 2024
Description
- Description:
- Return true if the main map is shown (active). In Arma 3 it also returns true if the respawn screen map is visible.
- Groups:
- MapInteraction
Syntax
- Syntax:
- visibleMap
- Return Value:
- Boolean
Examples
- Example 1:
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 13 November 2017
- James
-
visibleMap does not work in all cases where a map might be part of a dialog like in a uav terminal or in a artillery computer dialog.
Some of these cases can be covered with an addMissionEventHandler of type "Map".
Just use the two magic variables 'mapIsOpened' and 'mapIsForced'. Skeleton might look something like:
// update marker as long as map is open (works for uav stations as well) J_myGPSEH = addMissionEventHandler ["Map", { params ["_mapIsOpened", "_mapIsForced"]; if (_mapIsOpened) then { systemChat "GPS active"; J_var_GPSOn = true; // no sheduled environment -> create one /* Triggered when map is opened or closed either by user action or script command openMap. */ 0 spawn { waitUntil { // ... // do something as long as map is open not J_var_GPSOn }; }; } else { J_var_GPSOn = false; systemChat "GPS inactive"; }; }];