getUnitMovesInfo: Difference between revisions

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|r1= [[Array]] in format:
|r1= [[Array]] in format:
* 0 - [[Number]] - move progress in range 0-1
* 0 - moveProgress: [[Number]] - move progress in range 0-1
* 1 - [[Number]] - move elapsed time ({{hl|move progress * move duration}})
* 1 - moveTime: [[Number]] - move elapsed time ({{hl|move progress * move duration}})
* 2 - [[Number]] - move duration
* 2 - moveDuration: [[Number]] - move duration
* 3 - [[Number]] - move blend factor
* 3 - moveFactor: [[Number]] - move blend factor
* 4 - [[Vector3D]] - rtm step (how many meters the unit will move after finishing the animation)
* 4 - rtmStep: [[Vector3D]] - rtm step (how many meters the unit will move after finishing the animation)
* 5 - [[Number]] - gesture progress in range 0-1
* 5 - gestureProgress: [[Number]] - gesture progress in range 0-1
* 6 - [[Number]] - gesture elapsed time ({{hl|gesture progress * gesture duration}})
* 6 - gestureTime: [[Number]] - gesture elapsed time ({{hl|gesture progress * gesture duration}})
* 7 - [[Number]] - gesture duration
* 7 - gestureDuration: [[Number]] - gesture duration
* 8 - [[Number]] - gesture blend factor
* 8 - gestureFactor: [[Number]] - gesture blend factor


|s2= unit [[getUnitMovesInfo]] index
|s2= unit [[getUnitMovesInfo]] index


|p21= unit: [[Object]]
|p21= unit: [[Object]]
|p22= index: [[Number]] - index of property from the main syntax
|p22= index: [[Number]] - index of property from the main syntax


|r2= [[Anything]] - Value of the requested property, or [[Nothing]] if index is invalid. See the main syntax.
|r2= [[Anything]] - Value of the requested property, or [[Nothing]] if index is invalid. See the main syntax.


|x1= <sqf> // Getting the move velocity of the animation
|x1= <sqf>
_animInfo = getUnitMovesInfo player;
// Getting the move velocity of the animation
private _animInfo = getUnitMovesInfo player;
// velocity = displacement / time
// velocity = displacement / time
_animVelocity = _animInfo#4 vectorMultiply -1 / _animInfo#2; // -1 is because man model is reversed, so rtm animation moves "backwards"
private _animVelocity = _animInfo # 4 vectorMultiply -1 / _animInfo # 2; // -1 is because man model is reversed, so the rtm animation moves "backwards"
</sqf>
</sqf>


|seealso= [[switchMove]] [[switchGesture]] [[moveTime]] [[gestureState]] [[animationState]]
|seealso= [[switchMove]] [[switchGesture]] [[moveTime]] [[gestureState]] [[animationState]]
}}
}}

Latest revision as of 16:08, 8 October 2024

Hover & click on the images for description

Description

Description:
Returns various information about the unit moves (primary animation) and gestures (masked animation)
Groups:
Animations

Syntax

Syntax:
getUnitMovesInfo unit
Parameters:
unit: Object
Return Value:
Array in format:
  • 0 - moveProgress: Number - move progress in range 0-1
  • 1 - moveTime: Number - move elapsed time (move progress * move duration)
  • 2 - moveDuration: Number - move duration
  • 3 - moveFactor: Number - move blend factor
  • 4 - rtmStep: Vector3D - rtm step (how many meters the unit will move after finishing the animation)
  • 5 - gestureProgress: Number - gesture progress in range 0-1
  • 6 - gestureTime: Number - gesture elapsed time (gesture progress * gesture duration)
  • 7 - gestureDuration: Number - gesture duration
  • 8 - gestureFactor: Number - gesture blend factor

Alternative Syntax

Syntax:
unit getUnitMovesInfo index
Parameters:
unit: Object
index: Number - index of property from the main syntax
Return Value:
Anything - Value of the requested property, or Nothing if index is invalid. See the main syntax.

Examples

Example 1:
// Getting the move velocity of the animation private _animInfo = getUnitMovesInfo player; // velocity = displacement / time private _animVelocity = _animInfo # 4 vectorMultiply -1 / _animInfo # 2; // -1 is because man model is reversed, so the rtm animation moves "backwards"

Additional Information

See also:
switchMove switchGesture moveTime gestureState animationState

Notes

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