preloadSound: Difference between revisions

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(Added basic description.)
m (Text replacement - "<sqf>([^↵][^\/]*↵[^\/]*)<\/sqf>" to "<sqf> $1 </sqf>")
 
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[[Category:Scripting Commands|PRELOADSOUND]]
{{RV|type=command
[[Category:Scripting Commands OFP Elite |PRELOADSOUND]]
[[Category:Scripting Commands ArmA|PRELOADSOUND]]


|game1= ofpe
|version1= 1.00


<h2 style="color:#000066">''' preloadSound ''sound'''''</h2>
|game2= arma1
|version2= 1.00


|game3= arma2
|version3= 1.00


'''Operand types:'''
|game4= arma2oa
|version4= 1.50


[[String]] sound
|game5= tkoh
|version5= 1.00


'''Type of returned value:'''
|game6= arma3
|version6= 0.50


[[Boolean]]
|gr1= Sounds


'''Compatibility:'''
|descr= Makes sure that a sound can start playing without any delay once it is needed. Command works in Arma 3, but might not be implemented in earlier Arma installments.


Version 2.40 required.
|s1= [[preloadSound]] soundName


'''Description:'''
|p1= soundName: [[String]]


Make sure sound can start playing without any delay once we need it.
|r1= [[Boolean]]


''Not implemented yet - currently does nothing.''
|x1= <sqf>
{
waitUntil {preloadSound _x};
} forEach getArray (missionConfigFile >> "CfgSounds" >> "sounds");
</sqf>
|seealso= [[preloadTitleRsc]]
}}

Latest revision as of 11:34, 3 September 2024

Hover & click on the images for description

Description

Description:
Makes sure that a sound can start playing without any delay once it is needed. Command works in Arma 3, but might not be implemented in earlier Arma installments.
Groups:
Sounds

Syntax

Syntax:
preloadSound soundName
Parameters:
soundName: String
Return Value:
Boolean

Examples

Example 1:
{ waitUntil {preloadSound _x}; } forEach getArray (missionConfigFile >> "CfgSounds" >> "sounds");

Additional Information

See also:
preloadTitleRsc

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note