setVehicleArmor: Difference between revisions

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m (Text replacement - "\[\[Category:[ _]?Scripting[ _]Commands[ _]Armed[ _]Assault(\|.*)]]" to "{{GameCategory|arma1|Scripting Commands}}")
m (Text replacement - "<sqf>([^↵][^<]*↵[^<]*)<\/sqf>" to "<sqf> $1 </sqf>")
 
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{{Command|Comments=
{{RV|type=command
____________________________________________________________________________________________


| arma1 |Game name=
|game1= ofpe
|version1= 1.00


|1.00|Game version=
|game2= arma1
|version2= 1.00


|game3= arma2
|arg= local |Multiplayer Arguments=
|version3= 1.00


|eff= global |Multiplayer Effects=
|game4= arma2oa
|version4= 1.50


|gr1= Object Manipulation |GROUP1=
|game5= tkoh
____________________________________________________________________________________________
|version5= 1.00


| Sets the armor (or health for men) state of the vehicle (a value from 0 to 1).  
|game6= arma3
|version6= 0.50


Works like [[setDamage]] only in reverse: ''player setVehicleArmor 1'' is the same as ''player setDamage 0'', and ''player setVehicleArmor 0'' is the same as ''player setDamage 0.97''|DESCRIPTION=
|arg= local
____________________________________________________________________________________________


| vehicleName '''setVehicleArmor''' value |SYNTAX=
|eff= global


|p1= vehicleName: [[Object]] |PARAMETER1=
|gr1= Object Manipulation


|p2= value: [[Number]] range 0 to 1 |PARAMETER2=
|descr= Sets the armor (or health for men) state of the vehicle (a value from 0 to 1).


| [[Nothing]] |RETURNVALUE=
Works like [[setDamage]], but the other way around: 1 is full health - see {{Link|#Example 2}}.
____________________________________________________________________________________________
 
|x1= <code>[[player]] [[setVehicleArmor]] 0.5;</code> |EXAMPLE1=
____________________________________________________________________________________________


| [[setDamage]] |SEEALSO=
|s1= vehicleName [[setVehicleArmor]] value


}}
|p1= vehicleName: [[Object]]
 
|p2= value: [[Number]] - in range 0..1
 
|r1= [[Nothing]]
 
|x1= <sqf>player setVehicleArmor 0.5;</sqf>


<h3 style="display:none">Notes</h3>
|x2= <sqf>
<dl class="command_description">
player setVehicleArmor 1;
<!-- Note Section BEGIN -->
// is the same as
player setDamage 0;


<!-- Note Section END -->
player setVehicleArmor 0;
</dl>
// is the same as
player setDamage 0.97;
</sqf>


<h3 style="display:none">Bottom Section</h3>
|seealso= [[setDamage]]
[[Category:Scripting Commands|SETVEHICLEARMOR]]
}}
[[Category:Scripting Commands OFP Elite |SETVEHICLEARMOR]]
{{GameCategory|arma1|Scripting Commands}}
[[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]]

Latest revision as of 19:43, 3 September 2024

Hover & click on the images for description

Description

Description:
Sets the armor (or health for men) state of the vehicle (a value from 0 to 1). Works like setDamage, but the other way around: 1 is full health - see Example 2.
Groups:
Object Manipulation

Syntax

Syntax:
vehicleName setVehicleArmor value
Parameters:
vehicleName: Object
value: Number - in range 0..1
Return Value:
Nothing

Examples

Example 1:
player setVehicleArmor 0.5;
Example 2:
player setVehicleArmor 1; // is the same as player setDamage 0; player setVehicleArmor 0; // is the same as player setDamage 0.97;

Additional Information

See also:
setDamage

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note