assignItem: Difference between revisions

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m (Text replacement - "<sqf>([^↵][^\/]*↵[^\/]*)<\/sqf>" to "<sqf> $1 </sqf>")
 
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{{Command|= Comments
{{RV|type=command
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| arma3 |= Game name
|game1= arma3
|version1= 0.50


|0.50|= Game version
|arg= global
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|eff= global


| Assigns existing item from inventory (uniform, vest, backpack) to a correct slot. |= Description
|gr1= Unit Inventory
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| unit '''assignItem''' item |= Syntax
|descr= Assigns existing item from inventory (uniform, vest, backpack) to a correct slot. If the slot is occupied by another item, it gets replaced. See also [[linkItem]].


|p1= unit: [[Object]] |= PARAMETER1
|s1= unit [[assignItem]] item


|p2= item: [[String]] |= PARAMETER2
|p1= unit: [[Object]]


| [[Nothing]] |= RETURNVALUE
|p2= item: [[String]]


|r1= [[Nothing]]


|x1= <code>bluforUnit [[addItem]] "NVGoggles";
|x1= <sqf>
bluforUnit [[assignItem]] "NVGoggles";
bluforUnit addItem "NVGoggles";
opforUnit [[addItem]] "NVGoggles_OPFOR";
bluforUnit assignItem "NVGoggles";
opforUnit [[assignItem]] "NVGoggles_OPFOR";
opforUnit addItem "NVGoggles_OPFOR";
independentUnit [[addItem]] "NVGoggles_INDEP";
opforUnit assignItem "NVGoggles_OPFOR";
independentUnit [[assignItem]] "NVGoggles_INDEP";</code>|= EXAMPLE1
independentUnit addItem "NVGoggles_INDEP";
independentUnit assignItem "NVGoggles_INDEP";
</sqf>


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|seealso= [[unassignItem]] [[addItem]] [[removeItem]] [[linkItem]] [[unlinkItem]] [[assignedItems]] [[removeAllAssignedItems]]
 
| [[unassignItem]], [[addItem]], [[removeItem]], [[linkItem]], [[unlinkItem]] |= SEEALSO
 
|  |= MPBEHAVIOUR
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}}
}}
<h3 style='display:none'>Notes</h3>
<dl class='command_description'>
<!-- Note Section BEGIN -->
<!-- Note Section END -->
</dl>
<h3 style='display:none'>Bottom Section</h3>
[[Category:Arma_3:_New_Scripting_Commands_List|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]

Latest revision as of 11:25, 3 September 2024

Hover & click on the images for description

Description

Description:
Assigns existing item from inventory (uniform, vest, backpack) to a correct slot. If the slot is occupied by another item, it gets replaced. See also linkItem.
Groups:
Unit Inventory

Syntax

Syntax:
unit assignItem item
Parameters:
unit: Object
item: String
Return Value:
Nothing

Examples

Example 1:
bluforUnit addItem "NVGoggles"; bluforUnit assignItem "NVGoggles"; opforUnit addItem "NVGoggles_OPFOR"; opforUnit assignItem "NVGoggles_OPFOR"; independentUnit addItem "NVGoggles_INDEP"; independentUnit assignItem "NVGoggles_INDEP";

Additional Information

See also:
unassignItem addItem removeItem linkItem unlinkItem assignedItems removeAllAssignedItems

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note