setVehicleArmor: Difference between revisions

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m (Text replacement - "<sqf>([^↵][^<]*↵[^<]*)<\/sqf>" to "<sqf> $1 </sqf>")
 
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|descr= Sets the armor (or health for men) state of the vehicle (a value from 0 to 1).  
|descr= Sets the armor (or health for men) state of the vehicle (a value from 0 to 1).  


Works like [[setDamage]], but the other way around: 1 is full health - see {{HashLink|#Example 2}}.
Works like [[setDamage]], but the other way around: 1 is full health - see {{Link|#Example 2}}.


|s1= vehicleName [[setVehicleArmor]] value
|s1= vehicleName [[setVehicleArmor]] value
Line 37: Line 37:
|r1= [[Nothing]]
|r1= [[Nothing]]


|x1= <code>player setVehicleArmor 0.5;</code>
|x1= <sqf>player setVehicleArmor 0.5;</sqf>


|x2= <code>[[player]] [[setVehicleArmor]] 1;
|x2= <sqf>
{{cc|is the same as}}
player setVehicleArmor 1;
[[player]] [[setDamage]] 0;
// is the same as
player setDamage 0;


[[player]] [[setVehicleArmor]] 0;
player setVehicleArmor 0;
{{cc|is the same as}}
// is the same as
[[player]] [[setDamage]] 0.97;</code>
player setDamage 0.97;
</sqf>


|seealso= [[setDamage]]
|seealso= [[setDamage]]
}}
}}

Latest revision as of 19:43, 3 September 2024

Hover & click on the images for description

Description

Description:
Sets the armor (or health for men) state of the vehicle (a value from 0 to 1). Works like setDamage, but the other way around: 1 is full health - see Example 2.
Groups:
Object Manipulation

Syntax

Syntax:
vehicleName setVehicleArmor value
Parameters:
vehicleName: Object
value: Number - in range 0..1
Return Value:
Nothing

Examples

Example 1:
player setVehicleArmor 0.5;
Example 2:
player setVehicleArmor 1; // is the same as player setDamage 0; player setVehicleArmor 0; // is the same as player setDamage 0.97;

Additional Information

See also:
setDamage

Notes

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