enableAI: Difference between revisions

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{{Command|Comments=
{{RV|type=command
____________________________________________________________________________________________


| arma |Game name=
|game1= ofpe
|version1= 1.00


|1.00|Game version=
|game2= arma1
|version2= 1.00


|arg= local |Multiplayer Arguments=
|game3= arma2
|version3= 1.00


|eff= global |Multiplayer Effects=
|game4= arma2oa
____________________________________________________________________________________________
|version4= 1.50


| Enables parts of the AI behavior that was disabled by [[disableAI]].
|game5= tkoh
<br><br>
|version5= 1.00
{{Important |When player switches and leaves behind AI unit, you need to enable "TeamSwitch" AI on it <tt>_unit [[enableAI]] "TeamSwitch"</tt> so that the unit continues with [[waypoints]] }}
{{Informative | Since Arma 3 v1.95.145843 it is possible to return the state of the given AI flag via [[checkAIFeature]] or set it using alias command [[enableAIFeature]]}}|DESCRIPTION=
____________________________________________________________________________________________


| unit '''enableAI''' skilltype |SYNTAX=
|game6= arma3
|version6= 0.50


|p1= unit: [[Object]]  |PARAMETER1=
|arg= local


|p2= skilltype: [[String]] - See [[disableAI]] for possible values. |PARAMETER2=
|eff= global


| [[Nothing]] |RETURNVALUE=
|gr1= AI Behaviour
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|x1= <code>_soldierOne [[enableAI]] "Move";</code> |EXAMPLE1=
____________________________________________________________________________________________


| [[disableAI]], [[checkAIFeature]], [[enableAIFeature]] |SEEALSO=
|descr= Enables parts of the AI behavior that was disabled by [[disableAI]].
{{Feature|important|When player switches and leaves behind AI unit, you need to enable "TeamSwitch" AI on it <sqf inline>_unit enableAI "TeamSwitch";</sqf> so that the unit continues with [[waypoints]].}}
{{Feature|arma3|Since Arma 3 v1.96 it is possible to return the state of the given AI flag via [[checkAIFeature]] or set it using alias command [[enableAIFeature]].}}


}}
|s1= unit [[enableAI]] skilltype


<h3 style="display:none">Notes</h3>
|p1= unit: [[Object]]
<dl class="command_description">
<!-- Note Section BEGIN -->


|p2= skilltype: [[String]] - see [[disableAI]] for possible values.


<!-- Note Section END -->
|r1= [[Nothing]]
</dl>


<h3 style="display:none">Bottom Section</h3>
|x1= <sqf>_soldierOne enableAI "Move";</sqf>


[[Category:Scripting Commands|ENABLEAI]]
|seealso= [[disableAI]] [[checkAIFeature]] [[enableAIFeature]] [[vehicleMoveInfo]] [[getUnitState]]
[[Category:Scripting Commands OFP Elite |ENABLEAI]]
}}
[[Category:Scripting Commands ArmA|ENABLEAI]]
[[Category:Command_Group:_Unit_Control|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]

Latest revision as of 13:39, 22 October 2024

Hover & click on the images for description

Description

Description:
Enables parts of the AI behavior that was disabled by disableAI.
When player switches and leaves behind AI unit, you need to enable "TeamSwitch" AI on it _unit enableAI "TeamSwitch"; so that the unit continues with waypoints.
Arma 3
Since Arma 3 v1.96 it is possible to return the state of the given AI flag via checkAIFeature or set it using alias command enableAIFeature.
Groups:
AI Behaviour

Syntax

Syntax:
unit enableAI skilltype
Parameters:
unit: Object
skilltype: String - see disableAI for possible values.
Return Value:
Nothing

Examples

Example 1:
_soldierOne enableAI "Move";

Additional Information

See also:
disableAI checkAIFeature enableAIFeature vehicleMoveInfo getUnitState

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note