BIS fnc startLoadingScreen: Difference between revisions

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m (Text replacement - "\[\[[cC]ategory:[fF]unctions\|\{\{uc:[a-z A-Z_]*\}\}\]\]" to "")
m (Text replacement - "with [https://community.bistudio.com/wiki/Arma_3:_Cheats#ENDLOAD ENDLOAD cheat code]" to "with the {{Link|Arma 3: Cheats#ENDLOAD|ENDLOAD cheat code}}")
 
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{{RV|type=function
{{RV|type=function


| arma3
|game1= arma3
|version1= 0.58


|0.58
|gr1= Systems


|gr1 = Systems
|descr= Register a loading screen. Start the loading when it is the first one registered.


| Register a loading screen. Start the loading when it is the first one registered.
{{Feature|arma3|The loading screen can be force-ended with the {{Link|Arma 3: Cheats#ENDLOAD|ENDLOAD cheat code}}.}}


| [screenId, layout] call [[BIS_fnc_startLoadingScreen]]
|s1= [screenId, layout] call [[BIS_fnc_startLoadingScreen]]


|p1= screenId: [[String]] - screen ID, will be used in [[BIS_fnc_endLoadingScreen]]
|p1= screenId: [[String]] - screen ID, will be used in [[BIS_fnc_endLoadingScreen]]
Line 15: Line 16:
|p2= layout: [[String]] - loading text. ''has no effect in {{arma3}}''
|p2= layout: [[String]] - loading text. ''has no effect in {{arma3}}''


| [[Boolean]] - true when registered
|r1= [[Boolean]] - true when registered


|x1= <code>["myLoadingScreen", "Loading… wait for my splendid™ mission!"] [[call]] [[BIS_fnc_startLoadingScreen]];
|x1= <sqf>["myLoadingScreen", "Loading… wait for my splendid™ mission!"] call BIS_fnc_startLoadingScreen;
[[uiSleep]] 3;
uiSleep 3;
"myLoadingScreen" [[call]] [[BIS_fnc_endLoadingScreen]];</code>
"myLoadingScreen" call BIS_fnc_endLoadingScreen;</sqf>


| [[BIS_fnc_endLoadingScreen]], [[startLoadingScreen]], [[endLoadingScreen]]
|seealso= [[BIS_fnc_endLoadingScreen]] [[startLoadingScreen]] [[endLoadingScreen]]
}}
}}
[[Category:{{Name|arma3}}: Functions|{{uc:startLoadingScreen}}]]

Latest revision as of 09:44, 6 September 2024

Hover & click on the images for description

Description

Description:
Register a loading screen. Start the loading when it is the first one registered.
Arma 3
The loading screen can be force-ended with the ENDLOAD cheat code.
Execution:
call
Groups:
Systems

Syntax

Syntax:
[screenId, layout] call BIS_fnc_startLoadingScreen
Parameters:
screenId: String - screen ID, will be used in BIS_fnc_endLoadingScreen
layout: String - loading text. has no effect in Arma 3
Return Value:
Boolean - true when registered

Examples

Example 1:
["myLoadingScreen", "Loading… wait for my splendid™ mission!"] call BIS_fnc_startLoadingScreen; uiSleep 3; "myLoadingScreen" call BIS_fnc_endLoadingScreen;

Additional Information

See also:
BIS_fnc_endLoadingScreen startLoadingScreen endLoadingScreen

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note