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Lou Montana (talk | contribs) m (Text replacement - "none|400px|alt=Warning Message: Bad vehicle type|Warning Message: Bad vehicle type" to "none|alt= Warning Message: Bad vehicle type|Warning Message: Bad vehicle type") |
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{{ | {{RV|type=command | ||
| arma3 | | |game1= arma3 | ||
|version1= 0.70 | |||
| | |gr1= Unit Inventory | ||
| Checks if given object can be stored in inventory of given object or any inventory container ([[uniform]], [[vest]], [[backpack]]) of given unit. | |descr= Checks if given object can be stored in inventory of given object or any inventory container ([[uniform]], [[vest]], [[backpack]]) of given unit.<br> | ||
Before {{arma3}} v2.10 this comment verified only the biggest container when multiple items were queried; now it checks all containers. | |||
| object [[canAdd]] item | | {{Feature|important| | ||
Avoid passing an empty string <sqf inline>""</sqf> to this command as it will create a warning dialog: | |||
[[File:a3 warning badvehicletype.jpg|none|alt= Warning Message: Bad vehicle type|Warning Message: Bad vehicle type]] | |||
This message will show once per mission restart. | |||
}} | |||
|s1= object [[canAdd]] item | |||
|p1= object: [[Object]] - unit or container | |||
|p2= item: [[String]] - config class | |||
|r1= [[Boolean]] | |||
|s2= object [[canAdd]] [item, count, ignoreSoldierMaxLoad] | |||
|s2since= arma3 1.56 | |||
|p21= object: [[Object]] - unit or container | |||
|p22= item: [[String]] - config class | |||
|p23= count: [[Number]] - desired quantity | |||
| | |p24= ignoreSoldierMaxLoad: [[Boolean]] - (Optional, default [[false]]) [[true]] to ignore 'soldierMaxLoad' param, container's [[maxLoad]] is still counted | ||
|p24since= arma3 2.18 | |||
| | |r2= [[Boolean]] | ||
| [[ | |s3= weapon [[canAdd]] item | ||
| | |s3since= arma3 2.10 | ||
| | |p41= weapon: [[String]] - weapon class name | ||
| | |p42= item: [[String]] - config class of magazine or attachment | ||
| | |r3= [[Boolean]] | ||
| | |s4= weapon [[canAdd]] [attachment, slot] | ||
| | |s4since= arma3 2.10 | ||
| | |p61= weapon: [[String]] - weapon class name | ||
} | |p62= attachment: [[String]] - attachment class name | ||
|p63= slot: [[String]] - slot class name (defined under '''WeaponSlotsInfo''' class in weapon config) | |||
|r4= [[Boolean]] | |||
|s5= weapon [[canAdd]] [magazine, muzzle] | |||
|s5since= arma3 2.10 | |||
|p81= weapon: [[String]] - weapon class name | |||
|p82= magazine: [[String]] - magazine class name | |||
|p83= muzzle: [[String]] - muzzle class name | |||
|r5= [[Boolean]] | |||
|x1= <sqf | |||
>if (player canAdd "FirstAidKit") then | |||
{ | |||
player addItem "FirstAidKit"; | |||
} | |||
else | |||
{ | |||
hint "Not enough space"; | |||
}; | }; | ||
</ | </sqf> | ||
|x2= < | |x2= <sqf> | ||
if (_box canAdd "FirstAidKit") then | |||
} | { | ||
_box addWeaponCargo ["FirstAidKit", 1]; | |||
} | |||
else | |||
{ | |||
hint "Not enough space"; | |||
}; | }; | ||
</ | </sqf> | ||
|x3= < | |x3= <sqf>car canAdd [currentWeapon player, 50];</sqf> | ||
| [ | |x4= <sqf> | ||
// check if attachment can be loaded | |||
"arifle_Katiba_GL_F" canAdd "acc_pointer_IR"; | |||
"arifle_Katiba_GL_F" canAdd ["acc_pointer_IR", "PointerSlot"]; | |||
</sqf> | |||
| | | |x5= <sqf> | ||
// check if magazine can be loaded | |||
"arifle_Katiba_GL_F" canAdd "30Rnd_65x39_caseless_green"; | |||
"arifle_Katiba_GL_F" canAdd ["30Rnd_65x39_caseless_green", "this"]; | |||
"arifle_Katiba_GL_F" canAdd ["1Rnd_SmokeRed_Grenade_shell", "EGLM"]; | |||
</sqf> | |||
|seealso= [[canAddItemToBackpack]] [[canAddItemToUniform]] [[canAddItemToVest]] [[compatibleMagazines]] [[compatibleItems]] | |||
}} | }} | ||
{{Note | |||
|user= Jonpas | |||
|timestamp= 20151129000200 | |||
|text= Can also be used on any object that has inventory, not only player inventory containers.<br> | |||
Can also be used on any object that has inventory, not only player inventory containers.<br> | |||
<br> | <br> | ||
Where | Where '''_box''' is '''B_supplyCrate_F''': | ||
< | <sqf> | ||
_box canAdd "FirstAidKit"; | // empty | ||
_box canAdd "FirstAidKit"; // returns true | |||
