preloadObject: Difference between revisions
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BrettMayson (talk | contribs) mNo edit summary |
Lou Montana (talk | contribs) m (Text replacement - "[] spawn" to "0 spawn") |
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Line 33: | Line 33: | ||
|r1= [[Boolean]] - [[true]] when preload is finished | |r1= [[Boolean]] - [[true]] when preload is finished | ||
|x1= <sqf> | |x1= <sqf>0 spawn | ||
{ | { | ||
waitUntil { 10 preloadObject "SoldierW" }; | waitUntil { 10 preloadObject "SoldierW" }; | ||
hint "Preload finished"; | hint "Preload finished"; | ||
};</sqf> | };</sqf> | ||
|x2= <sqf> | |x2= <sqf>0 spawn | ||
{ | { | ||
waitUntil { 10 preloadObject leader player }; | waitUntil { 10 preloadObject leader player }; |
Revision as of 21:24, 2 September 2024
Description
- Description:
- Preloads all textures, materials and proxies needed to render given object. Works with objects and classnames - note that classnames require an object instance in the mission.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- distance preloadObject object
- Parameters:
- distance: Number - distance at which preload the object
- object: Object or String
- Return Value:
- Boolean - true when preload is finished
Examples
- Example 1:
- Example 2:
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint: Elite version 1.00
- Operation Flashpoint: Elite: New Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Object Manipulation