addCuratorEditableObjects: Difference between revisions
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|s1= curatorObj [[addCuratorEditableObjects]] [objects, addCrew] | |s1= curatorObj [[addCuratorEditableObjects]] [objects, addCrew] | ||
|p1= curatorObj: [[Object]] - | |p1= curatorObj: [[Object]] - curator module | ||
|p2= objects: [[Array]] | |p2= objects: [[Array]] | ||
Line 20: | Line 20: | ||
|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= < | |x1= <sqf>MyCuratorModule addCuratorEditableObjects [[MyCar], true];</sqf> | ||
|seealso= [[Arma 3: Curator]] [[allCurators]] [[removeCuratorEditableObjects]] [[curatorEditableObjects]] | |seealso= [[Arma 3: Curator]] [[allCurators]] [[removeCuratorEditableObjects]] [[curatorEditableObjects]] | ||
}} | }} | ||
{{Note | |||
|user= R3vo | |||
|timestamp= 20200723102900 | |||
|text= To continuously make all created objects editable for all Zeus use the following code: | |||
<sqf> | |||
if (isServer) then | |||
To continuously make all created objects editable for all Zeus use the following code: | |||
< | |||
{ | { | ||
0 spawn | |||
{ | { | ||
while {true} do | while { true } do | ||
{ | { | ||
{ | { | ||
_x addCuratorEditableObjects | _x addCuratorEditableObjects | ||
[ | [ | ||
entities [[], ["Logic"], true /* include vehicle crew */, true /* exclude dead bodies */], | |||
true | |||
]; | ]; | ||
} | } count allCurators; | ||
sleep 60; // change to whatever fits your needs | |||
}; | }; | ||
}; | }; | ||
}; | }; | ||
</ | </sqf> | ||
}} | |||
Latest revision as of 19:45, 3 September 2024
Description
- Description:
- Register objects which can be edited by a curator.
- Groups:
- Curator
Syntax
- Syntax:
- curatorObj addCuratorEditableObjects [objects, addCrew]
- Parameters:
- curatorObj: Object - curator module
- objects: Array
- addCrew: Boolean
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Jul 23, 2020 - 10:29 (UTC)
- To continuously make all created objects editable for all Zeus use the following code: