addBackpackGlobal: Difference between revisions
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Killzone Kid (talk | contribs) (Undo revision 116585 by Lou Montana (talk) This edit is confusing, implies that backpack is null on the remote machine, while it is only null immediately and once client updates the server th) |
Lou Montana (talk | contribs) m (Some wiki formatting) |
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{{ | {{RV|type=command | ||
| | |game1= arma3 | ||
| | |version1= 1.32 | ||
| | |arg= global | ||
| | |eff= global | ||
| | |gr1= Unit Inventory | ||
| [[ | |descr= Adds a backpack to a unit - global variant of [[addBackpack]]. | ||
{{Feature|warning| | |||
The backpack added with this command will be created on the PC [[Multiplayer Scripting#Locality|local]] to the unit you are adding it to, even if executed on the server. | |||
Because of this, if non-local unit is the target and one tries to immediately access added backpack, the backpack returned will be [[objNull|null]]. | |||
When adding backpack dynamically to a remote unit, [[waitUntil|wait until]] the backpack is added (See {{Link|#Example 2}}). | |||
}} | |||
|s1= unit [[addBackpackGlobal]] backpack | |||
|p1= unit: [[Object]] - soldier | |||
| [[ | |p2= backpack: [[String]] - backpack class name | ||
|r1= [[Nothing]] | |||
|x1= <sqf>player addBackpackGlobal "B_AssaultPack_khk";</sqf> | |||
</ | |||
|x2= <sqf> | |||
_unit spawn | |||
{ | |||
if (not isNull backpackContainer _this) then | |||
{ | |||
removeBackpackGlobal _this; | |||
waitUntil { sleep 0.01; isNull backpackContainer _this }; | |||
}; | |||
_this addBackpackGlobal "B_AssaultPack_khk"; | |||
waitUntil { sleep 0.01; not isNull backpackContainer _this }; | |||
backpackContainer _this addMagazineCargoGlobal ["30Rnd_556x45_Stanag", 5]; | |||
}; | |||
</sqf> | |||
[[ | |seealso= [[addBackpack]] [[backpackContainer]] [[firstBackpack]] [[unitBackpack]] [[backpack]] [[backpackCargo]] [[getBackpackCargo]] [[backpackItems]] [[addBackpackCargo]] [[addBackpackCargoGlobal]] [[removeBackpack]] [[clearBackpackCargo]] [[clearBackpackCargoGlobal]] [[clearAllItemsFromBackpack]] [[loadBackpack]] [[backpackSpaceFor]] [[canAddItemToBackpack]] [[addItemToBackpack]] [[removeItemFromBackpack]] [[everyBackpack]] | ||
[[ | }} |
Latest revision as of 21:35, 2 September 2024
Description
- Description:
- Adds a backpack to a unit - global variant of addBackpack.
- Groups:
- Unit Inventory
Syntax
- Syntax:
- unit addBackpackGlobal backpack
- Parameters:
- unit: Object - soldier
- backpack: String - backpack class name
- Return Value:
- Nothing
Examples
- Example 1:
- Example 2:
- _unit spawn { if (not isNull backpackContainer _this) then { removeBackpackGlobal _this; waitUntil { sleep 0.01; isNull backpackContainer _this }; }; _this addBackpackGlobal "B_AssaultPack_khk"; waitUntil { sleep 0.01; not isNull backpackContainer _this }; backpackContainer _this addMagazineCargoGlobal ["30Rnd_556x45_Stanag", 5]; };
Additional Information
- See also:
- addBackpack backpackContainer firstBackpack unitBackpack backpack backpackCargo getBackpackCargo backpackItems addBackpackCargo addBackpackCargoGlobal removeBackpack clearBackpackCargo clearBackpackCargoGlobal clearAllItemsFromBackpack loadBackpack backpackSpaceFor canAddItemToBackpack addItemToBackpack removeItemFromBackpack everyBackpack
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note