preloadSound: Difference between revisions

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m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>")
m (Text replacement - "<sqf>([^↵][^\/]*↵[^\/]*)<\/sqf>" to "<sqf> $1 </sqf>")
 
(One intermediate revision by the same user not shown)
Line 29: Line 29:
|r1= [[Boolean]]
|r1= [[Boolean]]


|x1= <code>{
|x1= <sqf>
{
waitUntil {preloadSound _x};
waitUntil {preloadSound _x};
} forEach getArray (missionConfigFile >> "CfgSounds" >> "sounds");</code>
} forEach getArray (missionConfigFile >> "CfgSounds" >> "sounds");
</sqf>
|seealso= [[preloadTitleRsc]]
|seealso= [[preloadTitleRsc]]
}}
}}

Latest revision as of 11:34, 3 September 2024

Hover & click on the images for description

Description

Description:
Makes sure that a sound can start playing without any delay once it is needed. Command works in Arma 3, but might not be implemented in earlier Arma installments.
Groups:
Sounds

Syntax

Syntax:
preloadSound soundName
Parameters:
soundName: String
Return Value:
Boolean

Examples

Example 1:
{ waitUntil {preloadSound _x}; } forEach getArray (missionConfigFile >> "CfgSounds" >> "sounds");

Additional Information

See also:
preloadTitleRsc

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note