addCuratorEditableObjects: Difference between revisions

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{{Command|Comments=
{{RV|type=command
____________________________________________________________________________________________


| arma3 |Game name=
|game1= arma3
|version1= 1.16


|1.16|Game version=
|serverExec= server


|exec= server|=
|gr1= Curator
____________________________________________________________________________________________


| Register objects which can be edited by a curator. |DESCRIPTION=
|descr= Register objects which can be edited by a curator.
____________________________________________________________________________________________


| curatorObj '''addCuratorEditableObjects''' [objects,addCrew] |SYNTAX=
|s1= curatorObj [[addCuratorEditableObjects]] [objects, addCrew]
|p1= [objects,addCrew]: [[Array]] |PARAMETER1=
|p2= curatorObj: [[Object]] - Curator module. |PARAMETER2=


|p3= objects: [[Array]] |PARAMETER3=
|p1= curatorObj: [[Object]] - curator module
 
|p2= objects: [[Array]]
   
   
|p4= addCrew: [[Boolean]] |PARAMETER4=
|p3= addCrew: [[Boolean]]


| [[Nothing]] |RETURNVALUE=
|r1= [[Nothing]]


|x1= <sqf>MyCuratorModule addCuratorEditableObjects [[MyCar], true];</sqf>


|x1= <code>curatorModule [[addCuratorEditableObjects]] <nowiki>[[</nowiki>car],[[true]] ];</code>|EXAMPLE1=
|seealso= [[Arma 3: Curator]] [[allCurators]] [[removeCuratorEditableObjects]] [[curatorEditableObjects]]
 
}}
____________________________________________________________________________________________


| [[Curator]], [[allCurators]], [[removeCuratorEditableObjects]], [[curatorEditableObjects]] |SEEALSO=
{{Note
 
|user= R3vo
| mp= Can be executed only on server |MPBEHAVIOUR=
|timestamp= 20200723102900
____________________________________________________________________________________________
|text= To continuously make all created objects editable for all Zeus use the following code:
<sqf>
if (isServer) then
{
0 spawn
{
while { true } do
{
{
_x addCuratorEditableObjects
[
entities [[], ["Logic"], true /* include vehicle crew */, true /* exclude dead bodies */],
true
];
} count allCurators;
sleep 60; // change to whatever fits your needs
};
};
};
</sqf>
}}
}}
<h3 style='display:none'>Notes</h3>
<dl class='command_description'>
<!-- Note Section BEGIN -->
<!-- Note Section END -->
</dl>
<h3 style='display:none'>Bottom Section</h3>
[[Category:Arma_3:_New_Scripting_Commands_List|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
[[Category:Command Group: Curator|{{uc:{{PAGENAME}}}}]]

Latest revision as of 19:45, 3 September 2024

Hover & click on the images for description

Description

Description:
Register objects which can be edited by a curator.
Groups:
Curator

Syntax

Syntax:
curatorObj addCuratorEditableObjects [objects, addCrew]
Parameters:
curatorObj: Object - curator module
objects: Array
addCrew: Boolean
Return Value:
Nothing

Examples

Example 1:
MyCuratorModule addCuratorEditableObjects [[MyCar], true];

Additional Information

See also:
Arma 3: Curator allCurators removeCuratorEditableObjects curatorEditableObjects

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
R3vo - c
Posted on Jul 23, 2020 - 10:29 (UTC)
To continuously make all created objects editable for all Zeus use the following code:
if (isServer) then { 0 spawn { while { true } do { { _x addCuratorEditableObjects [ entities [[], ["Logic"], true /* include vehicle crew */, true /* exclude dead bodies */], true ]; } count allCurators; sleep 60; // change to whatever fits your needs }; }; };