addCuratorEditableObjects: Difference between revisions

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{{Command|Comments=
{{RV|type=command
____________________________________________________________________________________________


| arma3 |Game name=
|game1= arma3
|version1= 1.16


|1.16|Game version=
|serverExec= server


|serverExec= server|=
|gr1= Curator


|gr1= Curator |GROUP1=
|descr= Register objects which can be edited by a curator.
____________________________________________________________________________________________


| Register objects which can be edited by a curator. |DESCRIPTION=
|s1= curatorObj [[addCuratorEditableObjects]] [objects, addCrew]
____________________________________________________________________________________________


| curatorObj '''addCuratorEditableObjects''' [objects,addCrew] |SYNTAX=
|p1= curatorObj: [[Object]] - curator module
|p1= [objects,addCrew]: [[Array]] |PARAMETER1=
|p2= curatorObj: [[Object]] - Curator module. |PARAMETER2=


|p3= objects: [[Array]] |PARAMETER3=
|p2= objects: [[Array]]
   
   
|p4= addCrew: [[Boolean]] |PARAMETER4=
|p3= addCrew: [[Boolean]]


| [[Nothing]] |RETURNVALUE=
|r1= [[Nothing]]


|x1= <sqf>MyCuratorModule addCuratorEditableObjects [[MyCar], true];</sqf>


|x1= <code>curatorModule [[addCuratorEditableObjects]] <nowiki>[[</nowiki>car],[[true]]<nowiki>]</nowiki>;</code>|EXAMPLE1=
|seealso= [[Arma 3: Curator]] [[allCurators]] [[removeCuratorEditableObjects]] [[curatorEditableObjects]]
 
____________________________________________________________________________________________
 
| [[Curator]], [[allCurators]], [[removeCuratorEditableObjects]], [[curatorEditableObjects]] |SEEALSO=
 
| mp= Can be executed only on server |MPBEHAVIOUR=
____________________________________________________________________________________________
}}
}}


<h3 style='display:none'>Notes</h3>
{{Note
<dl class='command_description'>
|user= R3vo
<!-- Note Section BEGIN -->
|timestamp= 20200723102900
 
|text= To continuously make all created objects editable for all Zeus use the following code:
<!-- Note Section END -->
<sqf>
</dl>
if (isServer) then
 
<h3 style='display:none'>Bottom Section</h3>
[[Category:Arma_3:_New_Scripting_Commands_List|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
 
 
<!-- CONTINUE Notes -->
<dl class="command_description">
<dd class="notedate">Posted on July 23, 2020 - 10:29 (UTC)</dd>
<dt class="note">[[User:R3vo|R3vo]]</dt>
<dd class="note">
To continuously make all created objects editable for all Zeus use the following code:
<code>[[if]] [[isServer]] [[then]]
{
{
    [] [[spawn]]
0 spawn
    {
{
        [[while]] {[[true]]} [[do]]
while { true } do
        {
{
            {
{
                    _x [[addCuratorEditableObjects]]
_x addCuratorEditableObjects
                    [
[
                        [[entities]] [[],['Logic'],[[true]] /*Include vehicle crew*/,[[true]] /*Exclude dead bodies*/],
entities [[], ["Logic"], true /* include vehicle crew */, true /* exclude dead bodies */],
                        [[true]]
true
                    ];
];
            } [[count]] [[allCurators]];
} count allCurators;
            [[sleep]] 60; [[a / b|/]]/Change [[to]] whatever fits your needs
sleep 60; // change to whatever fits your needs
        };
};
    };
};
};</code>
};
</dd>
</sqf>
</dl>
}}
<!-- DISCONTINUE Notes -->

Latest revision as of 19:45, 3 September 2024

Hover & click on the images for description

Description

Description:
Register objects which can be edited by a curator.
Groups:
Curator

Syntax

Syntax:
curatorObj addCuratorEditableObjects [objects, addCrew]
Parameters:
curatorObj: Object - curator module
objects: Array
addCrew: Boolean
Return Value:
Nothing

Examples

Example 1:
MyCuratorModule addCuratorEditableObjects [[MyCar], true];

Additional Information

See also:
Arma 3: Curator allCurators removeCuratorEditableObjects curatorEditableObjects

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
R3vo - c
Posted on Jul 23, 2020 - 10:29 (UTC)
To continuously make all created objects editable for all Zeus use the following code:
if (isServer) then { 0 spawn { while { true } do { { _x addCuratorEditableObjects [ entities [[], ["Logic"], true /* include vehicle crew */, true /* exclude dead bodies */], true ]; } count allCurators; sleep 60; // change to whatever fits your needs }; }; };