setPilotLight: Difference between revisions

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m (Text replacement - "<dl class="command_description"> <dd class="notedate">" to "<dl class="command_description"> <dt></dt> <dd class="notedate">")
m (Text replacement - "<sqf>([^↵][^<]*↵[^<]*)<\/sqf>" to "<sqf> $1 </sqf>")
 
(27 intermediate revisions by the same user not shown)
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{{RV|type=command
{{RV|type=command


| arma3
|game1= arma3
|version1= 1.32


|1.32
|gr1= Lights
 
|gr1 = Lights


|arg= local
|arg= local
Line 11: Line 10:
|eff= global
|eff= global


| Switches headlights of a vehicle on/off. Note that the vehicle has to be [[local]], for global variant use [[Arma 3 Actions]] "[[Arma_3_Actions#LightOn|LightOn]]"/"[[Arma_3_Actions#LightOff|LightOff]]"
|descr= Switches headlights of a vehicle on/off. Note that the vehicle has to be [[Multiplayer Scripting#Locality|local]], for global variant use [[Arma 3: Actions]] "[[Arma_3_Actions#LightOn|LightOn]]"/"[[Arma_3_Actions#LightOff|LightOff]]"


| vehicle [[setPilotLight]] set
|s1= vehicle [[setPilotLight]] set


|p1= vehicle: [[Object]]
|p1= vehicle: [[Object]]
Line 19: Line 18:
|p2= set: [[Boolean]]
|p2= set: [[Boolean]]


| [[Nothing]]
|r1= [[Nothing]]


|x1= <code>car [[setPilotLight]] [[true]];</code>
|x1= <sqf>car setPilotLight true;</sqf>


|seealso= [[isLightOn]], [[isCollisionLightOn]], [[setCollisionLight]], [[isIRLaserOn]]
|seealso= [[isLightOn]] [[isCollisionLightOn]] [[setCollisionLight]] [[isIRLaserOn]]
}}
}}


<dl class="command_description">


<!-- CONTINUE Notes -->
<dl class="command_description">
<dt></dt>
<dt></dt>
<dd class="notedate">Posted on September 28, 2018 - 04:03 (UTC)</dd>
<dd class="notedate">Posted on 2018-09-28 - 04:03 (UTC)</dd>
<dt class="note">[[User:HazJ|HazJ]]</dt>
<dt class="note">[[User:HazJ|HazJ]]</dt>
<dd class="note">
<dd class="note">
This command will not work when using [[enableSimulation]] FALSE before this command is executed. However collision lights still do using [[setCollisionLight]].
This command will not work when using [[enableSimulation]] FALSE before this command is executed. However collision lights still do using [[setCollisionLight]].
<code>{{cc|Workaround - Put in object init field}}
<sqf>
this [[setPilotLight]] true;
// Workaround - Put in object init field
this [[setCollisionLight]] true;
this setPilotLight true;
[this] [[spawn]] {
this setCollisionLight true;
[[sleep]] 0.001;
[this] spawn {
(_this [[select]] 0) [[enableSimulation]] false;
sleep 0.001;
(_this select 0) enableSimulation false;
};
};
</code>
</sqf>
</dd>
</dd>
</dl>
</dl>
<!-- DISCONTINUE Notes -->

Latest revision as of 19:42, 3 September 2024

Hover & click on the images for description

Description

Description:
Switches headlights of a vehicle on/off. Note that the vehicle has to be local, for global variant use Arma 3: Actions "LightOn"/"LightOff"
Groups:
Lights

Syntax

Syntax:
vehicle setPilotLight set
Parameters:
vehicle: Object
set: Boolean
Return Value:
Nothing

Examples

Example 1:
car setPilotLight true;

Additional Information

See also:
isLightOn isCollisionLightOn setCollisionLight isIRLaserOn

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on 2018-09-28 - 04:03 (UTC)
HazJ
This command will not work when using enableSimulation FALSE before this command is executed. However collision lights still do using setCollisionLight.
// Workaround - Put in object init field this setPilotLight true; this setCollisionLight true; [this] spawn { sleep 0.001; (_this select 0) enableSimulation false; };