addWeaponCargo

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Introduced in Operation Flashpoint version 1.00Arguments of this scripting command don't have to be local to the client the command is executed onEffects of this scripting command are not broadcasted over the network and remain local to the client the command is executed on

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Introduced in

Game:
Operation Flashpoint
Version:
1.00

Description

Description:
Add weapons to the cargo space of vehicles, which can be taken out by infantry units. Once the weapon cargo space is filled up, any further addWeaponCargo commands are ignored.

Syntax

Syntax:
vehicleName addWeaponCargo [weaponName, count]
Parameters:
vehicleName: Object - vehicle to add the weapons to
[weaponName, count]: Array
weaponName: String - weapon name. See the topic Category:Weapons for reference about possible values.
count: Number - number of weapons to add.
Return Value:
Nothing

Examples

Example 1:
_truck addWeaponCargo ["M16",5]

Additional Information

Multiplayer:
-
See also:
addWeaponCargoGlobal, addMagazineCargo, addMagazineCargoGlobal, clearMagazineCargo, clearWeaponCargo, getWeaponCargo, addItemCargo, addItemCargoGlobal, addBackpackCargo, addBackpackCargoGlobal

Notes

Only post proven facts here. Use the talk page or the forums for discussions.

Notes

Only works on clients. Sbsmac 11:02, 24 October 2009 (CEST)
When players add/remove gear directly via the gear menu that gear is synchronized across the network. Since this command is local only, using it during a mission can cause all sorts of weird issues. To get proper synchronization use this command in the object's init line or in a script called from its init line with a call compile preprocessFile command (and not execVM). Galzohar 11:02, 10 July 2010

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