// | // full | ||
_box canAdd "FirstAidKit"; | _box canAdd "FirstAidKit"; // returns false | ||
</sqf> | |||
</ | }} | ||
{{Note | |||
|user= Demellion | |||
|timestamp= 20170211184000 | |||
|text= This can also be used as alternative to [[canAddItemToBackpack]], [[canAddItemToUniform]], [[canAddItemToVest]] where container might not be strictly defined. In some cases it might be a good optimisation for your code, where you also don't need to perform checks on which type of player container this is. Example:<br> | |||
This can also be used as alternative to [[canAddItemToBackpack]], [[canAddItemToUniform]], [[canAddItemToVest]] where container might not be strictly defined.In some cases it might be a good optimisation for your code, where you also don't need to perform checks on which type of player container this is. Example:<br> | <sqf> | ||
< | private _container = selectRandom [uniformContainer player, vestContainer player, backpackContainer player]; | ||
if ( | if (_container canAdd "Rangefinder") then | ||
{ | |||
_container addItemCargoGlobal ["Rangefinder", 1]; | |||
}; | }; | ||
</ | </sqf> | ||
}} | |||
Latest revision as of 11:33, 3 September 2024
Description
- Description:
- Checks if given object can be stored in inventory of given object or any inventory container (uniform, vest, backpack) of given unit.
Before Arma 3 v2.10 this comment verified only the biggest container when multiple items were queried; now it checks all containers. - Groups:
- Unit Inventory
Syntax 1
- Syntax:
- object canAdd item
- Parameters:
- object: Object - unit or container
- item: String - config class
- Return Value:
- Boolean
Syntax 2
- Syntax:
- object canAdd [item, count, ignoreSoldierMaxLoad]
- Parameters:
- object: Object - unit or container
- item: String - config class
- count: Number - desired quantity
- since 2.18
- ignoreSoldierMaxLoad: Boolean - (Optional, default false) true to ignore 'soldierMaxLoad' param, container's maxLoad is still counted
- Return Value:
- Boolean
Syntax 3
- Syntax:
- weapon canAdd item
- Parameters:
- weapon: String - weapon class name
- item: String - config class of magazine or attachment
- Return Value:
- Boolean
Syntax 4
- Syntax:
- weapon canAdd [attachment, slot]
- Parameters:
- weapon: String - weapon class name
- attachment: String - attachment class name
- slot: String - slot class name (defined under WeaponSlotsInfo class in weapon config)
- Return Value:
- Boolean
Syntax 5
- Syntax:
- weapon canAdd [magazine, muzzle]
- Parameters:
- weapon: String - weapon class name
- magazine: String - magazine class name
- muzzle: String - muzzle class name
- Return Value:
- Boolean
Examples
- Example 1:
- Example 2:
- if (_box canAdd "FirstAidKit") then { _box addWeaponCargo ["FirstAidKit", 1]; } else { hint "Not enough space"; };
- Example 3:
- Example 4:
- // check if attachment can be loaded "arifle_Katiba_GL_F" canAdd "acc_pointer_IR"; "arifle_Katiba_GL_F" canAdd ["acc_pointer_IR", "PointerSlot"];
- Example 5:
- // check if magazine can be loaded "arifle_Katiba_GL_F" canAdd "30Rnd_65x39_caseless_green"; "arifle_Katiba_GL_F" canAdd ["30Rnd_65x39_caseless_green", "this"]; "arifle_Katiba_GL_F" canAdd ["1Rnd_SmokeRed_Grenade_shell", "EGLM"];
Additional Information
- See also:
- canAddItemToBackpack canAddItemToUniform canAddItemToVest compatibleMagazines compatibleItems
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Nov 29, 2015 - 00:02 (UTC)
-
Can also be used on any object that has inventory, not only player inventory containers.
Where _box is B_supplyCrate_F:// empty _box canAdd "FirstAidKit"; // returns true // full _box canAdd "FirstAidKit"; // returns false
- Posted on Feb 11, 2017 - 18:40 (UTC)
-
This can also be used as alternative to canAddItemToBackpack, canAddItemToUniform, canAddItemToVest where container might not be strictly defined. In some cases it might be a good optimisation for your code, where you also don't need to perform checks on which type of player container this is. Example:
private _container = selectRandom [uniformContainer player, vestContainer player, backpackContainer player]; if (_container canAdd "Rangefinder") then { _container addItemCargoGlobal ["Rangefinder", 1]; };