addCamShake: Difference between revisions

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m (Text replacement - "[[Category:Scripting_Commands_Take_On_Helicopters" to "[[Category:Scripting Commands Take On Helicopters")
m (Text replacement - "<sqf>([^↵][^\/]*↵[^\/]*)<\/sqf>" to "<sqf> $1 </sqf>")
 
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{{Command|Comments=
{{RV|type=command
____________________________________________________________________________________________


| arma2oa |Game name=
|game1= arma2oa
|version1= 1.50


|1.51|Game version=
|game2= tkoh
|version2= 1.00


|eff= local|Multiplayer Effects=
|game3= arma3
____________________________________________________________________________________________
|version3= 0.50


| Creates the camera shaking effect, like when you are near an explosion |DESCRIPTION=
|gr1= Camera Control
____________________________________________________________________________________________


| '''addCamShake''' [power, duration, frequency] |SYNTAX=
|eff= local


|p1= power: [[Number]] - Strength of shake, practical range is 0 to 20 (how strong the camera movement will be).  |PARAMETER1=
|descr= Creates the camera shaking effect, like when you are near an explosion
|p2= duration: [[Number]] - Duration in seconds (how long the effect will last) |PARAMETER2=
|p3= frequency: [[Number]] - Frequency of shake, practical range is 0 to 100 (how will be the rhythm). |PARAMETER3=


| [[Nothing]] |RETURNVALUE=
|s1= [[addCamShake]] [power, duration, frequency]
____________________________________________________________________________________________
 
|x1= <code>[[addCamShake]] [10, 1, 25];</code> |EXAMPLE1=


|x2= <code>[[enableCamShake]] [[true]];
|p1= power: [[Number]] - strength of shake (camera movement), practical range is 0 to 20
[[addCamShake]] [5, 5, 25];</code> |EXAMPLE2=
____________________________________________________________________________________________


| [[enableCamShake]], [[setCamShakeDefParams]], [[setCamShakeParams]], [[resetCamShake]] |SEEALSO=
|p2= duration: [[Number]] - duration in seconds divided by 2


}}
|p3= frequency: [[Number]] - frequency of shake, practical range is 0 to 100
 
|r1= [[Nothing]]


<h3 style="display:none">Notes</h3>
|x1= <sqf>addCamShake [10, 2, 25]; // Shakes the camera for 1 second</sqf>
<dl class="command_description">
<!-- Note Section BEGIN -->
<!-- Note Section END -->
</dl>


<h3 style="display:none">Bottom Section</h3>
|x2= <sqf>
enableCamShake true;
addCamShake [5, 5, 25];
</sqf>


[[Category:Arma 2: Operation Arrowhead: New Scripting Commands List|{{uc:{{PAGENAME}}}}]]
|seealso= [[enableCamShake]] [[setCamShakeDefParams]] [[setCamShakeParams]] [[resetCamShake]]
[[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]]
}}
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
[[Category:Command Group: Camera Control|addCamShake]]

Latest revision as of 21:37, 2 September 2024

Hover & click on the images for description

Description

Description:
Creates the camera shaking effect, like when you are near an explosion
Groups:
Camera Control

Syntax

Syntax:
addCamShake [power, duration, frequency]
Parameters:
power: Number - strength of shake (camera movement), practical range is 0 to 20
duration: Number - duration in seconds divided by 2
frequency: Number - frequency of shake, practical range is 0 to 100
Return Value:
Nothing

Examples

Example 1:
addCamShake [10, 2, 25]; // Shakes the camera for 1 second
Example 2:
enableCamShake true; addCamShake [5, 5, 25];

Additional Information

See also:
enableCamShake setCamShakeDefParams setCamShakeParams resetCamShake

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note