lightIsOn: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>")
m (Text replacement - "<sqf>([^↵][^\/]*↵[^\/]*)<\/sqf>" to "<sqf> $1 </sqf>")
 
(14 intermediate revisions by the same user not shown)
Line 25: Line 25:


|descr= Check if lampost is on (shining).
|descr= Check if lampost is on (shining).
{{Feature | Informative | A lamp state is '''local''' to each client (see [[switchLight]]).}}
{{Feature|informative|A lamp state is '''local''' to each client (see [[switchLight]]).}}
{{Feature | arma3 | This command was originally designed to only work with CfgNonAIVehicles class "StreetLamp" only;
{{Feature | arma3 | This command was originally designed to only work with CfgNonAIVehicles class "StreetLamp" only;
since {{arma3}} v1.92 this command was extended to work with street lights.}}
since {{arma3}} v1.92 this command was extended to work with street lights.}}
Line 33: Line 33:
|p1= lamppost: [[Object]]
|p1= lamppost: [[Object]]


|r1= [[String]] - Can be one of:
|r1= [[String]] - can be one of:
* '''"ON"''' - light is on
* '''"ON"''' - light is on
* '''"OFF"''' - light is off
* '''"OFF"''' - light is off
Line 39: Line 39:
* '''"ERROR"''' - if command fails
* '''"ERROR"''' - if command fails


|x1= <code>if (lightIsOn nearestObject [<nowiki/>player, "StreetLamp"] == "ON") then { [[hint]] "nightime"; };</code>
|x1= <sqf>if (lightIsOn nearestObject [player, "StreetLamp"] == "ON") then { hint "nightime"; };</sqf>


|x2= <code>_it = lightIsOn object 159582</code>
|x2= <sqf>_it = lightIsOn object 159582;</sqf>


|x3= <code>[[if]] ([[count]] [[allMissionObjects]] "StreetLamp" == 0) [[then]] {
|x3= <sqf>
[[hint]] "Objects compatible with 'lightIsOn' are not found.";
if (count allMissionObjects "StreetLamp" == 0) then {
} [[else]] {
hint "Objects compatible with 'lightIsOn' are not found.";
[[hint]] "'lightIsOn' compatible objects are found!";
} else {
};</code>
hint "'lightIsOn' compatible objects are found!";
};
</sqf>


|seealso= [[switchLight]]
|seealso= [[switchLight]]
}}
}}

Latest revision as of 11:34, 3 September 2024

Hover & click on the images for description

Description

Description:
Check if lampost is on (shining).
A lamp state is local to each client (see switchLight).
Arma 3
This command was originally designed to only work with CfgNonAIVehicles class "StreetLamp" only; since Arma 3 v1.92 this command was extended to work with street lights.
Groups:
Lights

Syntax

Syntax:
lightIsOn lamppost
Parameters:
lamppost: Object
Return Value:
String - can be one of:
  • "ON" - light is on
  • "OFF" - light is off
  • "AUTO" - applicable only to the light of type "StreetLamp" and is only on during the night.
  • "ERROR" - if command fails

Examples

Example 1:
if (lightIsOn nearestObject [player, "StreetLamp"] == "ON") then { hint "nightime"; };
Example 2:
_it = lightIsOn object 159582;
Example 3:
if (count allMissionObjects "StreetLamp" == 0) then { hint "Objects compatible with 'lightIsOn' are not found."; } else { hint "'lightIsOn' compatible objects are found!"; };

Additional Information

See also:
switchLight

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note