preloadObject: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\| *(arg|eff|mp|serverExec|gr[0-9]) *= *(.*) * *\|([^=0-9]{12})" to "|$1=$2 |descr=$3") |
Lou Montana (talk | contribs) m (Text replacement - "<sqf>([^↵][^\/]*↵[^\/]*)<\/sqf>" to "<sqf> $1 </sqf>") |
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(18 intermediate revisions by 3 users not shown) | |||
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{{RV|type=command | {{RV|type=command | ||
| ofpe | |game1= ofpe | ||
| 1.00 | |version1= 1.00 | ||
|game2= arma1 | |game2= arma1 | ||
Line 21: | Line 21: | ||
|gr1= Object Manipulation | |gr1= Object Manipulation | ||
|descr= Preloads all textures, materials and proxies needed to render given object. Works with | |descr= Preloads all textures, materials and proxies needed to render given object. Works with objects and classnames - note that classnames require an object instance in the mission. | ||
|s1= | |s1= distance [[preloadObject]] object | ||
|p1= distance: [[Number]] - distance at which preload the object | |p1= distance: [[Number]] - distance at which preload the object | ||
|p2= object: [[Object]] - existing object | |||
|p2= object: [[Object]] or [[String]] | |||
* [[Object]] - existing object | |||
* [[String]] - object classname - an object of that type '''must''' exist in the mission for it to have effect | |||
|r1= [[Boolean]] - [[true]] when preload is finished | |r1= [[Boolean]] - [[true]] when preload is finished | ||
|x1= <sqf> | |||
0 spawn | |||
|x1= < | |||
{ | { | ||
waitUntil { 10 preloadObject "SoldierW" }; | |||
hint "Preload finished"; | |||
};</ | }; | ||
|x2= < | </sqf> | ||
|x2= <sqf> | |||
0 spawn | |||
{ | { | ||
waitUntil { 10 preloadObject leader player }; | |||
hint "Preload finished"; | |||
};</ | }; | ||
</sqf> | |||
|seealso= [[preloadCamera]] | |seealso= [[preloadCamera]] [[preloadSound]] [[preloadTitleObj]] [[preloadTitleRsc]] | ||
}} | }} | ||
Latest revision as of 11:34, 3 September 2024
Description
- Description:
- Preloads all textures, materials and proxies needed to render given object. Works with objects and classnames - note that classnames require an object instance in the mission.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- distance preloadObject object
- Parameters:
- distance: Number - distance at which preload the object
- object: Object or String
- Return Value:
- Boolean - true when preload is finished
Examples
- Example 1:
- Example 2:
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint: Elite version 1.00
- Operation Flashpoint: Elite: New Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Object Manipulation