addCuratorEditableObjects: Difference between revisions
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{{ | {{RV|type=command | ||
| arma3 |= | |game1= arma3 | ||
|version1= 1.16 | |||
| | |serverExec= server | ||
| | |gr1= Curator | ||
| Register objects which can be edited by a curator. | |descr= Register objects which can be edited by a curator. | ||
| curatorObj | |s1= curatorObj [[addCuratorEditableObjects]] [objects, addCrew] | ||
| | |p1= curatorObj: [[Object]] - curator module | ||
|p2= objects: [[Array]] | |||
| | |p3= addCrew: [[Boolean]] | ||
| [[Nothing]] | |r1= [[Nothing]] | ||
|x1= <sqf>MyCuratorModule addCuratorEditableObjects [[MyCar], true];</sqf> | |||
| | |seealso= [[Arma 3: Curator]] [[allCurators]] [[removeCuratorEditableObjects]] [[curatorEditableObjects]] | ||
}} | |||
| [[ | {{Note | ||
|user= R3vo | |||
|timestamp= 20200723102900 | |||
|text= To continuously make all created objects editable for all Zeus use the following code: | |||
<sqf> | |||
if (isServer) then | |||
{ | |||
0 spawn | |||
{ | |||
while { true } do | |||
{ | |||
{ | |||
_x addCuratorEditableObjects | |||
[ | |||
entities [[], ["Logic"], true /* include vehicle crew */, true /* exclude dead bodies */], | |||
true | |||
]; | |||
} count allCurators; | |||
sleep 60; // change to whatever fits your needs | |||
}; | |||
}; | |||
}; | |||
</sqf> | |||
}} | }} | ||
Latest revision as of 19:45, 3 September 2024
Description
- Description:
- Register objects which can be edited by a curator.
- Groups:
- Curator
Syntax
- Syntax:
- curatorObj addCuratorEditableObjects [objects, addCrew]
- Parameters:
- curatorObj: Object - curator module
- objects: Array
- addCrew: Boolean
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Jul 23, 2020 - 10:29 (UTC)
- To continuously make all created objects editable for all Zeus use the following code: