preloadObject: Difference between revisions

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m (Text replacement - " <h3 style="display:none">Notes</h3> <dl class="command_description"> <!-- Note Section BEGIN --> <!-- Note Section END --> </dl> " to "")
m (Text replacement - "<sqf>([^↵][^\/]*↵[^\/]*)<\/sqf>" to "<sqf> $1 </sqf>")
 
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{{Command|Comments=
{{RV|type=command


| arma1 |Game name=
|game1= ofpe
|version1= 1.00


|1.00|Game version=
|game2= arma1
|version2= 1.00


|gr1= Object Manipulation |GROUP1=
|game3= arma2
|version3= 1.00


| Preloads all textures, materials and proxies needed to render given object. Works with both class names and objects. Returns true once all data is loaded and ready.<br><br>
|game4= arma2oa
{{Important | At least one object of the given classname has to be present in the current mission in order for alternative syntax version of the command to have any effect}}|DESCRIPTION=
|version4= 1.50


| distance '''preloadObject''' object |SYNTAX=
|game5= tkoh
|version5= 1.00


|p1= distance: [[Number]] -  distance at which preload the object |PARAMETER1=
|game6= arma3
|p2 = object: [[Object]] - existing object |PARAMETER2=
|version6= 0.50


| [[Boolean]] - [[true]] when preload is finished |RETURNVALUE=
|gr1= Object Manipulation


|s2 = distance '''preloadObject''' classname |SYNTAX2=
|descr= Preloads all textures, materials and proxies needed to render given object. Works with objects and classnames - note that classnames require an object instance in the mission.


|p21= distance: [[Number]] -  distance at which preload the object |PARAMETER21=
|s1= distance [[preloadObject]] object


|p22 = classname: [[String]] - classname of the object |PARAMETER22=
|p1= distance: [[Number]] - distance at which preload the object


| r2 = [[Boolean]] - [[true]] when preload is finished |RETURNVALUE2=
|p2= object: [[Object]] or [[String]]
 
* [[Object]] - existing object
|x1= <code>[] [[spawn]]
* [[String]] - object classname - an object of that type '''must''' exist in the mission for it to have effect
 
|r1= [[Boolean]] - [[true]] when preload is finished
 
|x1= <sqf>
0 spawn  
{
{
[[waitUntil]] {10 [[preloadObject]] "SoldierW"};
waitUntil { 10 preloadObject "SoldierW" };
[[hint]] "Preload finished";
hint "Preload finished";
};</code>|EXAMPLE1=
};
|x2= <code>[] [[spawn]]
</sqf>
|x2= <sqf>
0 spawn  
{
{
[[waitUntil]] {10 [[preloadObject]] [[leader]] [[player]]};
waitUntil { 10 preloadObject leader player };
[[hint]] "Preload finished";
hint "Preload finished";
};</code>|EXAMPLE2=
};
 
</sqf>
|  [[preloadCamera]], [[preloadSound]], [[preloadTitleObj]], [[preloadTitleRsc]]|SEEALSO=


|seealso= [[preloadCamera]] [[preloadSound]] [[preloadTitleObj]] [[preloadTitleRsc]]
}}
}}
<h3 style="display:none">Bottom Section</h3>
[[Category:Scripting Commands|PRELOADOBJECT]]
{{GameCategory|ofpe|Scripting Commands}}
{{GameCategory|arma1|Scripting Commands}}
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}

Latest revision as of 11:34, 3 September 2024

Hover & click on the images for description

Description

Description:
Preloads all textures, materials and proxies needed to render given object. Works with objects and classnames - note that classnames require an object instance in the mission.
Groups:
Object Manipulation

Syntax

Syntax:
distance preloadObject object
Parameters:
distance: Number - distance at which preload the object
object: Object or String
  • Object - existing object
  • String - object classname - an object of that type must exist in the mission for it to have effect
Return Value:
Boolean - true when preload is finished

Examples

Example 1:
0 spawn { waitUntil { 10 preloadObject "SoldierW" }; hint "Preload finished"; };
Example 2:
0 spawn { waitUntil { 10 preloadObject leader player }; hint "Preload finished"; };

Additional Information

See also:
preloadCamera preloadSound preloadTitleObj preloadTitleRsc

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note