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- Add weapons to the cargo space of vehicles, which can be taken out by infantry units. Ignores available cargo space.
- vehicleName addWeaponCargo [weaponName, count]
- vehicleName: Object - vehicle to add the weapons to
- [weaponName, count]: Array
- weaponName: String - weapon name. See Category:Weapons for reference about possible values.
- count: Number - number of weapons to add.
- Return Value:
- Example 1:
_truck addWeaponCargo ["M16", 5];
- See also:
- Posted on October 24, 2009 - 11:02 (CEST)
- Only works on clients.
- Posted on July 10, 2010 - 11:02
- When players add/remove gear directly via the gear menu that gear is synchronized across the network. Since this command is local only, using it during a mission can cause all sorts of weird issues. To get proper synchronization use this command in the object's init line or in a script called from its init line with a call compile preprocessFile command (and not execVM).