enableCopilot: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...) |
Lou Montana (talk | contribs) m (Text replacement - "<sqf>([^↵][^\/]*↵[^\/]*)<\/sqf>" to "<sqf> $1 </sqf>") |
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{{ | {{RV|type=command | ||
| | |game1= tkoh | ||
|version1= 1.01 | |||
|0.50 | |game2= arma3 | ||
|version2= 0.50 | |||
|arg= global | |arg= global | ||
|eff= local | |eff= local | ||
|gr1= Object Manipulation | |gr1= Object Manipulation | ||
| Enables copilot actions, toggles availability of the actions related to copilots, such as taking over controls, suspending controls, etc. This command triggers | |descr= Enables copilot actions, toggles availability of the actions related to copilots, such as taking over controls, suspending controls, etc. This command triggers the {{hl|"ControlsShifted"}} event handler. | ||
|mp= Execute this command globally (e.g with [[remoteExec]]) to have it synced on all clients. | |||
| vehicle | |s1= vehicle [[enableCopilot]] enable | ||
|p1= vehicle: [[Object]] - vehicle on which to toggle copilot actions | |p1= vehicle: [[Object]] - vehicle on which to toggle copilot actions | ||
|p2= enable: [[Boolean]] - enable or disable | |p2= enable: [[Boolean]] - enable or disable | ||
| [[Nothing]] | |r1= [[Nothing]] | ||
|x1= <sqf> | |||
if (!isCopilotEnabled myHeli) then | |||
{ | |||
myHeli enableCopilot true; | |||
}; | |||
</sqf> | |||
| | |seealso= [[isCopilotEnabled]] [[currentPilot]] | ||
}} | |||
<dl class="command_description"> | |||
| [[ | <dt><dt> | ||
<dd class="notedate">Posted on 2014-02-17</dd> | |||
<dt class="note">[[User:Strangepete|Strangepete]]</dt> | |||
<dd class="note">Only enables the user actions, not who is in control - pilot can lock or unlock co-pilot controls in multiplayer while still true. | |||
* Actions: [[Arma 3: Actions#LockVehicleControl|LockVehicleControl]], [[Arma 3: Actions#UnlockVehicleControl|UnlockVehicleControl]], [[Arma 3: Actions#SuspendVehicleControl|SuspendVehicleControl]] and [[Arma 3: Actions#TakeVehicleControl|TakeVehicleControl]] | |||
* You can use the [[Arma 3: Event Handlers#ControlsShifted|Arma 3 Event Handler - ControlsShifted]] to detect [[Arma 3: Actions#TakeVehicleControl|Take]] and [[Arma 3: Actions#SuspendVehicleControl|Release]] actions.</dd> | |||
</dl> | </dl> | ||
Latest revision as of 11:34, 3 September 2024
Description
- Description:
- Enables copilot actions, toggles availability of the actions related to copilots, such as taking over controls, suspending controls, etc. This command triggers the "ControlsShifted" event handler.
- Multiplayer:
- Execute this command globally (e.g with remoteExec) to have it synced on all clients.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- vehicle enableCopilot enable
- Parameters:
- vehicle: Object - vehicle on which to toggle copilot actions
- enable: Boolean - enable or disable
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
- See also:
- isCopilotEnabled currentPilot
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 2014-02-17
- Strangepete
- Only enables the user actions, not who is in control - pilot can lock or unlock co-pilot controls in multiplayer while still true.
- Actions: LockVehicleControl, UnlockVehicleControl, SuspendVehicleControl and TakeVehicleControl
- You can use the Arma 3 Event Handler - ControlsShifted to detect Take and Release actions.