setObjectMaterial: Difference between revisions

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{{Command|= Comments
{{RV|type=command
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| arma3 |= Game name
|game1= arma3
|version1= 0.50


|0.50|= Game version
|arg= global
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| Sets material of object selection. The selection number is defined through the [[CfgVehicles_Config_Reference#hiddenSelections | hiddenselection]][]<nowiki>=</nowiki>{} array in the vehicle's config (starting with 0).  |= Description
|eff= local
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| obj '''setObjectMaterial''' [selectionNumber, material] |= Syntax
|gr1= Object Manipulation


|p1= obj: [[Object]] |= PARAMETER1
|descr= Sets material of object selection. The selection number is defined through the [[CfgVehicles Config Reference#hiddenSelections|hiddenselection]][] = {} array in the vehicle's config (starting with 0).


|p2= [selectionNumber, material]: [[Array]]  |= PARAMETER2
|s1= obj [[setObjectMaterial]] [selectionNumber, material]


|p3= selectionNumber: [[Number]] |= PARAMETER3
|p1= obj: [[Object]]


|p4= material: [[String]] |= PARAMETER4
|p2= selectionNumber: [[Number]] or [[String]] (since {{GVI|arma3|2.10}}).


| [[Nothing]] |= RETURNVALUE
|p3= material: [[String]] - material path. Since {{GVI|arma3|2.20}} using '''"#reset"''' would reset to default material.


|r1= [[Nothing]]


|x1= <code>
|x1= <sqf>
</code>|= EXAMPLE1
car setObjectMaterial [0,"A3\Structures_F\Data\Windows\window_set.rvmat"];
car setObjectMaterial [1,"A3\Structures_F\Data\Windows\window_set.rvmat"];
</sqf>


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|seealso= [[getObjectMaterials]] [[setObjectTextureGlobal]] [[getObjectTextures]] [[setObjectTexture]] [[setObjectMaterialGlobal]]
 
|  |= SEEALSO
 
|= MPBEHAVIOUR
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}}
}}
<h3 style='display:none'>Notes</h3>
<dl class='command_description'>
<!-- Note Section BEGIN -->
<!-- Note Section END -->
</dl>
<h3 style='display:none'>Bottom Section</h3>
[[Category:Arma 3: New Scripting Commands List|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]

Latest revision as of 00:18, 28 October 2024

Hover & click on the images for description

Description

Description:
Sets material of object selection. The selection number is defined through the hiddenselection[] = {} array in the vehicle's config (starting with 0).
Groups:
Object Manipulation

Syntax

Syntax:
obj setObjectMaterial [selectionNumber, material]
Parameters:
obj: Object
selectionNumber: Number or String (since Arma 3 logo black.png2.10).
material: String - material path. Since Arma 3 logo black.png2.20 using "#reset" would reset to default material.
Return Value:
Nothing

Examples

Example 1:
car setObjectMaterial [0,"A3\Structures_F\Data\Windows\window_set.rvmat"]; car setObjectMaterial [1,"A3\Structures_F\Data\Windows\window_set.rvmat"];

Additional Information

See also:
getObjectMaterials setObjectTextureGlobal getObjectTextures setObjectTexture setObjectMaterialGlobal

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note