removeMissionEventHandler: Difference between revisions
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m (template:command argument fix) |
Lou Montana (talk | contribs) m (Text replacement - "<sqf>([^↵][^<]*↵[^<]*)<\/sqf>" to "<sqf> $1 </sqf>") |
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{{ | {{RV|type=command | ||
| arma3 |= | |game1= arma3 | ||
|version1= 0.50 | |||
| | |eff= local | ||
| | |gr1= Event Handlers | ||
| | |descr= Removes mission event handler added by [[addMissionEventHandler]]. | ||
| | |s1= [[removeMissionEventHandler]] [type, index] | ||
| | |p1= type: [[String]] | ||
| [[ | |p2= index: [[Number]] - index is returned by addMissionEventHandler. | ||
|r1= [[Nothing]] | |||
|x1= < | |x1= <sqf> | ||
[[for | private _eventHandlerId = addMissionEventHandler ["Ended", { diag_log "mission complete"; }]; | ||
// ... | |||
removeMissionEventHandler ["Ended", _eventHandlerId]; | |||
</sqf> | |||
|x2= <sqf> | |||
for "_i" from 0 to 4 do { | |||
missionNamespace setVariable [format ["handler%1",_i], addMissionEventHandler ["Loaded","hint ""_i"";"]]; | |||
}; | }; | ||
removeMissionEventHandler ["Loaded", handler2]; // Remove the third index under type "Loaded" | |||
</sqf> | |||
| [[ | |x3= <sqf>addMissionEventHandler ["entityKilled",{hint "First kill!"; removeMissionEventHandler ["entityKilled", _thisEventHandler]; }];</sqf> | ||
| | |seealso= [[addMissionEventHandler]] [[removeAllMissionEventHandlers]] | ||
}} | }} | ||
<dl class="command_description"> | |||
<dl class= | |||
< | <dt><dt> | ||
< | <dd class="notedate">Posted on 2015-08-06 - 22:02 (UTC)</dd> | ||
<dd class="notedate">Posted on | |||
<dt class="note">[[User:SilentSpike|SilentSpike]]</dt> | <dt class="note">[[User:SilentSpike|SilentSpike]]</dt> | ||
<dd class="note"> | <dd class="note"> | ||
As of Arma 3 version 1.38 you can safely remove mission event handlers without worrying about decrementing higher indices. | As of Arma 3 version 1.38 you can safely remove mission event handlers without worrying about decrementing higher indices.<br> | ||
'''EDIT:''' this command used to decrement other EH ids above the deleted one (e.g EH 0,1,2,3, delete EH 1, EH would be 0,1,2 now and not 0,2,3) - [[User:Lou Montana|Lou Montana]] ([[User talk:Lou Montana|talk]]) 19:29, 25 June 2020 (CEST) | |||
</dd> | </dd> | ||
</dl> | </dl> | ||
Latest revision as of 19:42, 3 September 2024
Description
- Description:
- Removes mission event handler added by addMissionEventHandler.
- Groups:
- Event Handlers
Syntax
- Syntax:
- removeMissionEventHandler [type, index]
- Parameters:
- type: String
- index: Number - index is returned by addMissionEventHandler.
- Return Value:
- Nothing
Examples
- Example 1:
- private _eventHandlerId = addMissionEventHandler ["Ended", { diag_log "mission complete"; }]; // ... removeMissionEventHandler ["Ended", _eventHandlerId];
- Example 2:
- for "_i" from 0 to 4 do { missionNamespace setVariable [format ["handler%1",_i], addMissionEventHandler ["Loaded","hint ""_i"";"]]; }; removeMissionEventHandler ["Loaded", handler2]; // Remove the third index under type "Loaded"
- Example 3:
- addMissionEventHandler ["entityKilled",{hint "First kill!"; removeMissionEventHandler ["entityKilled", _thisEventHandler]; }];
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 2015-08-06 - 22:02 (UTC)
- SilentSpike
-
As of Arma 3 version 1.38 you can safely remove mission event handlers without worrying about decrementing higher indices.
EDIT: this command used to decrement other EH ids above the deleted one (e.g EH 0,1,2,3, delete EH 1, EH would be 0,1,2 now and not 0,2,3) - Lou Montana (talk) 19:29, 25 June 2020 (CEST)