enableReload: Difference between revisions

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m (Text replacement - "\| *arma1 * * *\| *([0-1]\.[0-9]{2}) * \|game2" to "|game1= arma1 |version1= $1 |game2")
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Line 18: Line 18:
|gr1= Weapons
|gr1= Weapons


|descr= Enable / disable reload when magazine is empty.
|arg= global
|eff= local


|s1= object '''enableReload''' enable
|descr= Enable / disable auto-reload (including AI) when magazine is empty. Default - enabled.
 
|s1= object [[enableReload]] enable


|p1= object: [[Object]]
|p1= object: [[Object]]
Line 26: Line 29:
|p2= enable: [[Boolean]]
|p2= enable: [[Boolean]]


|r1=[[Nothing]]
|r1= [[Nothing]]


|x1= <code>_vehicle [[enableReload]] [[false]];</code>
|x1= <sqf>_vehicle enableReload false;</sqf>


|seealso= [[reloadEnabled]], [[reload]], [[needReload]]
|seealso= [[reloadEnabled]] [[reload]] [[needReload]]
}}
}}
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}

Latest revision as of 15:23, 2 November 2024

Hover & click on the images for description

Description

Description:
Enable / disable auto-reload (including AI) when magazine is empty. Default - enabled.
Groups:
Weapons

Syntax

Syntax:
object enableReload enable
Parameters:
object: Object
enable: Boolean
Return Value:
Nothing

Examples

Example 1:
_vehicle enableReload false;

Additional Information

See also:
reloadEnabled reload needReload

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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