object: Difference between revisions
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m (removed example, if you feel its needed add to nearestobject.) |
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| Return | | Return [[Object]] with given id. Object ID's can be checked in mission editor. | ||
'''DOES NOT WORK IN ARMED ASSAULT''', use [[nearestObject id]] instead.|= Description | '''DOES NOT WORK IN ARMED ASSAULT''', use [[nearestObject id]] instead.|= Description | ||
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| '''object''' id |= Syntax | | [[Object]] <nowiki>=</nowiki> '''object''' id |= Syntax | ||
|p1= id: [[Number]] |= Parameter 1 | |p1= id: [[Number]] |= Parameter 1 |
Revision as of 15:00, 28 August 2007
Description
- Description:
- Return Object with given id. Object ID's can be checked in mission editor. DOES NOT WORK IN ARMED ASSAULT, use nearestObject id instead.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
_obj = object 1
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
-
To check object ID's in the Mission Editor click on "Show IDs" and zoom in close.
Available in v1.75 (Resistance) and above.
Since version 1.85, you can't setPos island objects to get them out of the way, but you can use setDamage 1 to get trees or other flora out of the way.
Since Armed Assault this command is no longer available due to terrain data streaming, you need to use extended variant of nearestObject instead.