setPosASL2: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "Killzone Kid" to "Killzone_Kid") |
Lou Montana (talk | contribs) m (Text replacement - "<sqf>([^↵][^\/]*↵[^\/]*)<\/sqf>" to "<sqf> $1 </sqf>") |
||
(One intermediate revision by the same user not shown) | |||
Line 17: | Line 17: | ||
|descr= Sets the object position. The pos array uses the [[Position#PositionASL|PositionASL]] format. The version of the command does not offset based on object center. | |descr= Sets the object position. The pos array uses the [[Position#PositionASL|PositionASL]] format. The version of the command does not offset based on object center. | ||
{{Feature | | {{Feature|warning|This command was deactivated and has no effect. Use [[setPosWorld]] instead.}} | ||
|s1= obj [[setPosASL2]] pos | |s1= obj [[setPosASL2]] pos | ||
Line 27: | Line 27: | ||
|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= <sqf>private _aslPos = getPosASL player; | |x1= <sqf> | ||
private _aslPos = getPosASL player; | |||
_aslPos set [1, _aslPos select 1 + 10]; | _aslPos set [1, _aslPos select 1 + 10]; | ||
player setPosASL2 _aslPos;</sqf> | player setPosASL2 _aslPos; | ||
</sqf> | |||
|seealso= [[setPosWorld]] [[getPosWorld]] [[setPosASL]] [[getPosASL]] | |seealso= [[setPosWorld]] [[getPosWorld]] [[setPosASL]] [[getPosASL]] |
Latest revision as of 11:34, 3 September 2024
Description
- Description:
- Sets the object position. The pos array uses the PositionASL format. The version of the command does not offset based on object center.
- Groups:
- Broken CommandsPositions
Syntax
- Syntax:
- obj setPosASL2 pos
- Parameters:
- obj: Object
- pos: Array
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
- See also:
- setPosWorld getPosWorld setPosASL getPosASL
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 21 Aug, 2013
- Killzone_Kid
- This command appears to do nothing in both Arma 2 and Arma 3. Tested on 21-08-2013.